Also to mention, that mp_timelimit is 0 by default for mvm.
I don't have it set in my configs, and there is no timelimit, and both have
standing good.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
Sent:
: [hlds_linux] Replays
On Sat, Aug 25, 2012 at 8:14 PM, Christian Gerbrandt
wrote:
> The files are created u+rw,g+r,o+r
In my setup they are created u+rw,g+r,o--- so there is definately a
difference. May I know what the permissions on your srcds_linux and
srcds_run files are? Especially the permissi
The files are created u+rw,g+r,o+r
So there shouldn't be any problems for the webserver to read it.
They only difference in my setup was that I directly wrote into the htdocs
subfolder, rather than setting up symlinks.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mai
files
again when the maps are updated.
I still hope that at some point the use of the tf_mvm_missioncycle.res file
will be fixed or better explained to us.
On Fri, Aug 24, 2012 at 7:46 PM, Christian Gerbrandt
wrote:
> Thanks for clarification.
>
> I can think of 2 possible solut
ry time the map loads.
I know this isn't really flexible, since you probably want to have your maps
cycle between the other advanced modes as well. If I find a good solution
for that I'll let you know, for now I'm relying on the voting system for
that.
Regards, Rudy
On Fri, Aug
executed, you don't have to do anything but
create the files.
On 8/23/2012 10:12 PM, Christian Gerbrandt wrote:
> Hi all,
>
> We are having fun playing MvM, and have a MvM only server running.
> Now I know that you can use the following command on the console to
> switch to one
Hi all,
We are having fun playing MvM, and have a MvM only server running.
Now I know that you can use the following command on the console to switch
to one of the advanced maps:
tf_mvm_popfile mvm_mannworks_advanced
Is it also possible to add these to the normal mapcycle?
I heard of creating ps
inux] Red X'es
How did you remove the muzzle_flash particle effect? With stripper? If so could
you share the config entry for it?
Tuesday, August 21, 2012, 6:24:00 PM, you wrote:
> Christian Briggs
> I was getting this problem since the MVM update came up. any
> shotguns or pisto
I was getting this problem since the MVM update came up. any shotguns or
pistols fired on the mvm maps created a cloud of of X's around my character.
Any other map was fine. Removing the custom particle effect 'muzzle_flash' is
what fixed it for me, so if you've got any custom particles, you mig
set +clientport for every server.
2011/11/14 Christoffer Pedersen
> Hi there,
>
>
>
> I have some questions regarding to the SRCDS port assignments. In the
> "early
> days" SRCDS used to only assign it's ports to the gameserverport itself
> (TCP&UDP) and the SourceTV port (if this is enabled)
Hi all,
After some initial problem with installing TF2, I now have the server
running.
Still face the occasional crash, which I'm still investigating.
However, there is one thing which we saw when we checked the overall health
of the server.
This one is running Payload maps only.
Played on
linux] Fresh TF2 install on AMD
Put the tf without quotes and it should work. -game tf
-ics
3.7.2011 16:34, Christian Gerbrandt kirjoitti:
> Hi folks,
>
>
>
> After some time I thought I setup a TF2 server for some of my buddies.
>
> However I'm not even getti
Hi folks,
After some time I thought I setup a TF2 server for some of my buddies.
However I'm not even getting past the Steam client update:
tf2@monster:~$ ls -la
total 17516
drwxr-xr-x 4 tf2 tf2 4096 Jul 3 14:25 .
drwxr-xr-x 4 root root4096 Jul 3 12:52 ..
-rw-r--r-- 1 tf2 t
e an alternative way of doing
> the challenge. The key word being "also" so the standard method should still
> work if it doesn't I'd still consider that bug that needs fixing.
Of course it's a bug that should be fixed - I just wanted to point
out that "t
g the reply format below).
"
Asking for a serial with the player- or rules-character as mentioned
in the "Note" works for me - and it is within the spec :)
Regards
Christian Celler
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ZOMG, are we still crapping on about this?
I think it would be better for those that know how to use mIRC and enjoy
it to use the channel, and those that don't, ignore the email.
back onto the topic o
Actually I think that the best distro for 64Bits applications is Debian
Sarge.
32 Players on a server run well on a 64Bits servers then a 32Bits with
equivalent CPU Arithmetic results.
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Reinder P
That's True
But the new Xeon supports x64 and run under the AMD 64 architecture. Itanium
use 64Bits but with 128Registers that's a new architecture that's completely
different :)
-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Evaldas
Zilinskas
Envoyé :
I have a 64bits server because I use 64bits services and actually a big part
of linux application are compatible in 64bits. So why not VAC2 ?
It's got a really big potential in 64bits processors so why they didn't use
it ? They released a 64bits version of Half-Life2 but what's about servers ?
Mos
I just want that hlds_run start automaticly on the 64 Binary and not the
32bits... (I know how to change it manually)
I have EMT64 but AMD64 binary run better then i686, have about 10% more
performance.
-Message d'origine-
De : [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] De la part de Dav
that in the next update ?
And for VAC we have actually only the first version. Where is the second one
? It's not so complicated to make a 64bits of VAC2 ?
Thanks
- Christian
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e ]
Ouch, nvm. I thought it was server side only!!
On 9/19/05, Mahmoud Foda <[EMAIL PROTECTED]> wrote:
wow that looks cool dude. I mean it can take SS when there playing and
stuff. Wow. How long does it take to send the pic? Can the server just
send
it to an ftp?
On 9/19/05, Christian Ingholt <
EuroCSP, ssClient(http://ssclient.mine.nu) and VAC are what i use, and it
works like a charm
- Original Message -
From: "Mahmoud Foda" <[EMAIL PROTECTED]>
To:
Sent: Friday, September 16, 2005 1:52 PM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4616 - 12 msgs
--
[ Picked tex
both css(hl2) and cs(hl1) are working fine here.
linux fedora 3, redhat 9.0, freebsd and one test "knallert on window"
regards
Chris
- Original Message -
From: "Kingsley Foreman" <[EMAIL PROTECTED]>
To:
Sent: Thursday, August 11, 2005 9:04 AM
Subject: Re: [hlds_linux] Alfred : VAC st
5-07-13 at 09:36 +0200, Christian Ingholt wrote:
Hi Andrew, its looks nice.
I run dual exon 3.2 2gb mem and sata 8mb cache HDD´s in raid on a
Fedora(32bit) core 3 disp(also striped down) but i get choke and laggy and
extreme cpu usage if i run a tickrate 100 server with the CAL or Clanbase
server.cfg
[hlds_linux] low fps - high cpu
On Wed, 2005-07-13 at 09:01 +0200, Christian Ingholt wrote:
Hi Anders,
Sounds great, but what settings and what disp are you running your
servers
on and what harware ?
regars
chris
Hey Chris,
Currently (soon to change!) 1 x 246 Opty, 2 gigs ram (4x512, ECC Re
Hi Anders,
Sounds great, but what settings and what disp are you running your servers
on and what harware ?
regars
chris
- Original Message -
From: "Andrew Forsberg" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, July 13, 2005 4:10 AM
Subject: Re: [hlds_linux] low fps - high cpu
Anyway,
Same problem with dual exon 3.x 2gb mem and p4 3.x 2gb mem on debian 3r1,
fedora 2 and 3
rgs
Christian
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 12, 2005 12:52 PM
Subject: Re: [hlds_linux] low fps - high cpu
Hi, the same problem here.
I'm run
mani mod are good for FFA and controling admins via their steamid
//chris
- Original Message -
From: "[Old*Boys]Drone" <[EMAIL PROTECTED]>
To:
Sent: Friday, July 08, 2005 12:15 PM
Subject: [hlds_linux] Srcds best mod
Hi list!
I finally got my Source:CS server running and performing o
drops
below 50 fps, it cant be right that i cant play the game with a computer
like that.
plz fix the FPS anc CPU usages BUG alfred.
best regards
Christian Ingholt
- Original Message -
From: "Arris" <[EMAIL PROTECTED]>
To:
Sent: Thursday, July 07, 2005 8:57 PM
Subject:
Can we get the talk back on track about tickrate 100 and not quake engiens
og any other engiens ?
- Original Message -
From: "Ian mu" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, May 24, 2005 2:18 PM
Subject: Re: [hlds_linux] Tickrate 100
Nope, current one cannot get above 30 (iirc it was
Emne: Steam-Activation
Dear Steam User,
In order to continue using Steam you must validate your account by
forwarding this message to [EMAIL PROTECTED]
You must include your account information in this format in the message:
Username: (your Steam username)
E-Mail: (the email you registered your a
Hi every one,
Is there any one who have some server.cfg files for both FFA og CW for the
HL2 CS:S linux dedicated server, hosting on a 2.6.x kernel with 1000hz
setting ?
Thanks and have a nice day.
Regards
Christian
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I remember reporting this... in the midst of 2001 or so for
"normal" hlds, too... and yes, the only fix was to add it in the
autoexec.cfg or any other cfg which then could be exec'ed (if you
have multiple servers from the very same directory you can use
md5 on the mapname and use
Did look ok, but only one drawback:
Requirements
Windows XP, 2000, 2003
Microsoft .NET framework 1.1
IIS 5.0 or 6.0
I dont have any windows servers. :/
--
Christian
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of DLinkOZ
server that
makes it possible to start and stop the servers.
I could offcourse make something like this on my own, but if something like
this has allready been made.
regards
Christian
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> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Jason Mann
> Sent: 4. november 2004 13:10
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds_linux] Creating account not working?
>
> On 04/11 12:45, Christian
ully
So far so good.
But when i try this:
./steam -command update -game "Counter-Strike Source" -dir
/home/christian/cs1 -username [EMAIL PROTECTED] -password
-remember_password
It wont log in:
Checking bootstrapper version ...
Updating Installation
Logging in as '[EMAIL PRO
stop bitching, start reporting correctly or code it better your self.
daaam this list is getting more and more "lets see who can bitch most over
valve"
- Original Message -
From: "Micheal Patterson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 20, 2004 9:35 PM
Subjec
F10 is = office panic button :D
or wups the boss is comming button.
- Original Message -
From: "Elmer Fudd" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 18, 2004 11:49 AM
Subject: Re: [hlds_linux] Server emptying players - some caught steamids
> dont forget the for
rcon_port 27xxx
rcon_password yourrconpasswordhere
rcon say test
rcon changelevel de_dust <-- changes map without disconnecting the players
rcon map de_dust <-- change map with disconnection players from the server
and auto reconnection them.
rcon log on <-- sets the log system on
rcon mp_logfile
i woud like to see your server.cfg when you get 11kb throug put,
there are no problem in getting a high thourg put, the higher it is the more
accurat the server is.
plz post or mail it to me, [EMAIL PROTECTED]
best regards
chris
- Original Message -
From: "richy" <[EMAIL PROTECTED]>
To:
ntrol via our remote tools and sql database
and also keep them up2date and so, but thats somthing else, feel free to write me if
you want to step in to the seene of hltv.org :)
Best regards
Christian Ingholt
- Original Message -
From: "Michael Ressen" <[EMAIL PROTECTED]>
If your looking for server rules i have som nice ones, www.pui.dk under servers, link
nr 4 in the mail page.
:)
Feel free to use them.
Rgs
Chris
- Original Message -
From: "Smeg" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 19, 2004 11:42 PM
Subject: RE: [hlds_linu
yeah but i doesnt show up ingame try pressing tab ingame and look at the
scores... no hostname atleast not for me until i fixed it...
-Christian
- Original Message -
From: "Peter Holcroft" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 15,
Hi Eric,
This is proberly for Martin Otten, the hltv dont work in win32(windows 2000 adv
server, windows 2000 server, windows 2000 client, windows xp home and pro, linux
redhat 9.0, debian(stable woody), mandrake and freebsd.
The win32 hltv version cant find any modules so i cant find uot what
Well ps aux doesn't show any servers running prior to me starting the
startserver script.
--
Christian
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Invader Zim
> Sent: 14. september 2003 21:56
> To: [EMAIL PROTECTED]
>
richt-
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag von
> > Christian
> > Gesendet: Sonntag, 14. September 2003 21:38
> > An: [EMAIL PROTECTED]
> > Betreff: [hlds_linux] +ip in startup cammand
> >
> >
> > Hi,
>
, and I have this line in a file called
startserver:
screen -A -m -d -S cs ./hlds_run -game cstrike +ip 217.8.183.103 +maxplayers
16 +map de_dust2 -tos -pingboost 3 -debug
All I do is: ./startserver
Hope you guys can help me out here.
--
Christian
-Original Message-
From: [EMAIL
us in game they get my internal ip "192.168."
--
Christian
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hould copy this from an older install into your
cstrike-folder of the dedicated server...
Regards
Christian Celler
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ECTED]
Sendt: 28. oktober 2002 15:38
Til: [EMAIL PROTECTED]
Emne: Re: [hlds_linux] HLTV-proxy on a linux-box
--On Sunday, October 27, 2002 05:29:11 PM +0100 Christian Voltersvik
<[EMAIL PROTECTED]> wrote:
> Any tricks there? Im trying to start a HLTV-proxy for my warserver
> C
inux-admin@;list.valvesoftware.com] På vegne av
[EMAIL PROTECTED]
Sendt: 28. oktober 2002 15:38
Til: [EMAIL PROTECTED]
Emne: Re: [hlds_linux] HLTV-proxy on a linux-box
--On Sunday, October 27, 2002 05:29:11 PM +0100 Christian Voltersvik
<[EMAIL PROTECTED]> wrote:
> Any tricks there? Im try
ever since beta 5.2 when I first started.
Anti-cheat measures and disabling of "Dodgy" scrits - fine, go ahead,
but let's not get all hysterical and whine over players that -knows- how
to make a decent config for themselves.
-Christian-
-Opprinnelig melding-
Fra: [EMAIL PROT
:)
I'm not being an ass, I'm just trying to get a message through... If one
don't have anything to say, just keep the mouth shut :) Nothing
personal, just at bit tired of the 99% spam percentage on this list...
:)
> -Opprinnelig melding-
> Fra: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EM
Is it only me perceiving the economic aspect of this? I can't say I like
it.
Is it true that universal banning will be systemized via WON? E.g. a
cheater caught will be banned through WON, thus he won't be able to play
any secure servers at all.
Is this Valves last desperate measure to squeeze o
no need to post these kind of "grow-up-you-morons",
the just don't work. check out the archives, the little
"quote-flame-war"-thingy we had going here a while back.. No need for
another one of those..
(nobody seemed to have learned anything from it, pretty sad ;P
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