I haven't read anything about that either yet, it'd be quite
interesting to get a few information on the whole server story.
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Daniel Vogel
On 4 November 2011 09:29, Jonas Stendahl jonas.stend...@gmail.com wrote:
Now when Valve is kicking it up
The maps you get when you install a vanilla server.
On 28 June 2011 09:42, Harry Strongburg harry.h...@harry.lu wrote:
So I am reading
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513 ...
it says need to be running a Valve map to be matched. What exactly is
a Valve map? I
anymore, but really most people
who would ever play TF2 already own a game or two on steam, right?
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On 24 June 2011 13:24, Flubber flub...@gmail.com wrote:
Agreed, and that's a shame.
2011/6/24 lwf l...@lokalen.nu
http
Grüssen,
Sincerely Yours,
Daniel Vogel
On 26 May 2011 13:31, frostschutz frostsch...@metamorpher.de wrote:
On Thu, May 26, 2011 at 10:33:23AM +0200, Eric Riemers wrote:
Only in some cases the instance hangs and needs a proper kill or
something similar to restart.
If there's any way to reliably
freundlichen Grüssen,
Sincerely Yours,
Daniel Vogel
On 22 May 2011 20:51, AnAkIn . anakin...@gmail.com wrote:
SourceMod is usually not allowed in leagues, at least not in ESL.
2011/5/22 TRiBE of FRoG i...@tribeoffrog.co.uk
[TF2] Match Recorder
http://forums.alliedmods.net/showthread.php?t=92716
,
Sincerely Yours,
Daniel Vogel
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omg digestlers
On 18 January 2011 15:42, Aki marcosarrost...@gmail.com wrote:
32 bits version of debian and ubuntu 10.04
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Sorry, but to which email address should I send those files?
On Jan 12, 2011 10:02 PM, Eric Smith er...@valvesoftware.com wrote:
We're hearing reports that servers hosting competitive matches are
crashing on a regular basis and we're trying to investigate the problem. If
your server is crashing
I had reports of players that after this updates ours and several
other servers were having lag spikes like stuttering, anyone else is
getting those?
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On 4 January 2011 21:42, Saul Rennison saul.renni...@gmail.com wrote:
Thanks Robin
The last time I checked, doing stuff with some IDs isn't a violation
of anything.
DDoSing however is, so if your server gets DDoSed then you know who to report.
Still, using the word Law in relation to the internet is mostly a
complete waste of time.
On 2 December 2010 12:02, Karl Labrador
The event was scheduled to end on 8th, so there shouldn't be any gifts
or HHHs. However the gift message is a bug and shouldn't appear
anymore.
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On 8 November 2010 12:18, ics i...@ics-base.net wrote:
Noticed this myself too
Why not use sv_tags?
Many communities add their abbreviation to sv_tags so all of their
servers can be found easily with the tag filter.
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Daniel Vogel
On 8 November 2010 03:26, Carl aidsf...@gmail.com wrote:
Hey Valve,
Is there any chance
Vogel
On 8 November 2010 12:49, ics i...@ics-base.net wrote:
Usually TF2 update ends the event (like last year) and removes the taunt and
other things.
-ics
8.11.2010 13:33, Daniel Vogel kirjoitti:
The event was scheduled to end on 8th, so there shouldn't be any gifts
or HHHs. However
Those bugs are pretty old, but I don't think they're worth fixing.
Also, STV always takes a player slot, it's not a bug, it's a feature.
On a sidenote: next time you write a forum post, please drink less
coffee. It' sreallyha rd to reedw hat youw ere writting tehre.
On 6 October 2010 10:49,
Enable sourcemod, put .smx file in addons/sourcemod/plugins, done.
On 6 October 2010 06:25, tom nikitopoulos screwtop...@gmail.com wrote:
Insane where do i put this file? No mention on the thread u linked me.
mani/wcs-eventscripts/jb maps/smod(disabled)
On Tue, Oct 5, 2010 at 11:18 PM,
I run all my servers with a fifo
mkfifo l4d2_server1_fifo
./run_server l4d2_server1 l4d2_server1_fifo
echo quit l4d2_server1_fifo #that'd stop the server
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Daniel Vogel
On 4 October 2010 06:46, Nephyrin Zey nephy...@doublezen.net wrote:
You do
It's quite annoying if you have to make a status screenshot for etf2l
matches, and the status command is not working. And it doesn't work on
both, client and server side...
On 3 October 2010 15:44, ics i...@ics-base.net wrote:
I know that, i even suggested that it should be somewhat improved
Yes, you've marked my problem. With a big fat red marker.
On 30 September 2010 22:20, DontWannaName! ad...@topnotchclan.com wrote:
The theme of the update is items, not maps...
On Thu, Sep 30, 2010 at 1:15 PM, Daniel Vogel dan...@codefreak.net wrote:
Why are there no new maps in this update
Why are there no new maps in this update :(
On 30 September 2010 21:46, DontWannaName! ad...@topnotchclan.com wrote:
Ok first of all, addons break during updates, so get used to it CSS
Secondly, you do not need to disable your addons or Sourcemod. You simply
need to disable your game
I think you've missed my point...
On 4 September 2010 03:18, Gary Stanley g...@velocity-servers.net wrote:
At 08:40 AM 9/3/2010, Daniel Vogel wrote:
The old games were fast because the developers knew that they have to
run on a 128 MHz turbo processor, so they've made it performant
The old games were fast because the developers knew that they have to
run on a 128 MHz turbo processor, so they've made it performant.
Nowadays with the fancy 3,66 GHz machines developers don't think about
the performance that much anymore. If they need a feature they just
put it in, which wasn't
If you could just enable the server download 30mins and hour before the
client releases so we can all be ready to throw the switch that would
be great :)
you must live in a dream...
--
On 17 August 2010 22:42, Steven Hartland kill...@multiplay.co.uk wrote:
Thanks for the update and thanks
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ends?
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change.
So you could use rcon or EventScripts to stop it before quitting the server.
On 18.07.2010 14:36, Daniel Vogel wrote:
Is there any way to shrink down these demos (except gziping)? Or tell
STV to stop recording when the match ends
,
Daniel Vogel
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Marc.
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problems.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel
Sent: Monday, July 12, 2010 8:30 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Bind Client port- Linux
the list archives,
please visit:
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Why didn't this update backup the original mapcycle.txt and maplist.txt?
On 9 July 2010 09:31, Daniel Vogel dan...@codefreak.net wrote:
Romanian language support? The Romanian have internet? :O
On 9 July 2010 02:19, Violent Crimes violentcri...@convictgaming.com wrote:
And of course
/hlds_linux
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, please
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/hlds_linux
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on startup.
Startup log:
http://pastebin.com/1recMDUy
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yup
On 6 April 2010 20:33, Carl aidsf...@gmail.com wrote:
Im guessing you already tried -verify_all?
Daniel Vogel wrote:
I'm experiencing a really strange problem on one of my servers. I've
removed
all addons such as metamod and sourcemod but that didn't solve the
problem.
No player
://list.valvesoftware.com/mailman/listinfo/hlds_linux
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freundlichen Grüssen,
Sincerely Yours,
Daniel Vogel
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if you find errors you simply should resolve them no matter what
reason.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel
Sent: Tuesday, March 30, 2010 3:35 PM
To: Half-Life
expression 2.
On 2010-03-30, at 11:22 AM, Daniel Vogel dan...@codefreak.net wrote:
an error is an error when it's unhandled, rightnow it's a warning
On 30 March 2010 15:49, Saint K. sai...@specialattack.net wrote:
An error is an error. If you do not resolve errors it might pose
unforeseen
I approve that message.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Christopher
Szabo
Sent: Samstag, 20. März 2010 13:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux]
I'm wondering what the hell the developer of that code was thinking...
Oh, yes, there is the possibility of an invalid package, what do we do
then? Let's just kill the whole server... return;
:(
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
This is the most awesome update EVER
Now I trust in valve again.
3
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Mittwoch, 6. Januar 2010 22:39
To: 'h...@list.valvesoftware.com';
: [hlds_linux] Team Fortress 2 Update Available
gamestart problems, hotfix ?
2010/1/7 Saul Rennison saul.renni...@gmail.com
Looks tasty. Nice work!
Thanks,
- Saul.
2010/1/6 Daniel Vogel dan...@codefreak.net
This is the most awesome update EVER
Now I trust in valve again.
3
In my case it's a public Team Fortress 2 Dedicated Server. I've had this
connection issue with two different routers so far, the d-link gaming router
and the ip-cop. Both had no outgoing restrictions.
In the next few days I'll try to connect to one server with two different
machines and two
So, I noticed that if two or more people connect from the same IP only one
of them can connect to the Team Fortress 2 servers of mine. Is this supposed
to happen?
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, sometimes one of them can't get in at
all.
Dunno
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Vogel
Sent: Saturday, December 19, 2009 10:32 AM
To: hlds_linux@list.valvesoftware.com
Thanks! I'll tell them to try this and give you feedback.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Richard Eid
Sent: Samstag, 19. Dezember 2009 22:41
To: Half-Life dedicated Linux server mailing list
The S_API FAIL is not causing crashes (thats why it says Continueing with
current version anyway.). Most servers are showing this warning, just
ignore it.
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Daniel Vogel
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
Quote: Date: Fri, 14 Sep 2007 20:20:02 -0700
The time machine is working! Yippie!
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Dug and Jo
Brown
Gesendet: Mittwoch, 15. Juli 2009 12:55
An:
Hi!
One of my TF2 servers is crashing without any error messages. The server
console prints normal gameplay output but sometime it just stops, all
players timeout (no messages in console) and the console freezes (can't type
any input, no ouput). If I CTRL+C it prints
Wed Jul 15 18:02:48 CEST 2009:
sure).
On Wed, Jul 15, 2009 at 8:53 AM, Daniel Vogel dan...@codefreak.net
wrote:
Hi!
One of my TF2 servers is crashing without any error messages. The server
console prints normal gameplay output but sometime it just stops, all
players timeout (no messages in console) and the console freezes
Yea, tf_arena_use_queue 0 kills all fun in arena so we leave it on 1.
I'll try RunTeamLogic and hope it works, thank you!
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Sincerely yours,
Daniel Vogel
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun
On our servers sometimes we have really really uneven teams (like 4vs10 or
16vs12 etc) what shouldnt happen. And sometimes this happens:
speedpoint0 is joining team Red to replace [MKG] StevieViper
Cold ToTheTouch is joining team Red to replace [MKG] StevieViper
Mizzinator is joining team Red to
I'm using a plugin that enables up to 16vs16.
--
From: Tony Paloma drunkenf...@hotmail.com
Sent: Thursday, July 02, 2009 8:57 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 arena team balancing messed up
Are you running a
I just checked my logs and found this row:
[2009-06-30 18:53:44][0,0] : StartAutoReconnect() will start in 5 seconds
[2009-06-30 18:53:49][1,0] : Connect() starting connection
(eNetQOSLevelMedium, 208.111.133.85:27017, TCP)
[2009-06-30 21:17:08][1,0] : Log session ended
Thats the only row in the
Sometimes our server reconnect to steam, sometimes they don't. And if they
don't they'll never do it again until the next update. It is really
annoying, but I think this will never get fixed right? This problem is a
century old and nothing happend.
~Daniel
Hi,
is it somehow possible to use tf_tournament_classlimit_x without having
mp_tournamtent 1? I'm looking for a good way to restrict classes on our
public servers but all class restriction plugins I found for sourcemod have
a glitch where you can be a class with the weapons of an other class
stick with certain class even if they wouldnt hit a barn wall
with it or if you restrict engineers to 2, there might 2 idiots who dont
even build teleporters. I could list many other reasons why not to do it
but you get the picture.
-ics
Nightbox kirjoitti:
sign
2009/6/28 Daniel Vogel dan
How do you test tf2 updates with dod?
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Mit freundlichen Gruessen,
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Daniel Vogel
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Evaldas
Žilinskas
Gesendet: Mittwoch, 24. Juni 2009
who cares about new queue mode? Just switch it off. Thats what
tf_arena_use_queue is for!
--
From: Jeff Sugar jeffsu...@gmail.com
Sent: Saturday, May 30, 2009 2:59 AM
To: Half-Life dedicated Linux server mailing list
We had a scout, a demoman, an engineer and a medic with sniper rifles. I
hope that gets hotfixed soon!
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Saint K.
Gesendet: Freitag, 22. Mai 2009 11:13
:35 +0200, Daniel Vogel dan...@codefreak.net
wrote:
We had a scout, a demoman, an engineer and a medic with sniper rifles.
I
hope that gets hotfixed soon!
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com
, servers up
in
no time.
On Fri, May 22, 2009 at 5:18 PM, Daniel Vogel dan...@codefreak.net
wrote:
I have like 7 flare guns. Srsly, every update is getting worse and worse.
VALVe, what are you doing?
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Thanks, I'll try that.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ServerAlex
Gesendet: Donnerstag, 16. April 2009 12:02
An: Half-Life dedicated Linux server mailing list
Betreff: Re:
I'm running a root server with Linux 2.6.24-etchnhalf.1-amd64, AMD
Athlon(tm) 64 Processor 3500+ and 1GB of RAM. I'm able to run a (full)
32slot 66 tick server on it without lags but if I start another 32slot 66
tick it lags like hell. Are there any performance tweaks so I can run two
full 32slot
Hi folks!
Some ppl on my tf2 server can't see others as they appear invisible and only
their shots and the jump-cloud (scout) is visible and at the correct
player position. This happend to me too sometimes. Is that a client-side or
a server-side bug, and can it be resolved by setting a cvar or
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Vogel
Sent: Monday, March 30, 2009 8:13 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 Invisible players
Hi folks!
Some ppl on my tf2 server can't see others as they appear invisible and
only
their shots
Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Vogel
Sent: Monday, March 30, 2009 8:13 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] TF2 Invisible players
Hi folks!
Some ppl on my tf2
Haha, yes, very funny.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Daniel
Vogel
Gesendet: Donnerstag, 19. März 2009 03:02
An: hlds_linux@list.valvesoftware.com
Betreff: [hlds_linux] Sorry...
I
This is not a question for a half life dedicated linux server mailing list.
(It's not even a question). And it's dumb, senseless and wastes ressources
and makes the archive harder to read and find useful topics.
--
From: Valtteri Kiviniemi
, March 18, 2009 10:06 PM
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] ping
On 03/18/2009 02:02 PM, Daniel Vogel wrote:
This is not a question for a half life dedicated linux server mailing
list.
(It's not even a question
I now realize that PING/PONG is funny
I will no longer be a duche
I will only reply to forum's with positive feedback and not critisize people
joking around.
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I agree. The idea of making a server score is nice, but how can server
admins check their current score? A server score field in the
serverbrowser would be a great thing (or a statistic by valve?).
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
I think the question is, how is valve keeping track of player joins and
leaves. Is it a event that fires or is it a query which gets server
informations? And the next question would be, on which point ist he reserved
slot plugins kicking? Before valve knows a player has joined or after?
I'm
79 matches
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