Re: [hlds_linux] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source/Half-Life 2: Deathmatch Updates Available

2010-10-02 Thread Donnie Newlove
Slight problem... every hit with the scout fish counts as a kill. Stats gone FUBAR. Fun times. On Thu, Sep 30, 2010 at 8:27 PM, Jason Ruymen wrote: > Required updates for TF2, CSS, DODS and HL2:DM are now available.  The > specific changes are: > > TF2 > --- > Added the Mann-conomy. >  -

Re: [hlds_linux] SRCDS Protect Tips

2010-09-10 Thread Donnie Newlove
Running both KAC and DBlocker might not be a great idea, sort of like running two antiviruses. Both try to accomplish about the same thing but DBlocker is closed source we you really don't know what it's doing. On Fri, Sep 10, 2010 at 12:44 PM, Alon Gubkin wrote: > I'm going to open 4 CS:S server

Re: [hlds_linux] material hacking

2010-08-29 Thread Donnie Newlove
You're allowing custom player models? On Fri, Aug 27, 2010 at 10:11 AM, clad iron wrote: > correct AnAkln. > > I have sv_pure set to 1 and  sv_consistency set to 1. > With a pure_server_whitelist.txt with this. > > >    materials\...            from_steam >>     models\...            from_steam >

Re: [hlds_linux] STEAM_0:0:1

2010-08-18 Thread Donnie Newlove
No. What we should be doing is pushing our dear Valve to take security at least somewhat serious. One might think Valve learned something when they got hacked some years ago and maybe they did, but could we please see that reflected in your software? How did this end up being a discussion about DHC

Re: [hlds_linux] Counter-Strike: Source Beta Update Released

2010-08-18 Thread Donnie Newlove
At last! I do hope we will soon get these changes in TF2 (and other games as well I suppose) as well. On Wed, Aug 18, 2010 at 10:38 AM, Kyle Sanderson wrote: > - Added check to prevent clients using plugins from connecting to VAC > secured servers. > > Thank you, > Kyle. > > On Tue, Aug 17, 2010

Re: [hlds_linux] sv_max_usercmd_future_ticks

2010-02-24 Thread Donnie Newlove
I can't tell if you're trying to be funny, but either way your logic is flawed. A lack of consistency and pure support would make cheating easier and without any need for 3rd party cheating tools. That means there's nothing for VAC to pick up so fewer cheaters would get banned and forced to buy a

Re: [hlds_linux] sv_max_usercmd_future_ticks

2010-02-24 Thread Donnie Newlove
What is the potential trade-off of decreasing sv_max_usercmd_future_ticks? On Wed, Feb 24, 2010 at 1:15 PM, AnAkIn . wrote: > Hello, > > sv_max_usercmd_future_ticks is a CVar which can prevent speedhacks on > CSS/DoD S (currently doesn't exist on TF2). > Default value is 8 and doesn't prevent spe

Re: [hlds_linux] West Coast TF2 Servers Being Maliciously Delisted

2010-02-05 Thread Donnie Newlove
First up, is this even possible in the first place? How could a third party delist another server? On Thu, Feb 4, 2010 at 11:13 PM, DontWannaName! wrote: > It seems that someone, not valve, is delisting most of the west coast making > it so our servers do not show in any list except in favorites.

Re: [hlds_linux] Rcon Hacking attempts

2010-01-23 Thread Donnie Newlove
Please don't use namecopy. There's just no need for it and it kicks players that do not even copy other players name, have happened several times before we turned it off. On Sat, Jan 23, 2010 at 1:05 AM, Jacob Juul wrote: > > My kac settings 2.0.1.7 > > > > This is my sourcemod.cfg > > > > kac_rc

Re: [hlds_linux] sv_pure...cheat?

2010-01-21 Thread Donnie Newlove
"EXE ones" type of hacks has a chance to be caught by VAC, material hacks does not. Using sv_pure 0 effectively disables VAC since that means wallhacks can be used at absolutely no risk of ever getting VAC banned. On Wed, Jan 20, 2010 at 8:05 PM, ics wrote: > For the sv_pure talk, i just have to

Re: [hlds_linux] Post by non-member to a members-only list

2009-12-30 Thread Donnie Newlove
I got this message just fine. On Wed, Dec 30, 2009 at 6:45 PM, Oliver Salzburg wrote: > I keep getting a mail saying: > Your message to hlds awaits moderator approval > > The reason it is being held: > >     Post by non-member to a members-only list > > I don't get it. How am I not a member of th

Re: [hlds_linux] Team Fortress 2 Update Available

2009-12-24 Thread Donnie Newlove
g a resupply is the fix for the crash > exploit. > > 2009/12/24 Donnie Newlove > >> Is this buff banner reset when using the resupply a balance change or >> just a cheap (and hopefully temporary) way of fixing a bug? From a >> gameplay point of view it makes no sense at all, n

Re: [hlds_linux] Team Fortress 2 Update Available

2009-12-24 Thread Donnie Newlove
Is this buff banner reset when using the resupply a balance change or just a cheap (and hopefully temporary) way of fixing a bug? From a gameplay point of view it makes no sense at all, not to mention how confusing it is that the buff banner does this while no other weapon that works in a very simi

Re: [hlds_linux] sv_steamgroup => terribly pain

2009-12-06 Thread Donnie Newlove
There is, but you're right... it's secret. https://partner.steamgames.com/ On Fri, Dec 4, 2009 at 12:04 AM, Kerry Dorsey wrote: > > On Dec 1, 2009, at 5:56 PM, Matt Ford wrote: > >> This shouldn't be soo hard...or left so unexplained >> >> >> > Amen Matt, amen. *sigh* > > Is there some centr

Re: [hlds_linux] Team Fortress 2 Update Released

2009-10-30 Thread Donnie Newlove
Is it just me or does the FPS drop significantly after a map change on the client? On Fri, Oct 30, 2009 at 2:22 AM, Jason Ruymen wrote: > A required update for Team Fortress 2 is now available.  Please run > hldsudpatetool to receive it.  The specific changes include: > > Team Fortress 2 > - Add

Re: [hlds_linux] Team Fortress 2 Update Available

2009-10-15 Thread Donnie Newlove
>> Just now I was playing KOTH and the after round crit effects (the >>> sparkling) got stuck on all through the next round. I have confirmed >>> with a friend that this is happening to him on KOTH maps too. >>> >>> Maybe this is related to Valve fiddling with the

Re: [hlds_linux] Team Fortress 2 Update Available

2009-10-14 Thread Donnie Newlove
On Wed, Oct 14, 2009 at 10:58 PM, Jason Ruymen wrote: > - Fixed a prediction error resulting in mis-predictions of crits Really now, false crits are finally fixed? Wow. Playing as heavy usually get you more than twice as many false crit streams as real ones, have anyone played for a while and ca

Re: [hlds_linux] Team Fortress 2 Update Coming

2009-10-14 Thread Donnie Newlove
Chill people, I rather wait another week for a working patch than having a broken one now. On Wed, Oct 14, 2009 at 8:38 PM, ics wrote: > Bugfixes, minor adjustments as always, nothing major. > > -ics >> I bet its some new content which is not working properly. >> >> 2009/10/14 Jason Ruymen >> >>

Re: [hlds_linux] Left 4 Dead Update Released

2009-10-10 Thread Donnie Newlove
I think Valve should host maps, it's time. For other, more community based games like CS and TF2 it works pretty well the way it is, but L4D is different and there are few quality custom maps anyway but they tend to be big. Many games works like that, one example is Far Cry 2 (terrible game), all c

Re: [hlds_linux] Team Fortress 2 Update Released

2009-09-16 Thread Donnie Newlove
Amazing indeed! Is this feature only for tournament mode? It could be good at pubs as well. - Spectator indices are now shown on the team members, and hitting the corresponding weapon selection key (slot1-slot12 commands) will spectate them On Wed, Sep 16, 2009 at 12:30 AM, Jason Ruymen wrote: >

Re: [hlds_linux] Team Fortress 2 Update Available

2009-09-03 Thread Donnie Newlove
That would just make them use vanilla maps and then Valve would not be able to peek at them and see how's idling. On Thu, Sep 3, 2009 at 2:49 PM, w4rezz wrote: > I dont know Valve, its really hard to delist servers with achievement_* map ? > > ___ > To u

Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Donnie Newlove
Why would anyone want to work on Counter-Strike? The community have always hated every single thing done to the game by Valve, ever. It's a cursed franchise because the fans hate it. On Sat, Aug 22, 2009 at 3:09 AM, Dave Williams wrote: > Why do i get the feeling that valve has lost interest in CS

Re: [hlds_linux] oldschoolhack has a new update :/

2009-08-21 Thread Donnie Newlove
KAC is very basic, it can only catch the must crude and simple kinds of cheats. It's better than nothing but you can't expect anything from it. The same goes for VAC of course. On Fri, Aug 21, 2009 at 12:22 PM, Michele wrote: > Hi, > > I have kigens anticheat testet but without a effect. but this

Re: [hlds_linux] Intermittent lag spikes since classless update?

2009-08-19 Thread Donnie Newlove
How is snd_async_showmem looking? I'm pretty sure the cache is working for me since I always have stuttering after starting the game but as I play this usually becomes less common over time, I imagine that is because the content is kept in memory. Btw, is there anyway to increase the size of the so

Re: [hlds_linux] oldschoolhack has a new update :/

2009-08-19 Thread Donnie Newlove
You mean like some kind of a proxy server? That would not be very good. On Wed, Aug 19, 2009 at 2:02 PM, Daniel Nilsson wrote: > There are not many that uses that anymore. Nowdays foks uses cheats that > even is not installed on the clients pc. > > Donnie Newlove skrev: >> Hi

Re: [hlds_linux] oldschoolhack has a new update :/

2009-08-19 Thread Donnie Newlove
His cheats are using the Steam GUI even when run in Call of Duty. Take him down for copyright infringement, oh yeah! On Wed, Aug 19, 2009 at 10:36 AM, Michele colagro...@gmx.de wrote: > Hi > > Can any stop this hack for DoD:S : http://www.oldschoolhack.de > > The programmer needed only one week to

Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update Released

2009-08-14 Thread Donnie Newlove
Great, I did not think we would get that one so fast. Anyway, is it OK to report a bug? Great. So, when the flag is capped everyone with get critbuffed, including cloaked spies. This of course is not the problem, the problem is that enemy players can see that despite the cloak. I don't know if the

Re: [hlds_linux] 1. Re: Linux Crashes - Team Fortress 2/Day of Defeat: Source Update Released (MoggieX)

2009-08-13 Thread Donnie Newlove
Valve should really involve the sourcemod (etc) people more. If it weren't for them everything source and gldsrc would suck. Vaöve sure haven't showed a lot of interest in making their own server tools so if you want to continue relying on other people making them for free maybe at least they could

Re: [hlds_linux] Known exploit list

2009-08-09 Thread Donnie Newlove
How could your server side plugin fix client side plugins? Sure that could not be bypassed with say, another client side plugin? On Sun, Aug 9, 2009 at 9:47 PM, Brian Rak wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > I've compiled a list of all the known exploits in srcds that valve

Re: [hlds_linux] cl_cmdrate +XX

2009-08-03 Thread Donnie Newlove
What makes you so sure? This has been around forever even though it should be child's play to fix it (sanitize user input for god sake!) so I would be surprised if they even bothered. Especially when there are way worse bugs that have been around for a fair amount of time as well, like the false cr

Re: [hlds_linux] Question about choke and loss

2009-07-27 Thread Donnie Newlove
a 400 Kb/s Internet connection. > >                                                    -Richard Eid > > > On Mon, Jul 27, 2009 at 12:59 PM, Donnie Newlove > wrote: > >> Rate is in bit per second, is it not? To even be able to max out a 2 >> Mbps connection you wo

Re: [hlds_linux] Question about choke and loss

2009-07-27 Thread Donnie Newlove
Rate is in bit per second, is it not? To even be able to max out a 2 Mbps connection you would need rate 200. So forcing rate 5 means the player need a 0.05 Mbps connection. How could that unfriendly? Only dial-up users would be affected and seriously, the Internet forgot about them a long

Re: [hlds_linux] New browser engine support for steam?

2009-06-15 Thread Donnie Newlove
Still, most of IE is built into Windows. iexplore.exe is just a GUI but Steam got their own GUI for the IE rendering engine. On Mon, Jun 15, 2009 at 12:13 PM, Saint K. wrote: > An interesting note here, Microsoft announced last week they will most > likely ship Win7 without IE in the European Unio

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Donnie Newlove
True, but as I also said IE is by far the most target. On Thu, Jun 4, 2009 at 11:49 PM, Steven Hartland wrote: > That wouldn't be specific to IE though that would be the case for ANY > browser component used, so you point is invalid. > > - Original Message - > From: &q

Re: [hlds_linux] New browser engine support for steam?

2009-06-04 Thread Donnie Newlove
Indeed, and what's up with Steams constant I/O usage even when it's supposed to be in idle? My biggest beef with IE in Steam is security. We all know IE is not know for it's high security and it continue to be the most targeted browser and favorite entry point of malware. Using IE made sense when

Re: [hlds_linux] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-04 Thread Donnie Newlove
Nightbox >> >> > i predict the new update: fixed particles in sv_pure :) >> > >> > 2009/6/4 Björn Rohlén >> > >> > > This needs to be fixed asap in sv_pure. >> > > >> > > -TheG >> > > >> > >

Re: [hlds_linux] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-03 Thread Donnie Newlove
It's becoming quite obvious to me now why some "players like to customize" these particle systems... I can't see anything fishy about that noid hud though. On Wed, Jun 3, 2009 at 3:01 PM, AnAkIn . wrote: > Look, that's just editing rockettrail.pcf and stickybomb.pcf: > > http://img15.imageshack.

Re: [hlds_linux] TF2 exploit - Particles editing (not checked by sv_pure)

2009-06-01 Thread Donnie Newlove
It's supposed to be fixed, guess they might have "unfixed" a bit too much. http://store.steampowered.com/news/1917/ http://store.steampowered.com/news/1922/ On Mon, Jun 1, 2009 at 11:01 AM, AnAkIn . wrote: > Lately, a lot of people have been talking about editing particles after > someone made a

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-05-28 Thread Donnie Newlove
Even Valves TF2 servers are unconnected ATM. This really needs a fix, it's beyond silly how it does not reconnect. On Thu, May 28, 2009 at 5:36 AM, FPSB | Goerge wrote: > Seems like they had fixed that for a little bit, but perhaps one of these > recent small updates broke it again. > > it went d

Re: [hlds_linux] TF2 idle achivement servers

2009-05-26 Thread Donnie Newlove
True, that would be more likely to get you afk banned. On Tue, May 26, 2009 at 12:49 PM, Philip Bembridge wrote: > you can just switch to a melee weapon and type +left and +attack in console > and you wont get afk kicked > ___ > To unsubscribe, edit you

Re: [hlds_linux] TF2 idle achivement servers

2009-05-24 Thread Donnie Newlove
I've also seen players with scripts that make them go back and forth or switch between weapon in the spawn to prevent them from being kicked because of being idle. Perhaps sv_allow_wait_command 0 could stop at least a few of them. On Sun, May 24, 2009 at 11:09 PM, Bryan DeGrendel wrote: > I saw s

Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-22 Thread Donnie Newlove
Number 1 is not a bug, you could never get that many domination in TF2. Unless of course you're talking about a modified, unsupported version of TF2. On Fri, May 22, 2009 at 9:26 PM, Zuko wrote: > VALVE plz fix this bugs > > #1 > more than 20 dominations: > http://img190.imageshack.us/img190/7393

Re: [hlds_linux] search_key and private group/communities etc.

2009-04-22 Thread Donnie Newlove
sv_search_key keeps the public lobby players out on my server but since it did not work for me in the beginning I have been using ms_force_dedicated_server so I'm not actually sure it works from the lobby without forcing a connection to the server. On Wed, Apr 22, 2009 at 3:39 PM, Daniel Worley w

Re: [hlds_linux] steam down again?

2009-04-01 Thread Donnie Newlove
Try subscribing to this URL at for example the site below. http://forums.steampowered.com/forums/showthread.php?goto=newpost&t=784745 http://www.changedetection.com/detect.html On Wed, Apr 1, 2009 at 12:25 AM, Kevin J. Anderson wrote: > Thank you.   Could we get such notifications to the lists a

Re: [hlds_linux] TF2 Invisible players

2009-03-30 Thread Donnie Newlove
Works for me too, but recently I've started to lose the capture status GUI on CP maps and that one does not come back. The GUI on PL could disappear many times in a single game and did so since release (please play test your updates...) and record fixed that but not this one. Also, often when this

Re: [hlds_linux] TF2 Delisting Information

2009-03-17 Thread Donnie Newlove
Then the user use his favourite tab, the server will still be in there. As Erik said, the score do not measure how good the server is so showing "quality servers only" would just be untruthful since there is no reason to believe only quality servers will be shown. It is made to identify bad server

Re: [hlds_linux] TF2 Delisting

2009-03-14 Thread Donnie Newlove
No problem. Configure your server to just first move AFK players to spectator and then kick only if the server is full (reserved slots not included). This is good both for the AFK player, your servers player count and the score will not be affected since if your server is full you will receive plen

Re: [hlds_linux] TF2 Delisting

2009-03-14 Thread Donnie Newlove
Sure, reserved slots is a good thing. It's just you that are just too ignorant to be able to manage its power. On Sat, Mar 14, 2009 at 8:09 PM, valve list wrote: > Ok. Some of you really doesnt have more than just one server... We have 7 > servers that are full every day, 200 slots in total. That

Re: [hlds_linux] TF2 Delisting

2009-03-14 Thread Donnie Newlove
ts 24/24 they should use "connect" via > the console. > > No kicking involved. > > On Sat, 14 Mar 2009 14:31:45 +0100, Donnie Newlove > wrote: >> Of course, but that is not how those servers work. If they did then it >> would be all fine and dandy. >> >&g

Re: [hlds_linux] TF2 Delisting

2009-03-14 Thread Donnie Newlove
> That way the server at least makes an attempt to warn the user it it > full, but also enforces the reserved slot > > > Donnie Newlove wrote: >> 1. Connecting to a 23/24 server. Wait for 1 minute. Find out there’s >> just 2 guys there. Disconnect. >> 2. Connecti

Re: [hlds_linux] TF2 Delisting

2009-03-14 Thread Donnie Newlove
1. Connecting to a 23/24 server. Wait for 1 minute. Find out there’s just 2 guys there. Disconnect. 2. Connecting to a 23/24 server. Wait for 1 minute. Kicked. 3. Connecting to a 23/24 server. Wait for 1 minute. Play for 5 minutes. Kicked. Which one is your favourite? They are all just as bad in m

Re: [hlds_linux] TF2 Delisting

2009-03-14 Thread Donnie Newlove
Then tell your customers to add "bind F12 connect 123.123.123.123:27015" to their autoexec.cfg file or make an installer that does it for them if they are completely clueless. On Sat, Mar 14, 2009 at 12:11 PM, valve list wrote: >> >> Fix your reserved slots so their hidden, and everybody is happy

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Donnie Newlove
If I would join an empty server with a fake player plugin I would be gone in 5 seconds, if there is a time limit then the servers targeted would get a free pass and they might as well forget about the whole score system. It would also not count player that get kicked by a faulty configured server a

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Donnie Newlove
In practice only server with faked info would be delisted (didn’t did you read the blog post?) because those are the kind of servers that will receive lots of connections but also lots of disconnects. The threshold for delisting would have to be very low to delist servers for just being unpopular.

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Donnie Newlove
sion that will cause a lot more trouble than its worth, and it's > also the lazy way out. > >     - Dave > > Donnie Newlove wrote: >> That would not be without its problems either. There would be modded >> 32 slot servers only at the top, big servers would grow eve

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Donnie Newlove
sted, bu they would be at >> the bottom.  Also, as mentioned before, there is sure to be some kind of >> exploit to rapidly connect and disconnect from a server a few hundred >> times, effectively delisting it. >> >> Just my $0.02 (USD). >> >>     - Dave >&

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Donnie Newlove
still be listed, bu they would be at > the bottom.  Also, as mentioned before, there is sure to be some kind of > exploit to rapidly connect and disconnect from a server a few hundred > times, effectively delisting it. > > Just my $0.02 (USD). > >     - Dave > > Donnie Newl

Re: [hlds_linux] TF2 Delisting

2009-03-13 Thread Donnie Newlove
On Fri, Mar 13, 2009 at 5:10 AM, Brian Rak wrote: > I'm a bit worried about this new server delisting system.. I see a few > issues: > > A) Every major GSP (a large portion of the servers) reuses IP addresses > between different clients.  It's entirely possible (and very likely) > that someone is

Re: [hlds_linux] Crouching is still broken

2009-03-08 Thread Donnie Newlove
I am certain dustbowl has always looked like that. The problem seems to be that you don’t crouch as low anymore, there is a similar problem at 2fort (which has never ever been updated, despite the problems it got); you cannot put out fire in the sewer anymore by crouching in the water by the stairs

Re: [hlds_linux] some thoughts (tf2)

2009-02-27 Thread Donnie Newlove
The sniper crosshair is a good thing. It allows everyone access to something that only players that modded their games had before and since the rifle is dead accurate even when unscoped it’s something that I believe should have been there in the first place. About being killed around corners. Ther

[hlds_linux] Group Banning And You

2009-02-17 Thread Donnie Newlove
Having updated SourceBans to the latest version I wonder what I would ever need to ban groups from the web interface, but after looking around for an hour at the steamcommunity I found that it was quite useful for proactive banning since I now have over 1000 new bans of known cheaters (and I am als

Re: [hlds_linux] Update coming for SteamID change

2009-02-17 Thread Donnie Newlove
How is it a feature? It doesn't do anything but mess things up. But I'm not sure it's a bug either. It just is. On Tue, Feb 17, 2009 at 7:50 PM, Saint K. wrote: > Erm... > > So the STEAM_1: is a bug rather then intended feature??? > > > > -Original Message- > From: hlds_linux-boun...@list

Re: [hlds_linux] Processor choice

2009-01-17 Thread Donnie Newlove
I'm going to assume that was ironic. But if you buy a Q6600 which is not really server hardware in the first place, then why not? On Sat, Jan 17, 2009 at 2:43 AM, 1nsane <1nsane...@gmail.com> wrote: > Yes I'm sure most people overclock their servers. > > On Fri, Jan 16

Re: [hlds_linux] Processor choice

2009-01-16 Thread Donnie Newlove
Q6600 is not a bad CPU. With a bit of luck it can be overclocked a lot with no stability issues. On Fri, Jan 16, 2009 at 6:29 AM, Jeff Sugar wrote: > I and some other admins I speak to have the Q6600. It's been a dream for us > and the server hasn't even broken a sweat with the multiple servers w

Re: [hlds_linux] L4D server becoming insecure

2009-01-03 Thread Donnie Newlove
While players could still cheat without worrying about being VAC banned later this plugin would at least block the hundreds of thousands players that are already banned from entering the server. Unfortunately it will not help if the steam community is down as well, we are going to have to wait for

Re: [hlds_linux] Fake player hack to fill servers up.

2008-12-10 Thread Donnie Newlove
The fix was already posted there as well. :) http://forums.steampowered.com/forums/showthread.php?t=728698 On Wed, Dec 10, 2008 at 1:58 AM, 1nsane <[EMAIL PROTECTED]> wrote: > I believe this is the one: > http://forums.alliedmods.net/showthread.php?t=74304&page=1 > > Maybe valve can make an updat

Re: [hlds_linux] Server CVAR for VAC2?

2008-10-29 Thread Donnie Newlove
I do not believe that is a secret, but that how they can be certain that VAC does not produce false positives. On Wed, Oct 29, 2008 at 11:24 PM, Valtteri Kiviniemi <[EMAIL PROTECTED]> wrote: > Hi, > > Of course it would tell via rcon say or some other way that server is > not secure anymore and th

Re: [hlds_linux] Server degradation

2008-10-16 Thread Donnie Newlove
If you need to restart the server every day just so that it can continue to work then you are dealing with a totally crappy unsupported piece of software. Not saying that srcds, windows or linux is crappy, but something is, or its just you. But when you are asked "Why aren't you doing daily restart

Re: [hlds_linux] tf2 new exploit?

2008-10-02 Thread Donnie Newlove
code to cause issues with the >> server and thus it would be a bug. >> >> Kveri wrote: >> >>> class switching isn't bug, it's like dos (denial of service), just >>> flooding a server. Problem is that server can't handle it. There is no bug. >

Re: [hlds_linux] [hlds] Counter-Strike 1.6 Beta updated

2008-10-02 Thread Donnie Newlove
Yes, that is pretty much what this beta is all about. On Thu, Oct 2, 2008 at 7:56 PM, AnAkIn . <[EMAIL PROTECTED]> wrote: > It works fine now. Is it normal that the scoreboard still shows steam > community names instead of in-game name? > > 2008/10/2 Kveri <[EMAIL PROTECTED]> > >> Nice one! >> >>

Re: [hlds_linux] tf2 new exploit?

2008-10-02 Thread Donnie Newlove
It crashed the server, how could it not be a bug? On Thu, Oct 2, 2008 at 1:21 PM, Kveri <[EMAIL PROTECTED]> wrote: > it is not a bug, it is just fast class switching. I'm sure you'll find > some plugin to sourcemod for limit this. > > Kveri > > > Ferenc Kovacs wrote / napísal(a): >> 2008/10/2 Kas