echo "debug.mpsafenet=0" >> /boot/loader.conf
At 02:22 AM 8/28/2005, m0gely wrote:
I have searched through many a post and no solution was ever given.
Have any of you who run FreeBSD 5.x, who also see this when running
steam ever come up with a solution?
DebugAssert
Expr: ( close( m_pImp
cd /usr/ports/devel/linux_devtools && make install clean
At 08:49 PM 8/27/2005, Trent Steel wrote:
Gary wrote:
You need to install the correct linux_devel port.
If you have linux_base-8 you will need to install
/usr/ports/devel/linux_devtools
At 06:55 PM 8/27/2005, Trent Ste
You need to install the correct linux_devel port.
If you have linux_base-8 you will need to install
/usr/ports/devel/linux_devtools
At 06:55 PM 8/27/2005, Trent Steel wrote:
Gary wrote:
You're missing libgcc_s.so from your system, metamod_i386.so is linked
to it..
find /usr -name l
You're missing libgcc_s.so from your system, metamod_i386.so is linked to it..
find /usr -name libgcc* -type f -print -ls
If it finds it ok, you could try "ldconfig -v" to update your linker maps.
At 12:30 AM 8/27/2005, Trent Steel wrote:
I can't run metamod on any of my servers at the moment
Problem is with mpsafenet. It seems the linux emulation layer is
having a problem on close() with mpsafenet turned on.
Add "debug.mpsafenet=0" in /boot/loader.conf and it will fix it.
Performance will be reduced slightly (game server hosting people
won't notice it anyways)
At 08:48 PM 8/24/2005,
I use process explorer on windows.
Windows may have better functionality in some fields, but, *NIX has better
performance though, because of sleep()/usleep() granularity. (sleep() goes
down as much as 2ms on windows, 2/1000 = 500fps)
At 02:40 PM 8/18/2005, Michael McKoy wrote:
Maybe someone can
Have you tried to not load up any mod to debug the unusually high cpu?
At 06:53 PM 8/16/2005, Scott Tuttle wrote:
I currently have a dual Opteron 246 on Centos4 and have noticed some
weird things.
I start it witht eh followign command
screen -A -m -d -S myhlserver ./hlds_run -game cstrike +maxp
list.valvesoftware.com Subject: Re: [hlds_linux] Half-Life
> 1: Engine update released
>
> > Gary wrote:
> >
> > > Personally, I would make every effort to run 5, because as some
> > > others have said, it's not supported anymore, and has more fixes to
> >
Personally, I would make every effort to run 5, because as some
others have said, it's not supported anymore, and has more fixes to
the kernel (mpsafe net, more linux fixes etc)
-G
At 01:33 AM 8/14/2005, m0gely wrote:
m0gely wrote:
But it's not crashing at least in the last few minutes.
Ne
Wrong. I get them on 3 of my releng_5 servers.
At 07:54 PM 8/13/2005, Steven Hartland wrote:
They dont happen on 5.4 and I doubt u'll get it pr back to 4.x
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Those seem to be harmless warnings. I'll debug it and maybe submit a
pr-report with a patch.
-G
At 06:45 PM 8/13/2005, m0gely wrote:
Gary wrote:
I removed linux_base-8 (glibc 2.3.2) and used the suse 9.3 base
(glibc 2.3.4) and I don't have any problems.
That worked. What Alfr
Here's what I've found for BSD users (linux users might want to
read). I believe glibc 2.3.2 and 2.3.3 are buggy (and old, 2.3.2 is
from 2001 era)..
VERY old glibc's, linux_base is redhat-6 :)
[EMAIL PROTECTED] egrep -r glibc-2.2 linux_*
linux_base/Makefile: glibc-2.2.5-44.legacy.3.i386.rpm:lega
Yes it is..
At 09:58 PM 8/12/2005, Alfred Reynolds wrote:
The first two asserts are the server failing to setsockopt() for
SO_SNDBUF and SO_RCVBUF, is this a FreeBSD emulation layer
limitation/bug? The gid assert you can ignore.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto
Add hint.acpi.0.disabled="0" to /boot/loader.conf
-G
At 07:09 PM 8/11/2005, kama wrote:
On Thu, 11 Aug 2005, e-Plutonia wrote:
> FreeBSD dumps = Intel HT
Is that so? But what have changed in the code that makes them crash?
Hmm... And FreeBSD wont boot when I disable HT in the bios on these
Thanks for the release Alfred, the vac2 problems with being
multihomed really annoyed me.
-G
At 05:58 PM 8/11/2005, Alfred Reynolds wrote:
We have released an update to the Half-Life 1: Engine. Run the
hldsupdatetool to get it.
This update fixes VAC2 connection problems for people with multipl
There's no 100 percent anti cheat solution, you have to factor in x
percentage of users are cheating. In war, each side has acceptable
losses in percentage, as long as it's equal to or less than, it's
completely acceptable.
As long as users have read/write access to memory you won't be able
to fu
FWIW: rsync on an IDE is not a good idea, IDE disks don't support
disconnected writes, only disconnected reads are supported, which is
a significant performance bottleneck when you write to disk..
Just write a bash/perl script to install -c them.
for i in . do { install -c .. } ... etc
At 04:15
Well, not yet.. I've messed around with mBGP and it's just not useful
right now..
At 01:40 PM 7/17/2005, Steve Dalberg wrote:
Ok, it appears that you have heard about multicast, but haven't actually
tried to use it... First thing, the application (server and client)
would have to support it...
I will look at it today, i know it has increased slightly, I've been
monitoring it with rrdtool.
At 08:31 PM 7/12/2005, e-Plutonia wrote:
Gary, on your systems, what is the approx bandwidth usage per slot,
can you stat it ?
On 7/12/05, Gary <[EMAIL PROTECTED]> wrote:
> I
I'm gonna do some debugging myself and figure out why its doing it..
At 06:48 PM 7/12/2005, e-Plutonia wrote:
I've done a few things gary, i've been testing a lot of things
recently. None of the results are anywhere near to what they were
before the last set of updates.
O
Tried rebooting the server? :)
At 06:11 PM 7/12/2005, e-Plutonia wrote:
default netrate, still issues.
On 7/12/05, Jens Werner <[EMAIL PROTECTED]> wrote:
> Did I get you right?
>
> You removed all rate settings from server.cfg and got a very noticeable
> reduce of cpu usage?
>
> This would be
on it. Seems as if it just doesn't read data from the socket,
or so it shows. Its very random though, it doesn't always happen in
the same particular place.
we thought it was the htt patch, however it has nothing to do with it.
On 7/3/05, Gary <[EMAIL PROTECTED]> wrote:
> Try add
Try adding debug.mpsafenet=0 to /boot/loader.conf
At 05:59 PM 7/3/2005, e-Plutonia wrote:
SMP + HZ=200 = Cores
No-SMP + HZ=200 = Works (my web box has it)
On 7/3/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
> Cant say we have had this problem and we run 200HZ on all
> our machines.
> Are you
Are you using SCSI or IDE?
At 05:34 PM 6/30/2005, [EMAIL PROTECTED] wrote:
Hello everybody,
I am new in this mailinglist and I am from Germany, so excuse my bad English
and accidentially misbehaves.
My Problem is the following: I am running a dual barton 2600+ with 2 GB Ram
and 4-5 hlds-servers
You should run whatever you think is the best. :) Don't run what others
tell you, because if it doesn't
"Pan out" you can't blame anyone but yourself.
At 02:02 AM 6/25/2005, Andrew Forsberg wrote:
you HAVE to run it like that?
May I ask why?
He's being held hostage by a slightly MS-brainwa
uld fine you'll
get more.
On 6/24/05, Gary <[EMAIL PROTECTED]> wrote:
HTT should be disabled to get better performance metrics on a server as it
can inflate values to be off by alot.
When you turn it off you might see about a 2 percent drop in some
performance but it's worth the
HTT should be disabled to get better performance metrics on a server as it
can inflate values to be off by alot.
When you turn it off you might see about a 2 percent drop in some
performance but it's worth the tradeoff in my opinion.
Go out to Intel's web site's "developer" section, and look for "
Remove AMX mod and try again.
At 12:11 AM 6/24/2005, Matt Savona wrote:
I forgot to mention:
- These are 1.6 servers
- All 3 instances of HLDS use AMX mod
Any input on this issue is greatly appreciated!
- Matt
Matt Savona wrote:
Hi Guys,
At the moment we have a machine with the
Has it occured to anyone that underhand tactics are being deployed here?
What game server base has the most distribution? HLDS of course. What would
see new hardware? More cpu taken up per cycle, hence upgrades or more boxes
needed.
Simple economics, not nice, but even bad programmers cant add th
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