Worked like a charm for me, thanks Marc. :)
Julian
Le 28/01/2010 16:05, Marc.B a écrit :
> Sent :)
> If anyone else need them, let me know.
>
> Cheers,
>
> On Thu, Jan 28, 2010 at 2:59 PM, J.Miribel wrote:
>
>
>> Anyone have a roll back backup of the bins ?
&
, but at least
> you have a way to launch your server and play on them.
>
> Cheers,
>
> Marc
>
> On Thu, Jan 28, 2010 at 12:56 PM, J.Miribel wrote:
>
>
>> I tested with 2.7-15, 2.9-4 and 2.10-2 with no success at all...
>>
>> Best regards,
>>
our server and play on them.
>
> Cheers,
>
> Marc
>
> On Thu, Jan 28, 2010 at 12:56 PM, J.Miribel wrote:
>
>
>> I tested with 2.7-15, 2.9-4 and 2.10-2 with no success at all...
>>
>> Best regards,
>> Julian
>>
>>
>> Le 28/01/2010 12:45
gt;>
>>> Clean installs / old installs, nothing seems to help.
>>>
>>> -Original Message-
>>> From: hlds_linux-boun...@list.valvesoftware.com
>>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
>>>
>> J.Mir
Same error here, even on a fresh install...
Le 28/01/2010 08:49, Flubber a écrit :
> Same here... Thx Valve
>
> 2010/1/28 DrGamez
>
>
>> I'm getting the same issues, unsure of what the problem could be.
>>
>> Start Line: ./srcds_i486 -game tf +map cp_gravelpit -port 27015 +ip
>> 66.150.214.21
D4rKr0W a écrit :
> On Fri, Nov 20, 2009 at 10:22 AM, Nightbox
> wrote:
>
>> If Valve would add some lobby system my TF2 server would be full (lowest
>> ping for Romania)
>>
>
> Offtopic and tbh it would be a mess for TF2, just like IWNet is.
>
Fact is that server lists should be by c
Hello,
Is it a bug that setting a sv_password removes all connectivity from the
server ? Is it only for the demo ?
Best regards
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mai
Remove sv_password from your server cfg ;)
Saint K. a écrit :
> My startup command reads;
>
> ./srcds_linux -game left4dead2 -fork 12 -ip 85.17.60.96 +hostport 28030+##
> +map c5m1_waterfront +exec server_cfg##.cfg &
>
> Cheers,
>
> -Original Message-
> From: hlds_linux-boun...@list.valv
Dam you beat me to it ;-)
>
> So looking forward to this and Borderlands. I don't keep firing up steam
> to see if there's any sign of l4d2 preload honest :D
>
> Regards
> Steve
>
> - Original Message -
> From: "J.Miribel"
>
>
&g
Thank you VALVE for this email, glad to see some companies do care about
communities and are aware that supporting us only means having thousands
of people working WITH you, not against you.
(Damn that was hard to not mention this other company "i don't remember
the name" who just pointed up a
Well, no need to start a flame in here, they already think GSP signed
the petition 100 000 times...
+ do you really think they even read the community's feedback ?
(couldn't resist..)
Steven Hartland a écrit :
> Didn't you know they aren't doing dedicated servers for L4D2? Instead
> Valve have
gt; Kveri
>
> On 16.10.2009, at 19:04, Russell Jones wrote:
>
>
>> Interesting.
>>
>> We faced people spamming RCON before, which was fixed by just
>> blacklisting the offender's IP addresses in APF.
>>
>> I wonder if there's an iptables chai
ones
>
>
>> Interesting.
>>
>> We faced people spamming RCON before, which was fixed by just
>> blacklisting the offender's IP addresses in APF.
>>
>> I wonder if there's an iptables chain you could use to immediately drop
>> packets that have a
st seems to limit the ability to
> connect for periods of time. There are always multiple IP sources so
> banning the IPs in firewall will only work for so long. There is an
> obvious patch requirement.
>
> J.Miribel wrote:
>
>> Hello,
>>
>> It seems there
Hello,
It seems there is a new exploit allowing people to spam a HL2 server is
out.. In fact it spams the serveur with empty UDP queries..
It does not crash the server but if you look at the server with HLSW the
ping skyrockets to 1000 (instead of.. 10). Impossible to connect to the
server neit
Same here..
If it's a VAC connection / latency issue, why don't they setup a few
boxes in Europe ? Seems strange that they rely on network/latency
connection to the US while they sell their game all over the world..
My best bet is that it IS related to network problem to VAC servers, but
it's a
Might be the pending scout update ? ;)
If so, good news, I need some sleep :p
Daniel Duarte a écrit :
> Whats wrong with the Steam network today? I tried 3 pub servers, every time
> this error after 5 minutes playing.
> Deleting clientregistry.blob does nothing.
>
> And its not me, every server
Crap, it broke many Mani installs and I forgot to backup... Any way I
can roll back untill fixes for mani are released ?
(talking about DoD Source here;) )
Best regards
Evaldas Žilinskas a écrit :
> Don‘t get me wrong, but arrogant coding isn‘t popular anymore... Mail says:
>
> “along with an
Same here, been trying to contact them for like 3 years without any
success.. So I gave up..
Andrew Armstrong a écrit :
> I'd try their forums, pretty sure they keep an eye on those.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@lis
Does not help, I just recompiled the kernel without ACPI "processor"
support --> 1 core showing up..
Best regards
Gary Stanley a écrit :
> At 04:23 AM 1/28/2009, J.Miribel wrote:
>
>> Same here. acpi=off as kernel param and I'll have only one core showing up.
Q6600 @ 2.40GHz
>>>
>>> Some help?
>>>
>>> 2009/1/22 Steffen Tronstad :
>>>
>>>
>>>> I disabled it and still get my 4 cores (2 x dual core intel)
>>>>
>>>>
>>>>
>>>> -Oppr
I wonder how you can disable ACPI and still get the 4 cores up.. If I
disable ACPI, I'll have only one core showing up..
Best regards
Matthias Bleile a écrit :
> Your point to the "Power Management" made me recognize bad evil "ACIP", so
> i added to my grub.conf:
>
> kernel /boot/kernel-2.6.
I still got an error and can't connect to the server directly
I set the serveur up with :
sv_lan 0
sv_password test
sv_allow_lobby_connect_only 0
Client connects, is prompted for password and gets rejected for "lan
only". sv_lan 0 is set on the server but there is an error on startup:
[S_API FAIL
Can't seem to be able to lower nor increase the maxplayers. Is it 4
players only ?
Steve Sumichrast a écrit :
> Patch just landed, servers are running!
>
> On Thu, Nov 6, 2008 at 11:08 AM, J.Miribel <[EMAIL PROTECTED]> wrote:
>
>> cvarlist works on l4d, I'
It's out.
Chris Green a écrit :
> There's an update coming.
>
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Olsen
> Sent: Thursday, November 06, 2008 7:49 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] L4D
cvarlist works on l4d, I'm looking into it :)
Andrey Egorov a écrit :
> Hi for all,
>
> Anybody writing server.cfg file?
> What normally options for the server?
>
>
> Andrey.
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archiv
Seems servers are running on sv_lan 1. I tried to change that to sv_lan
0 but got an error:
I can see my server from HLSW.
Host_NewGame
Host_NewGame on map l4d_dem_hospital01_apartment
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
Comment
Thx ! :)
Jason Ruymen a écrit :
> The files are available now :) There will be a download for servers and
> clients, so please restart hldsupdatetool to pick them up.
>
> Jason
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behal
We're 12 minutes from launch and all the bins doesn't seem to be
available yet ?
Regards
Jason Ruymen a écrit :
> Most of the files for the Left 4 Dead Demo Dedicated Server are now
> available. This is basically a preload for the Demo dedicated server, as we
> have not released all the bin
Darf... I don't like lenny that much and upgrading a bunch of boxes to
lenny ain't that cool... No way VALVe can fix this ?
Or maybe they want to upgrade all games to have glibc 2.4 required ? In
this case debian users have no choice but dist-upgrading..
Regards,
Julian
Coldorak a écrit :
>
Hi steve,
I tried the SVN version with your commit with no success..
My only issue is that now I can't check if the server uses plugins nor
the server rules cuz it's not displayed anymore in the serevr rules
qstat displays..
I hope VALVe can do something about it, qstat is used a lot to query
Hi everyone,
I'm having issues using Qstat to query CS servers. In fact, Qstat
retrieves the server status normaly but can't parse the server rules
correctly
Here is an output:
./qstat -a2s xxx.xxx.xxx.xxx:27015 -R -P -raw ::
A2S::xxx.xxx.xxx.xxx:27015::server hostname::de_dust::5::0::8::2
prot
etting any of those errors, only increased cpu load. As I said
> in another thread, 20% - 30% increase in cpu load, maybe more.
>
> Drek
>
>
> J.Miribel wrote:
>
>> Ronny Schedel a écrit :
>>
>>
>>> Hello,
>>>
>>> we
Ronny Schedel a écrit :
> Hello,
>
> we see an increased system CPU usage since the last HL1 update. Look at
> these graphs:
>
> http://ronny-schedel.de/inc_cpu1.jpg
> http://ronny-schedel.de/inc_cpu2.jpg
>
> The red graph, which represents the system usage, is doubled.
> This is a Quad Core Intel
> None of our servers has -nomaster set. it seems the api for querying
> servers changed.
>
> Looks like the getchallenge part of the query is now obsolete ... can
> anyone from valve confirm if this is going to stay this way ?
>
> best wishes
> tomek
>
Same here, can't get the server rules fr
Hi everyone,
Just for you to know, it seems my machines load skyrockets since the
last HL update. Every HL instance is @ 10% CPU usage on a e8400 test box !
Box' OS setup is debian 4.0 / 2.6.26-rc9
With libc6 2.3.6.ds1-13etch2 my syslog outputs nice errors:
kernel: hlds_i686[3337]: segfault at 9
I'm starting up a few beta servers to see how it behave right now but
I'm a bit confused by the fact that there is a cstrike and a
cstrike_beta folder in my new game root. Starting a server with -game
cstrike or -game cstrike_beta works on each case but the game name
displayed is NOT the same..
While I'm at it, one of my users pointed out an interresting question, we
are using symlinks on our setups. Are you guyz having this problem using
symlink as well ?
Regards
J.Miribel writes:
Same here, I can give you root access to one of my machines, but keep in
mind that the problem
Same here, I can give you root access to one of my machines, but keep in
mind that the problem will get there atfter 30 mins to 3hours of uptime..
Maybe you'd prefer an access where I can tell you which server has the
problem so you can trace the process and see whats going wrong.. I should
have
ICQ:
197-818-693
Add me and I will send you my config file.
Greetz Stullen Andi
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von J.Miribel
Gesendet: Dienstag, 20. März 2007 19:49
An: hlds_linux@list.valvesoftware.com
Betreff: Re: AW: [hlds_linu
Hi Claudius,
Would you mind posting your kernel .config file so we can compile the same
kernel as yours and try it out on our hardware ? Then we can make sure if
it's a kernel issue or not...
Julian
Claudius Rücker writes:
As posted my Server is not lagging.
-Ursprüngliche Nachricht-
17:53
À : hlds_linux@list.valvesoftware.com
Objet : Re: [hlds_linux] Re: Lag since 3/13/07 on debian and FC 5
only ?
[ Converted text/html to text/plain ]
Debian Sarge 3.1 with 2.6.16.27 = lag.
Locutus
J.Miribel írta:
Lets update then:
So far:
Debian
Sarge - Lag (1/1 report)
Etch - Lag (1/1 report)
ly need answers now :)
Best regards
Greetings from Germany
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von J.Miribel
Gesendet: Montag, 19. März 2007 16:36
An: hlds_linux@list.valvesoftware.com
Betreff: Re: AW: [hlds_linux] Re: Lag since 3/13/07 o
Interresting !
Debian etch / sarge ?
Is your debian up to date ?
Whet kernel config ? Preemption on/off ? Kernel 100/1000Hz ? Any patch to
the kernel ?
You're the first debian user I see not having lag, don't let us down ;)
Julian
Claudius Rücker writes:
Hi,
Debain with Kernel 2.6.20.3 n
@list.valvesoftware.com
Subject: Re: [hlds_linux] Re: Lag since 3/13/07 on debian
(sarge) only ?
Date: 19-Mar-2007 14:18:11 GMT
> Quoting "J.Miribel" <[EMAIL PROTECTED]>:
>> So far:
>>
>> Debian
>> Sarge - Lag
>> Etch - Lag
>>
>> Fedora
So far:
Debian
Sarge - Lag
Etch - Lag
Fedora
FC 5 - No lag
FC 6 - Lag
Anyone else ? Or anyone experiencing opposite results ?
Aaron T Hibberd writes:
We are on Fedora Core 5, Kernel 2.6.20.3 with basicly standard settings
just a few tweaks for the game server, but running without the lag i
linux test servers?
- What versions of the different libraries used for source engine are you
using on your linux test servers ?
Best regards
J.Miribel wrote:
Hi everyone,
We are also getting horrible lag after X hours of server uptime.
As many of us, we tried different kernel version without
Hi everyone,
We are also getting horrible lag after X hours of server uptime.
As many of us, we tried different kernel version without any success, the
lag comes back after 2/4 sometimes 10 hours of uptime.
We are using an up to date debian sarge 3.1 OS, with a custom 2.6.20 kernel
(tried 2.6.17
Same problem here, I already noticed Alfred abt this error and am waiting
for an answer. Just to save him some time, here is his fist answer to this
problem, so you can send your infos as well.
I run FC3 and RH9, same issue...
"The server binds to the steamport and then uses UDP packets to communic
Just tried it, worked fine...
Regards.
- Original Message -
From: "Ronny Schedel" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, April 06, 2005 10:46 AM
Subject: [hlds_linux] sv_visiblemaxplayers under linux?
Hello,
does anyone got sv_visiblemaxplayers working under
linux srcds? Its working fin
Did anyone got the gfx to work for source?
Should the banner still be in cstrike/gfx/ directory on webserver?
Regards,
Julian
- Original Message -
From: "List Keeper" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, April 05, 2005 11:34 PM
Subject: Re: [hlds_linux] HL2 ( CS:S ) http download
It is
Hi,
We made up a psychostats system for our servers, from almost 10.000.000
frags we have actually almost 20 kills from flash.. so it even kills
sometimes ;)
Julian
- Original Message -
From: "Chris Jones" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, February 23, 2005 7:01 PM
Subject: Re: [hld
Well, was about to post abt the same subject.. I also got a 32 men server
with 20vs12, a 44 one with 10vs12.. kind of a mess :]
Lets wait for next update..
Regards,
- Original Message -
From: "Edge100x" <[EMAIL PROTECTED]>
To:
Sent: Thursday, February 03, 2005 9:07 AM
Subject: Re: [hlds_li
Hi,
I once got the problem as well (few months ago), wasn't client related,
seemed to be server side.. I did reinstall the game and it didn't fix it..
I'd say, try a -verify_all . Anyways, never saw the problem since :)
Regards
- Original Message -
From: "Fabrice (grosnours) Toppi" <[EMAIL
Hi,
I noticed that retreiving the css logs and deleting the logs retreived makes
css to got back to 01.log, is there any way to make it continue its work
with the name being the next normal .log file ?
Exemple:
I got this list of .log files in my logs folder:
L012201.log
L012202.log
L012203.log
L01
Hi
1- We currently run a few douzains of source servers, and we do have the
memory leak bug. Server eats slowly quite a lot memory, I even saw a serveur
up for 3 weeks eating 800Mb DDR..
2- We all have the rcon bug, and I think valve is aware of this because I
saw this on this ML before :) (bump !
How long does it take for all content servers to get the last update? Cuz I
keep updating without any success..
Regards,
Julian
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>;
<[EMAIL PROTECTED]>
Sent: Saturday, December 18, 200
HL/HL² servers ain't hard to setup and run, only problem is that it seems
VALVe likes us to beta test their updates. I'd suggest them to give thos who
wants to do the beta testings a special steam user / pass so we can beta
test the upcoming patch.. I guess most GSP would follow me this way, having
Well even more, rcon seem to stay bind to the wanted IP, so any server
impacted with this IP bug can't even do any rcon command. Unless you are
using SAP or any admin mod on the serveur you are fucked :)
bLaDe
- Original Message -
From: "DjoDjo" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
S
I've seen somewhere that debian users cannot bind to IP anymore, and wanted
to add that running RH9 I cannot bind to IP neither..
Lets start a thread abt it, that way its easier for all of us to follow.
A rapid fix would be really appreciated, or by 2/3 hours I'll have douzains
of furious ppl :)
Re
I completely agree with your point steve, same problem here.
I'd also agree with the previous post that said that VAC² would be much
nicer than bots actualy.
Regards
Julian
- Original Message -
From: "Steven Hartland" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 16,
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