Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-04 Thread Kaspars
btw due to steamcmd auto updating itself, this will not work for the next update however you can preload the .so file and it will not use bundled linux32/libstdc++.so.6 with this command: LD_PRELOAD="/path/to/tf2_install/bin/libstdc++.so.6" ./steamcmd.sh +runscript tf2.ini 2013/9

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-04 Thread Kaspars
thanks for the tip, this helps 2013/9/4 Peter Reinhold > On 04.09.2013 07:43, Peter Reinhold wrote: > > ./steamcmd: symbol lookup error: ./libstdc++.so.6: undefined symbol: _ZNSt8messagesIcE2idE, version GLIBCXX_3.4 >>> >>> Also on CentOS 5.9, but not on 6.3 >>> >> >> It seems to be

Re: [hlds_linux] Steamcmd libstdc++ problems on Debian Lenny

2013-09-03 Thread Kaspars
I can confirm the same problem. cookie ~ # uname -a Linux cookie 2.6.31-gentoo-r10 #6 SMP PREEMPT Fri Mar 5 02:28:02 EET 2010 i686 Intel(R) Xeon(R) CPU X3460 @ 2.80GHz GenuineIntel GNU/Linux cookie ~ # uptime 08:50:09 up 1246 days, 9:56, 3 users, load average: 0.12, 0.19, 0.11 On 2013.09.0

Re: [hlds_linux] Mandatory TF2 update released

2013-08-28 Thread Kaspars
.valvesoftware.com] On Behalf Of Kaspars > Sent: woensdag 28 augustus 2013 8:47 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory TF2 update released > > ./srcds_linux: symbol lookup error: bin/libtcmalloc_m

Re: [hlds_linux] Mandatory TF2 update released

2013-08-27 Thread Kaspars
./srcds_linux: symbol lookup error: bin/libtcmalloc_minimal.so.4: undefined symbol: _ZZN22TCMallocImplementation16GetFreeListSizesEPSt6vectorIN15MallocExtension12FreeListInfoESaIS2_EEE14kLargeSpanType 2013/8/28 Peter Reinhold > On 28.08.2013 07:21, Peter Reinhold wrote: > > Seeing these, and s

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Kaspars
Confirmed, lag spikes are gone! Thanks a lot! On 2012.11.02. 21:20, ics wrote: Yes i'm loving the timing too. 8:26 pm is much better than the usual 3-5am (6-8 hours from now) -ics 2.11.2012 21:09, doc kirjoitti: And this time the Friday is actually at a great time (for those living in PST -

Re: [hlds_linux] Sharing Server Files with Unionfs

2012-10-29 Thread Kaspars
Thank you for this tutorial, I am using hard-links, but there are some issues because of server writing to files therefore I had to change the owner of base files to root, but that makes more problems :) I will definitely look at the unionfs. On 2012.10.29. 19:17, Lord_Jeremy wrote: Hey all.

Re: [hlds_linux] Is there any information we can provide to Valve to help resolve the recent server performance issues?

2012-10-29 Thread Kaspars
Getting the same freezing issues. Running gentoo, kernel 2.6.31 on a quad core Xeon X3460. 32 player server, tried with and without sourcemod, the same. There were no freezing issues before the update. The freezes occur every ~20-40 seconds and teleports you back a few meters... On 2012.10.29

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Kaspars
I haven't followed the list lately (and I don't know if the following issue is fixed), however I have a question - does this mean we cannot use query caching plugins any more to prevent ddos attacks? On 2012.01.24. 22:08, Fletcher Dunn wrote: Yesterday the Team Fortress team took further actio

Re: [hlds_linux] nemrun v1.8.5 released -- srcupdatecheck will soon cease working without this update!

2011-12-05 Thread Kaspars
Thanks! On 2011.12.05. 23:55, Eli Witt wrote: Yet another quality production brought to you by Nem. Without you, Nem, my idle servers would cry. <3 On Mon, Dec 5, 2011 at 9:42 AM, Kyle Sanderson wrote: Thanks Neph! On Mon, Dec 5, 2011 at 6:26 AM, 1nsane<1nsane...@gmail.com> wrote: Mu

Re: [hlds_linux] Mysterious server crashes

2011-10-15 Thread Kaspars
ot; wrote: Disabling STV on the servers so far have made them far more stable, even with Sourcemod and Metamod running. Of course, I yet have to let them run for a few hours to see that they're stable for sure. On Sat, Oct 15, 2011 at 4:09 PM, Kaspars wrote: FYI I have three servers

Re: [hlds_linux] Mysterious server crashes

2011-10-15 Thread Kaspars
FYI I have three servers, two with only replay enabled, and third with replay+STV. The third server (with STV) randomly crashes once a while. Will try to disable STV, too and report back. On 2011.10.15. 17:03, Emil Larsson wrote: I disabled SourceTV (it was running alongside Replay) and it ran

Re: [hlds_linux] Nemrun 1.8 (beta)

2011-07-02 Thread Kaspars
Is there any other changes in srcupdatecheck (except for python3 compatibility) ? -K On 2011.07.02. 2:17, Nephyrin Zey wrote: Nemrun 1.8 is available here: http://nephyrin.net/tools/nemrun/1.8/ Features wise, it adds -onbootcmd which lets you specify a command/script to run immediately befor

Re: [hlds_linux] replay feature

2011-05-10 Thread Kaspars
I just wanted to inform, that there is a small issue with path names on linux servers. If I have set the replay_local_fileserver_path cvar to a directory which contains uppercase characters, the replay feature fails. replay_local_fileserver_path "/opt/SRCDS.tf2main/replay_files" replay_enable 1

Re: [hlds_linux] nemrun 2.0 feature requests?

2011-03-29 Thread Kaspars
Sometimes when an update breaks (like I kill it), I loose steam.inf file (it literally gets deleted) and the srcdsupdatecheck fails to check for the updates next time. It would be nice if we had some fallback option... On 2011.03.30. 0:27, Nephyrin Zey wrote: I'm making a few big changes to nem

Re: [hlds_linux] Server Specs for 32 Player Server

2011-03-28 Thread Kaspars
I'm running x3460 too, without turbo boost. A 32 player TF2 server pushes the cpu usage for one core to about 75%. That's when you have hyperthreading enabled and the system sees eight cores. Not sure how the server would handle eight 32 player servers, but four should run just fine. On 2011.0

Re: [hlds_linux] master server source 1 is down.

2011-02-23 Thread Kaspars
I can confirm that the 72.165.61.153 is not working for me either. On 2011.02.24. 5:26, bottige...@gmail.com wrote: The pings work, but the server never responds. Here's a small python script that demonstrates it is down. import socket s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # th

Re: [hlds_linux] nemrun 1.6

2011-02-21 Thread Kaspars
Sorry but I'm using this script longer than you :) I'm just staying in the shadows... ok, actually I'm using only the "srcupdatecheck" from the package, but that still qualifies me as an user of this fine stuff :) High five! On 2011.02.21. 19:27, Eli Witt wrote: Thanks Neph! I never knew abo

Re: [hlds_linux] Team Fortress 2 Update Released

2011-02-08 Thread Kaspars
Running version : 1.1.3.0/15 4426 secure Try -verify_all On 2011.02.08. 12:26, Anthony Stoyanov wrote: Hey, Server doesn't want to update... I get: Updating Installation Checking/Installing 'Team Fortress 2 Content' version 210 Checking/Installing 'Team Fortress 2 Materials' version 97 Che

Re: [hlds_linux] Team Fortress 2 Update Released

2011-02-03 Thread Kaspars
I had this unpleasant surprise at 3AM in the morning when I started to get notifications from my server monitoring daemon which kept reporting that the servers are dead. It was due to the A2A_PING removal. Somehow I believed that this will not get to the required update and stay only in the optiona

Re: [hlds_linux] Team Fortress 2 Update Available

2010-10-19 Thread Kaspars
Alright, I just found whats causing it... I'm using srcupdatecheck from nemrun package to check if there are updates... master server does not respond with an "out of date" message if the version ir 1.1.1.0 (current version is 1.1.1.1), but only if it's 1.1.0.x. Seems like it just ignores the

Re: [hlds_linux] Team Fortress 2 Update Available

2010-10-19 Thread Kaspars
My server is running 1.1.1.0 and not complaining about any updates. Just ran manually steam updatetool binary and the server got updated to 1.1.1.1 version. Is this an expected behavior? On 2010.10.19. 9:45, D3vilfish - Simiancage.org wrote: Just to note, we noticed our nix servers did not re

Re: [hlds_linux] TF2 unlimited sentry bug is back

2010-10-17 Thread Kaspars
this might help: http://forums.alliedmods.net/showthread.php?p=642578 2010/10/17 Freddie Agricola > On Sun, Oct 17, 2010 at 4:43 AM, Kaspars wrote: > > got one on my server, too > > > > 2010/10/17 ics > > > >> There seems to be yet another unlimit

Re: [hlds_linux] TF2 unlimited sentry bug is back

2010-10-17 Thread Kaspars
got one on my server, too 2010/10/17 ics > There seems to be yet another unlimited sentry bug in the game. > http://forums.steampowered.com/forums/showthread.php?t=1517462 > Incase it's removed from the main thread and thus it being already public > knowledge, here's how it's done: > > > Wear f

Re: [hlds_linux] Nemrun v1.5.2

2010-08-31 Thread Kaspars
Thanks! I was about to report this problem :) 2010/9/1 Nephyrin Zey > http://nephyrin.net/tools/nemrun/1.5.2/ > > Valve just broke their master server dns (hl2master.steampowered.com). It > didn't just go MIA - it actually sits there rejecting packets which breaks > nemrun. > > This update fixe

Re: [hlds_linux] l4d2: how to shutdown via cron?

2010-07-05 Thread Kaspars
Guys, you are currently trying to reinvent the wheel. Thanks to the Nephyrin, there is a nice package called nemrun which does the checking for update. The most useful tool from this package is srcupdatecheck. You can adopt it to use in your own scripts or just use the whole package. If the gam

Re: [hlds_linux] TF2 server won't start

2010-05-06 Thread Kaspars
just out of curiosity - how does one install team fortress without installing OB engine and what is the point of having such an option? 2010/5/6 Chad Bishop > Thanks for the replies. > > @Peter. Yes, this is just a vanilla install. > > I'll go for the OB version. > > Thanks much, > > -Chad > >

Re: [hlds_linux] Ghost players NOT fixed, SRCTV player NOT fixed

2010-04-29 Thread Kaspars
I can confirm that sourceTV is showing up as a ghost 2010/4/29 Ronny Schedel > Dear Valve, > > here is some work to do: > > 1. The ghost players are still present and take slots like they want > (vanilla server, thanks to broken API). > 2. The SourceTV is still NOT counted as player and is NOT p

Re: [hlds_linux] nemrun / srcupdatecheck tweak for new master server setup

2010-04-15 Thread Kaspars
btw you should consider to sys.exit(-1) if attempt>20 + some error message. I had this script hanging in the never-ending while from the April 6 and noticed it just today... 2010/4/15 1nsane <1nsane...@gmail.com> > Keep up the good work > > Thanks.. > > On Wed, Apr 14, 2010 at 6:41 PM, Nephyrin

Re: [hlds_linux] New version of nemrun for valve's master server changes

2010-03-03 Thread Kaspars
+1 tnx 2010/3/4 1nsane <1nsane...@gmail.com> > Yay. > > On Wed, Mar 3, 2010 at 7:02 PM, Nephyrin Zey > wrote: > > > For anyone (anyone? bueller?) using my nemrun run script, I released a > > new update that is primarily an update to srcupdatecheck to play nice > > with valve's new master server

Re: [hlds_linux] No challenge for your address

2010-03-01 Thread Kaspars
> A2C_PRINT from 69.28.140.246:27011 : > > > No challenge for your address. > > > A2C_PRINT from 69.28.140.246:27011 : > > > No challenge for your address. > > > A2C_PRINT from 72.165.61.151:27011 : > > > No challenge for your address. > > > > > > G. > > > > > > O

Re: [hlds_linux] What rates are best for this?

2010-02-25 Thread Kaspars
ker, > If yes, do you think it'll run fine on those specs of my dedicated servers, > 12 slot? > > On Thu, Feb 25, 2010 at 4:16 PM, Kaspars wrote: > > > I have quad core 2.66ghz. One 20 slot CS1.6 server uses about 20% of one > > core and about 150-200MB ram (u

Re: [hlds_linux] What rates are best for this?

2010-02-25 Thread Kaspars
I have quad core 2.66ghz. One 20 slot CS1.6 server uses about 20% of one core and about 150-200MB ram (using amxmodx)... do the math... 2010/2/25 Crimson Espada > 2 Dedicated servers > > 1st: 6GB RAM > CPU: Core2 Quad 2.4GHz > 100mbps > > > 2nd: 4GB RAM > CPU: Core2 Quad 2.4GHz > 100mbps > > Wha

Re: [hlds_linux] No challenge for your address

2010-02-25 Thread Kaspars
z > > wrote: > > > > > I experience the same thing on my CentOS based server. > > > > > > 2010/2/25 Ricky Hazelwood > > > > > > > For few days now, I'm getting below message in my server log every > > > > few mins. Doe

Re: [hlds_linux] No challenge for your address

2010-02-25 Thread Kaspars
.189:27011 69.28.140.246:27011 2010/2/25 Gene Hardesty > I retried removing the masters and adding them and heartbeat...didn't seem > to help. > > G. > > On Thu, Feb 25, 2010 at 12:20 AM, Kaspars wrote: > > > Same thing, reported this in the 'update rele

Re: [hlds_linux] No challenge for your address

2010-02-25 Thread Kaspars
Same thing, reported this in the 'update released' thread. List your master servers with 'setmaster' command, then remove all of them with 'setmaster remove xxx.xxx.xxx.xxx'. Then add them back with 'setmaster add xxx.xxx.xxx.xxx' and finally do a 'heartbeat' command. You could also just restart se

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-28 Thread Kaspars
Here you go: http://pussy.gign.lv/oldbin.tgz Archive containts only files that have been changed 2010/1/28 A. Eijkhoudt > Marc.B wrote: > > Sent :) > > If anyone else need them, let me know. > > Perhaps we can host it on a weblink for those in need? > > _

Re: [hlds_linux] Team Fortress 2 Update Available

2010-01-28 Thread Kaspars
The server does start eventually after about 30 crashes... 2010/1/28 Moe > Same here, happens on both of my boxes. > > Servers with: > Dual Quad Intel Xeons > Debian 4.0 and Debian 5.0 32bit > GNU C Library stable release version 2.7 > > Clean installs / old installs, nothing seems to help. > >

Re: [hlds_linux] Auto-Update Inquiry/Suggestion

2010-01-04 Thread Kaspars
This topic might be a bit old, however I have a suggestion for a realtime update of server without switching it off or crashing it while updating. The method involves creating a base installation of the server files and then hard linking them to other folder with command cp -f -p -r -l /path/to/bas

Re: [hlds_linux] Server query tool

2009-11-27 Thread Kaspars
>From my understanding packets that exceed 1260 bytes are split by the engine. According to the wiki ( http://developer.valvesoftware.com/wiki/Server_Queries#Protocol), packets that are split have a "type" header set to 0xFFFE. However this is not happening for OB engine and the "type" header r

Re: [hlds_linux] Server query tool

2009-11-27 Thread Kaspars
oblem with one specific code library but the problem > turned out to be a combination of that and my MTU setting. > > On Thu, Nov 26, 2009 at 11:20 PM, Kaspars wrote: > > > Hi, > > > > I have released some time ago a tool to query source and goldsource > servers

[hlds_linux] Server query tool

2009-11-26 Thread Kaspars
affected so nobody cares... Cheers, Kaspars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Query servers with QSTAT since last CS update

2009-11-24 Thread Kaspars
try theqtool http://sourceforge.net/projects/theqtool/ 2009/11/24 Maxim Shpakov > I've used svn version of qstat. > > For me it shows only this: > qstat -P -a2s csdm.ru:27015 > ADDRESS PLAYERS MAP RESPONSE TIMENAME > csdm.ru:27015 20/20 0/0 de_dust2 51 / 2 cst

[hlds_linux] net_maxfragments / A2S_RULES / etc

2009-10-25 Thread Kaspars
col... or I'm totally crazy. -Kaspars ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Re: [hlds_linux] Team Fortress 2 Update Available

2009-10-15 Thread Kaspars
How about a sv_demodir cvar so I can finally stop doing perl -pi -e 's/auto-/demo\//' engine_i486.so to move auto recorded demo files into demo directory? It is available for logs (sv_logsdir) so why shouldn't it be the same for demos? And no, tv_record "demos/blablabla" won't do, because demo

Re: [hlds_linux] HLTV not working

2009-09-07 Thread Kaspars
export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH" ./hltv Nevermore wrote: > ./hltv > > Console initialized. > FileSystem initialized. > Error:libsteam_api_c.so: cannot open shared object file: No such file or > directory > Type 'help' for a list of commands. > > :'( > > > ___

Re: [hlds_linux] A2S_INFO DDOS fix

2009-09-06 Thread Kaspars
e string and length? At least the server will not lag > for the players that find the server. > > } -Original Message- > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > } boun...@list.valvesoftware.com] On Behalf Of Kaspars > } Sent: Sunday, September

Re: [hlds_linux] A2S_INFO DDOS fix

2009-09-06 Thread Kaspars
he firewall is limiting the DOS > packets? > > I have not tried the above. > > } -Original Message- > } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- > } boun...@list.valvesoftware.com] On Behalf Of Kaspars > } Sent: Sunday, September 06, 2

Re: [hlds_linux] A2S_INFO DDOS fix

2009-09-06 Thread Kaspars
firewall rule could be adjusted to this: iptables -t nat -A PREROUTING -p udp -d SERVER_IP --dport SERVER_PORT -m string --algo kmp --string 'TSource Engine Query' -m length --length 53 -j REDIRECT --to-port 21015 As for the rate limit... I don't think this is a good idea, because setting such a l

[hlds_linux] A2S_INFO DDOS fix

2009-09-06 Thread Kaspars
Hi, If you are on the hlds windows mailing list, then you probably already know about A2S_INFO DDOS attacks. I have mistakenly posted a *fix* on the list for *nix servers which I should have posted here. In short: If your server gets ddosed with A2S_INFO packets, it will get really laggy. Setting

Re: [hlds_linux] Rare crashbug now a rare stall bug

2009-05-30 Thread Kaspars
yes, I have seen this too, but only once... after a mapchange server just froze! 2009/5/30 Saint K. > Hi, > > The rare crashbug we experienced before now became a rare stall bug. The > process no longer crashes, but stalls. > > The stall is still at the same point as the crash was, during map >

Re: [hlds_linux] Server's Don't Reconnect to Steam Again? :(

2009-05-27 Thread Kaspars
this can be repeated as follows: iptables -I OUTPUT 1 -p udp --dport 27017 -j REJECT then after while iptables -D OUTPUT 1 ...and it FAILS to reconnect to steam. The longer you keep the reject rule on, the more likely it will fail to reconnect. Only server restart helps then... 2009/5/28 1nsane

Re: [hlds_linux] pl_hoodoo_final bugs

2009-05-23 Thread Kaspars
he map, not the model, if that helps. > > What happens if you delete pl_hoodoo_final.bsp and let it redownload? > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars > Sent: Sunday

Re: [hlds_linux] pl_hoodoo_final bugs

2009-05-23 Thread Kaspars
did you actually read my message before suggesting the -verify_all ? 2009/5/24 Yaakov Smith > Try running the updater with -verify_all > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Be

[hlds_linux] pl_hoodoo_final bugs

2009-05-23 Thread Kaspars
Hi there, I'm having problems with pl_hoodoo_final map. The cart is not moving at all. Server console shows some errors on map start and on every round start: ERROR!: Can't create physics object for models/custom/dirty_bomb_cart.mdl > Bogus constraint minecart_constraint (attaches minecart_trackt

Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-22 Thread Kaspars
t; Betreff: Re: [hlds_linux] Team Fortress 2 Update Available > > We're seeing this too, it's the other way around as well by the way. > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On B

Re: [hlds_linux] Team Fortress 2 Update Available

2009-05-22 Thread Kaspars
Speaking of bugs... it is possible to run around being a civilian engineer having a sniper rifle. I don't know how it is done, but I saw it with my own eyes... 2009/5/22 Brainstorm > I've seen several players complain that backstabbing an enemy spy who's > holding a revolver causes the client of

Re: [hlds_linux] Lag Spikes [Euro]

2009-05-20 Thread Kaspars
I personally haven't noticed any lag spikes on hlds and neither on srcds. And yes, they are located in Europe, VAC enabled. 2009/5/20 Goas @ www.g-portal.de > This is correct and more srcds than hlds! > > > > ___ > To unsubscribe, edit your list prefer

Re: [hlds_linux] Lag Spikes [Euro]

2009-05-19 Thread Kaspars
This is actually funny... I red through this thread and still haven't got a clue of which dedicated server you are talking all about... hl1? source? duck hunt server maybe? :) This looks more to me like general flame topic about lags and how miserable server admin life is :) 2009/5/20 FPSB | Goerg

Re: [hlds_linux] Problems with updates on Server start...

2009-03-21 Thread Kaspars
erver on changelevel to update to take effect 2009/3/21 Ash Fox > Kaspars wrote: > > I actually modified srcsds_run script to not run ./steam on startup, but > > left in the -autoupdate option, so the server restarts on changemap and > made > > a custom crontab script,

Re: [hlds_linux] Problems with updates on Server start...

2009-03-21 Thread Kaspars
I actually modified srcsds_run script to not run ./steam on startup, but left in the -autoupdate option, so the server restarts on changemap and made a custom crontab script, that updates game every hour... this speeds up things and server doesn't get empty on every update 2009/3/20 Philipp Reddig

Re: [hlds_linux] Team Fortress 2 Update Released

2009-03-19 Thread Kaspars
[sarcasm] how good is a message for a reconnect to Steam, if it DOESN'T reconnect at all? [/sarcasm] p.s. thanks :) 2009/3/20 Jason Ruymen > An optional update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > Game changes: >

Re: [hlds_linux] Team Fortress 2 Update Available

2009-03-06 Thread Kaspars
i can confirm that there are some lag issues... after update i'm getting 2 sec freezes every 5 minutes... btw it somehow affects not only tf2 but whole server 2009/3/6 Ronny Schedel > > The horrible lags are back again :( > > > >A required update for Team Fortress 2 is now available. Please run

Re: [hlds_linux] Host_Error: Overflow error writing string table baseline Scenes

2009-02-25 Thread Kaspars Kučers
this could be related to SourceMod, because there was another crash-bug involving spy usage: http://forums.alliedmods.net/showthread.php?t=86403 i'm having the same crash, but I haven't tried disabling SM. Could someone confirm that server is crashing w/o SM enabled? 2009/2/25 Andreas Grimm > I

Re: [hlds_linux] tf2 new exploit?

2008-10-03 Thread Kaspars
on if the server can handle it or not. There is still a real > issue with fast class switching > > Kaspars wrote: > > I already searched over the sm forums, but didn't find anything > > useful. Maybe someone could give me an advice on how to solve this > > is

Re: [hlds_linux] tf2 new exploit?

2008-10-02 Thread Kaspars
t is not a bug, it is just fast class switching. I'm sure you'll find > some plugin to sourcemod for limit this. > > Kveri > > > Ferenc Kovacs wrote / napísal(a): >> 2008/10/2 Kaspars <[EMAIL PROTECTED]> >> >> >>> So,

[hlds_linux] tf2 new exploit?

2008-10-02 Thread Kaspars
So, this happened to me last night: ... L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed role to "spy" L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed role to "scout" L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed role to "spy" L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"

[hlds_linux] tf2 new exploit?

2008-10-02 Thread Kaspars
So, this happened to me last night: ... L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed role to "spy" L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed role to "scout" L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed role to "spy" L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"

[hlds_linux] incorrect case for filenames

2008-07-04 Thread Kaspars
I dunno if this has been already reported or not, but I'm having issues with filename case mismatch on linux tf2 server. output from console on mapchange: ... Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt) Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CH

[hlds_linux] cheating and anti-cheats

2007-03-04 Thread Kaspars
words like 'nosmoke' and 'norecoil' but without any luck. It would be great if somebody could point me in the right direction. Ahh yes, I almost forgot, the cheat name was something like Superman Hook or similar. I would really appreciate any help. Thanks in advance, Kasp