btw due to steamcmd auto updating itself, this will not work for the next
update
however you can preload the .so file and it will not use bundled
linux32/libstdc++.so.6 with this command:
LD_PRELOAD="/path/to/tf2_install/bin/libstdc++.so.6" ./steamcmd.sh
+runscript tf2.ini
2013/9
thanks for the tip, this helps
2013/9/4 Peter Reinhold
> On 04.09.2013 07:43, Peter Reinhold wrote:
>
> ./steamcmd: symbol lookup error: ./libstdc++.so.6: undefined symbol:
_ZNSt8messagesIcE2idE, version GLIBCXX_3.4
>>>
>>> Also on CentOS 5.9, but not on 6.3
>>>
>>
>> It seems to be
I can confirm the same problem.
cookie ~ # uname -a
Linux cookie 2.6.31-gentoo-r10 #6 SMP PREEMPT Fri Mar 5 02:28:02 EET
2010 i686 Intel(R) Xeon(R) CPU X3460 @ 2.80GHz GenuineIntel GNU/Linux
cookie ~ # uptime
08:50:09 up 1246 days, 9:56, 3 users, load average: 0.12, 0.19, 0.11
On 2013.09.0
.valvesoftware.com] On Behalf Of Kaspars
> Sent: woensdag 28 augustus 2013 8:47
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Mandatory TF2 update released
>
> ./srcds_linux: symbol lookup error: bin/libtcmalloc_m
./srcds_linux: symbol lookup error: bin/libtcmalloc_minimal.so.4: undefined
symbol:
_ZZN22TCMallocImplementation16GetFreeListSizesEPSt6vectorIN15MallocExtension12FreeListInfoESaIS2_EEE14kLargeSpanType
2013/8/28 Peter Reinhold
> On 28.08.2013 07:21, Peter Reinhold wrote:
>
> Seeing these, and s
Confirmed, lag spikes are gone! Thanks a lot!
On 2012.11.02. 21:20, ics wrote:
Yes i'm loving the timing too. 8:26 pm is much better than the usual
3-5am (6-8 hours from now)
-ics
2.11.2012 21:09, doc kirjoitti:
And this time the Friday is actually at a great time (for those
living in
PST -
Thank you for this tutorial, I am using hard-links, but there are some
issues because of server writing to files therefore I had to change the
owner of base files to root, but that makes more problems :) I will
definitely look at the unionfs.
On 2012.10.29. 19:17, Lord_Jeremy wrote:
Hey all.
Getting the same freezing issues. Running gentoo, kernel 2.6.31 on a
quad core Xeon X3460. 32 player server, tried with and without
sourcemod, the same. There were no freezing issues before the update.
The freezes occur every ~20-40 seconds and teleports you back a few
meters...
On 2012.10.29
I haven't followed the list lately (and I don't know if the following
issue is fixed), however I have a question - does this mean we cannot
use query caching plugins any more to prevent ddos attacks?
On 2012.01.24. 22:08, Fletcher Dunn wrote:
Yesterday the Team Fortress team took further actio
Thanks!
On 2011.12.05. 23:55, Eli Witt wrote:
Yet another quality production brought to you by Nem.
Without you, Nem, my idle servers would cry.
<3
On Mon, Dec 5, 2011 at 9:42 AM, Kyle Sanderson wrote:
Thanks Neph!
On Mon, Dec 5, 2011 at 6:26 AM, 1nsane<1nsane...@gmail.com> wrote:
Mu
ot; wrote:
Disabling STV on the servers so far have made them far more stable,
even
with Sourcemod and Metamod running.
Of course, I yet have to let them run for a few hours to see that
they're
stable for sure.
On Sat, Oct 15, 2011 at 4:09 PM, Kaspars wrote:
FYI I have three servers
FYI I have three servers, two with only replay enabled, and third with
replay+STV. The third server (with STV) randomly crashes once a while.
Will try to disable STV, too and report back.
On 2011.10.15. 17:03, Emil Larsson wrote:
I disabled SourceTV (it was running alongside Replay) and it ran
Is there any other changes in srcupdatecheck (except for python3
compatibility) ?
-K
On 2011.07.02. 2:17, Nephyrin Zey wrote:
Nemrun 1.8 is available here:
http://nephyrin.net/tools/nemrun/1.8/
Features wise, it adds -onbootcmd which lets you specify a
command/script to run immediately befor
I just wanted to inform, that there is a small issue with path names on
linux servers. If I have set the replay_local_fileserver_path cvar to a
directory which contains uppercase characters, the replay feature fails.
replay_local_fileserver_path "/opt/SRCDS.tf2main/replay_files"
replay_enable 1
Sometimes when an update breaks (like I kill it), I loose steam.inf file
(it literally gets deleted) and the srcdsupdatecheck fails to check for
the updates next time. It would be nice if we had some fallback option...
On 2011.03.30. 0:27, Nephyrin Zey wrote:
I'm making a few big changes to nem
I'm running x3460 too, without turbo boost. A 32 player TF2 server
pushes the cpu usage for one core to about 75%. That's when you have
hyperthreading enabled and the system sees eight cores. Not sure how the
server would handle eight 32 player servers, but four should run just fine.
On 2011.0
I can confirm that the 72.165.61.153 is not working for me either.
On 2011.02.24. 5:26, bottige...@gmail.com wrote:
The pings work, but the server never responds. Here's a small python
script that demonstrates it is down.
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
# th
Sorry but I'm using this script longer than you :) I'm just staying in
the shadows... ok, actually I'm using only the "srcupdatecheck" from the
package, but that still qualifies me as an user of this fine stuff :)
High five!
On 2011.02.21. 19:27, Eli Witt wrote:
Thanks Neph!
I never knew abo
Running version : 1.1.3.0/15 4426 secure
Try -verify_all
On 2011.02.08. 12:26, Anthony Stoyanov wrote:
Hey,
Server doesn't want to update...
I get:
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 210
Checking/Installing 'Team Fortress 2 Materials' version 97
Che
I had this unpleasant surprise at 3AM in the morning when I started to get
notifications from my server monitoring daemon which kept reporting that the
servers are dead. It was due to the A2A_PING removal. Somehow I believed
that this will not get to the required update and stay only in the optiona
Alright, I just found whats causing it...
I'm using srcupdatecheck from nemrun package to check if there are
updates... master server does not respond with an "out of date" message
if the version ir 1.1.1.0 (current version is 1.1.1.1), but only if it's
1.1.0.x. Seems like it just ignores the
My server is running 1.1.1.0 and not complaining about any updates.
Just ran manually steam updatetool binary and the server got updated to
1.1.1.1 version. Is this an expected behavior?
On 2010.10.19. 9:45, D3vilfish - Simiancage.org wrote:
Just to note, we noticed our nix servers did not re
this might help:
http://forums.alliedmods.net/showthread.php?p=642578
2010/10/17 Freddie Agricola
> On Sun, Oct 17, 2010 at 4:43 AM, Kaspars wrote:
> > got one on my server, too
> >
> > 2010/10/17 ics
> >
> >> There seems to be yet another unlimit
got one on my server, too
2010/10/17 ics
> There seems to be yet another unlimited sentry bug in the game.
> http://forums.steampowered.com/forums/showthread.php?t=1517462
> Incase it's removed from the main thread and thus it being already public
> knowledge, here's how it's done:
>
>
> Wear f
Thanks! I was about to report this problem :)
2010/9/1 Nephyrin Zey
> http://nephyrin.net/tools/nemrun/1.5.2/
>
> Valve just broke their master server dns (hl2master.steampowered.com). It
> didn't just go MIA - it actually sits there rejecting packets which breaks
> nemrun.
>
> This update fixe
Guys, you are currently trying to reinvent the wheel.
Thanks to the Nephyrin, there is a nice package called nemrun which does
the checking for update. The most useful tool from this package is
srcupdatecheck. You can adopt it to use in your own scripts or just use
the whole package.
If the gam
just out of curiosity - how does one install team fortress without
installing OB engine and what is the point of having such an option?
2010/5/6 Chad Bishop
> Thanks for the replies.
>
> @Peter. Yes, this is just a vanilla install.
>
> I'll go for the OB version.
>
> Thanks much,
>
> -Chad
>
>
I can confirm that sourceTV is showing up as a ghost
2010/4/29 Ronny Schedel
> Dear Valve,
>
> here is some work to do:
>
> 1. The ghost players are still present and take slots like they want
> (vanilla server, thanks to broken API).
> 2. The SourceTV is still NOT counted as player and is NOT p
btw you should consider to sys.exit(-1) if attempt>20 + some error message.
I had this script hanging in the never-ending while from the April 6 and
noticed it just today...
2010/4/15 1nsane <1nsane...@gmail.com>
> Keep up the good work
>
> Thanks..
>
> On Wed, Apr 14, 2010 at 6:41 PM, Nephyrin
+1 tnx
2010/3/4 1nsane <1nsane...@gmail.com>
> Yay.
>
> On Wed, Mar 3, 2010 at 7:02 PM, Nephyrin Zey
> wrote:
>
> > For anyone (anyone? bueller?) using my nemrun run script, I released a
> > new update that is primarily an update to srcupdatecheck to play nice
> > with valve's new master server
> A2C_PRINT from 69.28.140.246:27011 :
> > > No challenge for your address.
> > > A2C_PRINT from 69.28.140.246:27011 :
> > > No challenge for your address.
> > > A2C_PRINT from 72.165.61.151:27011 :
> > > No challenge for your address.
> > >
> > > G.
> > >
> > > O
ker,
> If yes, do you think it'll run fine on those specs of my dedicated servers,
> 12 slot?
>
> On Thu, Feb 25, 2010 at 4:16 PM, Kaspars wrote:
>
> > I have quad core 2.66ghz. One 20 slot CS1.6 server uses about 20% of one
> > core and about 150-200MB ram (u
I have quad core 2.66ghz. One 20 slot CS1.6 server uses about 20% of one
core and about 150-200MB ram (using amxmodx)... do the math...
2010/2/25 Crimson Espada
> 2 Dedicated servers
>
> 1st: 6GB RAM
> CPU: Core2 Quad 2.4GHz
> 100mbps
>
>
> 2nd: 4GB RAM
> CPU: Core2 Quad 2.4GHz
> 100mbps
>
> Wha
z
> > wrote:
> >
> > > I experience the same thing on my CentOS based server.
> > >
> > > 2010/2/25 Ricky Hazelwood
> > >
> > > > For few days now, I'm getting below message in my server log every
> > > > few mins. Doe
.189:27011
69.28.140.246:27011
2010/2/25 Gene Hardesty
> I retried removing the masters and adding them and heartbeat...didn't seem
> to help.
>
> G.
>
> On Thu, Feb 25, 2010 at 12:20 AM, Kaspars wrote:
>
> > Same thing, reported this in the 'update rele
Same thing, reported this in the 'update released' thread.
List your master servers with 'setmaster' command, then remove all of them
with 'setmaster remove xxx.xxx.xxx.xxx'. Then add them back with 'setmaster
add xxx.xxx.xxx.xxx' and finally do a 'heartbeat' command. You could also
just restart se
Here you go:
http://pussy.gign.lv/oldbin.tgz
Archive containts only files that have been changed
2010/1/28 A. Eijkhoudt
> Marc.B wrote:
> > Sent :)
> > If anyone else need them, let me know.
>
> Perhaps we can host it on a weblink for those in need?
>
> _
The server does start eventually after about 30 crashes...
2010/1/28 Moe
> Same here, happens on both of my boxes.
>
> Servers with:
> Dual Quad Intel Xeons
> Debian 4.0 and Debian 5.0 32bit
> GNU C Library stable release version 2.7
>
> Clean installs / old installs, nothing seems to help.
>
>
This topic might be a bit old, however I have a suggestion for a realtime
update of server without switching it off or crashing it while updating. The
method involves creating a base installation of the server files and then
hard linking them to other folder with command cp -f -p -r -l /path/to/bas
>From my understanding packets that exceed 1260 bytes are split by the
engine. According to the wiki (
http://developer.valvesoftware.com/wiki/Server_Queries#Protocol), packets
that are split have a "type" header set to 0xFFFE. However this is not
happening for OB engine and the "type" header r
oblem with one specific code library but the problem
> turned out to be a combination of that and my MTU setting.
>
> On Thu, Nov 26, 2009 at 11:20 PM, Kaspars wrote:
>
> > Hi,
> >
> > I have released some time ago a tool to query source and goldsource
> servers
affected so nobody cares...
Cheers,
Kaspars
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try theqtool http://sourceforge.net/projects/theqtool/
2009/11/24 Maxim Shpakov
> I've used svn version of qstat.
>
> For me it shows only this:
> qstat -P -a2s csdm.ru:27015
> ADDRESS PLAYERS MAP RESPONSE TIMENAME
> csdm.ru:27015 20/20 0/0 de_dust2 51 / 2 cst
col...
or I'm totally crazy.
-Kaspars
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How about a sv_demodir cvar so I can finally stop doing perl -pi -e
's/auto-/demo\//' engine_i486.so to move auto recorded demo files into
demo directory? It is available for logs (sv_logsdir) so why shouldn't
it be the same for demos? And no, tv_record "demos/blablabla" won't do,
because demo
export LD_LIBRARY_PATH=".:$LD_LIBRARY_PATH"
./hltv
Nevermore wrote:
> ./hltv
>
> Console initialized.
> FileSystem initialized.
> Error:libsteam_api_c.so: cannot open shared object file: No such file or
> directory
> Type 'help' for a list of commands.
>
> :'(
>
>
> ___
e string and length? At least the server will not lag
> for the players that find the server.
>
> } -Original Message-
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behalf Of Kaspars
> } Sent: Sunday, September
he firewall is limiting the DOS
> packets?
>
> I have not tried the above.
>
> } -Original Message-
> } From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
> } boun...@list.valvesoftware.com] On Behalf Of Kaspars
> } Sent: Sunday, September 06, 2
firewall rule could be adjusted to this:
iptables -t nat -A PREROUTING -p udp -d SERVER_IP --dport SERVER_PORT -m
string --algo kmp --string 'TSource Engine Query' -m length --length 53 -j
REDIRECT --to-port 21015
As for the rate limit... I don't think this is a good idea, because setting
such a l
Hi,
If you are on the hlds windows mailing list, then you probably already know
about A2S_INFO DDOS attacks. I have mistakenly posted a *fix* on the list
for *nix servers which I should have posted here.
In short:
If your server gets ddosed with A2S_INFO packets, it will get really laggy.
Setting
yes, I have seen this too, but only once... after a mapchange server just
froze!
2009/5/30 Saint K.
> Hi,
>
> The rare crashbug we experienced before now became a rare stall bug. The
> process no longer crashes, but stalls.
>
> The stall is still at the same point as the crash was, during map
>
this can be repeated as follows:
iptables -I OUTPUT 1 -p udp --dport 27017 -j REJECT
then after while
iptables -D OUTPUT 1
...and it FAILS to reconnect to steam. The longer you keep the reject rule
on, the more likely it will fail to reconnect. Only server restart helps
then...
2009/5/28 1nsane
he map, not the model, if that helps.
>
> What happens if you delete pl_hoodoo_final.bsp and let it redownload?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kaspars
> Sent: Sunday
did you actually read my message before suggesting the -verify_all ?
2009/5/24 Yaakov Smith
> Try running the updater with -verify_all
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Be
Hi there,
I'm having problems with pl_hoodoo_final map. The cart is not moving at all.
Server console shows some errors on map start and on every round start:
ERROR!: Can't create physics object for models/custom/dirty_bomb_cart.mdl
> Bogus constraint minecart_constraint (attaches minecart_trackt
t; Betreff: Re: [hlds_linux] Team Fortress 2 Update Available
>
> We're seeing this too, it's the other way around as well by the way.
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On B
Speaking of bugs... it is possible to run around being a civilian engineer
having a sniper rifle. I don't know how it is done, but I saw it with my own
eyes...
2009/5/22 Brainstorm
> I've seen several players complain that backstabbing an enemy spy who's
> holding a revolver causes the client of
I personally haven't noticed any lag spikes on hlds and neither on srcds.
And yes, they are located in Europe, VAC enabled.
2009/5/20 Goas @ www.g-portal.de
> This is correct and more srcds than hlds!
>
>
>
> ___
> To unsubscribe, edit your list prefer
This is actually funny... I red through this thread and still haven't got a
clue of which dedicated server you are talking all about... hl1? source?
duck hunt server maybe? :) This looks more to me like general flame topic
about lags and how miserable server admin life is :)
2009/5/20 FPSB | Goerg
erver on changelevel
to update to take effect
2009/3/21 Ash Fox
> Kaspars wrote:
> > I actually modified srcsds_run script to not run ./steam on startup, but
> > left in the -autoupdate option, so the server restarts on changemap and
> made
> > a custom crontab script,
I actually modified srcsds_run script to not run ./steam on startup, but
left in the -autoupdate option, so the server restarts on changemap and made
a custom crontab script, that updates game every hour... this speeds up
things and server doesn't get empty on every update
2009/3/20 Philipp Reddig
[sarcasm]
how good is a message for a reconnect to Steam, if it DOESN'T reconnect at
all?
[/sarcasm]
p.s.
thanks :)
2009/3/20 Jason Ruymen
> An optional update for Team Fortress 2 has been released. Please run
> hldsupdatetool to receive it. The specific changes include:
>
> Game changes:
>
i can confirm that there are some lag issues... after update i'm getting 2
sec freezes every 5 minutes... btw it somehow affects not only tf2 but whole
server
2009/3/6 Ronny Schedel
>
> The horrible lags are back again :(
>
>
> >A required update for Team Fortress 2 is now available. Please run
this could be related to SourceMod, because there was another crash-bug
involving spy usage: http://forums.alliedmods.net/showthread.php?t=86403
i'm having the same crash, but I haven't tried disabling SM. Could someone
confirm that server is crashing w/o SM enabled?
2009/2/25 Andreas Grimm
> I
on if the server can handle it or not. There is still a real
> issue with fast class switching
>
> Kaspars wrote:
> > I already searched over the sm forums, but didn't find anything
> > useful. Maybe someone could give me an advice on how to solve this
> > is
t is not a bug, it is just fast class switching. I'm sure
you'll find
> some plugin to sourcemod for limit this.
>
> Kveri
>
>
> Ferenc Kovacs wrote / napísal(a):
>> 2008/10/2 Kaspars <[EMAIL PROTECTED]>
>>
>>
>>> So,
So, this happened to me last night:
...
L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed
role to "spy"
L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed
role to "scout"
L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed
role to "spy"
L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
So, this happened to me last night:
...
L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed
role to "spy"
L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed
role to "scout"
L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>" changed
role to "spy"
L 10/02/2008 - 04:38:23: "IRANianCha0s<5220>"
I dunno if this has been already reported or not, but I'm having issues with
filename case mismatch on linux tf2 server.
output from console on mapchange:
...
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CHEAP.vmt)
Failed to load $include VMT file (materials/WATER/WATER_HYDRO_CH
words like
'nosmoke' and 'norecoil' but without any luck. It would be great if
somebody could point me in the right direction. Ahh yes, I almost
forgot, the cheat name was something like Superman Hook or similar.
I would really appreciate any help.
Thanks in advance,
Kasp
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