Re: [hlds_linux] engine pairing

2009-02-12 Thread LDuke
TF2 now supports 32 players without any changes, and has for quite a while. On Thu, Feb 12, 2009 at 2:32 PM, Carl wrote: > http://forums.srcds.com/viewtopic/5220 > > I haven't actually tried this. Its the 3rd post down I think. > > > Markus Thewissen wrote: > > Can you post a link to the guides

Re: [hlds_linux] Those damn reserved slots. [TF2]

2009-02-12 Thread LDuke
I agree that it is annoying. Some server admins need to do a better job of correctly using sv_visiblemaxplayers. On Thu, Feb 12, 2009 at 6:29 AM, Carl wrote: > So, I have been playing TF2 since the public beta and have noticed > something in TF2 that has made the game rather annoying: reserved

Re: [hlds_linux] TF2 DS: Strange glitch with Soldier and engineer

2009-01-09 Thread LDuke
I'd be careful with those. There was a post recently on the sourcemod forums by someone with a nosteam server and it had a hidden mms plugin that started a hard drive format. If you use a cracked server, you have a huge security hole with the backdoors they seem to often program in with the crack

Re: [hlds_linux] Fake player hack to fill servers up.

2008-12-09 Thread LDuke
Valve has been aware of the MOTD exploit for forwarding for quite a while. One of the Valve employees told me a long time ago that they would be blocking it if they could, but as you can see, there haven't been any updates to do so yet. On Tue, Dec 9, 2008 at 11:53 AM, Andreas Grimm <[EMAIL PROTE

Re: [hlds_linux] A2S_PLAYER and number of kills

2008-11-19 Thread LDuke
Perhaps bots kills are reported as -1 ?? On Wed, Nov 19, 2008 at 1:41 PM, David A. Parker <[EMAIL PROTECTED]> wrote: > Hello, > > I have a Perl script which uses the A2S_PLAYER query to get player > information from a given server. For some reason, the 4 bytes > representing a player's number of

Re: [hlds_linux] Cant Kick Players with Quotes in their names

2008-05-08 Thread LDuke
Or the stats program could parse the logs properly taking into account all possible characters (as Peter Kirby did). On Thu, May 8, 2008 at 7:49 AM, Peter Kirby <[EMAIL PROTECTED]> wrote: > 2008/5/8 Mark Chandler <[EMAIL PROTECTED]>: > > Could just make a plugin which kick players with quotes in

Re: [hlds_linux] Cant Kick Players with Quotes in their names

2008-04-28 Thread LDuke
Sounds like Psychostats needs to be fixed. On Mon, Apr 28, 2008 at 5:39 AM, Vince <[EMAIL PROTECTED]> wrote: > Saint K. wrote: > > " shouldn't be allowed in player names tbh. Same go's for ' btw. > > > > > Which has been brought up here before. It also screws up Psychostats > for TF2. As in, ps

Re: [hlds_linux] Server redirect

2008-03-23 Thread LDuke
There is a redirect ability built in to the plugin interface, but it requests the user to push F3 to accept the redirect. There is no way to automatically redirect anyone. It used to be possible to execute "connect ..." on the client, but this is one of the client commands blocked from being execu

[hlds_linux] *legal* sv_tags workaround for TF2 servers with >24 players

2008-03-14 Thread LDuke
This appears to be a good temporary solution to the problem: http://forums.alliedmods.net/showthread.php?p=596795 Has anyone tried it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlds_linux] official valve doorfix?

2008-03-04 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I doubt porting to the orangebox will include any map/model/material changes. It will most likely be code changes only, to make the code work with the latest engine updates. On Tue, Mar 4, 2008 at 3:05 PM, ics <[EMAIL PROTECTED]> wrote: > This

Re: [hlds_linux] Server Skins

2008-02-07 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] You need to download the model and recompile it with a different path for the model files and the material files. You'll also need a plugin that can change player models. Both Mani's and Beetle's plugins have this capability in CSS, not sure abo

Re: [hlds_linux] Wish: TF2 engineer destroy events in log

2008-01-31 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Why would you give points for building things? If they place their sentry wisely and protect it, they will get more kills with it. If they place the teleport wisely and protect it, it will be used more. Surely you don't want to reward someone w

Re: [hlds_linux] HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and i hope to get an answer from a responsible person!

2007-09-21 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Whisper: I believe all of the things he has on the list deal with HL2DM itself and not plugins. Mannis.House: The chat thing has been acknowledged as a bug and will be fixed sometime. (I think Valve is pretty busy with the Orange box right now).

Re: [hlds_linux] Move a connection when a server is ful to on empty server ?

2007-08-01 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I had someone request that I find a way around this restriction with a plugin. The person asking had FIFTY servers forwarding to one server. People like that are the reason that you can't forward a client's connection when you change servers or to

Re: [hlds_linux] Re: [hlds] Source Engine Update Available

2007-06-13 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Just edit the existing file "hl2\pure_server_whitelist.txt" On 6/13/07, Stephen Nicholson <[EMAIL PROTECTED]> wrote: > > ics wrote: > > > > Read the FAQ, you have to add all the custom content to that > > pure_server_whitelist.txt file. > > If t

Re: [hlds_linux] Source Engine Beta Update

2007-06-09 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] SourceMod has moved to beta and they are actively adding the admin functionality now. Plugins are already starting to appear written by SourceMod users for everything from weapon restrictions to team attack control to spawning chef's hats on hosta

Re: [hlds_linux] Weapon restrict problem with the latest beta

2007-06-09 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] My old weapon restriction plugin still seems to work on the beta. It hasn't been "broken" by any updates for a long time. http://forums.alliedmods.net/showthread.php?t=40075 It stops players from picking up restricted weapons, kind of like when yo

Re: [hlds_linux] mp_timelimit and last round problems

2007-05-12 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] What's the point of changing maps if no one is playing anyway? On 5/11/07, teame06 <[EMAIL PROTECTED]> wrote: > > Ok, one more last question. > > What about the last round thing. Can there be added a cvar to disable > that? > > Alfred Reynolds wr

Re: [hlds_linux] CS 1.6 in game Ads

2007-03-07 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] On 3/6/07, Andrew Forsberg <[EMAIL PROTECTED]> wrote: > > > Erm, tough! :-) You could always put your own ads on the server to finance > your hardware and connection. > > Actually, you can't. Remember a while back when a company was putting subway

Re: [hlds_linux] Please remove the unwanted functionality ( cl_restrict_server_commands )

2007-03-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] There is no reason a plugin needs to use client commands for a map vote. If your admin plugin doesn't work because of that, then you need to ask the plugin author to just respond to the menuselect commands in the plugin instead of sending a client

Re: [hlds_linux] anti cl_restrict_server_comamnd plugin

2007-03-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I was very pleased with Valve's response on the noise from the community regarding the rate problems when the command restriction cvar was added. The min/max rate cvars they added will take care of your 10/10 players and limit them to the min rate

Re: [hlds_linux] anti cl_restrict_server_comamnd plugin

2007-03-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] If this plugin uses the MOTD screen to set cl_restrict_server_commands, then it doesn't work. Valve blocked that work around long ago. On 3/5/07, TheZboys <[EMAIL PROTECTED]> wrote: > > cl_restrict_server_command plug-in works here > however if

Re: [hlds_linux] A decrese of dod:s servers from 5025 to 1419

2007-02-22 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] >From http://www.sourcemod.net/stats.php?go=faq about tracking plugins and mods. *Q: Your numbers don't add up to GameMonitor/SteamPowered.com, why?* A: SteamPowered.com's stats don't seem to match up to anything. The master consistently returns

Re: [hlds_linux] A decrese of dod:s servers from 5025 to 1419

2007-02-22 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] 1952 servers (as of midnight): http://www.sourcemod.net/stats.php On 2/22/07, milchworld <[EMAIL PROTECTED]> wrote: > > did u use the NEW stats site? > http://www.steampowered.com/v/index.php?area=stats > > DoD:S has 2464 Servers... > > > > Sv

Re: [hlds_linux] [Question to Valve] High system load with CS Source server

2006-12-27 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Where have they been confined? On 12/27/06, Arne Guski <[EMAIL PROTECTED]> wrote: > > else you will end up loosing hosters and gamers -- ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] CS:S - Cvarblock / Z block / anyblock

2006-12-16 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] There is not currently any way to query clients cvar values. Mike Durand said that one will come in a forthcoming update. No word yet on when that might be. Don't expect to be able to change rates/cvars on clients. The most you will be able to do

Re: [hlds_linux] Doors at Tickrate 100

2006-12-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Your description sounds like a change to the entity properties for the door. You can use a program like EntEd or EntSpy to edit the entities in a map or add new ones (that aren't brush based). If you save the changes, only the server needs the new

Re: [hlds_linux] Doors at Tickrate 100

2006-12-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Use a 66 tickrate server. :) Seriously, I haven't heard a single good reason to use anything higher that stands up to serious scrutiny. On 12/5/06, jonatan sandberg <[EMAIL PROTECTED]> wrote: > > [ Converted text/html to text/plain ] > Hello

Re: [hlds_linux] Redirect - is it going to work anymore ?

2006-12-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] cl_restrict_server_commands blocks redirects which is probably a good thing. I can't think of a single time I'd want to be redirected as a client. It doesn't change reserver slots. Mani and other admin plugins can still implement reserverd slots

Re: [hlds_linux] Redirect - is it going to work anymore ?

2006-12-04 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I agree in part. Most of the clientcommand stuff used by server plugins was fairly innocent, and usually helpful. For example, the VIP Mod sent the client command "use weapon_usp" when a new round started to make set the USP as the active weapon f

Re: SV: [hlds_linux] Counter-Strike: Source and Source Engine Update Released

2006-11-19 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Then the plugins need to be fixed. CSSDM has been fixed for the ClientCommand's it used. I'm sure CSSRPG can be fixed as well. Since GunGame isn't a server plugin, it might have some problems, but it could easily be written as a server plugin an

Re: [hlds_linux] Serious problems at Valve?

2006-10-01 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Just got this while playing DOD:S on our server. On 10/1/06, Merlin.huff <[EMAIL PROTECTED]> wrote: > > Same on our servers, both 1.6 and source > > My account doesn't own the game and I should log into the correct steam > account. > > -Orig

Re: [hlds_linux] [BUG] slow doors on cs_assault

2006-09-28 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Yes, doors are buggy above 66 tick (100+). On 9/28/06, Timo Hilbertz <[EMAIL PROTECTED]> wrote: > > when running cs_assault on a CSS tickrate125 linux server, the right > door near the hostages opens very slowly. this problem can be reproduced

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #5248 - 10 msgs

2006-09-26 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] That will only change the settings on connect, not keep them from being changed. On 9/26/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: Add Mattie to the setup, then you can do a simple script on player_activate that does ma_cexec event_var(

Re: AW: [hlds_linux] http downloads

2006-08-08 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I don't understand the worry about this. The server would have to be running the exact same custom maps as you for them to leach in this way. On 8/8/06, Timo Hilbertz <[EMAIL PROTECTED]> wrote: > > slightly offtopic: > > is there any way to res

Re: [hlds_linux] MetaMod for Counter-Strike Sourse

2006-06-06 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] You need to use Metamod: Source (not Metamod). Also, you need to install plugins that are written for Metamod: Source, not for Metamod. Metamod: Source -> http://www.sourcemm.net plugins -> http://www.sourcemod.net/forums/viewforum.php?f=25 On

Re: [hlds_linux] serious security issue on CSS servers, exposed system command

2006-04-06 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] It's not a serious issue affecting Source servers. If you don't want that ability on your server, then DON'T INSTALL IT on your server. Grant On 4/6/06, Adam Grzesko <[EMAIL PROTECTED]> wrote: > > Hi, > > We've found a serious security issue af

Re: [hlds_linux] Kick command in CS:S changed?

2006-03-07 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] kickid I use kickid whenever possible because you can also specify a reason to be popped up on their screen when they are kicked. On 3/7/06, W0kk3L <[EMAIL PROTECTED]> wrote: > > Hmm, is it just me, or is the kick command changed in CS:S? It lo

Re: [hlds_linux] Custom player models/skins.

2006-02-07 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] As far as I know, you should be able to use as many custom player models as your server plugin allows and your clients are willing to download. The cl_min_t and cl_min_ct variables won't affect how many custom player models you have. Grant (L. Du

Re: [hlds_linux] Wrong Steam IDs (Help At Last)

2006-01-03 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] There is a similar plugin for source servers at sourcemod.net that we've been using on our DOD:S servers with good success after being attacked be waves of hackers with STEAM_ID_PENDING. On 1/2/06, Jordan Bagwell <[EMAIL PROTECTED]> wrote: > >

Re: [hlds_linux] Steam ID Pending

2005-12-23 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] I understand. Although, for the record, I've been using SourceMM since before July and it has only been "broken" by one update. Something to do with Valve's plugin interfaces, and I understand that they've rewritten that code so a similar update

Re: [hlds_linux] Steam ID Pending

2005-12-23 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Until VALVe releases a fix for this, we've been using the STEAM_ID_PENDING Kicker plugin: http://www.sourcemod.net/forums/viewtopic.php?t=3048 We had a ton of TK idiots and cheaters on the server exploiting the Steam ID thing, and this plugin has

Re: [hlds_linux] Gziping maps

2005-12-22 Thread LDuke
gt; From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of LDuke > Sent: 22 December 2005 22:11 > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Gziping maps > > -- > [ Picked text/plain from multipart/alternative ] > Isn't it bzip2 that'

Re: [hlds_linux] Gziping maps

2005-12-22 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Isn't it bzip2 that's used, not gzip? On 12/22/05, RĂ¼diger Meier <[EMAIL PROTECTED]> wrote: > > On Thursday 22 December 2005 17:46, #Rtb.uk | MarkyPark wrote: > > I am still learning the ways of linux, I just want to know how to > > Gzip maps?

Re: [hlds_linux] Crashes

2005-12-21 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Didn't they make the last Linux update available as a beta before releasing fully? Would have been nice if this update were the same way. Although, I guess that method probably doesn't work when the update also includes a client-side update. L.

Re: [hlds_linux] Myg0t problems

2005-12-11 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] We had someone on our DOD:S server like that. Had a name that said "you can't ban me for TKs" or something like that, and he had no steam ID. We banned his IP and he hasn't been back so far. On 12/11/05, Jon Dawson <[EMAIL PROTECTED]> wrote: >

[hlds_linux] can't connect to LAN server since update

2005-12-05 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Since the update, I've been unable to connect via the LAN to my CSS server running on FC3. Someone said to try updating with "-linux beta" on the command line, which I did, but it still doesn't work. Grant (L. Duke) -- _