I may have to consider WINE or I may just let those who want to play in
my group host the game themselves...I will have to talk with the other
Steam Group admins about it :) Though no matter what I can't wait for
native Linux :D
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.ne
rvers.
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, but whenever I get the $$ for more RAM I'll be adding public
servers and this will be great!
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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On 7/5/2010 7:34 AM, Kaspars wrote:
> Guys, you are currently tryin
.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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On 5/28/2010 2:39 PM, ics wrote:
> Every week there is update whenever new mutation is added. However there
> is no update announcement for this made on this list wh
I have seen issues like this before, but I was never able to solve them
and they seemed to have went away - as well as I know at least. If
anyone does know I'd love to know =)
Logan Rogers-Follis
On 2/12/2010 7:14 PM, Nevermore - ImperiumGames wrote:
> Hi mates,
> I am having a p
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Ulrich Block wrote:
> Just modify the scripts you use for the other gameserver. The srcds_run
> file is the same, the startparameters for l4d2 should be
I'm hoping it will be fresh. That is the way I have planned when
setting up my Demo, but ether way I'll deal with it.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Jonah Hirsch wrote:
> Bas
ss srcds_linux (pid 24262), cs:ip 73:003aad5d
printk: 269 messages suppressed.
4gb seg fixup, process srcds_linux (pid 24262), cs:ip 73:003aad5d
printk: 271 messages suppressed.
And so on with the exact same lines except the printk: changes back and
forth between 271 and 269.
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thing to do.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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David Parker wrote:
> Hello,
>
> It looks like the autoupdate on startup is still broken. I am using
> -autoupdate and -steamverify but I
Milton,
Does this issue also affect Left 4 Dead (the first one)? It seems
that my public L4D server stays full a lot, but then will have random
idleness and if I go restart the server it fills the second it comes
back online. Sorry to go kinda off-topic.
Logan Rogers-Follis
t least.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Chris Boot wrote:
> Hi,
>
> I'm just running some L4D2 demo servers for my steam group and I've
> noticed them filling up very quickly wit
a mob at the door already. I went in and edited the map files
to only list the 2 current demo maps vs. all of them as it is default.
Is this a known bug with the demo? Running on CentOS 5.3/.4 on 32-bit OS.
If you need more raw info let me know.
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I'm using sv_search_key to protect mine because I don't mind if people
join me once I'm playing.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Daniel Worley wrote:
> Was this broken in new game?
Ok that makes sense. Just with Left 4 Dead the game name and folder
name are the same.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Tony Paloma wrote:
> Yes, that's the way it's supposed to be.
Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Logan
> Rogers-Follis
> Sent: Wednesday, 28 October 2009 5:06 PM
> To: HLDS Linux Mailing List
> Subject: [hlds_linux] Can't use "
** 'game' options for Third-Party game servers:
"ageofchivalry"
"darkesthour"
"darkmessiah"
"defencealliance2"
"diprip"
"dystopia"
"esmod"
"garrysmod"
"You have the perfect configuration now." I'm currently running
vm.swappiness = 0 so if that is what you meant that is good to hear.
Thanks for all the input guys!
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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thought?
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Gary Stanley wrote:
> At 12:44 AM 10/26/2009, Logan Rogers-Follis wrote:
>> Has anyone ever messed around with tweaking the swappiness value for a
&
ether
tweaking the swappiness would give me any better performance. As is I
never use my swap except for some 32K that randomly shows up on my Cacti
graphing, but otherwise everything runs in memory.
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oy it. I figure the ping times to the server will help keep
people too far away from going on it.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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f7 f0rkz wrote:
> Does anyone know if we can set our sv_region bac
Thank you. Crash Course came out during my rebuild so that all makes
sense. Small bug, but still wanted to make sure it wasn't something I
could fix.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Da
nline players along with ranking and stats. I know that this was not
occurring before I rebuild my server, but since I am running the exact
same confg file I was before I am a little confused as to what the cause
is unless it's a steam issue with some sort of server patch?
Logan Rog
the
Group List.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Ryan Davis wrote:
> Happening for me as well. Servers show up and over a 12 hour period
> disappear.
>
> This is really getting annoying, may
Would this be done by having the following lines in the server.cfg?
sv_search_key ""
sv_search_key "mykey"
If not what did you mean? I have a group server (not Steam Group Only)
that is nice to control with a _svsearch_key but I'd love to have open
to other people joining without the sv_searc
Same here. I had a player complain about this, but it was fine earlier
today. Restarted the server on so far just fine.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
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Owner / IT Consultant
Rodrigo Peña wrote:
> got the same er
I just setup a new Left 4 Dead server on CentOS and have had several of
my friends complain about this, though they are very sure it has nothing
to do with the server itself. So far I have found nothing wrong on the
servers end.
Logan Rogers-Follis - logan.rogers-fol...@tntnetworx.net
Is that % of a single core on that quad core or across all 4 cores? I
was just looking to host one co-op and one VS at most on the machine.
But I do want good loading times.
Logan Rogers-Follis
Evaldas Žilinskas wrote:
> I have X3360 (2.83GHz / Quad). When server is in COOP mode it uses
What is the Minimum and Recommended server specs for a L4D Linux server?
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What is the Minimum and Recommended server specs for a TF2 Linux server?
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with less power to run some L4D?
Logan Rogers-Follis
Eric Riemers wrote:
> I have a dual xeon 3ghz, which runs 6 l4d's forked. if its really busy, it
> could hold up to 3/4 vs games with 8 players, and the others filled with
> 4.. at that point i see it sometimes hit 0% idle, maybe y
stick with one OS.
I'm paying for all this on my own and a few of the other group members
might throw me a few bucks, but that's why I'm trying to watch my dollars :)
Thanks!
Logan Rogers-Follis
Ben wrote:
> Assuming you're talking about the old single core Xeons here, b
U
4GB DDR PC2100 ECC RAM
4x 36GB SCSI 10K RPM Hard Drives (RAID 1)
I'm thinking and hoping it will.
Thanks,
Logan Rogers-Follis
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