Jumping way, way OT, just wanted to say thanks for the glory that is/was
quakeworld CTF and everything that followed. If my buddies and I had to
pay you in dimes for every hour spent playing your CTF mods, you'd be a
rich, rich man.
Now I'm wondering if your presence at Valve might portend som
Evaldas Žilinskas wrote:
> You’re wrong and Valve is doing its job wrong. But I don’t want to flame off
> topic about how companies should do their job dealing with cracked industry
>
>
>> This new scoring system would help get rid of servers like yours.
>>
>> Evaldas Z(ilinskas wrote:
>>
If you're hosting of of those servers that doesn't hide its reserved
slots, then I kind of hope your server *does* get removed. It's been
discussed numerous times on this very list, you can hide reserved slots
so your server appears full. It's s frustrating to connect to a
server showing 30
Are you setting it explicitly in a config file or on command line? If
you just start a server, it's at sv_cheats 0 by default, but if you were
extra-cautious and added a line to your config file or command line,
that's when the strangeness showed up. Heck, it may be patched now, I
don't know.
James Gurney wrote:
> On 01/06/2009 11:44 AM, David A. Parker wrote:
>
>> I haven't tried in versus mode, but I know that in single player or
>> co-op, I can survive just about any horde more or less unscathed by
>> backing into a wall or corner and repeatedly swinging with the melee
>> attac
Tom Richardson wrote:
> Hi Mark
>
> The exploit is basically this:
... snip ...
Thanks for the reply... yeah, I found a video on youtube shortly after
my first message that made it clear to me. This kind of sucks, but I'm
sure it will be patched.
There are some
> people on the Steam forums
Ah, sorry, I guess this is old news... You can spawn unlimited hunters
in VS mode by adding a key binding to jump to spec mode and back
rapidly. There's even a youtube video showing it in action:
http://www.youtube.com/watch?v=pZ2HQoHU3-E
Mark - hlds list wrote:
> Playing some
Playing some VS mode last night with random public players (on my own
group server, so I know nothing funny was going on at the server level).
On the first map of No Mercy (I only mention map because I have no idea
how this is pulled off or if it's map specific), we had just come in
from the s
Anyone able to set sv_alltalk from a config or command line? I have it
in both places, set to "0", and if I start up my servers, they are
always sv_alltalk 1. I have to go through each server and set it to 0
by hand after they start.
screen -d -m -S l4d ./srcds_run -fork 10 +ip x.x.x.x -netco
> - Versus Campaign mode that doesn't alternate teams at all, so we can choose
> whether to be Infected or Survivor from beginning to end.
>
I agree with most of what you said, but I don't know anyone who would
want to locked to the survivor team on a vs server... You suffer
through playing
Glad you posted on that, I re-read his post two or three times trying to
figure out why on earth he was saying to change the permissions like
that. There is no reason whatsoever to do it if all you're wanting to
do is resume your screen session as the user who started it in the first
place...
So many threads like this... my experiences match them, unfortunately.
I spent the better part of this evening trying for some success with
"sv_steamgroup xx" and "sv_steamgroup_exclusive 1". I didn't expect
any buddies to join in as early in the evening as I was starting, but
figured, "N
Chris Brunelle wrote:
> At the very least if your implementing something new retain the old
> functionality as well.
>
> -
Yep, give us a server browser, with an added button that says, "Find me
a game!" for people who want to use matchmaking... best of both worlds.
__
Mark
-Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark - hlds
> list
> Sent: Thursday, November 06, 2008 10:25 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] Left 4 Dead -Matchmaking
>
>
Joseph Laws wrote:
> Then I hope VALVe likes hosting all servers themselves. Without clients
> able to use their OWN server then they will not rent from professional
> hosts. In that case, professional hosts wouldn't bother with the game
> and you'd be left with VALVe alone hosting this game.
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