am Group:* https://steamcommunity.com/groups/WeaselsLair/
> --
>
>
>
>
> On Sat, Jun 8, 2024 at 2:09 AM Marcel Beringer - ruffneck at geforce.nl
> (via hlds_linux list) wrote:
>
>> Last year I encountered the same issue that my sv_downloadurl stopped
@gmail.com)
*Steam Profile:* https://steamcommunity.com/id/Weasel/
*Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
--
On Sat, Jun 8, 2024 at 2:09 AM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list) wrote:
> Last year I encounte
://steamcommunity.com/id/Weasel/
*Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
On Fri, Jun 7, 2024 at 11:10 PM Marcel Beringer - ruffneck at
geforce.nl <http://geforce.nl> (via hlds_linu
- ruffneck at
geforce.nl <http://geforce.nl> (via hlds_linux list)
wrote:
Just tested it and still works for my servers, I am using this in
my server.cfg
// Location of where all files are downloaded from when the client
needs them
sv_allowdownload 1
sv_allowup
at 11:10 PM Marcel Beringer - ruffneck at geforce.nl
> (via hlds_linux list) wrote:
>
>> Just tested it and still works for my servers, I am using this in my
>> server.cfg
>>
>> // Location of where all files are downloaded from when the client needs
>> them
...@weaselslair.com (AKA weasel.steamid@gmail.com)
*Steam Profile:* https://steamcommunity.com/id/Weasel/
*Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
--
On Fri, Jun 7, 2024 at 11:10 PM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list
Just tested it and still works for my servers, I am using this in my
server.cfg
// Location of where all files are downloaded from when the client needs
them
sv_allowdownload 1
sv_allowupload 1
sv_downloadurl "http://127.0.0.1/~mb/files/cstrike;
So use http (no https) and IP-address instead
It worked for me the last time I checked, even after the 25 Year
Anniversary Update.
As I checked my HTTP logs, my FastDL server is still getting hits by HL
clients, albeit I haven't updated my HLDS in like half a year now.
Note that HL can only handle plain HTTP, not HTTPS, also as far as I know
I noticed today that when reconnecting from a new client to my HL1 servers,
that downloads do not appear to be coming-down via FastDL?
I set this up a long time ago and worked (probably literally for years).
I am not sure when it stopped working.
Maybe with the 25 anniversary update?
I checked:
- ruffneck at
geforce.nl <http://geforce.nl> (via hlds_linux list)
wrote:
Does anyone know why Valve is not offering the opportunity to host
a 128 tick server? I mean, it's our own hardware, why not unlock
it to it's full potential?
I found this article as well:
Perhaps this will help:
https://www.reddit.com/r/GlobalOffensive/comments/1250h19/cs2_subtick_analyzed_better_than_64_128_tick/
On Fri, Mar 22, 2024 at 12:54 AM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list) wrote:
> Does anyone know why Valve is not offering the opportun
Does anyone know why Valve is not offering the opportunity to host a 128
tick server? I mean, it's our own hardware, why not unlock it to it's
full potential?
I found this article as well:
https://bo3.gg/news/valve-declares-war-to-faceit-switching-all-cs2-servers-to-the-same-tickrate
Is this
I thought the sub-tick system largely made this irrelevant now.
https://tradeit.gg/blog/cs2-tick-rate/
On Thu, Mar 21, 2024 at 1:09 PM Mecha Weasel
wrote:
> It's not Source engine though. It's Source2.
>
> On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald wrote:
>
>> Hi, if this is known can we
It's not Source engine though. It's Source2.
On Thu, Mar 21, 2024, 11:45 AM Leon Grünewald wrote:
> Hi, if this is known can we please document this in the valve wiki?
> https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
>
> ___
>
Thanks for clearing that up, much apreciated.
On 21/03/2024 19:47, Didrole wrote:
It is hardcoded to 64 (tick interval 0.015625).
Le jeu. 21 mars 2024 à 19:36, Marcel Beringer - ruffneck at geforce.nl
<http://geforce.nl> (via hlds_linux list)
a écrit :
Then, what is the har
It is hardcoded to 64 (tick interval 0.015625).
Le jeu. 21 mars 2024 à 19:36, Marcel Beringer - ruffneck at geforce.nl (via
hlds_linux list) a écrit :
> Then, what is the hardcoded tickrate in CS2?
>
>
> On 21/03/2024 19:21, Didrole wrote:
>
> You can't.
> The tickrat
Hi, if this is known can we please document this in the valve wiki?
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
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Then, what is the hardcoded tickrate in CS2?
On 21/03/2024 19:21, Didrole wrote:
You can't.
The tickrate is hardcoded in CS2.
Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at geforce.nl
<http://geforce.nl> (via hlds_linux list)
a écrit :
Hi all,
What is the c
You can't.
The tickrate is hardcoded in CS2.
Le jeu. 21 mars 2024 à 10:08, Marcel Beringer - ruffneck at geforce.nl (via
hlds_linux list) a écrit :
> Hi all,
>
> What is the correct setting to start a CS2 server with 128 tick rate? Is
> it in the start-up line and add '-tickrate
Hi all,
What is the correct setting to start a CS2 server with 128 tick rate? Is
it in the start-up line and add '-tickrate 128' or do I have to use a
server.cfg cvar? If so, what is the correct cvar?
Hope someone knows :)
Regards.
Marcel.
___
To
u ( I used the name everyone around the world already
>>>> knew me as. )
>>>>
>>>> Independent Sovereign
>>>> " Man " of Many Hats
>>>> Ambassador of Hu
>>>> All Rights / Alle' Rites Reserved
>>>>
>&
>> knew me as. )
>>>
>>> Independent Sovereign
>>> " Man " of Many Hats
>>> Ambassador of Hu
>>> All Rights / Alle' Rites Reserved
>>>
>>> On Mon, Mar 11, 2024 at 3:41 AM Marcel Beringer - ruffneck at geforce.
Respectfully,
>>
>> Dr. StealthMode Hu ( I used the name everyone around the world already
>> knew me as. )
>>
>> Independent Sovereign
>> " Man " of Many Hats
>> Ambassador of Hu
>> All Rights / Alle' Rites Reserved
>>
>> On
StealthMode Hu ( I used the name everyone around the world already
> knew me as. )
>
> Independent Sovereign
> " Man " of Many Hats
> Ambassador of Hu
> All Rights / Alle' Rites Reserved
>
> On Mon, Mar 11, 2024 at 3:41 AM Marcel Beringer - ruffneck at geforce.nl
ts / Alle' Rites Reserved
>
> On Mon, Mar 11, 2024 at 3:41 AM Marcel Beringer - ruffneck at geforce.nl
> (via hlds_linux list) wrote:
>
>>
>> Thanks for clearing that up Christopher.
>>
>> Now back to work.
>>
>> Regards,
>>
>> Marcel
>&g
Many Hats
Ambassador of Hu
All Rights / Alle' Rites Reserved
On Mon, Mar 11, 2024 at 3:41 AM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list) wrote:
>
> Thanks for clearing that up Christopher.
>
> Now back to work.
>
> Regards,
>
> Marcel
>
>
>
Thanks for clearing that up Christopher.
Now back to work.
Regards,
Marcel
On Sun, 10 Mar 2024, StealthMode Hu wrote:
I will state this, and stop.
A lot of Stolen Valor around VALVe and on these lists.
Like how it went from REAKTOR to Steam.
Anyone here remember Alfred, remember back
teamcommunity.com/id/Weasel/
> *Steam Group:* https://steamcommunity.com/groups/WeaselsLair/
> --
>
>
>
>
> On Thu, Dec 7, 2023 at 1:18 AM Marcel Beringer - ruffneck at geforce.nl
> (via hlds_linux list) wrote:
>
>> Hi Mecha,
>>
>> Than
/ Match settings
>>> admin togglable
>>>
>>> re-introducing lag interpretation
>>> and interpolation
>>>
>>> Standalone Source 2 SDK that can be used offline, and no cloud sync of
>>> skins, models, mapshowever, new &qu
ack Operations Development Group
On Fri, Dec 8, 2023, 19:54 Eric Smith - erics at
valvesoftware.com <http://valvesoftware.com> (via
hlds_linux list)
wrote:
We've released a mandatory update for TF2. The n
F you want skins
>>
>> Full performance tweaking, including disabling of Shadows, and other GPU
>> / CPU rendering options.
>>
>> Booyah...
>>
>> -STEAlthMode...
>> Wonid 2116995
>> SteamID 28918
>> Steam3ID 57836
>> Steam64 ( Too
tions.
>>
>> Booyah...
>>
>> -STEAlthMode...
>> Wonid 2116995
>> SteamID 28918
>> Steam3ID 57836
>> Steam64 ( Too many Numbers to fit in this space )
>>
>>
>>
>>
>> On Fri, Dec 8, 2023, 20:12 StealthMode
/
--
On Thu, Dec 7, 2023 at 1:18 AM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list) wrote:
> Hi Mecha,
>
> Thanks for your reply.
>
> May I ask what your update script looks like? Maybe it's an idea to use
> cron and do a daily
at 3:07 AM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list) wrote:
> I figured out the automated check:
>
> /usr/games/steamcmd +force_install_dir "/home/beringer/cs2-ds" +login
> +app_update 730 +quit
>
> And have it mailed to me:
>
> /usr/games
for reference, but you
wont be able to use it directly because of all the external
dependencies (calling my other scripts, etc.).
But if it helps you see how to parse the steam.ini file, the Steam API
call's results, etc - certainly willing to share.
On Thu, Dec 7, 2023 at 1:18 AM Marcel Berin
o see if a newer version of the app is available in Steam.
If so, it then kicks-off an "update" script that basically invokes
the SteamCMD app update for that appid (730 now for CS).
Seems to be working, but still keeping an eye on it.
On Wed, Dec 6, 2023 at 1:00 AM Marcel Beringer - ruffnec
(730 now for CS).
Seems to be working, but still keeping an eye on it.
On Wed, Dec 6, 2023 at 1:00 AM Marcel Beringer - ruffneck at
geforce.nl <http://geforce.nl> (via hlds_linux list)
wrote:
Hi,
Is there a solution for auto updating a CS2 dedicated server on linux?
23 at 1:00 AM Marcel Beringer - ruffneck at geforce.nl
(via hlds_linux list) wrote:
> Hi,
>
> Is there a solution for auto updating a CS2 dedicated server on linux?
>
> Does '-autoupdate' do the trick in the startup line?
>
> I hope someone has a solution, I am now
Hi,
Is there a solution for auto updating a CS2 dedicated server on linux?
Does '-autoupdate' do the trick in the startup line?
I hope someone has a solution, I am now daily updating manually with
'steamcmd' and 'app_update 730'.
Best regards,
Marcel
hlds_linux list) wrote:
In China, the CS server list is flooded with thousands of fake
servers, resulting in the fact that only his server can be entered,
and normal servers cannot be refreshed at all.
Can valve block these servers?
___
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In China, the CS server list is flooded with thousands of fake servers,
resulting in the fact that only his server can be entered, and normal
servers cannot be refreshed at all.
Can valve block these servers?
___
To unsubscribe, edit your list
dylib"
To:
gamedll_linux "addons/metamod/dlls/metamod_i386.so"
And then all is working again :)
Cheers,
Marcel Beringer
On 23/11/2023 14:20, Marcel Beringer - ruffneck at geforce.nl (via
hlds_linux list) wrote:
This works for me, but you have to reinstall/reconfigure metam
64835172)
Update state (0x81) verifying update, progress: 53.19 (34487800 /
64835172)
Success! App '90' fully installed.
Steam>quit
And then the server will start again.
Thanks Valve...
On 23/11/2023 01:51, Linux Dedicated Server Mailing List wrote:
Re: [hlds_linux] HL 2012-11-17 U
l the
issue is resolved in the default build."
Any instructions anywhere on how to actually accomplish this via SteamCMD?
On Sat, Nov 18, 2023 at 1:03 AM Milan - gadget_gadget1 at yahoo.com
<http://yahoo.com> (via hlds_linux list)
wrote:
Right from the update page:
1:03 AM Milan - gadget_gadget1 at yahoo.com
<http://yahoo.com> (via hlds_linux list)
wrote:
Right from the update page:
* The previous version of the game has been archived to a
publicly visible Beta branch named "steam_legacy", with the
description &qu
s resolved in the
default build."
Any instructions anywhere on how to actually accomplish this via SteamCMD?
On Sat, Nov 18, 2023 at 1:03 AM Milan - gadget_gadget1 at yahoo.com (via
hlds_linux list) wrote:
> Right from the update page:
>
>
>- The previous version of the game ha
archived build until the issue is resolved in the default build.
Sent from Yahoo Mail on Android
On Sat, 18 Nov 2023 at 7:32, Marcel Beringer - ruffneck at geforce.nl (via
hlds_linux list) wrote:I don't know what
update this was, but it totally wrecked my steam/half-life/cstrike ins
I don't know what update this was, but it totally wrecked my
steam/half-life/cstrike install.
When trying to start Counter-Strike 1.6:
I know, this has nothind to do with hlds_linux, but I do hope I have
some attention now.
On my other computer after auto updating Steam the same
Update:
- Re-installed AppID 90 from scratch in a new folder.
- Put all my custom content back-in (maps, etc.)
- Re-enabled MetaMod in liblist.gam file, etc.
- Testing now!
On Fri, Nov 17, 2023 at 4:08 PM Mecha Weasel
wrote:
> Output of "update" process:
>
> [ 0%] Checking for available
Output of "update" process:
[ 0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation - version 1700160359
-- type 'quit' to exit --
Loading Steam API...dlmopen steamservice.so failed: steamservice.so: cannot
open shared object file: No
Well I just updated the existing installation that was working for years.
Not errors during that process.
On Fri, Nov 17, 2023 at 1:55 PM Sam V wrote:
> What's the output when you install the dedicated server app? There was a
> problem where you had to run the command multiple times to fully
What's the output when you install the dedicated server app? There was a
problem where you had to run the command multiple times to fully install
it, so some files could be missing.
On 17/11/2023 22:52, Mecha Weasel wrote:
Half-Life.
Is its dedicated server still installed via AppID 90? even
Half-Life.
Is its dedicated server still installed via AppID 90? even though it's
actually AppID 70? (that dates back over a decade, I forget why).
On Fri, Nov 17, 2023 at 1:17 PM Sam V wrote:
> Which game are you trying to host? Only Half-Life works with this engine
> update, other games
Which game are you trying to host? Only Half-Life works with this engine
update, other games require you to be running the steam_legacy branch.
That also includes mods.
On 17/11/2023 22:14, Mecha Weasel wrote:
Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still
server crashes
Sorry that was supposed to be labeled 2023-11-17 update.
On Fri, Nov 17, 2023 at 1:14 PM Mecha Weasel
wrote:
> Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server
> crashes after update to HL released today!
>
> Console output ...
> Auto-restarting the server on crash
>
Removed all my mods (metamod, amx-mox-x, jk-botti, etc.), but still server
crashes after update to HL released today!
Console output ...
Auto-restarting the server on crash
Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump interfaces
Hey this actually has a really reasonable workaround for now, so I
appreciate the link. Thank you
On 9/15/23 18:30, wickedplayer494 wrote:
For what it's worth there is an open issue on the Source-1-Games Linux
issue tracker at
https://github.com/ValveSoftware/Source-1-Games/issues/5043 that
For what it's worth there is an open issue on the Source-1-Games Linux
issue tracker at
https://github.com/ValveSoftware/Source-1-Games/issues/5043 that has a
fair bit of momentum, especially recently (the issue's been open since
mid-July).
On 9/15/2023 7:18 PM, Mecha Weasel wrote:
oh thats
oh thats too bad. This list is really for dedicated-server stuff .
However, I am sure if anyone knows anything about why the client might be
misbehaving, they will chime-in.
Good luck!
On Fri, Sep 15, 2023 at 5:16 PM wrote:
> It's launching the TF2 Linux client. I have not had this issue with
It's launching the TF2 Linux client. I have not had this issue with the
dedicated servers as of this moment.
Sep 15, 2023 6:14:27 PM Mecha Weasel :
> Is this Linux dedicated server build (appid 232250)? or a launching the TF2
> linux client? (appid 440)?
>
>
> On Fri, Sep 15, 2023 at 5:05 PM
Is this Linux dedicated server build (appid 232250)? or a launching the TF2
linux client? (appid 440)?
On Fri, Sep 15, 2023 at 5:05 PM Temmie S wrote:
> Since the latest update yesterday I haven't been able to boot the Linux
> version of TF2. I tried reinstalling and resetting my copy.
>
>
Since the latest update yesterday I haven't been able to boot the Linux
version of TF2. I tried reinstalling and resetting my copy.
When launched from terminal I get the following error:
pid 106751 != 106750, skipping destruction (fork without exec?)
src/tcmalloc.cc:278] Attempt to free
Team Fortress 2 is now also affected by this
exploit:https://github.com/ValveSoftware/Source-1-Games/issues/5101#issuecomment-1675095515
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CEST +0200
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Counter-Strike: Source: Server browser unusable due
to massive spam
IHave you tried filtering for "secure"?Personally, I am NOT seeing that at all
in my client - even without filtering to "secure" on
IHave you tried filtering for "secure"?
Personally, I am NOT seeing that at all in my client - even without
filtering to "secure" only.
Could be region-specific maybe?
I'm in North America.
On Thu, Aug 10, 2023 at 7:37 AM PRVY wrote:
> Unfortunately this problem still persists. There are also
Unfortunately this problem still persists. There are also reports on GitHub:
https://github.com/ValveSoftware/Source-1-Games/issues/5101
It is very important that Valve fixes that exploit, as this destroys the game.
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Unfortunately the server browser of Counter-Strike: Source became unusable due
to an exploit which currently allows an attacker to fake thousands of servers,
see also:
https://www.reddit.com/r/GlobalOffensive/comments/11pm1u7/literally_the_entire_community_server_browser_is/
Is Valve already
Has the new tf2 update broken the ability to upload cosmetics for anyone
else? Game instantly crashes for me when I press on the cosmetics button in
the importer.
On Thu, Jul 27, 2023 at 7:51 PM Eric Smith - erics at valvesoftware.com
(via hlds_linux list) wrote:
> We've released a mandat
.
Best regards, Gael.
[cid:40680f85-3c54-48e1-bfcd-0e29b9d20030]
De: hlds_linux@list.valvesoftware.com en
nombre de Eric Smith - erics at valvesoftware.com (via hlds_linux list)
Enviado: jueves, 20 de julio de 2023 06:32 p. m.
Para: hlds_linux@list.valvesoftware.com
We'll fix this with the next update. Thanks for the email.
-Eric
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Temmie S
Sent: Saturday, July 15, 2023 11:06 AM
To: hlds_linux@list.valvesoftware.com
Subject: [External Mail] Re: [hlds_linux] Mandatory Team
It seems with the new update you are no longer able to capture the
objective on pd_watergate
On 7/13/23 23:15, Eric Smith - erics at valvesoftware.com (via
hlds_linux list) wrote:
We've released a mandatory update for TF2. The new version number is 8192807.
The notes for the update are below
I’ll ping the developer who was working on that, but as far as I know it should
be fixed for all cases.
-Eric
From: hlds_linux@list.valvesoftware.com On
Behalf Of Naleksuh
Sent: Wednesday, July 12, 2023 2:14 PM
To: hlds_linux
Cc: Half-Life dedicated Win32 server mailing list
; 'hlds_annou
Valve announced on the csgo_servers mailing list they were upgrading to
newer compilers a while back. I've included the post here:
1.38.5.2 update - SteamRT v3 sniper - are you ready? /Vitaliy
Genkin/ 03 Feb 2023 17:54 UTC
Game update 1.38.5.2 introduced several Linux libraries
Admins,
We have just pushed a Quality Of Life update for Killing Floor 2
servers. The client update that goes with this is expected to follow
within the hour.
To update your servers use the SteamCMD command:
* app_update 232130
___
To
Oh! I'm super sorry then, I am bad at reading. I did try and launch it
with the same error you got, and when trying to reupdate 90 on anonymous
I had a |Error! App '90' state is 0x6 after update job. |After logging
into an account with hl1 I was able to finish the update. That ends up
being
But it seems to fail for you as well:
Error! App '90' state is 0x10E after update job.
It does install some files, but not the full installation.
Then HLDS fails to start:
Console initialized.
Using breakpad crash handler
Setting breakpad minidump AppID = 70
Forcing breakpad minidump
I could not reproduce this problem. After checking steamdb for records
of changes and found nothing, i just attempted on my main server to
download it anonymously and it worked (https://pastebin.com/tyd9gyrg). I
/believe /the only two games that require verification is tf2 and csgo
(def.
I think thats been true for many years now.
But yes, don't understand why hosting a server would need to "own" the
game, rather than allowing "anonymous" login ( as used for way more modern
intellectual properties).
On Fri, Jan 13, 2023 at 4:15 PM MegaBrutal
wrote:
> Hi All,
>
> HLDS (App 90)
Hi All,
HLDS (App 90) previously could be installed with anonymous login, but now
it fails. After a few hours of trying and investigating, I found in
content_log.txt that it tries to download from the following URL which
results in a 401 Unauthorized response:
As of this update, if a Spy tries to sap any building on a server running
on Windows, the server will crash. Happens on listen servers as well.
On Wed, Dec 7, 2022 at 1:18 AM Eric Smith - erics at valvesoftware.com (via
hlds_linux list) wrote:
> We've released a mandatory update for
good job on the vscript implantmentation!
On 2022-12-01 06:58 em, Eric Smith - erics at valvesoftware.com (via
hlds_linux list) wrote:
We've released a mandatory update for TF2. This is NOT the Smissmas update. The
new version number is 7695204. The notes for the update can be found here
Should be fixed. Thanks.
-Eric
From: hlds_linux@list.valvesoftware.com On
Behalf Of Gael Coral
Sent: Thursday, October 20, 2022 6:06 PM
To: hlds_linux@list.valvesoftware.com
Subject: [External Mail] [hlds_linux] Re: Mandatory Team Fortress 2 update
released
For some reason, the update notes
e case where a Giant's attributes...
steamcommunity.com
____
De: hlds_linux@list.valvesoftware.com en
nombre de Eric Smith - erics at valvesoftware.com (via hlds_linux list)
Enviado: jueves, 20 de octubre de 2022 06:03 p. m.
Para: hlds_linux@list.valvesoftware
: Saturday, October 8, 2022 at 1:53 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Mandatory Team Fortress 2 update released
I'm seeing inbound at ~53 bytes on steamCMD and on the Steam Client.
It's downloading, just very, very slowly.
5DE7 65CE F99A B8FB 62A3
6613 A792
I'm seeing inbound at ~53 bytes on steamCMD and on the Steam Client.
It's downloading, just very, very slowly.
5DE7 65CE F99A B8FB 62A3
6613 A792 D15F DA9E F531
Original Message
From: Eric Smith - erics at valvesoftware.com (via hlds_linux list
We're investigating.
-Eric
From: hlds_linux@list.valvesoftware.com On
Behalf Of gael coral
Sent: Friday, October 7, 2022 5:51 PM
To: hlds_linux@list.valvesoftware.com
Subject: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update
released
Same situation here
Same situation here
De: hlds_linux@list.valvesoftware.com en
nombre de Temmie S
Enviado: viernes, 7 de octubre de 2022 05:48 p. m.
Para: hlds_linux@list.valvesoftware.com
Asunto: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Can confirm when
Team". Is this on
> purpose?
>
>
>
> On Fri, 07 Oct 2022 17:34:05 -0700 *Eric Smith - erics at
> valvesoftware.com <http://valvesoftware.com> (via hlds_linux list)
> >*
> wrote ---
>
>
>
> __
To: hlds_linux
Subject: [hlds_linux] Mandatory Team Fortress 2 update released
Also, not sure if this issue is temporary or permanent but no-one can
download the update. The download stays forever and never finishes.
Multiple people not just me having this problem and no clients or
servers have
wrote
---
The blog post is labbeled as "Valve" and not "TF2 Team". Is this on purpose?
On Fri, 07 Oct 2022 17:34:05 -0700 Eric Smith - erics at valvesoftware.com
(via hlds_linux list) <mailto:hlds_linux@list.v
It’s been fixed. Thanks.
-Eric
From: hlds_linux@list.valvesoftware.com On
Behalf Of Naleksuh
Sent: Friday, October 7, 2022 5:36 PM
To: hlds_linux
Subject: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update
released
The blog post is labbeled as "Valve" and not
The blog post is labbeled as "Valve" and not "TF2 Team". Is this on purpose?
On Fri, 07 Oct 2022 17:34:05 -0700 Eric Smith - erics at valvesoftware.com
(via hlds_linux list) wrote ---
We've released a mandatory update for TF2. The new version number is
A required server update is now available for admins to pull down. The
client files will follow shortly. This addresses purchase issues
related to entitlements that some players are experiencing.
* Admins should also be aware in relation to the ongoing player
connection issues:*
We
Hey guys,
I was wondering if any of you knew what was up with TF2 bots having a hard
cap. If I host a server, and set the bot quota to 32, the last 6 bots will
never pick a class and I can't seem to understand why. This happens even if
I pick spectator. Has anyone else had this issue, and did you
So if I can correctly from the discussion so far in this thread, setting
net_disconnect_reason on server side, is basically just for the purpose of
having the reason show up in the server side logs?
On Tue, Jun 21, 2022, 6:41 PM Eric Smith (via hlds_announce list) <
Admins, the server files for the Killing Floor 2 summer update have just
been set live. Use the following SteamCMD line to initiate the update:
app_update 232130
Those who participated in the beta program may want to use the flag:
-beta none
___
Perhaps don't try and buy an invite to a service on a Valve mailing list?
On 5/30/2022 12:24 PM, Temmie S wrote:
Hey Vi how much do I have to pay you to get a Rise Up invitation. I've
wanted one for years but I tend to be a bit of a recluse when it comes
to chat rooms.
On Sun, May 29, 2022
Hey Vi how much do I have to pay you to get a Rise Up invitation. I've
wanted one for years but I tend to be a bit of a recluse when it comes to
chat rooms.
On Sun, May 29, 2022 at 8:37 PM Vi wrote:
> oh! you figured it out. i really should read the last email up instead of
> first email down
oh! you figured it out. i really should read the last email up instead
of first email down LMAO
well, whatever now, i already sent the emails :P
good job though!
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good point, i typically run servers without one, so i never saw the
error, but make sure you have a login per server. thanks! :D
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