list;
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
We are still working on another update for these crashes. This was primarily
server changes to get something stable that clients can connect to as soon
as we push another client update.
On Oct
We are still working on another update for these crashes. This was primarily
server changes to get something stable that clients can connect to as soon as
we push another client update.
On Oct 18, 2011, at 9:05 PM, pilger
pilger...@gmail.commailto:pilger...@gmail.com wrote:
I, personally,
*Thank you* for how communicative you guys have been recently. It seemed to
start around the time Milton began speaking up, and become progressively
better since Tony was hired. Issues and bugs arise with TF2/OB stuff-that's
life; however, they are much easier to accept deal with when you guys
Indeed. Not to pile it on but it is reassuring to know that you guys
know of these issues and are hard at work resolving them. Problems
arise, but the way you're communicating about and dealing with them is
appreciated.
On 10/18/2011 10:33 PM, Jeff Sugar wrote:
*Thank you* for how
I'd like to see less of you posting on the list. The odds of either of
these things happening are, sadly, equal.
On Wed, Aug 10, 2011 at 1:41 AM, James Puckett
jamesrichardpuck...@gmail.com wrote:
meh okay. I'd still like to see more fixes and less promotional items.
On Tue, Aug 9, 2011 at
Well, I could say the same of you. I'm not sure why you love micro
transactions so much. If you want to elaborate on your opinion, contact me
via my email otherwise the topic ends. Mature up eh?
On Tue, Aug 9, 2011 at 11:38 PM, msleeper mslee...@ismsleeperwrong.comwrote:
I'd like to see less of
It's not that I love microtransactions, it's that 1.) this complaining
is not relevant to server administration and 2.) you whining isn't
going to change a thing. There is no going back to how things were in
2007. But microtrans isn't some big bad evil, Valve has actually done
a pretty good job of
Gary McTaggart is an engine programmer, so he could be responsible for srcds
I guess.
On Wednesday, 10 August 2011, Ross Bemrose rbemr...@vgmusic.com wrote:
Even different parts of srcds have different programmers or teams.
For example, just from the Valve employees email on this list I can
On Wed, Aug 10, 2011 at 1:36 AM, Ross Bemrose rbemr...@vgmusic.com wrote:
Alfred Reynolds is in charge of goldsrc and has nothing to do with srcds.
This has nothing to do with server administration, etc etc, but if
you're curious, Alfred works on Steam when he's not surprisingly
updating GoldSrc
Alfred has been involved with every srcds linux build for every valve game so i
don't think you or any of us know or need to know what they really do unless
you have somekind of hammer legion member in you.
-ics
- Alkuperäinen viesti -
Gary McTaggart is an engine programmer, so he
The game's free, of course they need that kind of money now.
On Wednesday, 10 August 2011, James Puckett jamesrichardpuck...@gmail.com
wrote:
Yay! Maybe they fixed some cra oh more promotional hats to fund Gabe
Newells money pool.
On Tue, Aug 9, 2011 at 3:39 PM, Harry Strongburg
They made 500 million off Steam in the first quarter of 2011 so says the
news.. they must use that money to fund TF2 hat development or something.
On Tue, Aug 9, 2011 at 5:23 PM, Saul Rennison saul.renni...@gmail.comwrote:
The game's free, of course they need that kind of money now.
On
Yup, cause they'd never use it to add new technology to Steam, such as
Steam Guard or cross-game item trading (which went into Beta today).
On 8/9/2011 10:06 PM, James Puckett wrote:
They made 500 million off Steam in the first quarter of 2011 so says the
news.. they must use that money to
Steam guard is useless and annoying, what the hell is cross-game trading.
On Tue, Aug 9, 2011 at 7:07 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Yup, cause they'd never use it to add new technology to Steam, such as
Steam Guard or cross-game item trading (which went into Beta today).
On
See? You and Steam Guard already have something in common!
On 8/9/2011 10:10 PM, James Puckett wrote:
Steam guard is useless and annoying, what the hell is cross-game trading.
On Tue, Aug 9, 2011 at 7:07 PM, Ross Bemroserbemr...@vgmusic.com wrote:
Yup, cause they'd never use it to add new
Steam Trading:
https://support.steampowered.com/kb_article.php?ref=6748-ETSG-5417
Of course, Team Fortress 2 is the only game that supports it now,
although Portal 2 is supposed to gain it shortly.
On 8/9/2011 10:10 PM, James Puckett wrote:
Steam guard is useless and annoying, what the hell
Micro transactions are for idiots... who would purchase a hat model for
$20...
On Tue, Aug 9, 2011 at 7:12 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Steam Trading: https://support.steampowered.**com/kb_article.php?ref=6748-
You're on the wrong list, you're looking for
whiningnobodycaresab...@list.valvesoftware.com
On Tue, Aug 9, 2011 at 10:20 PM, James Puckett
jamesrichardpuck...@gmail.com wrote:
Micro transactions are for idiots... who would purchase a hat model for
$20...
On Tue, Aug 9, 2011 at 7:12 PM, Ross
Get back to SPUF.
On 10 August 2011 03:20, James Puckett jamesrichardpuck...@gmail.comwrote:
Micro transactions are for idiots... who would purchase a hat model for
$20...
On Tue, Aug 9, 2011 at 7:12 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Steam Trading: https://support.steampowered.
no, im complaining about how instead of fixing crashes they waste time on
hats.
On Tue, Aug 9, 2011 at 8:08 PM, Yuki d...@dazzozo.com wrote:
Get back to SPUF.
On 10 August 2011 03:20, James Puckett jamesrichardpuck...@gmail.com
wrote:
Micro transactions are for idiots... who would
Did you stop to think that it might be different people/teams
designing/drawing hats than those that code on SRCDS?
HERP
On 10/08/2011 3:55 p.m., James Puckett wrote:
no, im complaining about how instead of fixing crashes they waste time on
hats.
On Tue, Aug 9, 2011 at 8:08 PM,
I don't know, does the TF2 team not work on the TF2 for srcds or is there
one seperate team for all games using srcds. Can you show me where you got
your information from so I know you're not just bullshitting.
On Tue, Aug 9, 2011 at 9:00 PM, Det deton...@helix.net.nz wrote:
Did you stop to
You're right.
I'm purely guessing that the artists that design the hats are also not
the coders for the srcds engine and TF2. I could be wrong.
On 10/08/2011 4:25 p.m., James Puckett wrote:
I don't know, does the TF2 team not work on the TF2 for srcds or is there
one seperate team for all
Even different parts of srcds have different programmers or teams.
For example, just from the Valve employees email on this list I can
conclude: Jon Lippincott is responsible for replays. Fletcher Dunn is
in charge of physics-related things (and possibly all new weapon
behavior). Milton
meh okay. I'd still like to see more fixes and less promotional items.
On Tue, Aug 9, 2011 at 9:36 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
Even different parts of srcds have different programmers or teams.
For example, just from the Valve employees email on this list I can
conclude: Jon
Sadly Status is still obfuscated, and Rate Limited.
Disappointing really.
Kyle.
On Wed, Oct 27, 2010 at 5:43 PM, Jake Eisenman tehz...@hushmail.com wrote:
Hear hear!
TehZomB
W: www.tehzomb.us
P: 1 (443) 805-6313
E: tehz...@hushmail.com
On 10/27/2010 8:40 PM, Jonah Hirsch wrote:
This
This actually appears to be required for CS:S (at least, if not also
DoD:S and HL2:DM). Updated clients connecting to an old server are given
an error saying that it is not running the latest release.
Note that steam.inf was not updated for any game other than TF2.
-John
On 10/27/2010 5:25
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
Ruymen
Sent: 10 September 2010 23:30
To: Jason Ruymen; 'Half-Life dedicated Win32 server mailing list';
'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update
Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
And this is fixed now. So if you run a Team Fortress 2 server, please
run
hldsupdatetool again to allow customers to connect.
Jason
-Original Message-
From: Jason Ruymen
Sent: Friday
This update did not include changed steam.inf with correct version.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Friday, September 10, 2010 2:21 PM
To: 'Half-Life dedicated Linux server mailing
Is that what's causing this:
Connection to Steam servers successful.
VAC secure mode is activated.
MasterRequestRestart
Your server will be restarted on map change.
Your server will be restarted on map change.
Every time I start my server?
On 09/10/2010 05:35 PM, Tony Paloma wrote:
This
Of David A.
Parker
Sent: Friday, September 10, 2010 2:40 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Is that what's causing this:
Connection to Steam servers successful.
VAC secure mode is activated.
MasterRequestRestart
i got 2 servers doing this.
I run -autoupdate -verify_all in the cmd line.
When the server starts it checks for updates and says i'm up to date in all
areas.
Then it loads the server.cfg and shortly after reads this.
Installing breakpad exception handler for appid(srcds_linux)/version(1.0)
Yes it is. However just changing the version won't fit the client problem:
The server you are trying to connect to is running an older version of the
game.
Up to Valve to fix this now.
On Fri, Sep 10, 2010 at 5:39 PM, David A. Parker dpar...@utica.edu wrote:
Is that what's causing this:
September 2010 22:46
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Absolutely. And if you manually change steam.inf then nobody can connect to
your server because their client still thinks it's the old version. AWESOME
UPDATE
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
Sent: 10 September 2010 22:46
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Absolutely. And if you manually change
Paloma
Sent: 10 September 2010 22:46
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Absolutely. And if you manually change steam.inf then nobody can connect
to
your server because their client still thinks it's
Yes, we're working on fixing this and should have it resolved soon.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: Friday, September 10, 2010 2:58 PM
To: Half-Life dedicated Win32 server mailing list
And this is fixed now. So if you run a Team Fortress 2 server, please run
hldsupdatetool again to allow customers to connect.
Jason
-Original Message-
From: Jason Ruymen
Sent: Friday, September 10, 2010 3:03 PM
To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated
dedicated Win32 server mailing list';
'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
And this is fixed now. So if you run a Team Fortress 2 server, please run
hldsupdatetool again to allow customers to connect.
Jason
-Original
-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
And this is fixed now. So if you run a Team Fortress 2 server, please run
hldsupdatetool again to allow customers to connect.
Jason
-Original Message-
From: Jason Ruymen
Sent
: 10 September 2010 23:30
To: Jason Ruymen; 'Half-Life dedicated Win32 server mailing list';
'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
And this is fixed now. So if you run a Team Fortress 2 server, please run
hldsupdatetool
mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
And this is fixed now. So if you run a Team Fortress 2 server, please run
hldsupdatetool again to allow customers to connect.
Jason
-Original Message-
From: Jason Ruymen
Sent: Friday, September 10, 2010
Is there a way to manually fix this or will we just having to play the
waiting game?
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The waiting is done, Valve already pushed a new release, version 1.1.0.7.
On 9/10/2010 6:43 PM, Nic Haney wrote:
Is there a way to manually fix this or will we just having to play the
waiting game?
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:30
To: Jason Ruymen; 'Half-Life dedicated Win32 server mailing list';
'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
And this is fixed now. So if you run a Team Fortress 2 server, please run
hldsupdatetool again to allow customers
2010 7:27
To: Half-Life dedicated Win32 server mailing list; 'Half-Life dedicated
Linux server mailing list'
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
It is not required, but you will want to get it ASAP so birthday mode goes
away for now.
- Alfred
-Original Message
It is not required, but you will want to get it ASAP so birthday mode goes away
for now.
- Alfred
-Original Message-
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Friday, August 20, 2010 10:21 PM
To:
Another problem introduced with this update: some servers are appearing
without the map name
http://i47.tinypic.com/309kjkm.png
I believe it is related to bots
Claudio
On Tue, Feb 23, 2010 at 11:23 PM, Jason Ruymen jas...@valvesoftware.comwrote:
A required update for Team Fortress 2 is now
http://www.teamfortress.com/post.php?id=3225
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Friday, December 11, 2009 10:31 AM
To: Half-Life dedicated Win32 server mailing list
Cc:
A. Eijkhoudt wrote:
A. Eijkhoudt wrote:
The lag is so bad people get dropped at random or experience ping
fluctuations between 15-20ms and 300+.
I normally don't reply to my own posts, but I did some more
investigation and it turns out that with ONE player on the server, the
CPU use is
JäKë T wrote:
I've had the same issues on our servers.
Also have the same type of screen shots as you posted.
I've tried changing sv_maxrate 0
It still lags like that every few minutes on a full 32slot server.
I can confirm this as well. My Linux servers are now completely unusable
(yes
...@list.valvesoftware.com] On Behalf Of A. Eijkhoudt
Sent: 08 March 2009 15:35
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
JäKë T wrote:
Seriously, what's up with all this? I only run Linux SRCDS instances so
I'm completely dependent
A. Eijkhoudt wrote:
I can confirm this as well. My Linux servers are now completely unusable
(yes literally :(). The problems started occurring after the last
update. System is an 8-way Xeon 2.0GHz, 8GB RAM, Gentoo 2.6.28-gentoo-r2.
- Tried all combinations of 100/1000Hz in kernel,
Hi
What's with the lag since the update 2 days ago?
Here's what I encountered a few minutes ago on my server. Note the ping, as
I usually have less than 20ms with my server.
Many players were disconnected several time with a message like connection
net packet overflow (don't remember exactly)
20:53:36 +0100
From: coldorak@gmail.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Hi
What's with the lag since the update 2 days ago?
Here's what I encountered a few minutes ago on my server. Note the ping, as
I usually have
2009 6:28 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Gmail combines both lists into one big discussion so I just reply to
whatever. I will make a new topic.
On Wed, Feb 25, 2009 at 11:04 PM, JäKë T can_kic...@hotmail.com
To add another data point...
I've got two servers that won't even start.. even with the normal let
it segfault for a while, it eventually starts they're dead in the water
The one that does start was launching dustbowl as it's initial map.
I'm using SM to limit the spy class to zero based on
Try rebooting your machine. I've had the segfault issue since that one
update that started it all and rebooting seems to help (for the recent
updates).
On a side note, even with Spy disabled, I still get occasional crashes
on my servers. I checked the logs, there was just normal activity, and
Still crashes on startup on my Linux server. This might be getting a
little dull, but I'm going to reply every patch.
-Fyren
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visit:
Is anyone having issues with any of the following on windows with the new
1.2 SM snapshot...
-Kritzkrieg not loading
-SM admins not be loaded without sm_reloadadmins w/ SB
-A server crash when changing the map to dustbowl then typing mp_timelimit 0
Anyone notice that the mapcycle.txt is on the
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Is anyone having issues with any of the following on windows with the new
1.2 SM snapshot...
-Kritzkrieg not loading
-SM admins not be loaded without sm_reloadadmins w/ SB
-A server crash when
linux
mailing list try asking on the windows one see if anyone there has issues
with the spys.
Date: Wed, 25 Feb 2009 21:47:16 -0800
From: ad...@topnotchclan.com
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Team Fortress 2 Update Released
Is anyone
Same here, did QA go on holiday?
Regards
Steve
- Original Message -
From: Timothy Sadleir [EMAIL PROTECTED]
LMAO, mine won't start either...
This e.mail is private and confidential between Multiplay (UK) Ltd. and the
person
Mine's also broken. Did a verify_all with no luck.
---
Engine Error
---
CResponseSystem::LoadFromBuffer: Unknown entry type
'==', expecting
'response', 'criterion', 'enumeration' or 'rules' in
I just finally signed up for hlds -- I've only been on hlds_linux despite
being on windows for a few months now, since hlds_linux has been more
helpful overall for some reason.
Anyway, for anyone having the issue:
delete last line that has === in it, /scripts/talker/tf.txt
this is the last
We've released a fix for people having problems with the
/scripts/talker/tf.txt file preventing their server from starting. Run
the update again to get the change.
Sorry for the problems.
-Eric
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To unsubscribe, edit your list preferences, or view
There appears to be a problem with the updater that's preventing people
from getting the correct version of the file. We're looking into it,
but in the meantime you can fix this by deleting your local copy and
running the update again.
Thanks for your patience.
-Eric
-Original
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