are.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
> Sent: Friday, April 30, 2010 6:24 PM
> To: Jason Ruymen
> Cc: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing
> list'
> Subject: Re: [hlds_linux
linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Friday, April 30, 2010 6:24 PM
To: Jason Ruymen
Cc: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing
list'
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
Updating 'Team Fortress 2 Materials' from version 54 to version 55
The Team Fortress 2 Materials package update did not install any files.
Is this intentional or a bug?
The OB Linux Dedicated Server package installed updated files correctly,
though.
On 4/30/2010 8:54 PM, Jason Ruymen wrote:
Medals are apparently bugged right now. I have a bronze medal saying I
was hired in March 2009, but I started playing at least a year before
that (which is in the silver or gold medal range).
On 4/29/2010 10:46 PM, Jason Ruymen wrote:
> A required update for Team Fortress 2 is now available. P
I experienced the same delay (about one minute) on startup after
applying this update. The delay doesn't bother me, but the first thing
in the output after the long pause is the message "Thread failed to
initialize" which I don't remember seeing before. My startup output
looks like this:
Aut
I've also had long startup times, but it's nothing new, it has been here
since a long time now.
2009/3/6 Kveri
> Same here on gentoo, it takes about 60 seconds to load.
>
> Kveri
>
> Pawel wrote:
> > I can't start my server on linux centos.
> >
> > Auto detecting CPU
> > Using SSE2 Optimised bin
Same here on gentoo, it takes about 60 seconds to load.
Kveri
Pawel wrote:
> I can't start my server on linux centos.
>
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
>
> Why it is
Every engine update is an update for all games on the same engine. The sad
thing is, the update was not marked as required on DOD, so the server did
not auto update itself.
> next time it could be worth mentioning, that there was a dods update, too.
> thx.
>
> 2009/3/6 Ronny Schedel :
>> You
next time it could be worth mentioning, that there was a dods update, too. thx.
2009/3/6 Ronny Schedel :
> You don't need these plugins anymore, remove them. The bugs have been fixed
> with this update.
>
>
>> Server crashes time to time- even with Tony's plugin enabled (and also
>> nephstats mapc
You don't need these plugins anymore, remove them. The bugs have been fixed
with this update.
> Server crashes time to time- even with Tony's plugin enabled (and also
> nephstats mapchange timeout fix plugin). It happens in middle of map.
> After servers auto-restart clients get these lines in c
more info please for claims of crashes, platform? plugins?
On Fri, Mar 6, 2009 at 11:48 PM, Zover Mirklo wrote:
> Server crashes time to time- even with Tony's plugin enabled (and also
> nephstats mapchange timeout fix plugin). It happens in middle of map.
> After servers auto-restart clients ge
Server crashes time to time- even with Tony's plugin enabled (and also
nephstats mapchange timeout fix plugin). It happens in middle of map.
After servers auto-restart clients get these lines in console:
Attempting to create unknown particle system 'stunballtrail_blue'
Quoting Zuko : You need to w
Was there also an Update for DoD:S?
I only updated TF2, but DoD:S said "Server uses different class".
I ran update, and:
Updating 'Day of Defeat Source Base Content' from version 30 to version 31
cheers
marcel
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You need to wait about 1 min, and server will run fine.
W dniu 6 marca 2009 03:04 użytkownik Pawel napisał:
> I can't start my server on linux centos.
>
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loaded
.com [mailto:
>> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
>> Sent: Thursday, March 05, 2009 4:12 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update
>> Available
>&g
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
>
> I'm experiencing the same on a small test server (Unbuntu). It also
> references game.dll.
>
> Ryan
>
> 2009/3/5 Pawel :
> > I can't start my server on linux centos.
> >
> >
Behalf Of Ryan Mannion
Sent: Thursday, March 05, 2009 4:12 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
I'm experiencing the same on a small test server (Unbuntu). It also references
game.dll.
Ryan
2009/
I'm experiencing the same on a small test server (Unbuntu). It also
references game.dll.
Ryan
2009/3/5 Pawel :
> I can't start my server on linux centos.
>
> Auto detecting CPU
> Using SSE2 Optimised binary.
> Server will auto-restart if there is a crash.
>
> Console initialized.
> Game.dll loade
I can't start my server on linux centos.
Auto detecting CPU
Using SSE2 Optimised binary.
Server will auto-restart if there is a crash.
Console initialized.
Game.dll loaded for "Team Fortress"
Why it is loading game.dll for linux? 0_o
On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL wrote:
> Gameplay
Gameplay is related to servers, is it not?
On 3/5/09, Björn Rohlén wrote:
> This list is for server discussions, not gameplay.
>
> -G
>
> On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers wrote:
>> Would be nice if the sandman could -NOT- stop a uber, the whole point of
>> the
>> name "uber" is
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