Mike Beane wrote:
Is that true? A short while ago Alfred pointed out to me that I had
log on in my server.cfg and it need only go in my autoexec.cfg. I've
since removed it and the issue has been corrected based on the
server.cfg still being read at the map start.
It's true for HLDS. SRCDS
Message: 3
From: doomed999 [EMAIL PROTECTED]
From all my times using it, it exec it at map change...Though it maybe in
conjunction with a plugin. If it doesn't work let me know and I will see
what plugin I use that makes it an alias...
K sounds good, i'll prolly mess with the server this
On Wed, 9 Nov 2005, devin812 wrote:
Thanks for the code and how to archive my logs, but the problem is that with
a one map server the log file grows to 4-5MB per day, and over the course of
a few days the server starts to lag, all I want it to to is create a new log
file every 1-2 MB, is
layer,
however, I still don't see the point.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Dan Sorenson
Sent: 09 November 2005 21:07
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: srcds with multiple ip address
One thought
lately. I though i did and it gave me problems, as soon as you start
using NAT with IP rule, it get complicated.
Thanks
K
- Original Message -
From: James Tucker [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, November 10, 2005 4:21 AM
Subject: RE: [hlds_linux] Re
: Wednesday, November 09, 2005 11:52 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Specifying Log file size in 1.6
3. Re: Specifying Log file size in 1.6 (m0gely)
4. Re: Specifying Log file size in 1.6 (kama)
Send the server a 'log off' then tar.gz the log file, then send
@list.valvesoftware.com
Subject: Re: [hlds_linux] Re: srcds with multiple ip address
Multiple Internet providers is supported by the kernel, have
a look at:
http://lartc.org/howto/lartc.rpdb.multiple-links.html
Replying packets will use the same NIC as the packet came in
from for it's gateway.
I
Dude, set the time limit of the map to several hours
but only have the
map
you want in rotation. Why is this so hard to
understand? There's no
reason
to have one round last all that time.
I already have a rotation and server configuration
setup when a time limit is in place, i'd rather make
one
: Thursday, November 10, 2005 6:45 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Specifying Log file size CS 1.6
Dude, set the time limit of the map to several hours
but only have the
map
you want in rotation. Why is this so hard to
understand? There's no
reason
to have one
From: doomed999 [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
Try running a diff server.cfg for when you have the rotation running and
when you don't...
ex... make a server1.cfg and have it set for your non rotational... make it
include these cvars
Map themap
: Thursday, November 10, 2005 9:39 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
From: doomed999 [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6
Try running a diff server.cfg for when you have the rotation
3. Re: Specifying Log file size in 1.6 (m0gely)
4. Re: Specifying Log file size in 1.6 (kama)
Send the server a 'log off' then tar.gz the log file, then send 'log on'
again. You could do that on a monthly basis and make a script easily
enough to automate it.
Actually he just need
ospf.. or BGP with a private AS. You could even do some crazy port
forwarding stuff with ipfw :)
At 04:06 PM 11/9/2005, Dan Sorenson wrote:
One thought on this, how will the box choose the proper
route back to the client if the srcds server is bound to multiple
IP's? You'd need
Hi,
If I understand you correctly, you are saying you want to share the server load
among 3 ISPs at once? I don't think you can do that. You are asking the server
to look on 3 different connections, at once, and somehow magically merge them.
It probably wont even listen to that suggestion, it
Nope, at least once monthly we push gigs back and forth between boxes on
the network for backup and updates, mostly using ftp because of wget's
limitations on file size. None of which fail. Even if, the steam
updater is file by file isn't it?
I assume that for those transfers, traffic is
--
[ Picked text/plain from multipart/alternative ]
how man ports do you have closed? i know on the valve forums some people
where talking about it not working, then when they opened alot of ports it
worked. maybe let it sit over night and see if it go's i dont know what else
to tell you or anyone
I'd just like to say, and this is to no one in particular...
If you have never been involved in a large scale software development then you
can have no idea what it is like to
release updates as frequently as Valve do.
It is the very players the updates are aimed at, as there is not another
You're right, I can't think of another game creator that makes people
pay to beta test their software instead of making sure it works in-house
first...
James Tucker wrote:
I'd just like to say, and this is to no one in particular...
If you have never been involved in a large scale software
In a bold display of creativity, Joseph Laws wrote:
You're right, I can't think of another game creator that makes people
pay to beta test their software instead of making sure it works in-house
first...
I can't tell if that's sarcastic or not, but if not, you need to get out
more. Have you
EA is worse, of course. However, I'm not sure if EA releases two
patches in one day: one to patch the game, one to patch what they broke
in the patch earlier in the day.
Eric (Deacon) wrote:
In a bold display of creativity, Joseph Laws wrote:
You're right, I can't think of another game
In a bold display of creativity, Joseph Laws wrote:
EA is worse, of course. However, I'm not sure if EA releases two
patches in one day: one to patch the game, one to patch what they broke
in the patch earlier in the day.
Exactly. That second patch would be released another two or three
LOL :) I think we're on the same wavelength here, however you'd think a
patch would be tested before release instead of needing another patch
within a few hours. Am I right?
Eric (Deacon) wrote:
In a bold display of creativity, Joseph Laws wrote:
EA is worse, of course. However, I'm not
In a bold display of creativity, Joseph Laws wrote:
LOL :) I think we're on the same wavelength here, however you'd think a
patch would be tested before release instead of needing another patch
within a few hours. Am I right?
Are you saying it wasn't tested? You think they do a full system
On Oct 30, 2005, at 11:03 AM, Eric (Deacon) wrote:
In a bold display of creativity, Joseph Laws wrote:
LOL :) I think we're on the same wavelength here, however you'd
think a
patch would be tested before release instead of needing another patch
within a few hours. Am I right?
Are you
to do
with Steam but has everything to do with banning cheaters.
- Original Message -
From: devin812 [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Thursday, October 27, 2005 11:30 PM
Subject: [hlds_linux] Re: VAC Banning
On 10/25/05, Gary [EMAIL PROTECTED] wrote
U people should go and have a church meeting sunday...
- Original Message -
From: -=LE=- Doomed [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Friday, October 28, 2005 10:07 AM
Subject: Re: [hlds_linux] Re: VAC Banning
Maybe you dont know what an addiction can do??? Let
As you should have read about it in the digest, Alfred already gave a statement
about this:
When it's done.
We all don't want a binary that causes problems after release, or do we?
;-)
hlds_linux@list.valvesoftware.com schrieb am 28.10.05 04:26:26:
Will Vac 2 ever be released on AMD64 bit
Saint K. wrote:
U people should go and have a church meeting sunday...
LOL :)
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Hi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Friday, October 28, 2005 11:25 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs
As you should have read about
No, we don't. I think that's why most GSP's will start pushing COD2,
Quake4 and F.E.A.R. instead of relying on VALVe to get their act
together. The people playing the game are just as frustrated as those
who host it, perhaps a drop of players is just the medicine.
[EMAIL PROTECTED] wrote:
As
I am still very confused by how Valve could release a
VAC2 update without including all platforms. What has
it been 4 months now and no 64bit version of va2.
Here is the press release from Valve on March 7, 2003
announcing 64bit support for Counter-Strike.
Would it be the first time? As far as I can tell, my CS:S still has a
memory leak and I've seen at least one release where we actually had
to update again to fix a problematic update. I wonder what the rest of
the gaming industry thinks about the involved parties.
On 10/28/05, [EMAIL PROTECTED]
Will Vac 2 ever be released on AMD64 bit ? It is very harsh for a 64 bit
machine to run 32 bit servers on it as it takes huge amounts of cpu usage
and it is very inefficient.
___
To unsubscribe, edit your list preferences, or view the list archives,
On 10/25/05, Gary [EMAIL PROTECTED] wrote:
Putting cheaters on MSNBC isn't going to help anything, just like
tossing people with drug addictions in prison. It's a waste of
resources, time and money.
I fail to see how putting people in prison who choose to hurt themselves and
themselves
I agree, if people would moderate the posts and ban problem people who
post useless and often rude stuff, this would solve 80% of the problems.
-Smurf
From: JCHost.net - Support [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] GSP only list
Date: Fri, 14 Oct
We are working on it, some of the servers wanted to sleep in this
morning.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DMA]RocketUSA
Sent: Sunday, October 09, 2005 12:16 PM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] VAC Secure mode
: [hlds_linux] RE: [hlds] VAC Secure mode
We are working on it, some of the servers wanted to sleep in this
morning.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [DMA]RocketUSA
Sent: Sunday, October 09, 2005 12:16 PM To: hlds@list.valvesoftware.com
--
On Thu, 6 Oct 2005 09:54:33 -0700 (PDT)
Some Llama [EMAIL PROTECTED] bubbled:
FYI there seems to be a new exploit in the wild, it
causes all connected players to crash and discconect
on a linux server running CS 1.6, server does NOT
crash nor does it record what is happening in the logs
AM
Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg
--
On Thu, 6 Oct 2005 09:54:33 -0700 (PDT)
Some Llama [EMAIL PROTECTED] bubbled:
FYI there seems to be a new exploit in the wild, it
causes all connected players to crash and discconect
on a linux server running CS 1.6
To:
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Re:
hlds_linux digest, Vol 1 #4684 - 1 msg
I can confirm this, if indeed this is what your refering to. I was on
my
server when a player that everyone was accusing of hacking stated Im
not
hacking, but I can crash this server
07, 2005 5:58 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg
We released a fix early this week that sounds like it may solve this problem
you say. If it does not please send me the details of the problem OFFLIST.
- Alfred
FYI there seems to be a new exploit in the wild, it
causes all connected players to crash and discconect
on a linux server running CS 1.6, server does NOT
crash nor does it record what is happening in the logs
(from my initial review).
I was in game when it happened, it looks to be an
exploit
Ok my bad i just found out this was fixed in the
october 3rd update, thing is it still caused people on
my server to crash and I know i had the update...
So I tried updating my server and it did update the
linux version from 21 to 23, now when i start the
server it crashes with:
./hlds_run: line
Ok I just read through the past mailing list errors
and I see this is known and being worked on... sorry
for the lack of due diligence ;) i know there is a
reason i joined the mailing list.. now if I can just
figure that out... =P
--- Some Llama [EMAIL PROTECTED] wrote:
Ok my bad i just found
On Wed, 5 Oct 2005, William Warren wrote:
I have noticed something similar. It racked it down the the steambans
client of hlguard in my testing here. i think recent changes in hl1's
code have caused other third party plugins and apps to break.
Yep. Methinks the same.
I'm getting:
L
hello,
YES - the actual binaries are crashing the hl1-hlds-process with
segmentation errors!
I notice that by the following SUSE-kernels:
NOT Linux linux 2.6.5-7.151-default #1 Fri Mar 18 11:31:21 UTC 2005 i686
i686 i386 GNU/Linux
? Linux linux 2.6.5-7.193-default #1 Wed Jul 20
mention it.
-Pete
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hardy alias
Frank Hartung
Sent: Wednesday, October 05, 2005 9:10 AM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Re: Half-Life 1: Engine update released
Importance: High
hello
--
Hi!
On Wed, 05 Oct 2005 16:10:25 +0200
hardy alias Frank Hartung [EMAIL PROTECTED] bubbled:
hello,
YES - the actual binaries are crashing the hl1-hlds-process with
segmentation errors!
Same here!
Kernel: 2.6.14-rc2
gcc: 3.3.6
libc: 2.3.5
I notice that by the following SUSE-kernels:
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues
I'm sorry for not totally understanding your post Dagok, but i would
like to see how well you can reply to emails on this list when you
have not slept in over 2-3 days.
thanks for defending me aprand, its nice to see people who
: [hlds_linux] Re: DoD:S Player Collision Issues
At 07:48 PM 9/26/2005 -0700, dackz [EMAIL PROTECTED] wrote:
I'm running a 24 player server on dual 2.8 GHz Intel Xeons, with HT
enabled, and a 2.4.x kernel. When a round starts and everyone is near
each other, things rubberband like crazy. Players
]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 27, 2005 12:38 AM
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues
when its disabled most larger physics props will acts like the larger
physics props in Counter-strike Source with the odd push away effect.
On 9/26/05, Dagok [EMAIL
@list.valvesoftware.com
Sent: Tuesday, September 27, 2005 7:46 AM
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues
I know what it does...did you see me asking what it does? I was suggesting
that people might want to try disabling it to see if it helps with the
player collision
I'm sorry for not totally understanding your post Dagok, but i would
like to see how well you can reply to emails on this list when you
have not slept in over 2-3 days.
thanks for defending me aprand, its nice to see people who don't have
a thumb up their ass still exist.
On 9/27/05, Dagok
--
[ Picked text/plain from multipart/alternative ]
I for one thank you for the explanation as I was not sure what it had done
totally. Thanks.
On 9/27/05, Stephen Micheals [EMAIL PROTECTED] wrote:
I'm sorry for not totally understanding your post Dagok, but i would
like to see how well you
Some people are so sensitive. I may have been abrupt with my reply, but it
was also 4:45am and I was tired.
Dagok
- Original Message -
From: Stephen Micheals [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Tuesday, September 27, 2005 6:51 AM
Subject: Re: [hlds_linux] Re
This update is optional, apply it at your leisure (but without it your
servers will incorrectly report as insecure).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, September 27, 2005 7:17 PM To:
On Fri, 23 Sep 2005 19:32:22 +0200
canu [EMAIL PROTECTED] bubbled:
Hello Martin,
You are saying one could send rcon messages to the server... how do
you do that? I mean if hlds is running in the background, how can I
send rcon messages to it? Qstat doesn_t have such a function, and I
didn_t
Just a note...
A couple of them at least, seem to be from China? Perhaps they know something we don't?
Also noticed one is named DODS NOSTEAM.
For whatever that's worth... One is hosted by dod-g.com and the other hkrs.com.
One of the few I saw, was closer to home. Being hosted on a comcast ip.
: Montag, 26. September 2005 08:49
An: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Betreff: Re: [hlds_linux] RE: Mandatory Source engine update later today...
On Fri, 23 Sep 2005 19:32:22 +0200
canu [EMAIL PROTECTED] bubbled:
Hello Martin,
You are saying one could send rcon messages
+0200
From: Martin Zwickel [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] RE: Mandatory Source engine update later
today...
Organization: Technotrend AG
Reply-To: hlds_linux@list.valvesoftware.com
On Fri, 23 Sep 2005 19:32:22 +0200
canu [EMAIL
The preload is only available to hldsupdatetool users, if you use the
Steam UI to run a server you must wait until the game is fully released.
- Alfred
-Original Message-
From: Alfred Reynolds
Sent: Monday, September 26, 2005 1:35 PM
To: 'hlds@list.valvesoftware.com';
--
[ Picked text/plain from multipart/alternative ]
beta? Later today? You only have an hour man! But thanks for the bone. More
info please.
ManO
On 9/26/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
The preload is only available to hldsupdatetool users, if you use the
Steam UI to run a server
@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
| [EMAIL PROTECTED]
| Subject: [hlds_linux] RE: Day of Defeat: Source server preload
|
| The preload is only available to hldsupdatetool users, if you use the
| Steam UI to run a server you must wait until the game is fully released
Why is it -preload beta.
Is this a beta release or something?
- Original Message -
From: Marcel [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Monday, September 26, 2005 9:51 PM
Subject: RE: [hlds_linux] RE: Day of Defeat: Source server preload
Hi,
Many thanks
: [hlds_linux] RE: Day of Defeat: Source server preload
|
| The preload is only available to hldsupdatetool users, if you use the
| Steam UI to run a server you must wait until the game is fully released.
|
| - Alfred
|
| -Original Message-
| From: Alfred Reynolds
| Sent: Monday, September 26, 2005 1
downloaded and ran...
starts, but I don't get a status when I type status in the console
snip
Auto detecting CPU
Using AMD Optimised binary.
Auto-restarting the server on crash
Console initialized.
Attempted to create unknown entity type event_queue_saveload_proxy!
Game.dll loaded for Day of
--
[ Picked text/plain from multipart/alternative ]
Im still stuck upgrading to v2:
[EMAIL PROTECTED] [~/hlds]# ./steam -command update -game dods -dir .
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Base Source Shared Materials' version 7
Checking/Installing 'Base
At 07:48 PM 9/26/2005 -0700, dackz [EMAIL PROTECTED] wrote:
I'm running a 24 player server on dual 2.8 GHz Intel Xeons, with HT
enabled, and a 2.4.x kernel. When a round starts and everyone is near
each other, things rubberband like crazy. Players often get stuck
together when they're brushing
On Thu, 22 Sep 2005 18:18:15 -0700
Eric Smith [EMAIL PROTECTED] bubbled:
The update should be released in about an hour. You'll know as soon
as we do it because your server will report that it's out-of-date.
Feature request:
Is it possible to run a given shell-script/program from hlds/srcds
A feature like this would be nice.
Martin Zwickel wrote:
On Thu, 22 Sep 2005 18:18:15 -0700
Eric Smith [EMAIL PROTECTED] bubbled:
The update should be released in about an hour. You'll know as soon
as we do it because your server will report that it's out-of-date.
Feature request:
Is
Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Martin Zwickel
| Sent: Friday, September 23, 2005 9:36 AM
| To: hlds_linux@list.valvesoftware.com
| Cc: [EMAIL PROTECTED]; Alfred Reynolds
| Subject: Re: [hlds_linux] RE: Mandatory Source engine update later
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Friday, September 23, 2005 3:11 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: Mandatory Source engine update
later today...
A feature like this would be nice
Hi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcel
Sent: Friday, September 23, 2005 3:41 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update
later today...
Hi,
Holy shit - that would
On Fri, 23 Sep 2005 15:41:29 +0200
Marcel [EMAIL PROTECTED] bubbled:
Hi,
Holy shit - that would be such a huge security problem!
Erhm, why? The script gets started by the hlds server with the same
uid/gid. No one else could start it as a client.
Please don't to that!
Instead another
On Fri, 23 Sep 2005 15:57:01 +0200
Simon Lange [EMAIL PROTECTED] bubbled:
Hi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcel
Sent: Friday, September 23, 2005 3:41 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE
PROTECTED] On Behalf Of Martin Zwickel
| Sent: Friday, September 23, 2005 4:00 PM
| To: hlds_linux@list.valvesoftware.com
| Cc: [EMAIL PROTECTED]
| Subject: Re: [hlds_linux] RE: Mandatory Source engine update later
| today...
|
| On Fri, 23 Sep 2005 15:41:29 +0200
| Marcel [EMAIL PROTECTED] bubbled:
|
| Hi
On Fri, 23 Sep 2005 16:06:50 +0200
Marcel [EMAIL PROTECTED] bubbled:
And you are one of the people who start crying first when their
customers upload nasty scripts and run them via this absolutely crazy
and simple way. You can run many evil scripts without root privileges.
I have no customers
Hi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Marcel
Sent: Friday, September 23, 2005 4:07 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update
later today...
And you are one of the people who
: [hlds_linux] RE: Mandatory Source engine update later
| today...
|
| On Fri, 23 Sep 2005 16:06:50 +0200
| Marcel [EMAIL PROTECTED] bubbled:
|
| And you are one of the people who start crying first when their
| customers upload nasty scripts and run them via this absolutely crazy
| and simple
Message-
| From: [EMAIL PROTECTED] [mailto:hlds_linux-
| [EMAIL PROTECTED] On Behalf Of Simon Lange
| Sent: Friday, September 23, 2005 4:36 PM
| To: hlds_linux@list.valvesoftware.com
| Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
| today...
|
| Hi
|
| -Original Message
--On Friday, September 23, 2005 4:41 PM +0200 Marcel
[EMAIL PROTECTED] wrote:
Because of such security issues we strictly do not allow shell access.
Shell access is only a problem if your box isn't locked down properly and
you don't keep up with patches. Linux is multi-user by design.
although u could write some nasty cpu/mem using scripts :)
- Original Message -
From: ScratchMonkey [EMAIL PROTECTED]
To: hlds_linux@list.valvesoftware.com
Sent: Saturday, September 24, 2005 12:20 AM
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today
Kingsley Foreman wrote:
although u could write some nasty cpu/mem using scripts :)
One wonders why anyone would do this after they've handed you their
credit card number, phone number and mailing address.
Besides, the admin could easily pre-make the mailing script and have it
read only to
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
today...
Date: Fri, 23 Sep 2005 15:45:46 +0200
Organization: PolyNature Design
Reply-To: hlds_linux@list.valvesoftware.com
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of hondaman
Sent: Friday
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Martin
Zwickel
Gesendet: Freitag, 23. September 2005 09:36
An: hlds_linux@list.valvesoftware.com
Cc: [EMAIL PROTECTED]; Alfred Reynolds
Betreff: Re: [hlds_linux] RE: Mandatory Source engine update later today
: [EMAIL PROTECTED]; Alfred Reynolds
Betreff: Re: [hlds_linux] RE: Mandatory Source engine update later today...
On Thu, 22 Sep 2005 18:18:15 -0700
Eric Smith [EMAIL PROTECTED] bubbled:
The update should be released in about an hour. You'll know as soon
as we do it because your server will report
:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: Mandatory Source engine update
later today...
although u could write some nasty cpu/mem using scripts :)
yes which would do the admin. the admin could also take an axe and hit the
server until it smokes...
lets
I agree. Let's try to do that. We can have a different subject line for
rcon ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Thiesson
Johann
Sent: Friday, September 23, 2005 12:34 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE
Hi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Thiesson Johann
Sent: Friday, September 23, 2005 8:34 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: Mandatory Source engine update
later today...
--
I would be happy
Of Jason L.
Schwab
Sent: 23 September 2005 19:40
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today...
I agree. Let's try to do that. We can have a different subject line for
rcon ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto
Can you stop mailing the list with Hi, its really getting annoying and
old.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Lange
Sent: Friday, September 23, 2005 12:56 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory
I don't see anything.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Gavin
Rodgers
Sent: Friday, September 23, 2005 12:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
today...
Looks like its
23, 2005 12:53 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
today...
Looks like its released :)
Gavin Rodgers
(BlueHawk^4u)
4u-servers.co.uk
4u-servers.net (forums)
4u-mobile.co.uk (ringtones logos ..)
CONFIDENTIALITY NOTICE
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later
today...
Hi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Thiesson Johann
Sent: Friday, September 23, 2005 8:34 PM
To: hlds_linux
Jason L. Schwab wrote:
Can you stop mailing the list with Hi, its really getting annoying
and old.
If you all would bother trimming your replies, you'd see that the
content of his posts are down at the bottom. The Hi is just a
greeting, likely inserted automatically.
--
ironchef
: [hlds_linux] RE: Mandatory Source engine update later
today...
He's editing further comments into the reply portion... just FYI
Can you stop mailing the list with Hi, its really getting annoying
and
old.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Simon
Hi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jason L. Schwab
Sent: Friday, September 23, 2005 8:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update
later today...
Can you stop mailing
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] RE: Mandatory Source engine update
later today...
Can you stop mailing the list with Hi, its really getting
annoying and old.
u are annoying... however i tolerate you.
Simon
ps. u are offtopic
Hi
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Eric (Deacon)
Sent: Friday, September 23, 2005 9:55 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] RE: Mandatory Source engine update
later today...
lolz no u r annoying omg
In a bold display of creativity, Simon Lange wrote:
enough flamed kid?
if u got problems write me directly, kid.
Heh, buddy, I'm not the one with the problems ;)
--
Eric (the Deacon remix)
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