Re: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-11 Thread m0gely
Mike Beane wrote: Is that true? A short while ago Alfred pointed out to me that I had log on in my server.cfg and it need only go in my autoexec.cfg. I've since removed it and the issue has been corrected based on the server.cfg still being read at the map start. It's true for HLDS. SRCDS

Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-11 Thread devin812
Message: 3 From: doomed999 [EMAIL PROTECTED] From all my times using it, it exec it at map change...Though it maybe in conjunction with a plugin. If it doesn't work let me know and I will see what plugin I use that makes it an alias... K sounds good, i'll prolly mess with the server this

Re: [hlds_linux] Re: Specifying Log file size in 1.6

2005-11-10 Thread kama
On Wed, 9 Nov 2005, devin812 wrote: Thanks for the code and how to archive my logs, but the problem is that with a one map server the log file grows to 4-5MB per day, and over the course of a few days the server starts to lag, all I want it to to is create a new log file every 1-2 MB, is

RE: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread James Tucker
layer, however, I still don't see the point. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: 09 November 2005 21:07 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: srcds with multiple ip address One thought

Re: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread K1ll3rD
lately. I though i did and it gave me problems, as soon as you start using NAT with IP rule, it get complicated. Thanks K - Original Message - From: James Tucker [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, November 10, 2005 4:21 AM Subject: RE: [hlds_linux] Re

RE: [hlds_linux] Re: Specifying Log file size in 1.6

2005-11-10 Thread ray
: Wednesday, November 09, 2005 11:52 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Specifying Log file size in 1.6 3. Re: Specifying Log file size in 1.6 (m0gely) 4. Re: Specifying Log file size in 1.6 (kama) Send the server a 'log off' then tar.gz the log file, then send

RE: [hlds_linux] Re: srcds with multiple ip address

2005-11-10 Thread James Tucker
@list.valvesoftware.com Subject: Re: [hlds_linux] Re: srcds with multiple ip address Multiple Internet providers is supported by the kernel, have a look at: http://lartc.org/howto/lartc.rpdb.multiple-links.html Replying packets will use the same NIC as the packet came in from for it's gateway. I

[hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread Some Llama
Dude, set the time limit of the map to several hours but only have the map you want in rotation. Why is this so hard to understand? There's no reason to have one round last all that time. I already have a rotation and server configuration setup when a time limit is in place, i'd rather make one

RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread doomed999
: Thursday, November 10, 2005 6:45 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Specifying Log file size CS 1.6 Dude, set the time limit of the map to several hours but only have the map you want in rotation. Why is this so hard to understand? There's no reason to have one

RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread devin812
From: doomed999 [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6 Try running a diff server.cfg for when you have the rotation running and when you don't... ex... make a server1.cfg and have it set for your non rotational... make it include these cvars Map themap

RE: [hlds_linux] Re: Specifying Log file size CS 1.6

2005-11-10 Thread doomed999
: Thursday, November 10, 2005 9:39 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6 From: doomed999 [EMAIL PROTECTED] Subject: RE: [hlds_linux] Re: Specifying Log file size CS 1.6 Try running a diff server.cfg for when you have the rotation

[hlds_linux] Re: Specifying Log file size in 1.6

2005-11-09 Thread devin812
3. Re: Specifying Log file size in 1.6 (m0gely) 4. Re: Specifying Log file size in 1.6 (kama) Send the server a 'log off' then tar.gz the log file, then send 'log on' again. You could do that on a monthly basis and make a script easily enough to automate it. Actually he just need

Re: [hlds_linux] Re: srcds with multiple ip address

2005-11-09 Thread Gary
ospf.. or BGP with a private AS. You could even do some crazy port forwarding stuff with ipfw :) At 04:06 PM 11/9/2005, Dan Sorenson wrote: One thought on this, how will the box choose the proper route back to the client if the srcds server is bound to multiple IP's? You'd need

[hlds_linux] Re: srcds with multiple ip address

2005-11-08 Thread stalker333
Hi, If I understand you correctly, you are saying you want to share the server load among 3 ISPs at once? I don't think you can do that. You are asking the server to look on 3 different connections, at once, and somehow magically merge them. It probably wont even listen to that suggestion, it

[hlds_linux] Re: steam updater tool keeps locking

2005-11-01 Thread Dave Dodd
Nope, at least once monthly we push gigs back and forth between boxes on the network for backup and updates, mostly using ftp because of wget's limitations on file size. None of which fail. Even if, the steam updater is file by file isn't it? I assume that for those transfers, traffic is

[hlds_linux] Re: steam updater tool keeps locking (or just stops

2005-10-31 Thread Jesse Garcia
-- [ Picked text/plain from multipart/alternative ] how man ports do you have closed? i know on the valve forums some people where talking about it not working, then when they opened alot of ports it worked. maybe let it sit over night and see if it go's i dont know what else to tell you or anyone

RE: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread James Tucker
I'd just like to say, and this is to no one in particular... If you have never been involved in a large scale software development then you can have no idea what it is like to release updates as frequently as Valve do. It is the very players the updates are aimed at, as there is not another

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Joseph Laws
You're right, I can't think of another game creator that makes people pay to beta test their software instead of making sure it works in-house first... James Tucker wrote: I'd just like to say, and this is to no one in particular... If you have never been involved in a large scale software

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)
In a bold display of creativity, Joseph Laws wrote: You're right, I can't think of another game creator that makes people pay to beta test their software instead of making sure it works in-house first... I can't tell if that's sarcastic or not, but if not, you need to get out more. Have you

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Joseph Laws
EA is worse, of course. However, I'm not sure if EA releases two patches in one day: one to patch the game, one to patch what they broke in the patch earlier in the day. Eric (Deacon) wrote: In a bold display of creativity, Joseph Laws wrote: You're right, I can't think of another game

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)
In a bold display of creativity, Joseph Laws wrote: EA is worse, of course. However, I'm not sure if EA releases two patches in one day: one to patch the game, one to patch what they broke in the patch earlier in the day. Exactly. That second patch would be released another two or three

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Joseph Laws
LOL :) I think we're on the same wavelength here, however you'd think a patch would be tested before release instead of needing another patch within a few hours. Am I right? Eric (Deacon) wrote: In a bold display of creativity, Joseph Laws wrote: EA is worse, of course. However, I'm not

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Eric (Deacon)
In a bold display of creativity, Joseph Laws wrote: LOL :) I think we're on the same wavelength here, however you'd think a patch would be tested before release instead of needing another patch within a few hours. Am I right? Are you saying it wasn't tested? You think they do a full system

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-30 Thread Erik Hollensbe
On Oct 30, 2005, at 11:03 AM, Eric (Deacon) wrote: In a bold display of creativity, Joseph Laws wrote: LOL :) I think we're on the same wavelength here, however you'd think a patch would be tested before release instead of needing another patch within a few hours. Am I right? Are you

Re: [hlds_linux] Re: VAC Banning

2005-10-28 Thread -=LE=- Doomed
to do with Steam but has everything to do with banning cheaters. - Original Message - From: devin812 [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Thursday, October 27, 2005 11:30 PM Subject: [hlds_linux] Re: VAC Banning On 10/25/05, Gary [EMAIL PROTECTED] wrote

Re: [hlds_linux] Re: VAC Banning

2005-10-28 Thread Saint K.
U people should go and have a church meeting sunday... - Original Message - From: -=LE=- Doomed [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Friday, October 28, 2005 10:07 AM Subject: Re: [hlds_linux] Re: VAC Banning Maybe you dont know what an addiction can do??? Let

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread sirtom__
As you should have read about it in the digest, Alfred already gave a statement about this: When it's done. We all don't want a binary that causes problems after release, or do we? ;-) hlds_linux@list.valvesoftware.com schrieb am 28.10.05 04:26:26: Will Vac 2 ever be released on AMD64 bit

Re: [hlds_linux] Re: VAC Banning

2005-10-28 Thread Ben Kennish
Saint K. wrote: U people should go and have a church meeting sunday... LOL :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

RE: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs (OT)

2005-10-28 Thread Simon Lange
Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Friday, October 28, 2005 11:25 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs As you should have read about

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread Joseph Laws
No, we don't. I think that's why most GSP's will start pushing COD2, Quake4 and F.E.A.R. instead of relying on VALVe to get their act together. The people playing the game are just as frustrated as those who host it, perhaps a drop of players is just the medicine. [EMAIL PROTECTED] wrote: As

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread Michael Berkowitz
I am still very confused by how Valve could release a VAC2 update without including all platforms. What has it been 4 months now and no 64bit version of va2. Here is the press release from Valve on March 7, 2003 announcing 64bit support for Counter-Strike.

Re: [hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-28 Thread Craig Moore
Would it be the first time? As far as I can tell, my CS:S still has a memory leak and I've seen at least one release where we actually had to update again to fix a problematic update. I wonder what the rest of the gaming industry thinks about the involved parties. On 10/28/05, [EMAIL PROTECTED]

[hlds_linux] RE: hlds_linux digest, Vol 1 #4721 - 3 msgs

2005-10-27 Thread GameWarrior Avenger
Will Vac 2 ever be released on AMD64 bit ? It is very harsh for a 64 bit machine to run 32 bit servers on it as it takes huge amounts of cpu usage and it is very inefficient. ___ To unsubscribe, edit your list preferences, or view the list archives,

[hlds_linux] Re: VAC Banning

2005-10-27 Thread devin812
On 10/25/05, Gary [EMAIL PROTECTED] wrote: Putting cheaters on MSNBC isn't going to help anything, just like tossing people with drug addictions in prison. It's a waste of resources, time and money. I fail to see how putting people in prison who choose to hurt themselves and themselves

[hlds_linux] RE: GSP only list

2005-10-14 Thread stalker333
I agree, if people would moderate the posts and ban problem people who post useless and often rude stuff, this would solve 80% of the problems. -Smurf From: JCHost.net - Support [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] GSP only list Date: Fri, 14 Oct

[hlds_linux] RE: [hlds] VAC Secure mode

2005-10-09 Thread Alfred Reynolds
We are working on it, some of the servers wanted to sleep in this morning. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DMA]RocketUSA Sent: Sunday, October 09, 2005 12:16 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] VAC Secure mode

Re: [hlds_linux] RE: [hlds] VAC Secure mode

2005-10-09 Thread Britt Priddy \(PZ\)
: [hlds_linux] RE: [hlds] VAC Secure mode We are working on it, some of the servers wanted to sleep in this morning. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [DMA]RocketUSA Sent: Sunday, October 09, 2005 12:16 PM To: hlds@list.valvesoftware.com

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-07 Thread Martin Zwickel
-- On Thu, 6 Oct 2005 09:54:33 -0700 (PDT) Some Llama [EMAIL PROTECTED] bubbled: FYI there seems to be a new exploit in the wild, it causes all connected players to crash and discconect on a linux server running CS 1.6, server does NOT crash nor does it record what is happening in the logs

Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-07 Thread aprand
AM Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg -- On Thu, 6 Oct 2005 09:54:33 -0700 (PDT) Some Llama [EMAIL PROTECTED] bubbled: FYI there seems to be a new exploit in the wild, it causes all connected players to crash and discconect on a linux server running CS 1.6

RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-07 Thread Alfred Reynolds
To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg I can confirm this, if indeed this is what your refering to. I was on my server when a player that everyone was accusing of hacking stated Im not hacking, but I can crash this server

RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-07 Thread bryan
07, 2005 5:58 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg We released a fix early this week that sounds like it may solve this problem you say. If it does not please send me the details of the problem OFFLIST. - Alfred

[hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-06 Thread Some Llama
FYI there seems to be a new exploit in the wild, it causes all connected players to crash and discconect on a linux server running CS 1.6, server does NOT crash nor does it record what is happening in the logs (from my initial review). I was in game when it happened, it looks to be an exploit

[hlds_linux] Re: hlds_linux digest, Vol 1 #4684 - 1 msg

2005-10-06 Thread Some Llama
Ok my bad i just found out this was fixed in the october 3rd update, thing is it still caused people on my server to crash and I know i had the update... So I tried updating my server and it did update the linux version from 21 to 23, now when i start the server it crashes with: ./hlds_run: line

[hlds_linux] Re: Linux CS 1.6 server update causing crash

2005-10-06 Thread Some Llama
Ok I just read through the past mailing list errors and I see this is known and being worked on... sorry for the lack of due diligence ;) i know there is a reason i joined the mailing list.. now if I can just figure that out... =P --- Some Llama [EMAIL PROTECTED] wrote: Ok my bad i just found

Re: [hlds_linux] Re: HL1 Segfaults

2005-10-05 Thread Husayn ibn al-Samarqandi
On Wed, 5 Oct 2005, William Warren wrote: I have noticed something similar. It racked it down the the steambans client of hlguard in my testing here. i think recent changes in hl1's code have caused other third party plugins and apps to break. Yep. Methinks the same. I'm getting: L

[hlds_linux] Re: Half-Life 1: Engine update released

2005-10-05 Thread hardy alias Frank Hartung
hello, YES - the actual binaries are crashing the hl1-hlds-process with segmentation errors! I notice that by the following SUSE-kernels: NOT Linux linux 2.6.5-7.151-default #1 Fri Mar 18 11:31:21 UTC 2005 i686 i686 i386 GNU/Linux ? Linux linux 2.6.5-7.193-default #1 Wed Jul 20

RE: [hlds_linux] Re: Half-Life 1: Engine update released

2005-10-05 Thread Vapok
mention it. -Pete -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hardy alias Frank Hartung Sent: Wednesday, October 05, 2005 9:10 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Re: Half-Life 1: Engine update released Importance: High hello

Re: [hlds_linux] Re: Half-Life 1: Engine update released

2005-10-05 Thread Martin Zwickel
-- Hi! On Wed, 05 Oct 2005 16:10:25 +0200 hardy alias Frank Hartung [EMAIL PROTECTED] bubbled: hello, YES - the actual binaries are crashing the hl1-hlds-process with segmentation errors! Same here! Kernel: 2.6.14-rc2 gcc: 3.3.6 libc: 2.3.5 I notice that by the following SUSE-kernels:

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-28 Thread Mike Norton
Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues I'm sorry for not totally understanding your post Dagok, but i would like to see how well you can reply to emails on this list when you have not slept in over 2-3 days. thanks for defending me aprand, its nice to see people who

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Dagok
: [hlds_linux] Re: DoD:S Player Collision Issues At 07:48 PM 9/26/2005 -0700, dackz [EMAIL PROTECTED] wrote: I'm running a 24 player server on dual 2.8 GHz Intel Xeons, with HT enabled, and a 2.4.x kernel. When a round starts and everyone is near each other, things rubberband like crazy. Players

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Dagok
] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 12:38 AM Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues when its disabled most larger physics props will acts like the larger physics props in Counter-strike Source with the odd push away effect. On 9/26/05, Dagok [EMAIL

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread aprand
@list.valvesoftware.com Sent: Tuesday, September 27, 2005 7:46 AM Subject: Re: [hlds_linux] Re: DoD:S Player Collision Issues I know what it does...did you see me asking what it does? I was suggesting that people might want to try disabling it to see if it helps with the player collision

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Stephen Micheals
I'm sorry for not totally understanding your post Dagok, but i would like to see how well you can reply to emails on this list when you have not slept in over 2-3 days. thanks for defending me aprand, its nice to see people who don't have a thumb up their ass still exist. On 9/27/05, Dagok

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] I for one thank you for the explanation as I was not sure what it had done totally. Thanks. On 9/27/05, Stephen Micheals [EMAIL PROTECTED] wrote: I'm sorry for not totally understanding your post Dagok, but i would like to see how well you

Re: [hlds_linux] Re: DoD:S Player Collision Issues

2005-09-27 Thread Dagok
Some people are so sensitive. I may have been abrupt with my reply, but it was also 4:45am and I was tired. Dagok - Original Message - From: Stephen Micheals [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Tuesday, September 27, 2005 6:51 AM Subject: Re: [hlds_linux] Re

[hlds_linux] RE: Day of Defeat: Source and Source Engine update released

2005-09-27 Thread Alfred Reynolds
This update is optional, apply it at your leisure (but without it your servers will incorrectly report as insecure). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Tuesday, September 27, 2005 7:17 PM To:

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-26 Thread Martin Zwickel
On Fri, 23 Sep 2005 19:32:22 +0200 canu [EMAIL PROTECTED] bubbled: Hello Martin, You are saying one could send rcon messages to the server... how do you do that? I mean if hlds is running in the background, how can I send rcon messages to it? Qstat doesn_t have such a function, and I didn_t

[hlds_linux] Re: DoD:S servers up -- how?

2005-09-26 Thread stalker333
Just a note... A couple of them at least, seem to be from China? Perhaps they know something we don't? Also noticed one is named DODS NOSTEAM. For whatever that's worth... One is hosted by dod-g.com and the other hkrs.com. One of the few I saw, was closer to home. Being hosted on a comcast ip.

AW: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-26 Thread canu
: Montag, 26. September 2005 08:49 An: hlds_linux@list.valvesoftware.com Cc: [EMAIL PROTECTED] Betreff: Re: [hlds_linux] RE: Mandatory Source engine update later today... On Fri, 23 Sep 2005 19:32:22 +0200 canu [EMAIL PROTECTED] bubbled: Hello Martin, You are saying one could send rcon messages

[hlds_linux] Re: hlds_linux digest, Vol 1 #4645 - 13 msgs

2005-09-26 Thread Jay Vasallo
+0200 From: Martin Zwickel [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Cc: [EMAIL PROTECTED] Subject: Re: [hlds_linux] RE: Mandatory Source engine update later today... Organization: Technotrend AG Reply-To: hlds_linux@list.valvesoftware.com On Fri, 23 Sep 2005 19:32:22 +0200 canu [EMAIL

[hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Alfred Reynolds
The preload is only available to hldsupdatetool users, if you use the Steam UI to run a server you must wait until the game is fully released. - Alfred -Original Message- From: Alfred Reynolds Sent: Monday, September 26, 2005 1:35 PM To: 'hlds@list.valvesoftware.com';

Re: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Mike Norton
-- [ Picked text/plain from multipart/alternative ] beta? Later today? You only have an hour man! But thanks for the bone. More info please. ManO On 9/26/05, Alfred Reynolds [EMAIL PROTECTED] wrote: The preload is only available to hldsupdatetool users, if you use the Steam UI to run a server

RE: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Marcel
@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; | [EMAIL PROTECTED] | Subject: [hlds_linux] RE: Day of Defeat: Source server preload | | The preload is only available to hldsupdatetool users, if you use the | Steam UI to run a server you must wait until the game is fully released

Re: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Morthy
Why is it -preload beta. Is this a beta release or something? - Original Message - From: Marcel [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Monday, September 26, 2005 9:51 PM Subject: RE: [hlds_linux] RE: Day of Defeat: Source server preload Hi, Many thanks

Re: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread OllyF1
: [hlds_linux] RE: Day of Defeat: Source server preload | | The preload is only available to hldsupdatetool users, if you use the | Steam UI to run a server you must wait until the game is fully released. | | - Alfred | | -Original Message- | From: Alfred Reynolds | Sent: Monday, September 26, 2005 1

RE: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread steve
downloaded and ran... starts, but I don't get a status when I type status in the console snip Auto detecting CPU Using AMD Optimised binary. Auto-restarting the server on crash Console initialized. Attempted to create unknown entity type event_queue_saveload_proxy! Game.dll loaded for Day of

Re: [hlds_linux] RE: Day of Defeat: Source server preload

2005-09-26 Thread Brandon Jank
-- [ Picked text/plain from multipart/alternative ] Im still stuck upgrading to v2: [EMAIL PROTECTED] [~/hlds]# ./steam -command update -game dods -dir . Checking bootstrapper version ... Updating Installation Checking/Installing 'Base Source Shared Materials' version 7 Checking/Installing 'Base

[hlds_linux] Re: DoD:S Player Collision Issues

2005-09-26 Thread Dan Sorenson
At 07:48 PM 9/26/2005 -0700, dackz [EMAIL PROTECTED] wrote: I'm running a 24 player server on dual 2.8 GHz Intel Xeons, with HT enabled, and a 2.4.x kernel. When a round starts and everyone is near each other, things rubberband like crazy. Players often get stuck together when they're brushing

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Martin Zwickel
On Thu, 22 Sep 2005 18:18:15 -0700 Eric Smith [EMAIL PROTECTED] bubbled: The update should be released in about an hour. You'll know as soon as we do it because your server will report that it's out-of-date. Feature request: Is it possible to run a given shell-script/program from hlds/srcds

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread hondaman
A feature like this would be nice. Martin Zwickel wrote: On Thu, 22 Sep 2005 18:18:15 -0700 Eric Smith [EMAIL PROTECTED] bubbled: The update should be released in about an hour. You'll know as soon as we do it because your server will report that it's out-of-date. Feature request: Is

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Marcel
Message- | From: [EMAIL PROTECTED] [mailto:hlds_linux- | [EMAIL PROTECTED] On Behalf Of Martin Zwickel | Sent: Friday, September 23, 2005 9:36 AM | To: hlds_linux@list.valvesoftware.com | Cc: [EMAIL PROTECTED]; Alfred Reynolds | Subject: Re: [hlds_linux] RE: Mandatory Source engine update later

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Simon Lange
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Friday, September 23, 2005 3:11 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: Mandatory Source engine update later today... A feature like this would be nice

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Simon Lange
Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Sent: Friday, September 23, 2005 3:41 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Hi, Holy shit - that would

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Martin Zwickel
On Fri, 23 Sep 2005 15:41:29 +0200 Marcel [EMAIL PROTECTED] bubbled: Hi, Holy shit - that would be such a huge security problem! Erhm, why? The script gets started by the hlds server with the same uid/gid. No one else could start it as a client. Please don't to that! Instead another

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Martin Zwickel
On Fri, 23 Sep 2005 15:57:01 +0200 Simon Lange [EMAIL PROTECTED] bubbled: Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Sent: Friday, September 23, 2005 3:41 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Marcel
PROTECTED] On Behalf Of Martin Zwickel | Sent: Friday, September 23, 2005 4:00 PM | To: hlds_linux@list.valvesoftware.com | Cc: [EMAIL PROTECTED] | Subject: Re: [hlds_linux] RE: Mandatory Source engine update later | today... | | On Fri, 23 Sep 2005 15:41:29 +0200 | Marcel [EMAIL PROTECTED] bubbled: | | Hi

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Martin Zwickel
On Fri, 23 Sep 2005 16:06:50 +0200 Marcel [EMAIL PROTECTED] bubbled: And you are one of the people who start crying first when their customers upload nasty scripts and run them via this absolutely crazy and simple way. You can run many evil scripts without root privileges. I have no customers

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Simon Lange
Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Marcel Sent: Friday, September 23, 2005 4:07 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... And you are one of the people who

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Marcel
: [hlds_linux] RE: Mandatory Source engine update later | today... | | On Fri, 23 Sep 2005 16:06:50 +0200 | Marcel [EMAIL PROTECTED] bubbled: | | And you are one of the people who start crying first when their | customers upload nasty scripts and run them via this absolutely crazy | and simple

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Marcel
Message- | From: [EMAIL PROTECTED] [mailto:hlds_linux- | [EMAIL PROTECTED] On Behalf Of Simon Lange | Sent: Friday, September 23, 2005 4:36 PM | To: hlds_linux@list.valvesoftware.com | Subject: RE: [hlds_linux] RE: Mandatory Source engine update later | today... | | Hi | | -Original Message

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread ScratchMonkey
--On Friday, September 23, 2005 4:41 PM +0200 Marcel [EMAIL PROTECTED] wrote: Because of such security issues we strictly do not allow shell access. Shell access is only a problem if your box isn't locked down properly and you don't keep up with patches. Linux is multi-user by design.

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Kingsley Foreman
although u could write some nasty cpu/mem using scripts :) - Original Message - From: ScratchMonkey [EMAIL PROTECTED] To: hlds_linux@list.valvesoftware.com Sent: Saturday, September 24, 2005 12:20 AM Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread m0gely
Kingsley Foreman wrote: although u could write some nasty cpu/mem using scripts :) One wonders why anyone would do this after they've handed you their credit card number, phone number and mailing address. Besides, the admin could easily pre-make the mailing script and have it read only to

[hlds_linux] Re: hlds_linux digest, Vol 1 #4627 - 9 msgs

2005-09-23 Thread Jay Vasallo
Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Date: Fri, 23 Sep 2005 15:45:46 +0200 Organization: PolyNature Design Reply-To: hlds_linux@list.valvesoftware.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hondaman Sent: Friday

AW: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread canu
-Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Martin Zwickel Gesendet: Freitag, 23. September 2005 09:36 An: hlds_linux@list.valvesoftware.com Cc: [EMAIL PROTECTED]; Alfred Reynolds Betreff: Re: [hlds_linux] RE: Mandatory Source engine update later today

Re: AW: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Gary
: [EMAIL PROTECTED]; Alfred Reynolds Betreff: Re: [hlds_linux] RE: Mandatory Source engine update later today... On Thu, 22 Sep 2005 18:18:15 -0700 Eric Smith [EMAIL PROTECTED] bubbled: The update should be released in about an hour. You'll know as soon as we do it because your server will report

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Thiesson Johann
:55 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: Mandatory Source engine update later today... although u could write some nasty cpu/mem using scripts :) yes which would do the admin. the admin could also take an axe and hit the server until it smokes... lets

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
I agree. Let's try to do that. We can have a different subject line for rcon ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Friday, September 23, 2005 12:34 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Simon Lange
Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Friday, September 23, 2005 8:34 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: Mandatory Source engine update later today... -- I would be happy

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Gavin Rodgers
Of Jason L. Schwab Sent: 23 September 2005 19:40 To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... I agree. Let's try to do that. We can have a different subject line for rcon ;) -Original Message- From: [EMAIL PROTECTED] [mailto

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
Can you stop mailing the list with Hi, its really getting annoying and old. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Lange Sent: Friday, September 23, 2005 12:56 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
I don't see anything. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gavin Rodgers Sent: Friday, September 23, 2005 12:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Looks like its

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
23, 2005 12:53 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Looks like its released :) Gavin Rodgers (BlueHawk^4u) 4u-servers.co.uk 4u-servers.net (forums) 4u-mobile.co.uk (ringtones logos ..) CONFIDENTIALITY NOTICE

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Michael McKoy
To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thiesson Johann Sent: Friday, September 23, 2005 8:34 PM To: hlds_linux

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread ironchef
Jason L. Schwab wrote: Can you stop mailing the list with Hi, its really getting annoying and old. If you all would bother trimming your replies, you'd see that the content of his posts are down at the bottom. The Hi is just a greeting, likely inserted automatically. -- ironchef

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Jason L. Schwab
: [hlds_linux] RE: Mandatory Source engine update later today... He's editing further comments into the reply portion... just FYI Can you stop mailing the list with Hi, its really getting annoying and old. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Simon Lange
Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab Sent: Friday, September 23, 2005 8:55 PM To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Can you stop mailing

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Eric (Deacon)
To: hlds_linux@list.valvesoftware.com Subject: RE: [hlds_linux] RE: Mandatory Source engine update later today... Can you stop mailing the list with Hi, its really getting annoying and old. u are annoying... however i tolerate you. Simon ps. u are offtopic

RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Simon Lange
Hi -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon) Sent: Friday, September 23, 2005 9:55 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] RE: Mandatory Source engine update later today... lolz no u r annoying omg

Re: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-23 Thread Eric (Deacon)
In a bold display of creativity, Simon Lange wrote: enough flamed kid? if u got problems write me directly, kid. Heh, buddy, I'm not the one with the problems ;) -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view

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