RE: [hlds_linux] erm question

2005-07-19 Thread Simon Lange
1:33 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] erm question On 7/19/05, Simon Lange <[EMAIL PROTECTED]> wrote: > is anyone interested in the infrastructure of the city of moscow, > kiev, whatever?! > NO! Well since the subject here got onto multicasting, and the po

Re: [hlds_linux] erm question

2005-07-19 Thread Peter Kirby
On 7/19/05, Simon Lange <[EMAIL PROTECTED]> wrote: > is anyone interested in the infrastructure of the city of moscow, kiev, > whatever?! > NO! Well since the subject here got onto multicasting, and the poster's original point was about Moscow using LAN structures (valid in this context) AND other

Re: [hlds_linux] erm question

2005-07-19 Thread krio the d34d1
mailto:[EMAIL PROTECTED] On Behalf Of krio the d34d1 > Sent: Tuesday, July 19, 2005 12:25 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] erm question > > exactly, just not for a block, for the whole area of like 20-30 nearby > buildings in a one-segment lan >

RE: [hlds_linux] erm question

2005-07-19 Thread Simon Lange
is anyone interested in the infrastructure of the city of moscow, kiev, whatever?! NO! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of krio the d34d1 Sent: Tuesday, July 19, 2005 12:25 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] erm

Re: [hlds_linux] erm question

2005-07-19 Thread krio the d34d1
exactly, just not for a block, for the whole area of like 20-30 nearby buildings in a one-segment lan 2005/7/19, Andrew Forsberg <[EMAIL PROTECTED]>: > I'm pretty sure he means that in Moscow most apartment blocks, or groups > of blocks, are wired up as LANs, complete with their own gaming servers

Re: [hlds_linux] erm question

2005-07-19 Thread krio the d34d1
gah, ok. here. the whole town is splitten up into like 10-20 lans, each controlled by a seperate company providing internet access over the lan in their regions (isa, vpn or routed) each lan most likely has only 1 segment. why? couse of local, in the lan p2p servers and such. and lan traffic is usu

Re: [hlds_linux] erm question

2005-07-19 Thread Andrew Forsberg
I'm pretty sure he means that in Moscow most apartment blocks, or groups of blocks, are wired up as LANs, complete with their own gaming servers, irc & p2p servers, etc. As opposed to individuals in each apartment buying their own ADSL connection, the body corporate buys bandwidth for the entire b

Re: [hlds_linux] erm question

2005-07-19 Thread James Tucker
I'm sorry, but I have no concept of what you are trying to describe. On 7/19/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > sry, my bad, i ment in a one segment. > "they" is lan p2p servers etc. > free of charge, in the same segment of lan. > compare it with adsl isps. > > 2005/7/19, James Tucker

Re: [hlds_linux] erm question

2005-07-19 Thread krio the d34d1
sry, my bad, i ment in a one segment. "they" is lan p2p servers etc. free of charge, in the same segment of lan. compare it with adsl isps. 2005/7/19, James Tucker <[EMAIL PROTECTED]>: > On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > > here in moscow lans are almost at every building, > >

RE: [hlds_linux] erm question

2005-07-18 Thread Scott Pettit
Yeah, there is. We've played with it before during a tournament - using multicast between our HLTV proxy and DSL users connected to our upstream, the bandwidth saved was barely noticeable. Like I said before I can only really see this working with an enormous viewer base - and even then you cou

Re: [hlds_linux] erm question

2005-07-18 Thread James Tucker
IIRC there is some multicast support in hltv? On 7/18/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Multicast also only works if everyone behind the enabled segment wants the > same data, and with every player on the server (using bugger all bandwidth > anyway) having a different location o

RE: [hlds_linux] erm question

2005-07-18 Thread spettit
Multicast also only works if everyone behind the enabled segment wants the same data, and with every player on the server (using bugger all bandwidth anyway) having a different location on the map, seeing different users etc, I can't see it working at all. Unless you make the server send the sam

Re: [hlds_linux] erm question

2005-07-18 Thread James Tucker
On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > here in moscow lans are almost at every building, So you have a nice lan infrastructure on some kind of switch, IP aware or not. > a usual net wich is > used as a plot for isp is about 20-30 buildings, with like 50 flats > connected at each,

Re: [hlds_linux] erm question

2005-07-18 Thread krio the d34d1
here in moscow lans are almost at every building, a usual net wich is used as a plot for isp is about 20-30 buildings, with like 50 flats connected at each, in a one, not clustered lan. such a scenario is a pain in the ass, but is required over here to have a good inner comunity and compete with ad

Re: [hlds_linux] erm question

2005-07-18 Thread steve
On Monday, July 18, 2005 2:06 am, krio the d34d1 said: > on a lan cutting down 94% of traffic is a thing for wich a lan > operator could kill someone, believe me =) > and over the internet - its server admin's problems to work things out > with isp and considering the possible 94% cut - it worths

Re: [hlds_linux] erm question

2005-07-18 Thread James Tucker
On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > on a lan cutting down 94% of traffic is a thing for wich a lan > operator could kill someone, believe me =) > and over the internet - its server admin's problems to work things out > with isp and considering the possible 94% cut - it worths it

Re: [hlds_linux] erm question

2005-07-18 Thread James Tucker
It is entirely sensitive for the time it is in transit, transit carriers can't be trusted, where as it is assumed that Source run-time code can be. On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > you dont encrypt your http traffic if using a proxy, though you > should, why should you encry

Re: [hlds_linux] erm question

2005-07-18 Thread Simon Lange
Hi On 18.07.05 at 12:50:23 [+0200], krio the d34d1 <[EMAIL PROTECTED]> wrote: > as ive said, world isn't perfect, and people aint > > in the deep future this could be done with multicasting as well. we > group clients into visibility groups and put them dinamically on a > seperate multicast channe

Re: [hlds_linux] erm question

2005-07-18 Thread krio the d34d1
as ive said, world isn't perfect, and people aint lets go a bit deeper. forget about multicast for a second. why should the server really send the *whole* snapshot to the client? why dont we frestrum out the view on the server side and send only the needed data to each client? we kill all the wall

Re: [hlds_linux] erm question

2005-07-18 Thread Clayton Macleod
Do you honestly think if it served no purpose they'd leave it in? On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > on the lan env its spoofable even with encryption, exploits are in the > wild, its a matter of sniffing the challange, so on that arena this > doesn't change anything. -- Cla

Re: [hlds_linux] erm question

2005-07-18 Thread krio the d34d1
on the lan env its spoofable even with encryption, exploits are in the wild, its a matter of sniffing the challange, so on that arena this doesn't change anything. 2005/7/18, Clayton Macleod <[EMAIL PROTECTED]>: > *sigh* I thought the whole reason encryption was used was because of > certain cheat

Re: [hlds_linux] erm question

2005-07-18 Thread Clayton Macleod
*sigh* I thought the whole reason encryption was used was because of certain cheats out there that were in use pre-encryption... On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > you dont encrypt your http traffic if using a proxy, though you > should, why should you encrypt publicly availib

Re: [hlds_linux] erm question

2005-07-18 Thread krio the d34d1
you dont encrypt your http traffic if using a proxy, though you should, why should you encrypt publicly availible coords then? it doesn't make any sense, the snapshot data isn't sensitive 2005/7/18, Clayton Macleod <[EMAIL PROTECTED]>: > proxies? > > On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]>

Re: [hlds_linux] erm question

2005-07-18 Thread Clayton Macleod
proxies? On 7/18/05, krio the d34d1 <[EMAIL PROTECTED]> wrote: > and im not really sure why should the snapshots be encrypted.. the > rest data - yeah, but the snapshots with coords etc... -- Clayton Macleod ___ To unsubscribe, edit your list preferen

Re: [hlds_linux] erm question

2005-07-18 Thread krio the d34d1
>No. Not really. If you are LAN'ing, then there is no point as I've >said previously, so lets take the example of connecting via the >internet... You have an ISP... While they *may* run some multicast >routing protocol (PIM for example), they will not extend that to the end >user. They will no

Re: [hlds_linux] erm question

2005-07-17 Thread James Tucker
On 7/17/05, Steve Dalberg <[EMAIL PROTECTED]> wrote: > Lastly, and I'm not sure on this, but I don't believe that > all updates from a server to client are identical, but I'm not sure... "Game data is compressed using delta compression to reduce network load. That means the server doesn't send a f

Re: [hlds_linux] erm question

2005-07-17 Thread Steve Dalberg
krio the d34d1 wrote: i've said "as an option" oh and yeah, its ok to multicast to those only who support it and unicast to the rest, isn't it? No. Not really. If you are LAN'ing, then there is no point as I've said previously, so lets take the example of connecting via the internet... You

Re: [hlds_linux] erm question

2005-07-17 Thread Gary
Well, not yet.. I've messed around with mBGP and it's just not useful right now.. At 01:40 PM 7/17/2005, Steve Dalberg wrote: Ok, it appears that you have heard about multicast, but haven't actually tried to use it... First thing, the application (server and client) would have to support it...

Re: [hlds_linux] erm question

2005-07-17 Thread krio the d34d1
i've said "as an option" oh and yeah, its ok to multicast to those only who support it and unicast to the rest, isn't it? plus a bit of control over it for server admins and we hit the jackpot in the near future. 2005/7/17, e-Plutonia <[EMAIL PROTECTED]>: > IPv6 in US, yes at least 1/2 a decade,

Re: [hlds_linux] erm question

2005-07-17 Thread e-Plutonia
IPv6 in US, yes at least 1/2 a decade, in europe, they may have parts set with IPv6, in which case, implementing this in the near future would not be such a dumb idea. And also considering that right now IPv6 > IPv4 & vice versa translations are possible. Just not multicast traffic yet. On 7/17/05

Re: [hlds_linux] erm question

2005-07-17 Thread Steve Dalberg
Ok, it appears that you have heard about multicast, but haven't actually tried to use it... First thing, the application (server and client) would have to support it... Second, this would only work on a LAN or enterprise environment, as internet carriers do not share multicast routing info. And

[hlds_linux] erm question

2005-07-17 Thread krio the d34d1
why not to use multicast, probably as an option, for server -> clients packet flow? lets see. let "a" be the ammount of bytes to be send to specify a full one player state at a frame(coords or whatever) let "n" be the number of players. current way, if i get it right: clients -> server: a*n server