wow. what a bunch of whiners on this list. bitch and whine is all they
do.. give valve a break.
Clayton Macleod wrote:
Eric should take his own advice.
On 5/21/05, Brian J. holmes <[EMAIL PROTECTED]> wrote:
Not sure if that comment was directed at me or not, but I didn't make
the statement,
Eric should take his own advice.
On 5/21/05, Brian J. holmes <[EMAIL PROTECTED]> wrote:
> Not sure if that comment was directed at me or not, but I didn't make
> the statement, I was quoting someone else from the hlcoders list after
> Steven H. asked where it was documented. I never disputed the
EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: Sunday, May 22, 2005 12:20 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VALVe getting critism from 3 sides for
blocking the "fancy menu hack"
In a bold display of creativity, Brian J. holmes wrote:
> A "hack"
In a bold display of creativity, Brian J. holmes wrote:
A "hack" is a funny thing to call a user message nicely documented in
cl_dll/menu.cpp.
A set of functionality existed for a particular, obscure purpose. To
use that functionality in going way above and beyond its intended
use--indeed, it
[snip]
I've said it a million times before but in my opinion the huge half-life
mod community and the huge server admin community are what has made, and
will continue to make, half-life as successful as it is. All I'm asking
is some common courtesy from valve in response to those two groups
wa
EMAIL PROTECTED] On Behalf Of Andrew
Forsberg
Sent: Saturday, May 21, 2005 6:35 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] VALVe getting critism from 3 sides for
blocking the "fancy menu hack"
>>People keep claiming this "other" method is docume
People keep claiming this "other" method is documented so where is said
documentation?
Note: I havent looked for it myself
I haven't either but this is directly quoted from the hlcoders list:
A "hack" is a funny thing to call a user message nicely documented in
cl_dll/menu.cpp.
Well, if
On 22/05/2005 6:38 a.m., Brian J. holmes wrote:
What needs to happen in my opinion is that Valve needs to respond to the
needs and wants of the server admin community by extending their menu
API t allow for in-game menu's and further they need to at the very
least provide complete changelogs for
>People keep claiming this "other" method is documented so where is said
>documentation?
>Note: I havent looked for it myself
I haven't either but this is directly quoted from the hlcoders list:
A "hack" is a funny thing to call a user message nicely documented in
cl_dll/menu.cpp.
~dvander
Just to sum up this thread:
Whingers: die valve die die
Valve: sorry we are just trying to help, work with us.
Whingers: die piggie piggie die die
Every sensible person on this earth + m0gley: You whingers are idiots.
People need not read anything else said in this monumental waste of time
threa
On 5/21/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
> Sounds sensible but from what I have read this has already been offered.
> People just need to talk about it and come up with some requirements to
> provide a supportable API.
Requirements: Work exactly like the menus that are being removed.
- Original Message -
From: "Brian J. holmes" <[EMAIL PROTECTED]>
The facts as I see them are:
1) Valve included a documented and supported plugin interface allowing
for a menu system requiring the user to press escape and use a mouse to
access.
2) Valve also included a documented but n
In a bold display of creativity, Brian J. holmes wrote:
What needs to happen in my opinion is that Valve needs to respond to the
needs and wants of the server admin community by extending their menu
API t allow for in-game menu's
See, I think that's reasonable.
--
Eric (the Deacon remix)
So I'm going to weigh in here from a server admin perspective.
Personally, it seems to me the thrust of this debate so far has revolved
around petty complaints of semantics and name calling.
The facts as I see them are:
1) Valve included a documented and supported plugin interface allowing
for
In a bold display of creativity, Frash wrote:
A fact is that VALVe does this all to maintain control.
I doubt that, honestly, but even if it's true, it's certainly
reasonable. Basically, it's like someone driving across a public park
to avoid having to go around and getting pissed when the cit
In a bold display of creativity, Rash wrote:
Trust me guys, VALVe will revert it. They have to, or nobody will take them
serious anymore.
Just FYI, as an ardent pedant, it's difficult for me to take anyone
seriously who says things like "take them serious anymore." Serious is
an adjective. Se
Frash wrote:
Trust me guys, VALVe will revert it.
Whoa there! Talk about backing someone (big) into a corner! Alfred
said two things that stuck out to me, one of which it seems a bunch of
coders are ignoring all together. For one, Alfred said that Valve would
not be held hostage by plugin d
- Original Message -
From: "Frash" <[EMAIL PROTECTED]>
@ Steve: Get your facts straight or stay out of this discussion please.
Which fact do you believe I stated wrongly that its not a documented
API if so I quote:
Alfred Reynolds wrote:
They are using an undocumented hack to display
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