On Behalf Of Jake Forrester
> Sent: Wednesday, February 05, 2014 4:23 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Important changes to TF2 coming soon
>
> Oh happy day!
>
> Thank you for taking all our concerns to heart and actually fixing quite a
Yeah, I ended up doing it on my Linux server console using
curl -X POST -d "appid=440&key=mykeyhere"
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/
On 2/6/2014 11:21 AM, louloubizou wrote:
found a way, it can work with curl
2014-02-06 Marcin Lis :
Nope.avi
Wysłane z
1) Is fine since the player requests the HTML motd to be opened.
2) Is a non issue since if you want to be on Quickplay you won't have any
class limits.
On Thu, Feb 6, 2014 at 11:16 AM, Ilya Larin wrote:
> Since the QuickPlay guide is updated, ive got a couple of questions:
> 1) I run some plugi
Nope.avi
Wysłane z iPhone'a
Dnia 6 lut 2014 o godz. 16:03 louloubizou napisał(a):
> someone got worked the account creation with
>
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?key=
> &format=xml
>
>
> 2014-02-06 dan :
>
>> On 06/02/2014 01:23, Frank wrot
found a way, it can work with curl
2014-02-06 Marcin Lis :
> Nope.avi
>
> Wysłane z iPhone'a
>
> Dnia 6 lut 2014 o godz. 16:03 louloubizou
> napisał(a):
>
> > someone got worked the account creation with
> >
> >
> https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?k
someone got worked the account creation with
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/?appid=440?key=
&format=xml
2014-02-06 dan :
> On 06/02/2014 01:23, Frank wrote:
>
>> I agree here, the "official servers" box needs to be UNCHECKED by default
>> not the other way
On 06/02/2014 01:23, Frank wrote:
I agree here, the "official servers" box needs to be UNCHECKED by default
not the other way around. This needs to take effect with the update tomorrow
to go ahead and fix this problem as so many have expressed over the last
week.
This wasn't even mentioned by Fl
On 06/02/2014 00:28, Fletcher Dunn wrote:
What's the problem with overfull servers? Can you not set visiblemaxplayers to
24 and allow players with reserved slots to join past 24?
That sucks for people that want to join a server that has 24 players on
it not
a dynamic varying increasing numb
This is one thing I can't stand about the mailing list.
VALVE FIX THIS IT'S BROKEN WE DON'T LIKE IT
*valve releases fix V1*
VALVE THIS FIX IS BAD IT FIXED THE PROBLEM BUT WE DON'T LIKE IT
*valve releases fix V2*
VALVE WHY DID YOU PUT RESTRICTIONS IN PLACE THAT SOLVE THE ISSUES WE WERE
COMPLAIN
On 05/02/2014 23:52, Fletcher Dunn wrote:
QUESTIONS?
Will we be able to blacklist by these new accounts too?
I like the idea you can see the map etc (although, for the
example of capture the flag, I think you'd be better simply
developing some better maps and dropping the ones
that suck in the
Dear VALVe,
Thank you for implementing GameServer Accounts. Please sync CSS too. Thanks!
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Now that this is in place, will the future also hold a "steam group" option
like l4d/l4d2 so you can see the servers from that group? Since its easy to
find a nice server, but maybe that community has more servers too offer..
it is not easy for a client to find the others only to search on name.
, 2014 5:59 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2
coming soon
I didn't confuse GET for POST but made a different mistake. My bad :)
On Thu, Feb 6, 2014 at 2:56 AM, Doctor McKay wrote:
> Anyone using Ch
I didn't confuse GET for POST but made a different mistake. My bad :)
On Thu, Feb 6, 2014 at 2:56 AM, Doctor McKay wrote:
> Anyone using Chrome can use this app to make it easier:
> https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm?hl=en
>
> On a side note
Anyone using Chrome can use this app to make it easier:
https://chrome.google.com/webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdmfm?hl=en
On a side note, anyone want to buy account ID 69? ;)
Dr. McKay
www.doctormckay.com
On Wed, Feb 5, 2014 at 8:52 PM, Weasels Lair wrote:
> Wo
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2
coming soon
Worked perfectly for me.
Did it from a command-prompt in Linux using "curl":
curl -d "appid=440&key=YOURSTEAMWEBAPIKEYHERE"
https://api.steampo
Worked perfectly for me.
Did it from a command-prompt in Linux using "curl":
curl -d "appid=440&key=YOURSTEAMWEBAPIKEYHERE"
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/
It returned output like:
{
"response": {
"steamid": "YOURNUMERICSTEAMIDHERE",
M
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2
coming soon
To quote Flether's earlier post:
Fletcher Dunn Wed, 05 Feb 2014 16:02:04 -0800
TF quickplay changes: next TF update.
Ability to create gameserver acco
To quote Flether's earlier post:
Fletcher Dunn Wed, 05 Feb 2014 16:02:04 -0800
TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by
server mailing list
Subject: Re: [hlds_linux] [hlds_announce] [hlds] Important changes to TF2
coming soon
We desperately needed a feature like this too many times in the past.
I can't express how glad I am for the whole server hosting community that
this is finally coming. Thanks a lot!
We desperately needed a feature like this too many times in the past.
I can't express how glad I am for the whole server hosting community
that this is finally coming. Thanks a lot!
The account creation currently returns 401 Unauthorized for me, is it
not live yet or am I doing something wrong?
O
Agreed.
There's honestly no point in participating in QP if the box isn't
unchecked. We can all look at stats the past 2 weeks and realize we get
little to no QP players because of this checkbox, now adding all these
rules to participate in QP is pointless as it would give us small advantage
in h
Ok, thanks. I was confused about what "logon" were were talking about
there. It's all very clear to me now - no valid sv_setsteamaccount
value is effectively "anonymous".
On Wed, Feb 5, 2014 at 5:20 PM, Fletcher Dunn
wrote:
> This change is not related to SteamCMD in any way. It's when the game
I agree here, the "official servers" box needs to be UNCHECKED by default
not the other way around. This needs to take effect with the update tomorrow
to go ahead and fix this problem as so many have expressed over the last
week.
This wasn't even mentioned by Fletch in the recent mails tonight or
This change is not related to SteamCMD in any way. It's when the gameserver
process logs in to Steam. Does it sign on anonymously, or does it offer the
key and sign into the account? The game needs to expose a method for you to
specify which credentials to use.
And yes, I suspect we will pro
d slots to join past
> 24?
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jake Forrester
> Sent: Wednesday, February 05, 2014 4:23 PM
> To: hlds_linux@list.valvesoftware.com
> Subject:
er
> Sent: Wednesday, February 05, 2014 4:23 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Important changes to TF2 coming soon
>
> Oh happy day!
>
> Thank you for taking all our concerns to heart and actually fixing quite a
> few of the problems tha
dedicated Linux server mailing list; Half-Life dedicated Win32
server mailing list
Subject: Re: [hlds_linux] [hlds] [hlds_announce] Important changes to TF2
coming soon
Personally, as a player, I would like to see 100% crits ("allcrits"?) in
addition to "nocrits", as well as "me
>Granting or modifying economy items, or taking actions that devalue
players' items, or interfering with the TF2 economy
Fletch, is the converse here true? Are server ops allowed to modify economy
items if we're not a quickplay server?
If so, can/will the clientside restriction on visible wea
Personally, as a player, I would like to see 100% crits ("allcrits"?)
in addition to "nocrits", as well as "melee_only". Of course for some
servers (like mine) melee is vote on/off thing - not enabled 100% of
the time. But, when it changes the tag does get dynamically updated
properly.
> [...]
>
; From: hlds_linux-boun...@list.valvesoftware.com [mailto:
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jake Forrester
> Sent: Wednesday, February 05, 2014 4:23 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Important changes to TF2 coming soon
>
> Oh ha
Actually, I'll just post the entire list of things not allowed in
QuickPlay according to the new FAQ:
* Opening a MOTD window (hidden or visible) that is not requested
* Forcing clients to view the MOTD until a timer has expired
* Giving or selling gameplay advantage to players
* Kicking pla
ester
Sent: Wednesday, February 05, 2014 4:23 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Important changes to TF2 coming soon
Oh happy day!
Thank you for taking all our concerns to heart and actually fixing quite a few
of the problems that have been around for years. I'
By the way, for those of you who haven't read the new Quickplay FAQ,
these are now forbidden on QuickPlay servers:
* Giving or selling gameplay advantages
* Modifying player economy items (read: weapons, items, cosmetics)
On 2/5/2014 7:01 PM, Fletcher Dunn wrote:
TF quickplay changes: next TF
Thank you so much! I hope these clarified rules get enforced.
On Wed, Feb 5, 2014 at 7:11 PM, The Wave wrote:
> Definitely looking forward to the gameserver accounts! Off to https post...
>
>
> On 2/5/2014 6:03 PM, Rikard Bremark wrote:
>
>> This is great news!
>> I asked Alfred about such a f
Oh happy day!
Thank you for taking all our concerns to heart and actually fixing quite
a few of the problems that have been around for years. I'm actually
giddy with the changes.
The only thing I can see being an issue now is this:
>
> * Kicking players to make room for reserved slots
>
I agre
Holy almost-name-resolution Batman!
> Gameserver accounts are now a Steam feature.
> The feature is currently in beta.
>
> Using a steam gameserver account provides one
> important advantage right now: client favorite lists
> are keyed by the Steam account if present.
> This means that you can mov
Thank you so much for these changes! An updated QuickPlay experience and
guidelines are exactly what we needed, and the Steam-managed accounts is a
special bonus.
On Wed, Feb 5, 2014 at 7:11 PM, The Wave wrote:
> Definitely looking forward to the gameserver accounts! Off to https post...
>
>
>
Definitely looking forward to the gameserver accounts! Off to https post...
On 2/5/2014 6:03 PM, Rikard Bremark wrote:
This is great news!
I asked Alfred about such a feature a year ago and he said it was
under development but didnt know when it was due to release!
I am really happy that you gu
This is great news!
I asked Alfred about such a feature a year ago and he said it was under
development but didnt know when it was due to release!
I am really happy that you guys have put an effort in it and are now
releasing it!
Good Job!
--
//Rikard 'Zapy' Bremark
Warzone Short Valley
O
TF quickplay changes: next TF update.
Ability to create gameserver accounts via WebAPI: Available now.
Ability to login TF server to your account: next TF update.
Steam client beta capable of storing favorites keyed by account and migrating
favorites: within a week or so.
All steam clients are cap
On 05/02/2014 17:53, ics wrote:
Some time has now passed since Valve defaulted quickplay to Valve
servers only on TF2 and we are taking the hit. Roughly half of our
servers it now empty. Changes daily which servers have players and
which have not so it's not really a lack of people not knowing
"It will definitely affect all of us in the long run. Even those who run
custom servers."
"We also have servers that were never on quickplay and they are seeing a
small but accelerating decrease of players. Why is this also harming
non-quickplay servers? Because new players are now being condition
There's a reason why they haven't added the "Valve only servers" checkbox
to the MvM search.
But they should... there's community servers that are laggy/broken, give
extra credits, spawn extra bots, give custom upgrades and do whatever other
modifications. They are clearly not vanilla and ruin the
Ofcourse MvM is full. Does valve even have official boot camp servers?
Probably not.
I just changed an empty PvP player to MvM for fun and it got full
immediately.
The biggest reasons why there's a lack of community MvM servers are:
You can't make a community around it.
It takes up the same amoun
"The funny part is that mvm is actually still pretty full here.. "
I can confirm this as well, my mvm still has lots of players. I assume
Valve runs a lot bootcamp servers? I never actually checked.
On 2/5/2014 3:38 PM, Erik-jan Riemers wrote:
In my eyes, custom servers are still something i
It will definitely affect all of us in the long run. Even those who run
custom servers.
Conditioning new players to play on valve servers mean they won't be
exposed to any modifications nor will they expect more from the game.
On Wed, Feb 5, 2014 at 4:13 PM, Robert Paulson wrote:
> That is easy
In my eyes, custom servers are still something i can manage since people
search for that. All quickplay servers are on my list of "to be removed" we
used to have say 6 to 8 players that would join a server (regulars) and
then quickplay would kick in and send some clients to it. When its above
10-15
I agree that they should revert the change, yet this does not affect me. I
get all my traffic from the browser. :) the way things used to be.
Sincerely,
Aaron
On Feb 5, 2014 3:15 PM, "Robert Paulson" wrote:
> That is easy for you to say but absolutely unhelpful to server owners who
> started wit
That is easy for you to say but absolutely unhelpful to server owners who
started with vanilla settings. They can change to non quickplay settings to
appeal to browser only players, but then they will alienate their current
players, losing all their seeders, AND they have to compete with your
estab
That's the great thing about this. Valve hated seeing players on 32 player,
no crit servers, instant respawn, custom map, etc servers. So they added
Quickplay to filter this out. Then they said if you run your server close
to vanilla you'll be able to get this traffic as well. The traffic that
thos
"And my servers are in the top 50 on Gametracker."
My server is in top20-15 and I don't see any player drops/decreasing.
Probably because my server is 'banned' (or has really LOW priority
in quickplay) from quickplay system for my tags:
increased_maxplayers,nocrits,nodmgspread,respawntimes
Maybe y
ics,
You're not the only one; i'm seeing the exact same trend on my servers.
Traffic is 50-58% decreased and I heavily rely on my community of 5 yrs to
get the servers going come mid/late afternoon when they get home from
school & work.
If it wasn't for having my community built up for so long m
I never did. All MOTD's and stuff were in English. I did see players
chatting back-and-forth in their native languages. However,
apparently most also spoke English. Perhaps TF2 players are more
likely to be bi-lingual that the typical population in that region?
Not sure the "why", but I never r
I actually meant the players, might have to include different languages for
motds
Sincerely,
Aaron
On Jan 31, 2014 7:25 PM, "Weasels Lair" wrote:
> Ironically, my server over there was configured in English. Of
> course, many of the games (TF2) have multi-language support, as does
> SourceMod I
Ironically, my server over there was configured in English. Of
course, many of the games (TF2) have multi-language support, as does
SourceMod I believe. But, I never really had to or try to customize
anything in any way to target other languages over there.
Regarding the hosting providers, most
Thanks, bro! Will check into this. But...English?
Sincerely,
Aaron
On Jan 31, 2014 7:16 PM, "Weasels Lair" wrote:
> I recently had to shut-down my Asia / Pacific region TF2 server - that
> was formerly hosted in Hong Kong.
>
> I had an issue with my hosting provider - either with their
> infrast
This will be fixed later today.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
Sent: Wednesday, January 29, 2014 8:07 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list
Subject: [hl
Yeah, it has been broken since the last update. I have already made a Steam
Support Ticket, let's see if they fix it.
-Ursprüngliche Nachricht-
Von: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ross
Bemrose
Gesendet: Mittwoch,
Not to be a wet blanket but I don't think we really should concern
ourselves with how well new TF2 communities can spring up.
The game is 7 years old now, it's hard to try and recreate the
pre-quickplay, pre-f2p environment that existed when so many of the bigger
communities got started.
This is
Well this Quickplay change has been implented for a few days now. Fortunately
my servers haven’t completely died, a few of them are sometimes full,
considering that my community is fairly small and new.
Still it’s a shame that most of our servers are still empty. Our community and
returning pla
I remember when people used the browser, when it was the _only_ way to find
a server.
Seriously though just stop responding to this guy he feeds on attention.
On Mon, Jan 27, 2014 at 11:49 PM, dan wrote:
> On 28/01/2014 03:28, Bottiger wrote:
>
>> You made a false accusation without any kind
On 28/01/2014 03:28, Bottiger wrote:
You made a false accusation without any kind of reasoning? I've never said
or hinted I was affiliated with Lotus. Your other statements have also been
completely baseless.
Well, no, I made a joke because I mistook you for one set of people who
run a bunch
You made a false accusation without any kind of reasoning? I've never said
or hinted I was affiliated with Lotus. Your other statements have also been
completely baseless.
> e.g much of the time your 2fort servers are full of people having
"parties" in the sewers, red and blu together, and not eve
On 26/01/2014 00:16, Doctor McKay wrote:
If you're going to accuse someone
I wasn't accusing anyone of anything.
, at least accuse the right person. Lotus
is the community that has the "LIVE NUDES!" tag not, Skial. At the same
time, why on Earth do you care? Are they stealing traffic from you
On 25/01/2014 23:53, Bottiger wrote:
You rather asinine tags
We don't have any tags like that. Rather typical of you to make false
claims, unfortunately some here probably take your asinine postings
seriously.
Ah my mistake, I thought you were lotus. Apologies.
You can't have it both ways, e
On Sun, Jan 26, 2014 at 1:40 AM, Ook wrote:
> So is L4D1 also at end of life?
I hate to say "yes" to this but I think it's a safe bet. Even though
Valve have never officially declared Left 4 Dead end of life, I think
the statement of moving all of it's content to L4D2 and updating that
regularly
So is L4D1 also at end of life?
On 01/25/2014 02:23 PM, Ross Bemrose wrote:
I reported this bug both here and on the source-1-games bug tracker
(https://github.com/ValveSoftware/Source-1-Games/issues/1554) and, as
far as I can tell, nothing has been done about it. L4D1 Linux servers
are effec
If you're going to accuse someone, at least accuse the right person. Lotus
is the community that has the "LIVE NUDES!" tag not, Skial. At the same
time, why on Earth do you care? Are they stealing traffic from your own
live nude servers?
Joining *and continuing to play on* a server is a vote for t
> You rather asinine tags
We don't have any tags like that. Rather typical of you to make false
claims, unfortunately some here probably take your asinine postings
seriously.
> You can't have it both ways, either your servers are so much better and
they are more full than Valve's or they aren't a
On 25/01/2014 02:45, Bottiger wrote:
Not sure what this is supposed to mean
You rather asinine tags
--
Dan
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On 25/01/2014 02:45, Bottiger wrote:
If community servers did not provide any extra benefit, Valve servers would
be at least as full as the top community servers but they were not. TF2
ranking websites would be filled with Valve servers like CS:GO but they
were not. Therefore proving that communi
I reported this bug both here and on the source-1-games bug tracker
(https://github.com/ValveSoftware/Source-1-Games/issues/1554) and, as
far as I can tell, nothing has been done about it. L4D1 Linux servers
are effectively dead at this point.
On 1/25/2014 3:38 PM, Andre Müller wrote:
Hello,
OK, I will tell this my friend. He has a hosting company, so he have to
stop the Left4dead offer.
Not my problem...
2014-01-25 ics
> Left 4 Dead never got moved to SteamCMD. Valve made an error in that.
>
> -ics
>
> Andre Müller kirjoitti:
>
>> 2014-01-25 Andre Müller
>>
>> 222840
>>>
>>
>>
>>
Left 4 Dead never got moved to SteamCMD. Valve made an error in that.
-ics
Andre Müller kirjoitti:
2014-01-25 Andre Müller
222840
Nope, 222840 doesn't work:
Logging in user 'sourceserver_info1' to Steam Public...Success.
ERROR! Failed to install app '222840' (No subscription)
and:
Con
2014-01-25 Andre Müller
> 222840
Nope, 222840 doesn't work:
Logging in user 'sourceserver_info1' to Steam Public...Success.
ERROR! Failed to install app '222840' (No subscription)
and:
Connecting anonymously to Steam Public...Success.
ERROR! Failed to install app '222840' (No subscription)
2014-01-25 Andre Müller
> 222860
Yes, this was my fault. I'm using the steamapi and written my own script to
get with requests the names and ids.
The id 222860 is from the wiki for left4dead2 you're right.
For example:
Name: Left 4 Dead Dedicated Server AppId:
222860 is L4D2. Do you mean 222840 ?
2014-01-25 Andre Müller
> Hello,
> since few days the hldsupdatetool has reached end of life.
> I get this messge after trying to update left4dead:
>
> Hello! Unfortunately this tool has reached its end-of-life. For updating
> dedicated server installs, you
Thats the way we are going at. I think they forgot the fact that people
who ran servers, helped their games to be successfull in the past. They
have the money and resources so i guess we became redundant. Valve is
going to run more and more servers and go with the style of the big
companies, th
If there's a TF3, I have no doubts that it'll be like CS:GO (barely any
community servers, heavy emphasis on official servers) or Dota 2 (no
community servers whatsoever).
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 10:15 PM, Jason wrote:
> Fully support what you've been saying Dr.
Fully support what you've been saying Dr. McKay many "make fun" for my
communities' rules (the main one is simply "Don't be a dick") because they
either don't like consequences that happen because of their actions or they
just feel they should be able to do or say whatever they want wherever t
Not sure what this is supposed to mean other than to derail the
conversation like you've frequently done but I'll use this opportunity to
drive these points home.
If community servers did not provide any extra benefit, Valve servers would
be at least as full as the top community servers but they w
Hmm ...
That gives me some ideas ...
Maybe I can get a sex-chat service to sponsor my servers?
lol, just kidding (mostly)
___
dan Fri, 24 Jan 2014 17:35:56 -0800
They should get some real live nudes?
--
Dan
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On 25/01/2014 00:00, Bottiger wrote:
If Valve wants to provide the best experience to players they should let
community servers compete on equal footing with official servers.
They should get some real live nudes?
--
Dan
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On 24/01/2014 23:31, Valentin G. wrote:
Then explain how should people remedy this situation?
Well, first you have to accept the premise that it probably doesn't matter
if your server is full or not to anyone except you.
So what "situation" is there?
Things that might matter are whether there
There's no way the 1,528 Valve servers are contributing to that.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 8:09 PM, Gordon Reynolds <
thisisgordonsem...@gmail.com> wrote:
> I do believe this is the real problem here: we all want our own servers and
> there just aren't enough player
I created TF2 servers because we [had] a community of people who played
together far before TF2 was release. I started my server because I like to
run servers, I like the ego trip, and I feel I provided a great place to
play TF2.
My server is now dead. This could be:
- Maybe I didn't run it that w
"If new players never leave the QP, Valve-Only system, how are they going
to find *your* server in the future I ask you. "
They won't. This doesn't matter. I mean it matters to the server operator,
but we are a very tiny fraction of the TF2 audience.
If the players are happy hitting QP with the V
I do believe this is the real problem here: we all want our own servers and
there just aren't enough players to accommodate this all.
Maybe if some of these server operators shut down 25 of their 30 servers
they'd see their other servers stay full, longer.
On Fri, Jan 24, 2014 at 5:06 PM, Ilya L
Nobody's demonizing any other groups. The point is that eventually we'll be
left with just a few to pick from, as opposed to the multitude of options
available currently (albeit many don't ever see any players due to
Quickplay).
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 7:51 PM, Bot
It isn't fair to mention us in the same phrase. I think you are well aware
of the negative connotations associated with those other groups.
We only ever expanded when all of our servers were full all day and our
players wanted more. This is not true about any of the groups you lumped us
with. We a
Maybe you should consider that the game isn't being made for the
server operator, but for the player.
On 1/24/14, Doctor McKay wrote:
> My community's rules are intended to provide the best experience possible
> to the players (which is the best way we can grow). But I guess you
> wouldn't unders
My community's rules are intended to provide the best experience possible
to the players (which is the best way we can grow). But I guess you
wouldn't understand that.
Dr. McKay
www.doctormckay.com
On Fri, Jan 24, 2014 at 7:38 PM, Nerdboy wrote:
> Maybe you should consider that the game isn't
When did I ever pretend to be small or a newcomer?
My servers run as vanilla as possible. If attempting to prevent team
stacking is invasive, then I guess I'm guilty as charged.
Of course I'm going to be concerned about my own growth. I play TF2 as well
and I enjoy having a bunch of well-moderate
Maybe you should consider that the game isn't being made for the
server operator, but for the player. You'd have caught that point if
you weren't dodging it by defending your server's rules.
On 1/24/14, Doctor McKay wrote:
>> No I mean you, as the big dogs, are part of the problem and should scal
McKay, check yourself - you're running 20 servers. Don't pretend to be
a small community or any sort of newcomer when many communities have
to compete while having only 1 or 2 servers. You're already entering
the domain of big server chains, so don't try to play to purity or
variety here when your
> No I mean you, as the big dogs, are part of the problem and should scale
back your networks if you're concerned about the little guy.
I'm concerned about the possibility of future growth of TF2. The fact that
Valve is actively trying to cripple community servers is not my fault. I'm
not going to
On 24/01/2014 21:30, Rick Dunn wrote:
Yeah, it was a 2-paragraph distillation of one person's view of the past
4-5 years of this game in his life.
I like the bit where you wrote TF2 and Valve stole it the best.
Who do you have in mind to play you? Tom Cruise?
--
Dan
_
Bottiger: I have nothing against you or Lotus, as you seem to think I do.
My point was merely that eventually, we'll just be left with the big
chains. This means there's much less variety in the servers available to
pick from.
Nerdboy: You're reading too far into it. It's a big enough number to ma
Noone has a right to a full server. But a right to at least have a
chance to get something going. It doesn't even have to be fair, I
never said that. Nobody expects that anyone can set up 40 servers and
instantly have them populated 24/7. I don't have any expectations. I
only know that I myself don
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