You probably have to set up route policy using iproute2 to ensure that
linux replies to the same network as the request came in.
By default, reply is sent to network that has route to destination and
lowest metric, which in some cases will send reply to different network
and reply will be lost in
Hello,
This is usually caused by an attack which simply floods the server with
queries (usually A2S_INFO).
This happened on one of my servers a few months ago (running on Linux), and
the offending IP address was owned by NFO. I contacted them and had a good
discussion with a few of the NFO
That's exactly what the president of NFO said it was: a reflection attack.
He said someone was firing a huge amount of queries at game servers using
the spoofed NFO IP as the source, and the server which really had that IP
address was receiving all of the query responses, even though it never sent
Was there not a metamod extension that could help mitigate this issue at
some point, or am I mistaken?
And yes, this does seem like the most likely cause. If the address is being
spoofed, that makes sense why the firewall block you placed on the spoofed
address is ineffective.
What you could
Yep. An unfortunate downside to UDP-based applications is there is no
"session" to manage. All packets are kind of "fire and forget". Very easy
to spoof. Not that you can't spoof TCP too, but then the conversation
falls apart with no reliable way to respond back.
I'm this case, it would be
-usercon is needed for CS:GO to enable rcon function. As for troubles
with TF2, all of my servers are still working no problems without the
parameter.
On 10.1.2016 21:54, ics wrote:
To my knowledge, -usercon is only used by windows machines to bring up
the console.
Rcon shouldn't need that.
To my knowledge, -usercon is only used by windows machines to bring up
the console.
Rcon shouldn't need that.
-ics
Weasels Lair kirjoitti:
Is the -usercon command-line parameter for SRCDS required for all SRCDS
games now? or just CS:GO?
I ask because I am having some trouble with RCon to my
Ok found my problem. Just moved to a new provider, and for some reason I
had to start using "+ip #.#.#.#" in the start-up command-line for each
SRCDS instance. Not sure why it would act differently on my old hosting
provider (a general web/VPS company) and my new provider (a more
game-oriented
On 18/12/2015 20:28, Emil Larsson wrote:
You can change the bars back to ping in advanced options in the game. Which
is what I did.
Fair enough, I should have checked. I have the net_graph on anyway to
see my stats.
I just think it looks so ugly. What colour is that for the bars? Gangrene?
Any chance we can get a player count back at the scoreboard? It's a bit
annoying that on servers with a higher than 24 slot count you cannot workout
anymore how many people are in a team.
Saint K.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
On 18/12/2015 11:49, Saint K. wrote:
Any chance we can get a player count back at the scoreboard? It's a bit
annoying that on servers with a higher than 24 slot count you cannot workout
anymore how many people are in a team.
Yeah 2nd that. It's awful. Programmer art and bars for ping? Yeuch.
You can change the bars back to ping in advanced options in the game. Which
is what I did.
I like the new scoreboard, though I kinda miss being able to see the team
playercount at a glance.
On Fri, Dec 18, 2015 at 8:27 PM, dan wrote:
> On 18/12/2015 11:49, Saint K.
I just hope the "bars" instead of ping also show the correct ping, as its
still easy to ping mask and have it at a ping of 5. (even though the person
could have 100+)
I wonder if its now possible to write something for it so that if it says 1
bar, kick ;)
2015-12-18 21:28 GMT+01:00 Emil Larsson
Seeing as I can't get anyone at Valve to acknowledge via email, I'll
report here.
Not really a server issue though.
I note a strange chargin targe is getting its kill counter updated when
you do kills with other weapons.
I assume it's not by design. I've got something like 5000 kills on mine
Any idea when we'll see the Linux/Mac fixes for CS:S, HL2:DM and 300? We
still have some players on Macs, only a couple on Linux.
On 17 Dec 2015 2:30 p.m., "Eric Smith" wrote:
> We've released a mandatory update for TF2. This is the Tough Break Update.
> The update notes
Kinda weird it was released so widely though, seeing as it's only relevant
to Valve servers. It's not like most community servers would care other
than perhaps disabling the halloween effects.
On Wed, Nov 11, 2015 at 7:37 PM, ics wrote:
> Halloween ended prematurely as
Halloween ended prematurely as merasmusmissions expire on the 12th and
people had those which were still not finished.
-ics
Robert Styler kirjoitti:
Never known an update to be released so early
On 11 Nov 2015 18:22, "Eric Smith" wrote:
We've released a mandatory
Never known an update to be released so early
On 11 Nov 2015 18:22, "Eric Smith" wrote:
> We've released a mandatory update for TF2. The update notes are below. The
> new version is 3100969.
>
> -Eric
>
>
>
> - Extended the Halloween
Hi, Ross and co.
I was playing on Eyeaduct last night and found that engineers could build
during the truce but the buildings were not attackable. Not that it really
mattered because we just destroyed the sentry as soon as the truce finished
but hey ho.
Matty
On 4 November 2015 at 22:28, Ross
I've been told that sappers can still be applied during Truce mode, but
can't actually be removed during this time.
This probably should be fixed.
On 11/3/2015 8:22 PM, Eric Smith wrote:
We've released a mandatory update for TF2. The update notes are below. The new
version is 3078449.
-Eric
I noticed last night that the Flare Gun is only mini-critting now. I
assumed this was an unannounced change to the weapon, but it appears to be
one of the symptoms of another change.
At the moment, you can't crit anyone who is covered in Jarate or while you
are being affected by a mini-crit
Here’s a glitch: contracts don’t count points on Virginia servers
From: Eric Smith
Sent: Wednesday, October 28, 2015 7:30 PM
To:
h...@list.valvesoftware.com;hlds_linux@list.valvesoftware.com;hlds_annou...@list.valvesoftware.com
Subject: [hlds] Mandatory TF2 update coming
We're working on a
I'd argue that not counting points on *any* servers is a glitch. The
rewards are untradable, so please open them up to community servers.
On Thu, Oct 29, 2015 at 9:06 AM, Chase Cochran
wrote:
> Here’s a glitch: contracts don’t count points on Virginia servers
>
>
>
>
>
This is probably a minor complaint but none of the patchnotes ever list the
new maps that are added.
I know they added an event version of gorge, and I could probably guess it
was _event, but for the new maps I'm not sure if they are pl_ tc_ cp_, etc.
And on the suffix side are they _final
All major cell carriers (when you're on a business plan) in Canada offer
you the ability to change your number within 5 minutes, an unlimited number
of times. I doubt this is an exclusive feature for Canadian Telcos. Even
going pre-paid and just burning numbers in the States would do the same
This was fixed, if you're still not seeing your previously registered servers
let me know.
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
on behalf of Bubka3 [em...@bubka3.com]
Sent: Tuesday, October 13, 2015 5:41 PM
To:
On Wed, Oct 07, 2015 at 03:23 +0200, Matthias "InstantMuffin" Kollek wrote:
> It seems that in return they left out "ze Germans". My game still won't
> update. Servers did long ago.
Has this been fixed for you? I'm also in Germany and have not yet gotten
the update...
CU,
Sec
--
I didn't
While this is not really server related - verify integrity of game cache
and then reboot steam - twice if you have to. It should do the trick.
-ics
Stefan `Sec` Zehl kirjoitti:
On Wed, Oct 07, 2015 at 03:23 +0200, Matthias "InstantMuffin" Kollek wrote:
It seems that in return they left out
Hi,
On Wed, Oct 07, 2015 at 20:09 +0200, Stefan `Sec` Zehl wrote:
> Thanks, but I tried that already. So far I've verified my game cache 6
> times, restarted steam 3 times and rebooted twice. Still no go.
>
> I would not have dared to ask here if I hadn't tried that before.
Just to say I'm
On Wed, Oct 07, 2015 at 20:50 +0300, ics wrote:
> While this is not really server related - verify integrity of game cache and
> then reboot steam - twice if you have to. It should do the trick.
Thanks, but I tried that already. So far I've verified my game cache 6
times, restarted steam 3 times
My dl-region is set to Luxembourg. Try changing yours and opt in or out
of the beta.
On 07.10.2015 20:09, Stefan `Sec` Zehl wrote:
On Wed, Oct 07, 2015 at 20:50 +0300, ics wrote:
While this is not really server related - verify integrity of game cache and
then reboot steam - twice if you have
Does this work fine in a mixed mapcycle or does it have to be only between
invasion maps for quickplay to work?
On Wed, Oct 7, 2015 at 3:16 AM, Alexander Corn
wrote:
> It looks like you'll need community_update in your sv_tags to get Quickplay
> traffic for Invasion maps.
Wait, how do you know that? Was there an announcement telling about the tag?
On 07.10.2015 03:16, Alexander Corn wrote:
It looks like you'll need community_update in your sv_tags to get Quickplay
traffic for Invasion maps.
Glad we're in Valve's thoughts and that they kept us apprised.
On Tue,
I had to check the Valve Invasion servers to see what tags they were
running.
On Tue, Oct 6, 2015 at 11:37 PM, Matthias "InstantMuffin" Kollek <
proph...@sticed.org> wrote:
> Wait, how do you know that? Was there an announcement telling about the
> tag?
>
> On 07.10.2015 03:16, Alexander Corn
Oh, so there was no announcement? I assume this is a mistake and will be
corrected, so this misunderstanding lasts only "temporarily".
On 07.10.2015 05:40, Alexander Corn wrote:
I had to check the Valve Invasion servers to see what tags they were
running.
On Tue, Oct 6, 2015 at 11:37 PM,
nal Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Marcel
> Sent: Wednesday, May 04, 2011 5:30 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] IPv6 - Bumped
>
> Am 04/27/2011 07:2
It looks like you'll need community_update in your sv_tags to get Quickplay
traffic for Invasion maps.
Glad we're in Valve's thoughts and that they kept us apprised.
On Tue, Oct 6, 2015 at 8:43 PM, Eric Smith wrote:
> We've released a mandatory update for TF2. The
It seems that in return they left out "ze Germans". My game still won't
update. Servers did long ago.
On 07.10.2015 03:16, Alexander Corn wrote:
It looks like you'll need community_update in your sv_tags to get Quickplay
traffic for Invasion maps.
Glad we're in Valve's thoughts and that they
Any news on this issue?
From: John Schoenick
To: Bjorn Wielens ; Half-Life dedicated Win32 server
mailing list ; "'hlcod...@list.valvesoftware.com'"
;
Hello,
at this time, I can not update my server CS: S, it is still the old
version: 2230303
How to update?
sh update-servers-css.sh
Redirecting stderr to '/home/servercss2008/Steam/logs/stderr.txt'
[ 0%] Checking for available updates...
[] Verifying installation...
Steam Console
Solved...
---
L'absence de virus dans ce courrier électronique a été vérifiée par le logiciel
antivirus Avast.
https://www.avast.com/antivirus
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Update - the prerelease branch has been updated with the final build
that will be shipping. If all goes well this will be going live in about
an hour.
- John
*From:* John Schoenick
*Sent:* Wednesday, September 16, 2015 11:11AM
*To:* Hlds Announce, Hlds, Half-life Dedicated Linux Server
Flawless.
Thanks John.
Kyle.
On Wed, Sep 16, 2015 at 3:30 PM, John Schoenick wrote:
> Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2:
> Deathmatch Updates Released have been released. The major changes are below.
>
> - John
>
> -
>
>
@list.valvesoftware.com
Subject: Re: [hlds_linux] [hlds] Source SDK Base 2013 Multiplayer beta
release
This is likely on our end, I'll take a look
- John
From: hlds-boun...@list.valvesoftware.com
[hlds-boun...@list.valvesoftware.com] on behalf of Bjorn Wielens
[uniac...@yahoo.ca
This is likely on our end, I'll take a look
- John
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
on behalf of Bjorn Wielens [uniac...@yahoo.ca]
Sent: Sunday, September 13, 2015 10:47 AM
To: Half-Life dedicated Win32 server
Is anyone else getting "your server needs to be restarted to receive the latest
update" with the beta_test branch? I've run multiple validations and completely
deleted the install directory but am still getting this. As a result any mods
hosted aren't showing in the master server list either.
On that topic, Amy is not subscribed to this list so we don't have an action we
can take here.
-Eric
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Weasels Lair
Sent: Friday, September 11, 2015 11:54 AM
To: Half-Life dedicated Win32 server
I've been getting spam emails from people wanting me to join sex based
Google Groups. Has anyone got these?
On Fri, Sep 11, 2015 at 19:03 Weasels Lair wrote:
> Yeah, I kind of assume somebody has an account that is on the list, which
> is then used by a bot to send out
Eric, you can take action by obfuscating everyone's email.
There are dozens of websites that log the contents of this mailing list and
allows everyone's email to be scraped.
Also, since you are here, do you also have any comment on the
anti-community server policies?
On Fri, Sep 11, 2015 at
Yeah, I kind of assume somebody has an account that is on the list, which
is then used by a bot to send out e-mails directly to e-mail addresses
harvested from the last - based on who posts to the list (I usually seem to
get them right after posting to the list).
On Fri, Sep 11, 2015 at 4:46 PM,
Meaning someone is adding our emails to some spam garbage...
Or there is a very horny server OP who wants cold hard $$$
On Fri, Sep 11, 2015 at 7:46 PM, Eric Smith wrote:
> On that topic, Amy is not subscribed to this list so we don't have an
> action we can take here.
I've also heard that 942 fixes it on both Windows and Linux, but I
haven't gotten a chance to fix it on my own servers.
I'm also cleverly adding hldslinux to the reply list.
On 9/10/2015 6:59 PM, Weasels Lair wrote:
There was a 2nd update (git 942) on the MMS Snapshots page, which it
has
Are you able to make melee only a tf condition? Like for mapping. Id love
to actually have an enforced area for melee only. Also a way to block or
allow certain classes for skill maps or otherwise would be useful and
probably well appreciated. :)
On Sep 10, 2015 4:25 PM, "Eric Smith"
According to SourceMod's files, it's condition 41.
On 9/10/2015 10:45 PM, Aaron Thompson wrote:
Are you able to make melee only a tf condition? Like for mapping. Id love
to actually have an enforced area for melee only. Also a way to block or
allow certain classes for skill maps or otherwise
It doesnt force a weapon switch
On Sep 10, 2015 9:50 PM, "Ross Bemrose" wrote:
> According to SourceMod's files, it's condition 41.
>
> On 9/10/2015 10:45 PM, Aaron Thompson wrote:
>
>> Are you able to make melee only a tf condition? Like for mapping. Id love
>> to actually
Does that mean that we are going to the SteamID3 (U:1:X) on CSS/DoDS/HL2DM with
that update?
08.09.2015, 05:40, "Eric Smith" :
> We've released a beta update for the Source SDK Base 2013 Multiplayer depot.
> The updated depots include several security fixes. The name
Yes, we're roughly 11 months behind. I believe all your addons will have to
be recompiled as well, as per 9? months ago.
Kyle.
On 8 Sep 2015 3:21 am, "Denis Eliseev" wrote:
> Does that mean that we are going to the SteamID3 (U:1:X) on CSS/DoDS/HL2DM
> with that update?
>
>
The last beta branch for the 2013 SDK, named "upcoming", still hasn't
officially landed after however long its been (close to a year?).
Additionally, any code changes between "upcoming" and "beta_test" have
not yet been pushed to the source-sdk-2013 repository on GitHub, which
could cause further
Good news.
Thanks,
Kyle.
On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith wrote:
> We've released a beta update for the Source SDK Base 2013 Multiplayer depot.
> The updated depots include several security fixes. The name for the beta
> branch is "beta_test". If you're
> Which games still have this exploit?
All of them, including Team Fortress. The emphasis from Valve being to
try to fix TF first and leave the others playing catch-up. This is why
in the past I was very adamant about getting at-least the OrangeBox
games (240 especially) sync'd, if not for the
I wonder how long it is until some script-kiddie figures-out how to
exploit the built-in Streaming (ala
https://github.com/ValveSoftware/steam-for-linux/issues/3990). Valve's
response when I mentioned it was, effectively "expected behavior").
On Thu, Sep 3, 2015 at 1:45 PM, Refeek Yeglek
No, just TF has these Remote Code Execution patches. CS:S and friends are
still completely vulnerable for the public issues. Don't kid yourself,
there's definitely other vulnerable code paths. Personally, I'm disgusted
as this has been public knowledge for a year now, the exploits being back
from
On Passtime, which is variable for maximum points?
tf_flag_caps_per_round??
If that, change description =- Number of flag captures per round on
CTF maps. Set to 0 to disable.
Thanks...
2015-08-29 0:47 GMT+01:00 wickedplayer494 wickedplayer...@gmail.com:
Not so fast...after I asked if
, too.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Friday, August 28, 2015 4:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2
I miss the silence prior to gun mettle lolol
On Aug 28, 2015 6:27 PM, Eric Smith er...@valvesoftware.com wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
___
To unsubscribe, edit your list preferences, or
Is there any intention on releasing a previous version branch so i55
isn't interrupted as much like is occasionally done for CS:GO?
On 8/28/2015 6:26 PM, Eric Smith wrote:
We're working on a mandatory update for TF2. We should have it ready soon.
-Eric
Nice timing guys. Biggest TF2 Lan of the year and you release this?
On Fri, Aug 28, 2015 at 6:34 PM, Eric Smith er...@valvesoftware.com wrote:
We've released a mandatory update for TF2. The update notes are below. The
new version is 2941077.
-Eric
-
dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming
Is there any intention on releasing a previous version branch so i55 isn't
interrupted as much like is occasionally done for CS:GO?
On 8/28/2015 6:26 PM, Eric Smith wrote:
We're working on a mandatory update
Not so fast...after I asked if there were going to be previous version
branches released, there were some put up that can be opted in to:
https://steamdb.info/app/440/history/?changeid=1252000
https://steamdb.info/app/232250/history/?changeid=1251997
On 8/28/2015 6:44 PM, Lucas Wagner wrote:
Of wickedplayer494
Sent: Friday, August 28, 2015 4:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming
Is there any intention on releasing a previous version branch so i55 isn't
interrupted as much like is occasionally done for CS:GO?
On 8/28/2015 6:26
, August 28, 2015 4:49 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Mandatory TF2 update coming
Yes, we've added a 'prev_version' that servers/clients can choose to install.
-Eric
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Just an FYI: Workshop Map downloads aren't working if you use
sv_setsteamaccount on that server.
On the plus side, it no longer crashes the server. I've sent some logging
information to John Schoenick about it, since he was the one handling Map
Workshop stuff.
The short story is this: It
Entertaining map.
Here's a suggestion for the hook
Add two cvars.
1. tf_grapplinghook_hookplayers (Selects whether to grab players)
2. tf_grapplinghook_hookdamage (Percentage or hook DPS players)
Thanks
2015-08-19 5:17 GMT+01:00 Eric Smith er...@valvesoftware.com:
We've released one last
As an aside...
- Will be awarded going forward on a case-by-case basis to those who report
major economy-breaking bugs or remote-code-execution bugs, and provide
detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis
I
How do we set up a server for this and will our servers show up this time vs
any of the other beta game modes/maps unlike only showing up Valve servers?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
If you can cough up evidence of that on servers that were loaded with
people, then by all means, do so. As far as anyone's concerned it's not
that unreasonable to give him the benefit of the doubt.
On 8/18/2015 6:02 PM, Kyle Sanderson wrote:
As an aside...
- Will be awarded going forward on
- Fixed a crash caused by a client sending malformed network data to the
server
(thanks to Nathaniel Theis for this report and test case)
There's well over half a year of this. Please sync the remaining
OrangeBox games to fix these public remote execution exploits. I'm not
sure what reason
This. Can community servers even ran these modes? Are there new maps for
this? What setup is required?
-ics
HD kirjoitti:
How do we set up a server for this and will our servers show up this time vs
any of the other beta game modes/maps unlike only showing up Valve servers?
-Original
Ok apparently if you pass the ball from this new game mode into your own
spawn its forever stuck... people are doing it on purpose to troll already.
Certainly need to have this patched soon..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
There's a map pass_warehouse.bsp in game files.
On 19.8.2015 0:55, ics wrote:
This. Can community servers even ran these modes? Are there new maps
for this? What setup is required?
-ics
HD kirjoitti:
How do we set up a server for this and will our servers show up this
time vs
any of the
Well, the first clue would have been to look in your maps directory and
to notice there's a new map named pass_warehouse there.
There may be other settings to it, but there are probably map entities
to set the game mode on it.
On 8/18/2015 6:55 PM, ics wrote:
This. Can community servers even
[mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Alice
Vostrikova
Gesendet: Dienstag, 21. Juli 2015 15:51
An: hlds_linux@list.valvesoftware.com
Betreff: Re: [hlds_linux] baning TF2 servers together with CS:GO (dan)
just wait a week - its bad idea.
In a weekend the temporary ban will end
Gesendet: Dienstag, 21. Juli 2015 15:51
An: hlds_linux@list.valvesoftware.com javascript:;
Betreff: Re: [hlds_linux] baning TF2 servers together with CS:GO (dan)
just wait a week - its bad idea.
In a weekend the temporary ban will end.
Bad guys on similar ip won't correct a problem
On 21/07/2015 14:51, Alice Vostrikova wrote:
just wait a week - its bad idea.
The thing with time is, it happens whether it's a bad idea or not.
In a weekend the temporary ban will end.
Bad guys on similar ip won't correct a problem with their servers.
Well imagine you want to sell
just wait a week - its bad idea.
In a weekend the temporary ban will end.
Bad guys on similar ip won't correct a problem with their servers.
Valve will ban ip finally together with many good servers on ip.
Therefore I worry.
Or, just wait a week. It says Servers blacklisted one week for
Respond to valve than, instead of the mailinglist, keep the spam where it
belongs. I assume you also read the cs:go mailing list, you could address
those suggestions too.
2015-07-20 15:59 GMT+02:00 Alice Vostrikova alice@rbcmail.ru:
Hello.
I rent my game servers at hosting where many
FYI, bans are per IP, regardless of game. Currently CSGO TF2 have this
system enabled for bad servers.
-ics
Alice Vostrikova kirjoitti:
Hello.
I rent my game servers at hosting where many different game servers.
On Friday, the Valve massively banned CS:GO servers.
On the same day, Valve
Damn dude that sucks.
Sorry to hear :(
Hopefully someone at valve can fix this up for you
On Mon, Jul 20, 2015 at 10:58 AM, ics i...@ics-base.net wrote:
FYI, bans are per IP, regardless of game. Currently CSGO TF2 have this
system enabled for bad servers.
-ics
Alice Vostrikova kirjoitti:
On 20/07/2015 15:39, Erik-jan Riemers wrote:
Respond to valve than, instead of the mailinglist, keep the spam where it
belongs. I assume you also read the cs:go mailing list, you could address
those suggestions too.
Or, just wait a week. It says Servers blacklisted one week for
inventory
Would you like to start an emotional supportgroup?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of N-Gon
Sent: Monday, July 20, 2015 5:03 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re
There isn't much difference srcds wise on the distro you use, it's up
to personal preference.
If you're considering Ubuntu you want to stick to LTS releases, you
also generally get more up-to-date packages compared to Debian.
2015-07-19 18:01 GMT+02:00 James Lutz lutz.jam...@gmail.com:
I've been
I've been running a server on wheezy fire several years, but I don't
remember having to do anything specific to get it working, just installing
a lib or two through apt. (though this could have been because I already
had a Jessie apt source setup for other things)
James A. Lutz
On Jul 19, 2015
This stacktrace shows sourcemod calls, I doubt any dev will take a look
at this. You seem to be playing with weapons as well.
Is this your card?
https://www.gametracker.com/server_info/185.57.189.21:27018/
Naughty naughty boy, Knives says the servername. This crash is also
related to one of
wrong thread, guy
On Wed, Jul 15, 2015 at 7:52 PM, HD ad...@gamerscrib.net wrote:
That is great and all, thanks.
However, we've heard 0 word since the retraction of the Valve servers from
the browser listings which was a small step in helping the community to
only
see you take a larger
That is great and all, thanks.
However, we've heard 0 word since the retraction of the Valve servers from
the browser listings which was a small step in helping the community to only
see you take a larger step backwards. Can we get some insight on this as to
why and what there holds in the future
If anyone at Valve is listening, it might be appropriate to printf a
warning if certain commands are used in server.cfg which should only be
in autoexec.cfg, or vice-versa. Alternatively, add this to the data
which the cvarlist command spits out.
There really needs to be a document which
It does, thanks! Odd, I've had those lines in server.cfg for a long time
and it's always worked just fine. I remember that I had to move
sv_setsteamaccount to autoexec.cfg to make it work, but that was it.
Thank you!
On Mon, Jul 6, 2015 at 12:12 PM, Emil Larsson ail...@gmail.com wrote:
Try
Try putting those lines into autoexec.cfg. Does it work now?
On Mon, Jul 6, 2015 at 6:10 PM, David Parker dpar...@utica.edu wrote:
Hey guys,
I restarted my TF2 server this morning, and now suddenly it's showing this
in the status output on the console:
steamid : [G:1:4424] (STEAM-ID)
I suspect there was some change awhile ago that required those cvars to be
set as soon the server is started. You only need to set them once anyway.
For anyone who dosen't know, autoexec.cfg is the very first thing read at
startup, while server.cfg is read between every map change (including when
- Temporarily reverted Valve official quickplay and matchmaking servers not
being listed in the server browser while we look into this further
REALLY?? This was an awesome first step in helping the community - you make
the change, tease everyone with it then take it back?
Wow Happy flippin
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