[mailto:riem...@binkey.nl]
Sent: donderdag 23 mei 2013 19:51
To: Half-Life dedicated Linux server mailing list
Subject: RE: [hlds_linux] command line too long, 512 max
I actually didn't know that, i still learn more each day :) thanks for the
reply's.
-Original Message-
From: hlds_linux-boun
On Fri, Jul 12, 2013 at 11:38 PM, Erik-jan Riemers riem...@binkey.nl wrote:
Does this mean that any commands with ## for fork support needs to go in
the commandline?
Well, -fork starts with a hyphen, so it goes (= has to go) on the
command line. Only those options that are console
You might try moving some of the +options into a single startup script and
+exec them all at once. For example I am pretty sure that +servercfgfile,
+motdfile, +map, +exec could all be executed from a startup script.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
To elaborate on what Fletcher is saying, change your command-line to:
screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid
-autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script
Linux server mailing list
Subject: Re: [hlds_linux] command line too long, 512 max
To elaborate on what Fletcher is saying, change your command-line to:
screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile
~/tf/tradeunusual.pid
: Re: [hlds_linux] command line too long, 512 max
To elaborate on what Fletcher is saying, change your command-line to:
screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015
-replayserverdir tradeunusual -maxplayers 32 -pidfile
~/tf/tradeunusual.pid -autoupdate -steam_dir /home
cl_gameserver_list
W dniu 2012-08-21 8:54, Saint K. napisał(a):
Hi,
Does anyone remember what the client command is to view the
ID's/key's
and server trend of each server registered under the account?
Can't seem to find it anymore...
Saint K.
thanks!
From: hlds_linux-boun...@list.valvesoftware.com
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paweł Jastrzębski
[paw...@vulturis.eu]
Sent: 21 August 2012 08:58
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux
What this guy said. If you are sending clients a kiss-of-death packet,
please at least acknowledge it on the client.
David A. Parker wrote:
If Command aborted means the servers are full, then perhaps they
should reword that message.
Thanks.
- Dave
On 10/13/2011 05:15 PM, Andrew DeMerse
Do you perhaps have verify all in your update command line? I removed that and
it worked. Dunno if that could really be it though.
Sent from my iPhone 4
On Oct 13, 2011, at 11:21 PM, Jesse Molina je...@opendreams.net wrote:
What this guy said. If you are sending clients a kiss-of-death
I was using -verify_all in the update command line when I received this
error. I left the server down over night and then tried the update
again this morning, and it worked.
Command aborted just sounds so dire. A message like that makes me
think something went seriously wrong. It seems to
From my understanding, the tool should keep retrying when it gets that error
using the -retry command prompt, however it is not.
On Fri, Oct 14, 2011 at 7:54 AM, David A. Parker dpar...@utica.edu wrote:
I was using -verify_all in the update command line when I received this
error. I left the
The servers are being hammered, just give it some time.
On Thu, Oct 13, 2011 at 5:14 PM, David A. Parker dpar...@utica.edu wrote:
Is anyone seeing this when they attempt to update TF2?
Checking bootstrapper version ...
Updating Installation
Command aborted
CAsyncIOManager: 0 threads
If Command aborted means the servers are full, then perhaps they
should reword that message.
Thanks.
- Dave
On 10/13/2011 05:15 PM, Andrew DeMerse wrote:
The servers are being hammered, just give it some time.
On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu wrote:
yes, getting a lot of them..
client instead is updated... sadly there are no servers to play on...
why don't they give priority to servers...? :D
Il 13/10/2011 23:14, David A. Parker ha scritto:
Is anyone seeing this when they attempt to update TF2?
Checking bootstrapper version ...
The best way to avoid this one is to use the -retry switch.
The old version just used to just sit there forever. Sometimes it still
does this, but I'd rather have it abort rather than just sit there forever.
On Thu, Oct 13, 2011 at 5:20 PM, David A. Parker dpar...@utica.edu wrote:
If Command
This more or less stops the tracking of achievements on the server?
Tony Paloma wrote:
Use the -nogamestats command line switch to fix timeout on map change. It
disables the uploading of game stats to Valve's servers and at the same time
fixes the timeout on map change problem. By game stats I
This was already answered.
-Atreus
On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson les...@counter-strike.net
wrote:
This more or less stops the tracking of achievements on the server?
Tony Paloma wrote:
Use the -nogamestats command line switch to fix timeout on map change. It
Achievments are working with this parametr :)
On Mon, Feb 9, 2009 at 5:01 PM, Jeff Sugar jeffsu...@gmail.com wrote:
This was already answered.
-Atreus
On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson
les...@counter-strike.net
wrote:
This more or less stops the tracking of
: Re: [hlds_linux] Command line switch fixes timeout on map change
bug
This more or less stops the tracking of achievements on the server?
Tony Paloma wrote:
Use the -nogamestats command line switch to fix timeout on map change. It
disables the uploading of game stats to Valve's servers
...@list.valvesoftware.com] On Behalf Of Kevin J.
Anderson
Sent: Monday, February 09, 2009 7:41 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
bug
This more or less stops the tracking of achievements on the server
Of Pawel
Sent: Monday, February 09, 2009 12:11 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Command line switch fixes timeout on map change
bug
I had today 1 timeout. Are you sure that only this is causing problem?
On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma drunkenf
Anything you can put into the server.cfg needs a + if you put it in the
command line.
Options which are only accessable during startup have a - in front.
http://developer.valvesoftware.com/wiki/Launch_options
That page needs to be updated for L4D servers / clients but should give you
most of
Thanks for that -- had always wondered!
On Wed, Nov 19, 2008 at 2:21 PM, Kevin Ottalini [EMAIL PROTECTED] wrote:
Anything you can put into the server.cfg needs a + if you put it in the
command line.
Options which are only accessable during startup have a - in front.
--
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Please Alfred, can you give me an answer?
Thanks you in advance.
2007/6/17, AnAkIn . [EMAIL PROTECTED]:
well, sorry didn't want to mean you or anything...
I think I already asked Whisper but he doesn't remember about HL1 netcode
or
--
[ Picked text/plain from multipart/alternative ]
No.
In HL1 Engine, if you type the cvar without a value, it doesn't give any
description. It just say the current value of the CVar. Only in Source
Engine you have a description when you type the CVar. Try it.
And no it doesn't revert to the
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
ok then smart ass why don't you field the initial question, seeing as
you know so much? i was after all trying to help. With what is my
understanding of the code. right or wrong i at least did more than you
did. all you could do was try and embarrass
--
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well, sorry didn't want to mean you or anything...
I think I already asked Whisper but he doesn't remember about HL1 netcode or
something...
I would like a answer from Alfred.
2007/6/17, David Williams [EMAIL PROTECTED]:
-BEGIN PGP
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101
and for rate it is 3. this is clearly stated in the client console
command descriptions.
AnAkIn . wrote:
--
[ Picked text/plain from multipart/alternative ]
Hello,
I
--
[ Picked text/plain from multipart/alternative ]
client console command descriptions ? where did you see that ?
And cl_updaterate shouldn't be 101, because if do cl_updaterate 500, and
then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it doesn't
auto set to a lower value than
--
[ Picked text/plain from multipart/alternative ]
Well, you probably think that when you type cl_cmdrate in console, it says
min and max ? this is only in source, not in hl1 engine. There is no
descriptions with cvars in hl1 engine.
2007/6/16, AnAkIn . [EMAIL PROTECTED]:
client console
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
if you type the command and hit enter (giving no value) it display a
short description.
And cl_updaterate shouldn't be 101, because if do cl_updaterate 500,
and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it
doesn't auto set to a
m0gely wrote:
Alfred Reynolds wrote:
By me changing the code :) Sorry, I should have said, Yes, I will make
the change in code to increase that limit.
- Alfred
mp_forceautojoin for CS would be cool while you're in the feature adding
mood. ;)
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A |
increasing the command line buffer is nothing compared to what
mp_forceautojoin will do. hard coding, game implications. these are 2 VERY
different things to implement.
/mike
On Mon, Apr 26, 2004 at 08:57:05AM +0200 or thereabouts, KnowHow The NetCrawler wrote:
m0gely wrote:
Alfred Reynolds
I don't know exactly what you guys mean with the mp_forceautojoin, but i
assume its similar to TFC where people are automatically joined to a
team which helps with team stacking. I don't see how this would be hard
to implement. Coming from a coding standpoint its just 1 extra variable
to check
.
The servers were cs.axia.org.uk and csx.axia.org.uk - both good uk based
servers as well!
Regards,
Matt White
[ [EMAIL PROTECTED] ]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Lee
Sent: 26 April 2004 10:25
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux
Daniel Stroven wrote:
mp_limitteams 1
mp_autoteambalance 1
I have my server running these values.
As far as mp_forceautojoin be added or used, I really don't see the reason
it would need to be added. Most autojoiner's never consider talent vs
talent on a team and autojoin definitely
]
To: [EMAIL PROTECTED]
Sent: Monday, April 26, 2004 12:35 PM
Subject: Re: [hlds_linux] Command Line?
Daniel Stroven wrote:
mp_limitteams 1
mp_autoteambalance 1
I have my server running these values.
As far as mp_forceautojoin be added or used, I really don't see the
reason
Daniel Stroven wrote:
Another question is since some of these variables can be loaded via the autoexec.cfg. Can variables like pingboost, tos and others be set in the autoexec.cfg instead of command line? Im guessing no, but thought I would at least ask.
AFAIK cmdline vars that start with -
bah,
PID USERNAME PRI NICE SIZERES STATE C TIME WCPU
CPU COMMAND
239 gameserver 10 0 85640K 80744K nanslp 1 54:40 35.30%
35.30% hlds
229 gameserver 10 0 68256K 63224K nanslp 0 51:32 23.88%
23.88% hlds
242 gameserver 28 0 53356K 48120K CPU1 0 10:22 4.64%
4.64%
Drew Broadley wrote:
Actually, on that server nothing but VAC. No Metamod or anything.
FreeBSD 5.0 (SMP)
PID USERNAME PRI NICE SIZERES STATE C TIME WCPUCPU COMMAND
62180 gameserv 960 54872K 49156K select 0 0:02 0.10% 0.10% hlds
62172 gameserv 960 54872K 49184K
Well, the system is a dual AMD 2400+. I think I may have to
reinstall. The old system was a dual P3 850. I just took my
drives out and put them in the new machine without re-installing.
I went through the kernel and didn't see any reason why it
should work. Ouch.. the next question Was
Drew Broadley wrote:
Ekk, I have had massive issues just with my own personal computer with
swapping hard disk drives from an Intel - AMD machines and they have blue
screened on occasion.
Well yeah, thats windows. FreeBSD doesn't seam to want to know
the hardware *that well*. So I thought it
Well yeah, thats windows. FreeBSD doesn't seam to want to know
the hardware *that well*. So I thought it would be ok.
What were the components not recognised, can I help you in any way with
finding the correct drivers for these ?
I thought about that but what would it do? The kernel is
On Thu, 3 Apr 2003, m0gely wrote:
Drew Broadley wrote:
Ekk, I have had massive issues just with my own personal computer with
swapping hard disk drives from an Intel - AMD machines and they have blue
screened on occasion.
Well yeah, thats windows. FreeBSD doesn't seam to want to know
Got it working and all that was needed was the game. Thanks all and a
little trial and error.
- Original Message -
From: Eric (Deacon) [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, October 25, 2002 11:58 PM
Subject: RE: [hlds_linux] command line help
/hlds_run -noipx -game
, October 25, 2002 8:54 PM
Subject: Re: [hlds_linux] command line help
On Fri, 25 Oct 2002, Eucke wrote:
I run bare hlds_l and Im having a block.
Can anyone remember what the command line is to run a hldm server?
./hlds_run -noipx -game valve +map crossfire
what am I
there are plugins to disable these types of names. Check out clanmod, it
allows wildcards in the illegal names. Wont let a person with a bad name
join, and when you try to change your name to a bad name it doesnt let you.
m0gely [EMAIL PROTECTED] wrote in message
news:[EMAIL PROTECTED]...
Mad
On Wed, 2002-10-02 at 05:49, Florian Zschocke wrote:
You could also rewrite it to store the WONID or IP of the offender
and change his name back as soon as he joins the server again.
There are also scripts dealing with this, IIRC.
...forcing people on shared computers/net cafes to have to use
PROTECTED]
Subject: Re: [hlds_linux] Command Name
Mad Scientist wrote:
Of course, then they just disconnect and reconnect with a different
name...
-Mad
admin_llama changes their name to llama and won't let thm change it back
unless they disconnect to do it. so adminmod must have functionality
This is not trueThey can change their name but..
They only can say oorgle and those llama says =)
It depends on the settings you specify.
--
Eric (the Deacon remix)
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