Re: [hlds_linux] command line too long, 512 max

2013-07-12 Thread Erik-jan Riemers
[mailto:riem...@binkey.nl] Sent: donderdag 23 mei 2013 19:51 To: Half-Life dedicated Linux server mailing list Subject: RE: [hlds_linux] command line too long, 512 max I actually didn't know that, i still learn more each day :) thanks for the reply's. -Original Message- From: hlds_linux-boun

Re: [hlds_linux] command line too long, 512 max

2013-07-12 Thread Ondřej Hošek
On Fri, Jul 12, 2013 at 11:38 PM, Erik-jan Riemers riem...@binkey.nl wrote: Does this mean that any commands with ## for fork support needs to go in the commandline? Well, -fork starts with a hyphen, so it goes (= has to go) on the command line. Only those options that are console

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Fletcher Dunn
You might try moving some of the +options into a single startup script and +exec them all at once. For example I am pretty sure that +servercfgfile, +motdfile, +map, +exec could all be executed from a startup script. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Saul Rennison
To elaborate on what Fletcher is saying, change your command-line to: screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015 -replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid -autoupdate -steam_dir /home/lzgames/steamcmd/ -steamcmd_script

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread Erik-jan Riemers
Linux server mailing list Subject: Re: [hlds_linux] command line too long, 512 max To elaborate on what Fletcher is saying, change your command-line to: screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015 -replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread 1nsane
: Re: [hlds_linux] command line too long, 512 max To elaborate on what Fletcher is saying, change your command-line to: screen -A -m -d -S tradeunusual ./srcds_run -debug -game tf -port 27015 -replayserverdir tradeunusual -maxplayers 32 -pidfile ~/tf/tradeunusual.pid -autoupdate -steam_dir /home

Re: [hlds_linux] command to see server trend

2012-08-21 Thread Paweł Jastrzębski
cl_gameserver_list W dniu 2012-08-21 8:54, Saint K. napisał(a): Hi, Does anyone remember what the client command is to view the ID's/key's and server trend of each server registered under the account? Can't seem to find it anymore... Saint K.

Re: [hlds_linux] command to see server trend

2012-08-21 Thread Saint K .
thanks! From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Paweł Jastrzębski [paw...@vulturis.eu] Sent: 21 August 2012 08:58 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux

Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread Jesse Molina
What this guy said. If you are sending clients a kiss-of-death packet, please at least acknowledge it on the client. David A. Parker wrote: If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse

Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread DontWannaName!
Do you perhaps have verify all in your update command line? I removed that and it worked. Dunno if that could really be it though. Sent from my iPhone 4 On Oct 13, 2011, at 11:21 PM, Jesse Molina je...@opendreams.net wrote: What this guy said. If you are sending clients a kiss-of-death

Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread David A. Parker
I was using -verify_all in the update command line when I received this error. I left the server down over night and then tried the update again this morning, and it worked. Command aborted just sounds so dire. A message like that makes me think something went seriously wrong. It seems to

Re: [hlds_linux] Command aborted during TF2 update

2011-10-14 Thread DontWannaName!
From my understanding, the tool should keep retrying when it gets that error using the -retry command prompt, however it is not. On Fri, Oct 14, 2011 at 7:54 AM, David A. Parker dpar...@utica.edu wrote: I was using -verify_all in the update command line when I received this error. I left the

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Andrew DeMerse
The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parker dpar...@utica.edu wrote: Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ... Updating Installation Command aborted CAsyncIOManager: 0 threads

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread David A. Parker
If Command aborted means the servers are full, then perhaps they should reword that message. Thanks. - Dave On 10/13/2011 05:15 PM, Andrew DeMerse wrote: The servers are being hammered, just give it some time. On Thu, Oct 13, 2011 at 5:14 PM, David A. Parkerdpar...@utica.edu wrote:

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Marco Padovan
yes, getting a lot of them.. client instead is updated... sadly there are no servers to play on... why don't they give priority to servers...? :D Il 13/10/2011 23:14, David A. Parker ha scritto: Is anyone seeing this when they attempt to update TF2? Checking bootstrapper version ...

Re: [hlds_linux] Command aborted during TF2 update

2011-10-13 Thread Ross Bemrose
The best way to avoid this one is to use the -retry switch. The old version just used to just sit there forever. Sometimes it still does this, but I'd rather have it abort rather than just sit there forever. On Thu, Oct 13, 2011 at 5:20 PM, David A. Parker dpar...@utica.edu wrote: If Command

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Kevin J. Anderson
This more or less stops the tracking of achievements on the server? Tony Paloma wrote: Use the -nogamestats command line switch to fix timeout on map change. It disables the uploading of game stats to Valve's servers and at the same time fixes the timeout on map change problem. By game stats I

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Jeff Sugar
This was already answered. -Atreus On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson les...@counter-strike.net wrote: This more or less stops the tracking of achievements on the server? Tony Paloma wrote: Use the -nogamestats command line switch to fix timeout on map change. It

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Pawel
Achievments are working with this parametr :) On Mon, Feb 9, 2009 at 5:01 PM, Jeff Sugar jeffsu...@gmail.com wrote: This was already answered. -Atreus On Mon, Feb 9, 2009 at 7:40 AM, Kevin J. Anderson les...@counter-strike.net wrote: This more or less stops the tracking of

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Tony Paloma
: Re: [hlds_linux] Command line switch fixes timeout on map change bug This more or less stops the tracking of achievements on the server? Tony Paloma wrote: Use the -nogamestats command line switch to fix timeout on map change. It disables the uploading of game stats to Valve's servers

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Pawel
...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson Sent: Monday, February 09, 2009 7:41 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Command line switch fixes timeout on map change bug This more or less stops the tracking of achievements on the server

Re: [hlds_linux] Command line switch fixes timeout on map change bug

2009-02-09 Thread Tony Paloma
Of Pawel Sent: Monday, February 09, 2009 12:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Command line switch fixes timeout on map change bug I had today 1 timeout. Are you sure that only this is causing problem? On Mon, Feb 9, 2009 at 7:49 PM, Tony Paloma drunkenf

Re: [hlds_linux] Command Line args

2008-11-19 Thread Kevin Ottalini
Anything you can put into the server.cfg needs a + if you put it in the command line. Options which are only accessable during startup have a - in front. http://developer.valvesoftware.com/wiki/Launch_options That page needs to be updated for L4D servers / clients but should give you most of

Re: [hlds_linux] Command Line args

2008-11-19 Thread Steve Sumichrast
Thanks for that -- had always wondered! On Wed, Nov 19, 2008 at 2:21 PM, Kevin Ottalini [EMAIL PROTECTED] wrote: Anything you can put into the server.cfg needs a + if you put it in the command line. Options which are only accessable during startup have a - in front.

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-19 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Please Alfred, can you give me an answer? Thanks you in advance. 2007/6/17, AnAkIn . [EMAIL PROTECTED]: well, sorry didn't want to mean you or anything... I think I already asked Whisper but he doesn't remember about HL1 netcode or

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-17 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] No. In HL1 Engine, if you type the cvar without a value, it doesn't give any description. It just say the current value of the CVar. Only in Source Engine you have a description when you type the CVar. Try it. And no it doesn't revert to the

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-17 Thread David Williams
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 ok then smart ass why don't you field the initial question, seeing as you know so much? i was after all trying to help. With what is my understanding of the code. right or wrong i at least did more than you did. all you could do was try and embarrass

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-17 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] well, sorry didn't want to mean you or anything... I think I already asked Whisper but he doesn't remember about HL1 netcode or something... I would like a answer from Alfred. 2007/6/17, David Williams [EMAIL PROTECTED]: -BEGIN PGP

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread David Williams
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 yes the maximum for cl_cmdrate and cl_updaterate in hlds clients is 101 and for rate it is 3. this is clearly stated in the client console command descriptions. AnAkIn . wrote: -- [ Picked text/plain from multipart/alternative ] Hello, I

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] client console command descriptions ? where did you see that ? And cl_updaterate shouldn't be 101, because if do cl_updaterate 500, and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it doesn't auto set to a lower value than

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread AnAkIn .
-- [ Picked text/plain from multipart/alternative ] Well, you probably think that when you type cl_cmdrate in console, it says min and max ? this is only in source, not in hl1 engine. There is no descriptions with cvars in hl1 engine. 2007/6/16, AnAkIn . [EMAIL PROTECTED]: client console

Re: [hlds_linux] Command rate / update rate limitation.

2007-06-16 Thread David Williams
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 if you type the command and hit enter (giving no value) it display a short description. And cl_updaterate shouldn't be 101, because if do cl_updaterate 500, and then ex_interp 0, i'm able to get ex_interp 0.002. And after 500 it doesn't auto set to a

Re: [hlds_linux] Command Line?

2004-04-26 Thread KnowHow The NetCrawler
m0gely wrote: Alfred Reynolds wrote: By me changing the code :) Sorry, I should have said, Yes, I will make the change in code to increase that limit. - Alfred mp_forceautojoin for CS would be cool while you're in the feature adding mood. ;) -- - m0gely http://quake2.telestream.com/ Q2 | Q3A |

Re: [hlds_linux] Command Line?

2004-04-26 Thread dx
increasing the command line buffer is nothing compared to what mp_forceautojoin will do. hard coding, game implications. these are 2 VERY different things to implement. /mike On Mon, Apr 26, 2004 at 08:57:05AM +0200 or thereabouts, KnowHow The NetCrawler wrote: m0gely wrote: Alfred Reynolds

Re: [hlds_linux] Command Line?

2004-04-26 Thread David Lee
I don't know exactly what you guys mean with the mp_forceautojoin, but i assume its similar to TFC where people are automatically joined to a team which helps with team stacking. I don't see how this would be hard to implement. Coming from a coding standpoint its just 1 extra variable to check

RE: [hlds_linux] Command Line?

2004-04-26 Thread Matthew White
. The servers were cs.axia.org.uk and csx.axia.org.uk - both good uk based servers as well! Regards, Matt White [ [EMAIL PROTECTED] ] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Lee Sent: 26 April 2004 10:25 To: [EMAIL PROTECTED] Subject: Re: [hlds_linux

Re: [hlds_linux] Command Line?

2004-04-26 Thread m0gely
Daniel Stroven wrote: mp_limitteams 1 mp_autoteambalance 1 I have my server running these values. As far as mp_forceautojoin be added or used, I really don't see the reason it would need to be added. Most autojoiner's never consider talent vs talent on a team and autojoin definitely

Re: [hlds_linux] Command Line?

2004-04-26 Thread Daniel Stroven
] To: [EMAIL PROTECTED] Sent: Monday, April 26, 2004 12:35 PM Subject: Re: [hlds_linux] Command Line? Daniel Stroven wrote: mp_limitteams 1 mp_autoteambalance 1 I have my server running these values. As far as mp_forceautojoin be added or used, I really don't see the reason

Re: [hlds_linux] Command Line Parameter List?

2003-06-28 Thread Stefan Huszics
Daniel Stroven wrote: Another question is since some of these variables can be loaded via the autoexec.cfg. Can variables like pingboost, tos and others be set in the autoexec.cfg instead of command line? Im guessing no, but thought I would at least ask. AFAIK cmdline vars that start with -

Re: [hlds_linux] Command

2003-04-04 Thread m0gely
bah, PID USERNAME PRI NICE SIZERES STATE C TIME WCPU CPU COMMAND 239 gameserver 10 0 85640K 80744K nanslp 1 54:40 35.30% 35.30% hlds 229 gameserver 10 0 68256K 63224K nanslp 0 51:32 23.88% 23.88% hlds 242 gameserver 28 0 53356K 48120K CPU1 0 10:22 4.64% 4.64%

Re: [hlds_linux] Command

2003-04-03 Thread m0gely
Drew Broadley wrote: Actually, on that server nothing but VAC. No Metamod or anything. FreeBSD 5.0 (SMP) PID USERNAME PRI NICE SIZERES STATE C TIME WCPUCPU COMMAND 62180 gameserv 960 54872K 49156K select 0 0:02 0.10% 0.10% hlds 62172 gameserv 960 54872K 49184K

RE: [hlds_linux] Command

2003-04-03 Thread Drew Broadley
Well, the system is a dual AMD 2400+. I think I may have to reinstall. The old system was a dual P3 850. I just took my drives out and put them in the new machine without re-installing. I went through the kernel and didn't see any reason why it should work. Ouch.. the next question Was

Re: [hlds_linux] Command

2003-04-03 Thread m0gely
Drew Broadley wrote: Ekk, I have had massive issues just with my own personal computer with swapping hard disk drives from an Intel - AMD machines and they have blue screened on occasion. Well yeah, thats windows. FreeBSD doesn't seam to want to know the hardware *that well*. So I thought it

RE: [hlds_linux] Command

2003-04-03 Thread Drew Broadley
Well yeah, thats windows. FreeBSD doesn't seam to want to know the hardware *that well*. So I thought it would be ok. What were the components not recognised, can I help you in any way with finding the correct drivers for these ? I thought about that but what would it do? The kernel is

Re: [hlds_linux] Command

2003-04-03 Thread kama
On Thu, 3 Apr 2003, m0gely wrote: Drew Broadley wrote: Ekk, I have had massive issues just with my own personal computer with swapping hard disk drives from an Intel - AMD machines and they have blue screened on occasion. Well yeah, thats windows. FreeBSD doesn't seam to want to know

Re: [hlds_linux] command line help

2002-10-26 Thread Eucke
Got it working and all that was needed was the game. Thanks all and a little trial and error. - Original Message - From: Eric (Deacon) [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, October 25, 2002 11:58 PM Subject: RE: [hlds_linux] command line help /hlds_run -noipx -game

Re: [hlds_linux] command line help

2002-10-26 Thread kama
, October 25, 2002 8:54 PM Subject: Re: [hlds_linux] command line help On Fri, 25 Oct 2002, Eucke wrote: I run bare hlds_l and Im having a block. Can anyone remember what the command line is to run a hldm server? ./hlds_run -noipx -game valve +map crossfire what am I

Re: [hlds_linux] Command Name

2002-10-01 Thread Ryan McCullough
there are plugins to disable these types of names. Check out clanmod, it allows wildcards in the illegal names. Wont let a person with a bad name join, and when you try to change your name to a bad name it doesnt let you. m0gely [EMAIL PROTECTED] wrote in message news:[EMAIL PROTECTED]... Mad

Re: [hlds_linux] Command Name

2002-10-01 Thread Jeremy Brooking
On Wed, 2002-10-02 at 05:49, Florian Zschocke wrote: You could also rewrite it to store the WONID or IP of the offender and change his name back as soon as he joins the server again. There are also scripts dealing with this, IIRC. ...forcing people on shared computers/net cafes to have to use

RE: [hlds_linux] Command Name

2002-10-01 Thread White Tiger*
PROTECTED] Subject: Re: [hlds_linux] Command Name Mad Scientist wrote: Of course, then they just disconnect and reconnect with a different name... -Mad admin_llama changes their name to llama and won't let thm change it back unless they disconnect to do it. so adminmod must have functionality

RE: [hlds_linux] Command Name

2002-10-01 Thread Eric (Deacon)
This is not trueThey can change their name but.. They only can say oorgle and those llama says =) It depends on the settings you specify. -- Eric (the Deacon remix) ___ To unsubscribe, edit your list preferences, or view the list archives,