Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Svensk Ljud & Ljus Produktion
Im getting this on our MvM server. 4:27 [146.66.156.13:27030] Failed. Failed to connect to 146.66.156.13:27030, errno 115 "Operation now in progress" 4:27 [213.242.110.94:27030] Connecting... 4:27 [213.242.110.94:27030] Connection established; handshaking... 4:27 [213

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread Marco Padovan
This update is being harder then usual to get :| 0:21 Checking local files and building download list for depot 441 'Team Fortress 2 Content' version 365 0:21 Patching from version 364; connecting to content server 0:22 [77.67.60.130:27030] Connecting... 0:25 [77.67.60.130:2

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-10-17 Thread DontWannaName!
It's all on the blog... Sent from my iPhone 5 On Oct 17, 2012, at 3:36 PM, "Doctor McKay" wrote: > Anyone mind shedding light on what this Mann Up penalty system is? > > > > Dr. McKay > http://www.doctormckay.com > > -Original Message- From: Eric Smith > Sent: Wednesday, October 17,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-10-17 Thread Erik-jan Riemers
-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Anyone mind shedding light on what this Mann Up penalty system is? Dr. McKay http://www.doctormckay.com -Original Message- From: Eric Smith Sent: Wednesday, October 17, 2012 6:26

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-10-17 Thread Eric Smith
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Anyone mind shedding light on what this Mann Up penalty system is? Dr. McKay http://www.doctormckay.com -Original Message- From: Eric Smith Sent: Wednesday, October 17, 2012 6:26 PM To: Half-Life dedicated Win32 server

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-10-17 Thread Ross Bemrose
It's detailed in the MvM FAQ: http://www.teamfortress.com/mvm/faq/#abandon On 10/17/2012 6:36 PM, Doctor McKay wrote: Anyone mind shedding light on what this Mann Up penalty system is? Dr. McKay http://www.doctormckay.com -Original Message- From: Eric Smith Sent: Wednesday, October 1

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-10-17 Thread wickedplayer494 .
http://www.teamfortress.com/mvm/faq/#abandon On Wed, Oct 17, 2012 at 5:36 PM, Doctor McKay wrote: > Anyone mind shedding light on what this Mann Up penalty system is? > > > > Dr. McKay > http://www.doctormckay.com > > -Original Message- From: Eric Smith > Sent: Wednesday, October 17, 201

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-10-17 Thread Doctor McKay
Anyone mind shedding light on what this Mann Up penalty system is? Dr. McKay http://www.doctormckay.com -Original Message- From: Eric Smith Sent: Wednesday, October 17, 2012 6:26 PM To: Half-Life dedicated Win32 server mailing list ; Half-Life dedicated Linux server mailing list ; '

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-07-10 Thread Russell Smith
Eric, Could the item server bug have also been causing large CPU spikes in addition to crashes? Sent from my Samsung smartphone on AT&TEric Smith wrote:We've released a mandatory update to Team Fortress 2. The notes for the update are below. -Eric -- Team Fortr

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-06-28 Thread ics
This is still possible after the update on sd_doomsday. http://www.youtube.com/watch?v=nwm96GSgNjg - elevator goes up and and stays there if player kills himself immediately while carrying the case and touching the elevator. -ics 29.6.2012 3:34, Eric Smith kirjoitti: We've released a mandato

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-06-28 Thread dan
On 29/06/2012 01:34, Eric Smith wrote: - Lowered the frequency of announcer lines Does she sound like Barry White? :) Thanks for these updates -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-06-11 Thread Eric Smith
linux] Mandatory Team Fortress 2 Update Released Can someone at Valve update DOD:S and HL2:DM to take the MatSystemSurface changes into account, so we can launch these games ? 2012/6/11 doc > - Fixed a rare case where the offensive/defensive buff particle effects > could get stuck on players > Ex

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-06-11 Thread Didrole
Can someone at Valve update DOD:S and HL2:DM to take the MatSystemSurface changes into account, so we can launch these games ? 2012/6/11 doc > - Fixed a rare case where the offensive/defensive buff particle effects > could get stuck on players > Exciting, during waiting for players sometimes if

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-06-11 Thread doc
- Fixed a rare case where the offensive/defensive buff particle effects could get stuck on players Exciting, during waiting for players sometimes if someone was doing the Medic's group heal taunt - when the match would start sometimes that aura would stick around until he reconnected. Hopefully tha

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-19 Thread doc
I have to say I was a little confused :( On Sat, May 19, 2012 at 4:24 AM, dan wrote: > On 14/05/2012 18:18, Frank wrote: > >> You were the one that argued to have some sorta option that isn't needed >> to >> a great thing added >> > > Wake up Frank, dan is not the same as doc. > > -- > Dan. > >

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-19 Thread dan
On 14/05/2012 18:18, Frank wrote: You were the one that argued to have some sorta option that isn't needed to a great thing added Wake up Frank, dan is not the same as doc. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
FYI dont hit enter to copy during the update, it will eventually stall until you hit enter again. :( On Thu, May 17, 2012 at 5:54 PM, DontWannaName! wrote: > im still connecting 15 minutes in for the second depot. > > > On Thu, May 17, 2012 at 5:44 PM, Steven Miano wrote: > >> That's nothing, I'

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
im still connecting 15 minutes in for the second depot. On Thu, May 17, 2012 at 5:44 PM, Steven Miano wrote: > That's nothing, I'm still waiting: > > 13:34 [209.197.26.242:27030] Failed. Failed to connect to > 209.197.26.242:27030, errno 115 "Operation now in progress" > > ...at least we g

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Steven Miano
That's nothing, I'm still waiting: 13:34 [209.197.26.242:27030] Failed. Failed to connect to 209.197.26.242:27030, errno 115 "Operation now in progress" ...at least we get feedback though - before it would just look like it was hanging forever. :-) Thanks for the update tonight! On Thu,

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread DontWannaName!
I just got 4 minutes in and waited 5 minutes to connect to one server. 3:47 Checking...: tf\sound\vo\taunts 4:19 Missing: tf\steam.inf 4:19 17 file(s) totaling 66947516 bytes will be downloaded 4:19 Checking local files and building download list for depot 442 'Team

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-17 Thread Kyle Sanderson
Can we please get a CS:S sync? All of these fixes engine fixes/additions look awesome, but we're still way behind. Thanks, Kyle. On Thu, May 17, 2012 at 5:24 PM, Eric Smith wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > ---

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-14 Thread Frank
alf Of doc Sent: Monday, May 14, 2012 1:15 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released I honestly can't believe this is being discussed, this change is no different from any other change - I'm starting to think th

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-14 Thread doc
I honestly can't believe this is being discussed, this change is no different from any other change - I'm starting to think the initial "complaint" was just brought up to stir an argument. Complaining about this being abused sounds like someone trying to start some slippery slope against I don'

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-13 Thread Frank
No the better solution is to leave it is it is so server owners/administrators can manage their users, the same ones that already have an option - that being to join or not join that server. I love this new addition of color coding - already put it to good use with a few hours of work this morning

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-13 Thread dan
On 13/05/2012 01:33, Frank wrote: The only thing you seem to suggest is giving clients an option to opt out of something a server pushes on to them which could be any plugin addition, any configuration change etc etc. This is no different than anything else It is different from "anything else"

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-12 Thread Frank
e.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Saturday, May 12, 2012 3:07 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released On 11/05/2012 14:36, Frank wrote: > I don't see anything wrong here w

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-12 Thread dan
On 11/05/2012 18:08, gamead...@127001.org wrote: Plugins ALREADY had the ability to use the (pre-defined) colours. This is just giving them more subtle and flexible choices They do, and some pass this ability onto clients. This will only make things worse. But you can have whatever colours yo

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-12 Thread dan
On 11/05/2012 14:36, Frank wrote: I don't see anything wrong here with adding in the colors option vs what we already had. As others have said - don't like it don't play on that server. Neither do I. If you look carefully you'll see I didn't suggest not adding the feature. I like the way you

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread gameadmin
May 2012 06:32 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released > > On 11/05/2012 06:12, DarthNinja wrote: > > Or you could just Not Play on servers that do Dumb Shit with chat > colours > >

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread Jesse Porter
And instead of responding in this way, you could unsubscribe from the list so you wouldn't have to read emails you can't understand and you would spare us your noise. You see? Being a jerk works both ways, but is ultimately unhelpful. On Fri, May 11, 2012 at 6:09 AM, Eli Witt wrote: > You could

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread Frank
Friday, May 11, 2012 1:04 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released On 10/05/2012 23:33, Eric Smith wrote: > To clarify: Players cannot use the custom colors. They are for plugin/mod authors. It amounts to the same

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread Mart-Jan Reeuwijk
> From: dan >To: Half-Life dedicated Linux server mailing list > >Sent: Friday, 11 May 2012, 14:30 >Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released > >On 11/05/2012 13:09, Eli Witt wrote: >> You could always stop your

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread dan
On 11/05/2012 13:09, Eli Witt wrote: You could always stop your servers, uninstall TF2 and stop complaining. I only said "Please add something to disable this client side." That's hardly a complaint. Just a polite request. It would seem completely melodramatic to stop playing TF2 entirely be

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-11 Thread Eli Witt
You could always stop your servers, uninstall TF2 and stop complaining. And if you think that plugin authors are going to go overboard adding "stupid colors" then it's a pretty damned good thing that 99.8% of plugins are *open source* isn't it? But since you're obviously such a skilled programmer

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread dan
On 11/05/2012 06:12, DarthNinja wrote: Or you could just Not Play on servers that do Dumb Shit with chat colours and let server popularity do it's thing. I could but it's not really game changing and so doing that would just reduce the number of servers where you might get a decent game from t

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread ics
Yes, avoiding crappy servers usually works best but since most of us here run our own servers, it isn't even an issue for us. -ics 11.5.2012 8:12, DarthNinja kirjoitti: Or you could just Not Play on servers that do Dumb Shit with chat colours and let server popularity do it's thing. On Fri,

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread DarthNinja
Or you could just Not Play on servers that do Dumb Shit with chat colours and let server popularity do it's thing. On Fri, May 11, 2012 at 1:04 AM, dan wrote: > On 10/05/2012 23:33, Eric Smith wrote: > >> To clarify: Players cannot use the custom colors. They are for >> plugin/mod authors. >>

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread dan
On 10/05/2012 23:33, Eric Smith wrote: To clarify: Players cannot use the custom colors. They are for plugin/mod authors. It amounts to the same problem. In fact it'll probably be worse at least you can mute clients. Please add something to disable this client side. -- Dan. __

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread Eric Smith
To clarify: Players cannot use the custom colors. They are for plugin/mod authors. -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, May 10, 2012 3:21 PM To: Half-Li

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread doc
software.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc > Sent: Thursday, May 10, 2012 3:28 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released > > - \x08 followed by a hex code

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread Tony Paloma
list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released - \x08 followed by a hex code with alpha in RRGGBBAA format Does this mean we can half alpha values? Will I have to worry about people using colorful invisible language? Is there a CVAR to disable colors? As nice as they

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread Frank
...@list.valvesoftware.com] On Behalf Of doc Sent: Thursday, May 10, 2012 6:28 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released - \x08 followed by a hex code with alpha in RRGGBBAA format Does this mean we can half alpha values

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-10 Thread doc
- \x08 followed by a hex code with alpha in RRGGBBAA format Does this mean we can half alpha values? Will I have to worry about people using colorful invisible language? Is there a CVAR to disable colors? As nice as they are I can already see the colored chat spam. "***SELLING

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread dan
On 04/05/2012 00:39, Eric Smith wrote: - Fixed a rendering error affecting sticky bomb particle effects Thanks. Isn't the thirdperson spectator camera badly broken too? It's zooming in and out at a rapid rate of knots from some angles. -- Dan ___

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread Emil Larsson
ay, May 03, 2012 7:43 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released > > Sweet, no longer are sticky bombs glowing like firworks. :D > > I'm honestly the frying pan wasn't available for more cla

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread Kyle Sanderson
-Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Emil > Larsson > Sent: Thursday, May 03, 2012 7:43 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Up

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread Frank
03, 2012 7:43 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released Sweet, no longer are sticky bombs glowing like firworks. :D I'm honestly the frying pan wasn't available for more classes from the start. On Fri, May 4, 2

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-05-03 Thread Emil Larsson
Sweet, no longer are sticky bombs glowing like firworks. :D I'm honestly the frying pan wasn't available for more classes from the start. On Fri, May 4, 2012 at 1:39 AM, Eric Smith wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > >

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-27 Thread Steven G
] Mandatory Team Fortress 2 Update Released I assume those are Australian localization files? On Fri, Apr 27, 2012 at 11:23 AM, Eric Smith wrote: > > - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ > ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-27 Thread doc
I assume those are Australian localization files? On Fri, Apr 27, 2012 at 11:23 AM, Eric Smith wrote: > > - sǝlıℲ uoıʇɐʇɐzılɐɔo˥ pǝʇɐpd∩ > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftwar

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-04-18 Thread Kyle Sanderson
Any chance at a CS:S sync? Thanks, Kyle. On Wed, Apr 18, 2012 at 3:17 PM, Eric Smith wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > -- > > Team Fortress 2 > - Fixed a server crash caused by the Loch-

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread Frank
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, March 15, 2012 7:36 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released My download just start

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread DontWannaName!
My download just started, I started the update as soon as I got the email. I think Fletcher is looking for update testers on Linux. Im Windows. On Thu, Mar 15, 2012 at 4:34 PM, Frank wrote: > I have 3 client computers that updated almost instant - however I have 6 > servers that are not even sta

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread Frank
I have 3 client computers that updated almost instant - however I have 6 servers that are not even starting to update yet. Is there any way in the near future please - make it so servers get priority for updates. Clients can't play unless servers are updated so they should be first in line. I'm s

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-15 Thread Kyle Sanderson
Any chance at a CS:S sync for that RCON fix? Thanks, Kyle. On Thu, Mar 15, 2012 at 4:02 PM, Eric Smith wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > -- > > Source Engine Changes (TF2, DoD:S, HL2:DM)

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-10 Thread Frank
--Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: Saturday, March 10, 2012 11:05 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released On

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-10 Thread dan
On 08/03/2012 23:46, Eric Smith wrote: We've released a mandatory update to Team Fortress 2. The notes for the update are below. Not had a crash during play yet with this update. So it's looking good, thanks a lot for the fixes :-) Still getting these on exit, but not too worried about tha

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-09 Thread James Puckett
I for one support updates. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-09 Thread dan
On 09/03/2012 15:30, Eric Riemers wrote: Then dont take a dump in the railway station in the first place. I wouldn't do that because the first place in the railways station is either the car park or the ticket office. Joking aside, nemrun/ssms do updates just fine. But i prefer to have val

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-09 Thread Eric Riemers
Then dont take a dump in the railway station in the first place. Joking aside, nemrun/ssms do updates just fine. But i prefer to have valve work on crash fixes/more important stuff. On Fri, 09 Mar 2012 14:45:13 +, dan wrote: > On 09/03/2012 14:27, Eric Riemers wrote: >> Plenty of tools for

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-09 Thread dan
On 09/03/2012 14:27, Eric Riemers wrote: Plenty of tools for that.. would be lower on the list imho. This tool solution is like the toilet paper they put in railways stations, it doesn't remove the problem, it just moves it around from one place to another. I don't want the server to update

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-09 Thread Eric Riemers
Plenty of tools for that.. would be lower on the list imho. On Fri, 09 Mar 2012 12:50:39 +, dan wrote: > On 08/03/2012 23:55, Emil Larsson wrote: >> While it's welcome to see the "update pending" message again, it's a >> bit... >> spammy currently. At least it's not easily missed. > > It'd

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-09 Thread dan
On 08/03/2012 23:55, Emil Larsson wrote: While it's welcome to see the "update pending" message again, it's a bit... spammy currently. At least it's not easily missed. It'd be nice if the server could just update itself if it's empty. -- Dan ___ To

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-08 Thread Emil Larsson
While it's welcome to see the "update pending" message again, it's a bit... spammy currently. At least it's not easily missed. On Fri, Mar 9, 2012 at 12:46 AM, Eric Smith wrote: > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > --

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-08 Thread Eric Riemers
Eric, Any chance we will see in the future (just asking) an improved method of updating, that it won't start doing massive IO because its checking the files? A list of crc of all the files to check if there the same would be easier no? (or something like that) Thanks for the stability improvemen

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Cameron Munroe
hlds_linux-boun...@list.valvesoftware.com >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of >> Michael Cain >> Sent: Thursday, March 01, 2012 10:01 PM >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Mandatory Team F

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread brendan halley
inux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nicholas > Hastings > Sent: Thursday, March 01, 2012 10:18 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released > > Get ov

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Frank
rver mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released Get over yourself. On 3/1/2012 10:07 PM, Frank wrote: > Sorry Mr. Cain > > But the sad truth is that support tickets are ignored, directing to > the support forums which don't appear to be get

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Nicholas Hastings
cern. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Cain Sent: Thursday, March 01, 2012 10:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Up

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Frank
st.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Michael Cain Sent: Thursday, March 01, 2012 10:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released Frank, First, let me say that I understa

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Michael Cain
Frank, First, let me say that I understand your concern with the trading system. Yes, it is VERY much less convenient than the old in-game trading system and it would be nice to see something similar in speed (and stability) brought back into the game. With that being said... I don't mean to put

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-01 Thread Frank
Eric, can you give any hint at all of anything being done about the current trade system such as returning us back to the old trade system or making this one work like the old one? As it stands now just as I told Tony my servers are taking a major hit on population - 90% of them are geared towards

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread dan
On 23/02/2012 22:26, Eric Smith wrote: > Team Fortress 2 > - Added The Fast Learner Cool. Now he's working there give him a book on finding and fixing access violations in game clients :-) -- Dan. ___ To unsubscribe, edit your list preferences, or vie

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread m33crob
No release notes for the Steam News page? http://store.steampowered.com/news/ On Thu, Feb 23, 2012 at 4:04 PM, Russell Smith wrote: > Yep. > > Restart requests from the master server are coming through now too. Nice > to see that working again. > > > On 02/23/2012 03:02 PM, Ross Bemrose wrote

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Russell Smith
Yep. Restart requests from the master server are coming through now too. Nice to see that working again. On 02/23/2012 03:02 PM, Ross Bemrose wrote: It appears to be working correctly now, at least through this url: http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440&versio

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Ross Bemrose
It appears to be working correctly now, at least through this url: http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440&version=1.1.9.9&format=xml On 2/23/2012 5:43 PM, Chris Orys

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Russell Smith
That started happening after the previous update for me. On 02/23/2012 02:57 PM, doc wrote: Just updated and I got this: SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) SV_StartSound: )weapons/tf_medi

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread ics
It's been there before this update. -ics 24.2.2012 0:57, doc kirjoitti: Just updated and I got this: SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) SV_StartSound: )weapons/tf_medic_syringe_overdose.

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread doc
Just updated and I got this: SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) SV_StartSound: )weapons/tf_medic_syringe_overdose.wav not precached (0) ... SV_StartSound: )weapons/tf_medic_syringe_overdose.

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Chris Oryschak
Yup, the master server is still reporting version 1.1.9.9 as latest. On Thu, Feb 23, 2012 at 5:38 PM, doc wrote: > Mine is updating? > > Or it's stuck on Updating Game Files so that's something, right? > > 2012/2/23 Chris Oryschak > > > Push the button! still says 1.1.9.9 : > > > > > http://api

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread doc
Mine is updating? Or it's stuck on Updating Game Files so that's something, right? 2012/2/23 Chris Oryschak > Push the button! still says 1.1.9.9 : > > http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440&version=0.0.0.0&format=xml > > __

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Chris Oryschak
Push the button! still says 1.1.9.9 : http://api.steampowered.com/ISteamApps/UpToDateCheck/v0001/?appid=440&version=0.0.0.0&format=xml 2012/2/23 Eric Smith > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > > -Eric > > --

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Frank
Eric, Is there anything in the works to restore the TF2 Ingame trading overlay back?? I already talked to TonyP about how this is killing my servers and other communities are being effected as well from this change those of us that run Trade servers. Can you give any info at all on the works or d

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread doc
- Fixed dedicated server console spew related to the Replay client and viewangles Thank you! 2012/2/23 Eric Smith > We've released a mandatory update to Team Fortress 2. The notes for the > update are below. > ___ To unsubscribe, edit your list prefer

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-23 Thread Saul Rennison
Before everyone starts asking regarding "언어 파일 업데이트", it's Korean: http://translate.google.com/#ko|en|%EC%96%B8%EC%96%B4%20%ED%8C%8C%EC%9D%BC%20%EC%97%85%EB%8D%B0%EC%9D%B4%ED%8A%B8 Kind regards, *Saul Rennison* On 23 February 2012 22:26, Eric Smith wrote: > We've released a mandatory update

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-20 Thread Frank
al Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Monday, February 20, 2012 4:35 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released Perhaps working a

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-20 Thread doc
Perhaps working as intended? If they can't trade easily then the only other option is to buy... The conspiracies! On Sat, Feb 18, 2012 at 8:31 PM, Frank wrote: > > Just to add on top of that I'd love to know about getting the old trading > over-lay back as well since I'm losing players on trade

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-19 Thread dan
On 19/02/2012 04:31, Frank wrote: The crashing for clients still hasn't been fixed if this was the fix for it.. I lost 90% of players on a Vanilla payload server several times for time outs or on their end HL2 crash,l since that patch day. Well, they might have fixed one bug :-) I posted 4 diff

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-18 Thread Frank
The crashing for clients still hasn't been fixed if this was the fix for it.. I lost 90% of players on a Vanilla payload server several times for time outs or on their end HL2 crash,l since that patch day. Just to add on top of that I'd love to know about getting the old trading over-lay back as w

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Adam Nowacki
This update "broke" maxplayers when having replays enabled. Before if enabled replays maxplayers would increase by one to accomodate the replay bot, now it doesnt. As of now you can't have 32 players server with replays enabled - maxplayers is limited to 32 and replay bot steals one slot. On

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Andre Müller
Before this bug, we've already discussed an semilar issue with the valre.rc. Also you can change the maxplayers cvar, when you type: disconnect; maxplayers xx; map xx_xxx It works with all SourceGames. You have to check your Server with monitoring tools. A must have for a provider. But some provide

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Kyle Sanderson
This can already be accomplished with a single function call. If you're a hosting company you should be monitoring every single server that is being hosted by your organization. That's the norm for the majority of GSPs. Kyle. ___ To unsubscribe, edit you

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread John Marbury
So, wait, you don't validate how many slots your clients' servers have on a cron or something? What hosting company do you run? Because you're clearly incompetent and I want to make sure I don't host there by mistake. On Fri, Feb 17, 2012 at 4:42 PM, Matthew Mjelde wrote: > Its a bug when your

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Matthew Mjelde
where I have in most current games 100+ FPS. ________ From: doc To: Half-Life dedicated Linux server mailing list< hlds_linux@list.valvesoftware.com> Sent: Friday, 17 February 2012, 19:06 Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released This is

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Kyle Sanderson
long. > > Too much times I have to re-trade again to get them items accross. > > - Even once all those crashout/cancels and w/e get fixed (ie: we can > trade > > always fully the first time we try), it is still way too SLOW. > > > > I'm not on a bad

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Emanuel Caceres
3rd world country, I'm in > north-west Europe, I got 30 mbit download and 4 mbit upload connection, my > ping to gameservers around is often under 20, everything outside steam > works fast like a charm, and got a fast PC where I have in most current > games 100+ FPS. > > > > > > >_

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Mart-Jan Reeuwijk
vers around is often under 20, everything outside steam works fast like a charm, and got a fast PC where I have in most current games 100+ FPS. > > From: doc >To: Half-Life dedicated Linux server mailing list > >Sent: Friday, 17 February 2

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Frank
m [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of doc Sent: Friday, February 17, 2012 1:07 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mandatory Team Fortress 2 Update Released This is why I advocate for everyone to just calm down about the chang

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread doc
od thing... > >>>> > >>>> I understand Valve's point of view (is easier to maintain and improve > >>>> one > >>>> mechanism instead of having two), but why is this "a good thing" for > >>>> others? > >>>>

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Eric Riemers
oving a >>>> feature used by many players is a good thing... >>>> >>>> I understand Valve's point of view (is easier to maintain and improve >>>> one >>>> mechanism instead of having two), but why is this "a good thing" for &

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