Hi,
When using "picktool.setMode(picktool.GEOMETRY)" I am not able to pick
linearrays/linestriparrays. Is there an explanation to this? It works fine
when picking other objects like cubes, cylinders, and so on.
Thanks
Todda
_
Get
Hi everybody,
I think I've hit a wall in writing a simple Java3D program. I am getting an error:
Exception in thread "main" java.lang.OutOfMemoryError
My question is: what is the largest possible array size I can declare in Java?
===
Hi Corysia,
Bug 4481521 - D3D: Raster color affect by TextureAttribute textureMode
is submitted for this. Raster is implement as Texture in D3D
and currently the implementation fail to use Texture replace
mode. In your test program texture modulate mode is used
to modulate with a black color
There are known problems with our installer and the 1.4 Beta VM.
This is bug 4464766. You can keep tabs on the status of the bug
here:
http://developer.java.sun.com/developer/bugParade
See the bug report for a workaround, or if you don't require 1.4,
use 1.3.1 for now.
-Paul
> Delivered-To:
OpenGL does not support global alpha(although there is an extension
GL_SUN_global_alpha supported on Solaris that does this). So, in Java3D, When
color_4 vertex data is present and transparency is turned on, the vertex alpha
value is multipled with the transparency value to get the correct renderi
J.D:
There is no reason why the light scenegraph case should be faster than
the heavy scenegraph case. Would it be possible to give us a test case?
Thanks
-Uma
Java3D Team
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Date: Tue, 3 Jul 2001 22:18:40 +0200
> From: Joachim Diepst
> From: Corysia Taware <[EMAIL PROTECTED]>
>
> Has anyone else noticed Raster Text not working in Direct3D? Is this a
> known issue?
Rasters are implemented in D3D using texture mapped polygons so the failure is
likely due to a limitation in the particular graphics card you are using. Do
the la
Turn auto bounds compute off, and the use Node.setBounds() to set the
bounds to what you want.
Doug Twilleager
Java 3D Team
Sun Microsystems
>Delivered-To: [EMAIL PROTECTED]
>MIME-Version: 1.0
>Content-Transfer-Encoding: 7bit
>X-Priority: 3
>X-MSMail-Priority: Normal
>X-MimeOLE: Produced By Mic
> From: "Andrew R. Thomas-Cramer" <[EMAIL PROTECTED]>
> > From: "Doug Gehringer" <[EMAIL PROTECTED]>
> > This happens when the size of the texture for the Text2D is larger than the
> > maximum texture size for the graphics card. There is no easy fix. One way
> > would be use a smaller font, whic
> From: Gerd Mueller <[EMAIL PROTECTED]>
> Just an idea: Is it possible to have an object always in front of
> another ? Just like the OrientedShape3D, but I guess there has to
> be a translation somewhere, not only a rotation. That would be
> ideal for the labels. My problem is as follows: I deve
Hello,
Need to ask a couple of Java questions off-line (this is a Java3D list, I
know!!!), any takers?
Thanks, in advance !!!
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff
Hi
Try setting the appropriate capability bits (BranchGroup.ALLOW_DETACH) and
calling the BranchGroup's detach() method.
B.D.
>From: "Altshooler, Rakefet (MED)" <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Adding a
Hi
It is possible to keep a label constantly in front of an object. A very
simple way of doing it is to take the old position vector of the label and
the current vector from the view to the center of the object.
You can turn one vector into another by normalizing the current view vector
and multi
Has anyone else noticed Raster Text not working in Direct3D? Is this a
known issue?
Recently, I set myself up so that my dev environment uses OpenGL and my
runtime uses Direct3D. I was surprised to see I wasn't getting my labels.
_
Do Y
Pls help me in this:
I have a scene graph like this:
objRoot->objTran->bg1->objTrans1-> sphere
objRoot->objTran->bg2->objTrans2-> cone
objRoot->objTran->bg3->objTrans3-> cylinder
objRoot->objTran->bg4->objTrans4-> Box
objRoot->objTran1
I have attached MouseTranslate and MouseRotate
behaviors
Fergus Murray wrote:
> >Updating one object in real time is too much for the EAI. The basic
> >problem is that you have events coming from outside of the runtime scope
> >of the scene graph.
>
> Isn't this just the same as what you get with a Script node? Or does the
> fact that it's got its own
Does anyone know if anyone has given any serious thought to using POV-Ray
as the basis for realtime 3D graphics - perhaps using a POV-Ray loader for
Java3D? I've always thought POV-Ray was a rather beautiful language -
enormously much more elegant and powerful than VRML, for instance - and it
str
Seems that most of what I want to know about performance has actually
been covered by someone, one of the few J3D sites I hadn't got round to
looking at has plenty on this topic
http://trapdoor.surak.com.au/~chris/home/java/j3d/PerformanceSutras.html
>From this, I've reduced the FrameCycleTi
Does anyone know how to pick Objects which are
attached to a TransformGroup? What if they have been translated?
I think it is not possible with pickClosest from a BranchGroup because
it is not using virtual world coordinates.
thanks Daniel
===
You can browse them at:
http://archives.java.sun.com/archives/java3d-interest.html
Víctor
matthias ha escrito:
hello, i
know one can request archives from the listservbot but these files are
several megabytes large so i cant receive them via email (i already tried).
Can these archives be vie
hello,
i know one can request archives from the
listservbot but these files are several megabytes large so i cant receive them
via email (i already tried). Can these archives be viewed/downloaded online via
http/ftp?
thanks,
mattie
- Original Message -
From: "Doug Gehringer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, July 17, 2001 12:15 PM
Subject: Re: [JAVA3D] Text3D vs. Texture
> This happens when the size of the texture for the Text2D is larger than the
> maximum texture size for the graphics car
>I believe most VRML browsers just ask for the HTML Browser's VM and fire
>the code to that. Basically that means the same restrictions as any
>applet.
Right... yes, I thought this was more-or-less what was going on.
> See the DIS-Java-VRML working group as they do a lot of
> networking + script
Hi,
I need to add & remove nodes from a scene while it is alive &
compiled.
I have some questions about this subject:
* As I understand, I can add / remove only nodes from type BranchGroup
to a live scene. In didn't
know it and I thought to make my sc
Try the following:
GraphicsDevice dev =
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice() ;
Canvas3D c3d = new Canvas3D( dev.getDefaultConfiguration()) ;
Hope this helps!
Good luck
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECT
Hi there,
In the J3D API Specification Chapter 1 - point (1.6.3.2) UniverseBuilder
Class, there is:
Canvas3D c = new Canvas3D(graphicsConfig);
But anyhow specification on how I have to setup "graphicsConfig"
I have tryed with:
GraphicsConfiguration graphicsConfig =
SimpleUniverse.getPreferred
Fergus Murray wrote:
> That'll be why it looks like the page hasn't been updated for about two
> years then...
Wouldn't surprise me
> This is pretty much the conclusion I had reached; cheers for the
> confirmation. Do VRML Java scripts allow one to do almost all the same
> tasks as an appl
>I doubt it. Somehow I'm still on the list there (the bloody thing
>refuses to remove my subscription - says I'm not subscribed!) and there
>is one email every couple of months. Basically the working group wound
>up when I left it. Not much extra work was done after that. The spec was
>done and wa
>> disappointingly slow - I'm struggling to get 10 fps with 22 boxes and a
>> sphere, and although that's with a fair bit of other processing going on I
>Hmm that's quite a lousy performance don't you think this could be a
>problem related to the VRML viewer? Maybe no HW-Acceleration
>support.
I'
Ehlo Manny
> Question: Does anyone know if this is possible by applying a
> correct transform in the content branch -- or does this have
Well basically it doesn't matter if you transform all the objects or the
view. But performance wise it's better to transform the view if possible.
> to happen
Fergus Murray wrote:
> http://tecfa.unige.ch/guides/vrml/examples/eai/, the Working Group (at
> least they *say* they're working) at
> http://www.web3d.org/WorkingGroups/vrml-eai/ ...
I doubt it. Somehow I'm still on the list there (the bloody thing
refuses to remove my subscription - says I'm n
Hi,
Starting from Sun's PickTest.java example in their Java3D
tutorial (it has about 12 objects in a scene each individually may
be selected, moved and rotated), I am trying to Rotate the
ENTIRE scene -- all 12 objects together in either the X, Y or Z
axis plane.
Question: Does anyone know if th
>I have to say that I have
> received only 3-4 emails back from this group showing interest. If the
> interest in a Java3D MPEG4 BIFS encoder/decoder is that little, I wonder
> if going through all the legal procedures is worth it.
> Once again, thank you very much for your feedback. I would be
Hi Fergus
> disappointingly slow - I'm struggling to get 10 fps with 22 boxes and a
> sphere, and although that's with a fair bit of other processing going on I
Hmm that's quite a lousy performance don't you think this could be a
problem related to the VRML viewer? Maybe no HW-Acceleration
suppor
>I have seen your message. I am also going to work on a project of using
>VRML, Java3D and Java EAI. Would you give me some journal or paper about
>using the JAVA EAI and why you feel it is not good? I would like to get some
>more details before I move to Java 3D.
There are quite a few tutorials,
Motjaba,
I think there is actually quite a lot of demand for *any* MPEG4 BIFS
encoder/decoder/player which works properly. You may just be asking the
wrong people. I don't know if you've tried any of what's available by way
of players, but from what I understand there is currently much left t
> > Also some of the Text2D
> > objects show only a white rectangle (even in the Text2DTest example,
> > where the 'Green Italic Text' is a white rectangle).
>
> This happens when the size of the texture for the Text2D is larger than the
> maximum texture size for the graphics card. There is no e
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