[JAVA3D] Picking linestriparrays.

2001-07-18 Thread Tor Einar Kjørkleiv
Hi, When using "picktool.setMode(picktool.GEOMETRY)" I am not able to pick linearrays/linestriparrays. Is there an explanation to this? It works fine when picking other objects like cubes, cylinders, and so on. Thanks Todda _ Get

[JAVA3D] array/memory limits

2001-07-18 Thread John Barreto
Hi everybody, I think I've hit a wall in writing a simple Java3D program. I am getting an error: Exception in thread "main" java.lang.OutOfMemoryError My question is: what is the largest possible array size I can declare in Java? ===

Re: [JAVA3D] Question on Raster Labels

2001-07-18 Thread Kelvin Chung
Hi Corysia, Bug 4481521 - D3D: Raster color affect by TextureAttribute textureMode is submitted for this. Raster is implement as Texture in D3D and currently the implementation fail to use Texture replace mode. In your test program texture modulate mode is used to modulate with a black color

Re: [JAVA3D] J3D installation on Win2K

2001-07-18 Thread Paul Pantera
There are known problems with our installer and the 1.4 Beta VM. This is bug 4464766. You can keep tabs on the status of the bug here: http://developer.java.sun.com/developer/bugParade See the bug report for a workaround, or if you don't require 1.4, use 1.3.1 for now. -Paul > Delivered-To:

Re: [JAVA3D] Interleaved array color performance

2001-07-18 Thread Uma Sabada
OpenGL does not support global alpha(although there is an extension GL_SUN_global_alpha supported on Solaris that does this). So, in Java3D, When color_4 vertex data is present and transparency is turned on, the vertex alpha value is multipled with the transparency value to get the correct renderi

Re: [JAVA3D] Interesting discovery with GeometryUpdater and GeombyRef

2001-07-18 Thread Uma Sabada
J.D: There is no reason why the light scenegraph case should be faster than the heavy scenegraph case. Would it be possible to give us a test case? Thanks -Uma Java3D Team > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Date: Tue, 3 Jul 2001 22:18:40 +0200 > From: Joachim Diepst

Re: [JAVA3D] Question on Raster Labels

2001-07-18 Thread Doug Gehringer
> From: Corysia Taware <[EMAIL PROTECTED]> > > Has anyone else noticed Raster Text not working in Direct3D? Is this a > known issue? Rasters are implemented in D3D using texture mapped polygons so the failure is likely due to a limitation in the particular graphics card you are using. Do the la

Re: [JAVA3D] bounds on dynamic geometry

2001-07-18 Thread Doug Twilleager
Turn auto bounds compute off, and the use Node.setBounds() to set the bounds to what you want. Doug Twilleager Java 3D Team Sun Microsystems >Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Mic

Re: [JAVA3D] Text3D vs. Texture

2001-07-18 Thread Doug Gehringer
> From: "Andrew R. Thomas-Cramer" <[EMAIL PROTECTED]> > > From: "Doug Gehringer" <[EMAIL PROTECTED]> > > This happens when the size of the texture for the Text2D is larger than the > > maximum texture size for the graphics card. There is no easy fix. One way > > would be use a smaller font, whic

Re: [JAVA3D] Text3D vs. Texture

2001-07-18 Thread Doug Gehringer
> From: Gerd Mueller <[EMAIL PROTECTED]> > Just an idea: Is it possible to have an object always in front of > another ? Just like the OrientedShape3D, but I guess there has to > be a translation somewhere, not only a rotation. That would be > ideal for the labels. My problem is as follows: I deve

[JAVA3D] Java Questions

2001-07-18 Thread Nikolaos Abatzis
Hello, Need to ask a couple of Java questions off-line (this is a Java3D list, I know!!!), any takers? Thanks, in advance !!! === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff

Re: [JAVA3D] Adding and removing nodes to a live scene

2001-07-18 Thread Bob Dengle
Hi Try setting the appropriate capability bits (BranchGroup.ALLOW_DETACH) and calling the BranchGroup's detach() method. B.D. >From: "Altshooler, Rakefet (MED)" <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] Adding a

Re: [JAVA3D] Text3D vs. Texture

2001-07-18 Thread Bob Dengle
Hi It is possible to keep a label constantly in front of an object. A very simple way of doing it is to take the old position vector of the label and the current vector from the view to the center of the object. You can turn one vector into another by normalizing the current view vector and multi

Re: [JAVA3D] Question on Raster Labels

2001-07-18 Thread Corysia Taware
Has anyone else noticed Raster Text not working in Direct3D? Is this a known issue? Recently, I set myself up so that my dev environment uses OpenGL and my runtime uses Direct3D. I was surprised to see I wasn't getting my labels. _ Do Y

[JAVA3D] Pls Explain

2001-07-18 Thread Ashish Aggarwal
Pls help me in this: I have a scene graph like this: objRoot->objTran->bg1->objTrans1-> sphere objRoot->objTran->bg2->objTrans2-> cone objRoot->objTran->bg3->objTrans3-> cylinder objRoot->objTran->bg4->objTrans4-> Box objRoot->objTran1 I have attached MouseTranslate and MouseRotate behaviors

Re: [JAVA3D] VRML, EAI, Script nodes, tutorials

2001-07-18 Thread giles
Fergus Murray wrote: > >Updating one object in real time is too much for the EAI. The basic > >problem is that you have events coming from outside of the runtime scope > >of the scene graph. > > Isn't this just the same as what you get with a Script node? Or does the > fact that it's got its own

Re: [JAVA3D] Picking transformed Objects?

2001-07-18 Thread Fergus Murray
Does anyone know if anyone has given any serious thought to using POV-Ray as the basis for realtime 3D graphics - perhaps using a POV-Ray loader for Java3D? I've always thought POV-Ray was a rather beautiful language - enormously much more elegant and powerful than VRML, for instance - and it str

Re: [JAVA3D] Speedy Interpolator!

2001-07-18 Thread Jason Taylor
Seems that most of what I want to know about performance has actually been covered by someone, one of the few J3D sites I hadn't got round to looking at has plenty on this topic http://trapdoor.surak.com.au/~chris/home/java/j3d/PerformanceSutras.html >From this, I've reduced the FrameCycleTi

[JAVA3D] Picking transformed Objects?

2001-07-18 Thread "Römer, Daniel"
Does anyone know how to pick Objects which are attached to a TransformGroup? What if they have been translated? I think it is not possible with pickClosest from a BranchGroup because it is not using virtual world coordinates. thanks Daniel ===

Re: [JAVA3D] archives

2001-07-18 Thread Víctor
 You can browse them at: http://archives.java.sun.com/archives/java3d-interest.html   Víctor matthias ha escrito: hello, i know one can request archives from the listservbot but these files are several megabytes large so i cant receive them via email (i already tried). Can these archives be vie

[JAVA3D] archives

2001-07-18 Thread matthias
hello,   i know one can request archives from the listservbot but these files are several megabytes large so i cant receive them via email (i already tried). Can these archives be viewed/downloaded online via http/ftp?   thanks,   mattie

Re: [JAVA3D] Text3D vs. Texture

2001-07-18 Thread Andrew R. Thomas-Cramer
- Original Message - From: "Doug Gehringer" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 17, 2001 12:15 PM Subject: Re: [JAVA3D] Text3D vs. Texture > This happens when the size of the texture for the Text2D is larger than the > maximum texture size for the graphics car

Re: [JAVA3D] VRML, EAI, Script nodes, tutorials

2001-07-18 Thread Fergus Murray
>I believe most VRML browsers just ask for the HTML Browser's VM and fire >the code to that. Basically that means the same restrictions as any >applet. Right... yes, I thought this was more-or-less what was going on. > See the DIS-Java-VRML working group as they do a lot of > networking + script

[JAVA3D] Adding and removing nodes to a live scene

2001-07-18 Thread Altshooler, Rakefet (MED)
Hi, I need to add & remove nodes from a scene while it is alive & compiled. I have some questions about this subject: * As I understand, I can add / remove only nodes from type BranchGroup to a live scene. In didn't know it and I thought to make my sc

Re: [JAVA3D] Help: Canvas3D configuration for VirtualUniverse

2001-07-18 Thread Nikolaos Abatzis
Try the following: GraphicsDevice dev = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice() ; Canvas3D c3d = new Canvas3D( dev.getDefaultConfiguration()) ; Hope this helps! Good luck -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECT

[JAVA3D] Help: Canvas3D configuration for VirtualUniverse

2001-07-18 Thread Thomas Gilbert Giusepe
Hi there, In the J3D API Specification Chapter 1 - point (1.6.3.2) UniverseBuilder Class, there is: Canvas3D c = new Canvas3D(graphicsConfig); But anyhow specification on how I have to setup "graphicsConfig" I have tryed with: GraphicsConfiguration graphicsConfig = SimpleUniverse.getPreferred

Re: [JAVA3D] VRML/EAI?

2001-07-18 Thread Justin Couch
Fergus Murray wrote: > That'll be why it looks like the page hasn't been updated for about two > years then... Wouldn't surprise me > This is pretty much the conclusion I had reached; cheers for the > confirmation. Do VRML Java scripts allow one to do almost all the same > tasks as an appl

Re: [JAVA3D] VRML/EAI?

2001-07-18 Thread Fergus Murray
>I doubt it. Somehow I'm still on the list there (the bloody thing >refuses to remove my subscription - says I'm not subscribed!) and there >is one email every couple of months. Basically the working group wound >up when I left it. Not much extra work was done after that. The spec was >done and wa

Re: [JAVA3D] VRML/EAI?

2001-07-18 Thread Fergus Murray
>> disappointingly slow - I'm struggling to get 10 fps with 22 boxes and a >> sphere, and although that's with a fair bit of other processing going on I >Hmm that's quite a lousy performance don't you think this could be a >problem related to the VRML viewer? Maybe no HW-Acceleration >support. I'

Re: [JAVA3D] Help Request for Rotate

2001-07-18 Thread Joachim Diepstraten
Ehlo Manny > Question: Does anyone know if this is possible by applying a > correct transform in the content branch -- or does this have Well basically it doesn't matter if you transform all the objects or the view. But performance wise it's better to transform the view if possible. > to happen

Re: [JAVA3D] VRML/EAI?

2001-07-18 Thread Justin Couch
Fergus Murray wrote: > http://tecfa.unige.ch/guides/vrml/examples/eai/, the Working Group (at > least they *say* they're working) at > http://www.web3d.org/WorkingGroups/vrml-eai/ ... I doubt it. Somehow I'm still on the list there (the bloody thing refuses to remove my subscription - says I'm n

[JAVA3D] Help Request for Rotate

2001-07-18 Thread Manny Cuevas
Hi, Starting from Sun's PickTest.java example in their Java3D tutorial (it has about 12 objects in a scene each individually may be selected, moved and rotated), I am trying to Rotate the ENTIRE scene -- all 12 objects together in either the X, Y or Z axis plane. Question: Does anyone know if th

Re: [JAVA3D] Java3D MPEG4 VRML Encoder/Decoder

2001-07-18 Thread evolutie
>I have to say that I have > received only 3-4 emails back from this group showing interest. If the > interest in a Java3D MPEG4 BIFS encoder/decoder is that little, I wonder > if going through all the legal procedures is worth it. > Once again, thank you very much for your feedback. I would be

Re: [JAVA3D] VRML/EAI?

2001-07-18 Thread Joachim Diepstraten
Hi Fergus > disappointingly slow - I'm struggling to get 10 fps with 22 boxes and a > sphere, and although that's with a fair bit of other processing going on I Hmm that's quite a lousy performance don't you think this could be a problem related to the VRML viewer? Maybe no HW-Acceleration suppor

Re: [JAVA3D] VRML/EAI?

2001-07-18 Thread Fergus Murray
>I have seen your message. I am also going to work on a project of using >VRML, Java3D and Java EAI. Would you give me some journal or paper about >using the JAVA EAI and why you feel it is not good? I would like to get some >more details before I move to Java 3D. There are quite a few tutorials,

Re: [JAVA3D] Java3D MPEG4 VRML Encoder/Decoder

2001-07-18 Thread Fergus Murray
Motjaba, I think there is actually quite a lot of demand for *any* MPEG4 BIFS encoder/decoder/player which works properly. You may just be asking the wrong people. I don't know if you've tried any of what's available by way of players, but from what I understand there is currently much left t

Re: [JAVA3D] Text3D vs. Texture

2001-07-18 Thread Gerd Mueller
> > Also some of the Text2D > > objects show only a white rectangle (even in the Text2DTest example, > > where the 'Green Italic Text' is a white rectangle). > > This happens when the size of the texture for the Text2D is larger than the > maximum texture size for the graphics card. There is no e