Re: [JAVA3D] How to change color of the lines when drawing lines using LineArray???

2002-10-26 Thread Raúl Selas Hernando
Hi, you must change the point colors of each line. Remember: a LineArray defines a set of coordinates. Each pair of coordinates defines a line. The color of a line is defined by the colors of the two coordinates. Diwakar R Puthalapat escribió: All, Hopefully this an easy question. How to a

[JAVA3D] Applets

2002-06-12 Thread Raúl
Hello guys! I've observed a suspiciuos behavior on Java3D applets. When I open an applet in the browser (I.E. or Netscape), change to other web(without applets) and returns to the applet page's I observe that the memory falls down dangerously. Let you repeat the process 20 or 30 times and look wh

[JAVA3D] Java Plug-In

2002-06-10 Thread Raúl
Hello, I was wondering if Sun's people have deployed the Java3D extension on some url-direction in order to be possible to download it automatically using the Java Plug-In. I read that Not many time ago, but I don't know now! Thanks!

Re: [JAVA3D] fullscreen

2002-06-04 Thread Raúl
Hi Mark, I have probed the example you gave me with the option you told me and its works perfectly. However I thought that option was only to use with DirectX version and not with openGL. Will it works on a non DirectX system like linux??? and a possible Off topic: how can I pass that option

[JAVA3D] fullscreen

2002-06-03 Thread Raúl
Hello, my system: GForce 2 MX 400 Windows XP Java 1.4.0 Java3D 1.3.1 OpenGL When I set the fullscreen mode, my application runs fine. But when I swap to other Windows application (ALT-TAB) and return to my java3d application, this fails. I don't receive any exception message. What's happening?

Re: [JAVA3D] [java3d] Position and direction of the camera or eye of the viewer

2002-05-09 Thread Raúl
Hello, I read the API Specification (method lookAt) but I CAN'T traduce the term frustum, Can anybody tellme what does it mean? What does vector3d (frustum) is for? thanks! === To unsubscribe, send email to [EMAIL PROTECTE

Re: [JAVA3D] [java3d] Position and direction of the camera or eye of the viewer

2002-05-09 Thread Raúl
Hello, I read the API Specification but I can traduce the term frustum, Can anybody tellme what does it mean? What does vector3d (frustum) is for? thanks! === To unsubscribe, send email to [EMAIL PROTECTED] and include in

[JAVA3D] Problems with this list!!

2002-05-09 Thread Raúl
Hello. Im not receiving any message from the list :(. Can anybody send me a mail to my personal account([EMAIL PROTECTED]) saying what can I do solve that? Thanks. === To unsubscribe, send email to [EMAIL PROTECTED] and inc

Re: [JAVA3D] Rotate around 2 different axis

2002-04-28 Thread Raúl
Sure??? Are you modifying the same TransformGroup??? You must do something like that: TransformGroup t1 = new TransformGroup(); TransformGroup t2 = new TransformGroup(); t1.addChild(t2); ... rotate(t1); rotate(t2); (where rotate is a method that makes the rotation) Rodrigo Obando Restre

Re: [JAVA3D] DirectX & Problem Running Demos

2002-04-27 Thread Raúl
gt;works. >> >>Also try install the latest driver from S3 >> >>http://www.s3graphics.com/ (375drv) >> >>Thanks. >> >>- Kelvin >> >> >> >>>Date: Thu, 25 Apr 2002 18:22:13 +0200 >>>From: Raúl <[EMAIL PROTECTED]> &

[JAVA3D] Alpha function

2002-04-25 Thread Raúl
Hello, When exactly an Alpha function starts to compute values?? (When I instancie it, when it is made live, ...?) Thanks in advance. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the mess

[JAVA3D] movie animation

2002-04-25 Thread Raúl
Hello everybody! Im making a control panel, with play, pause, stop, rew and fwd buttons and a slider bar in order to view successives (rotations, position, )interpolator behaviors (one animation). Im having many troubles to do that (syncronization mainly). Somebody knows if there are any exa

[JAVA3D] DirectX

2002-04-24 Thread Raúl
Hello, Im trying to view my Java 3D applet but I receive the next message: "Fail to create reference raterizer 3D Device -D3DERR_INVALIDCALL" My video card not support acceleration but is supported by DirectX 8, (I suppose this is the problem:) Confirm to me, please. Im using Java3D DirectX ve

Re: [JAVA3D] Adding new geomtries in runtime

2002-04-23 Thread Raúl
example: Group myGroup = new Group(); //not alive, not compiled. BranchGroup myBG = new BranchGroup();//not alive, not compiled. BranchGroup mainBG = new BranchGroup();//not alive, not compiled. mainBG.addChild(myBG); myBG.compile(); mainBG.compile(); //compiled simpleU.addBranchGraph(mainBG)

Re: [JAVA3D] Spheres

2002-04-19 Thread Raúl
om = sp1.getShape().getGeometry(); >> Shape3D sp2 = new Shape3D(geom,ap); >> Shape3D sp3 = new Shape3D(geom,anotherAp); >> >> the crux of the problem, "lot of Sphere", lies in the number...can you >> specify how many spheres u need to draw? >> &g

Re: [JAVA3D] adding node to a living group - Help me please!!

2002-04-17 Thread Raúl
autoresponding me... Extrated from Specification: "Note that if this Group node is part of a live or compiled scene graph, only BranchGroup nodes may be added to or removed from it--and only if the appropriate capability bits are set." Raúl wrote: > then... What ALLOW_CHILDREN_

Re: [JAVA3D] adding node to a living group - Help me please!!

2002-04-17 Thread Raúl
then... What ALLOW_CHILDREN_EXTEND is for? (I'd like to adding nodes without make a new Branchgroup for each one or dettachig and attaching the BranchGroup each time.) Scott Rutledge wrote: > Attach your ColorCube to a BranchGroup then add the BranchGroup to the live > Group. > > At 10:52 PM

[JAVA3D] adding node to a living group - Help me please!!

2002-04-17 Thread Raúl
Im trying to add a ColorCube to a living Group, I set the ALLOW_CHILDREN_EXTEND capability bit to all the groups but I receive the javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup node may be added Can anybody show me what can I modify to avoid it. Thanks. Here is the code:

[JAVA3D] About Java3D renderer

2002-04-16 Thread Raúl
I was looking the source code of the com.sun.j3d.utils.geometry.Sphere and I can't understand how the renderer works!! Sphere inherits from Primitive which inherits from Group, so I can add a Sphere (addChild method) in a Group node. Well, what's the hell the renderer knows there is a Shape3D (th

[JAVA3D] Spheres

2002-04-16 Thread Raúl
Hello to everybody! I have to create a lot of spheres with the com.sun.j3d.utils.geometry.Sphere class. I want to the spheres share their geometry but not the appearance. if I use that ... Sphere sp1 = new Sphere(radius, ap); Sphere sp2 = new Sphere(radius, ap); Sphere sp3 = new Sphere(radi

Re: [JAVA3D] IRIX & Java 3D 1.3.1??

2002-04-15 Thread Raúl
Ok, I take note. Ingo Brunberg wrote: > In fact I don't know when it will be available. But from experience I > can tell you that SGI doesn't care of beta versions. They seem to be > rather slow in porting Java and especially Java 3D to IRIX. If they > don't change their minds, don't expect 1.3.

[JAVA3D] NCSA over Java3D 1.3 beta1

2002-04-14 Thread Raúl
Hello. Does anyboy knows if the NCSA loader runs over Java3D 1.3 beta 1? Thanks to all. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help

[JAVA3D] IRIX & Java 3D 1.3.1??

2002-04-12 Thread Raúl
Hello, does anybody knows when Java 3D 1.3.1 beta xx will be advaible to IRIX systems??? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help,

[JAVA3D] Normalization

2002-04-09 Thread Raúl
Hello, I try to normalize a Vector3f (0.09f, 0.0f, 0.0f) with the normalize() method and the result is (0., 0.0, 0.0). Why? Thanks in advance! === To unsubscribe, send email to [EMAIL PROTECTED] and include in

[JAVA3D] don't readme!!!!

2002-04-08 Thread Raúl
I was proving my account! === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the

Re: [JAVA3D] a little problem with the installation of Java3D

2002-03-28 Thread Raúl
I proved that but it didn't works. Christian Zanardi wrote: > I think that installing jdk 1_4_0 resolves the problem. > > > > Christian > > -Message d'origine- > De : Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]]De la part de Ihsahn > Envoyé : jeudi, 28. ma

Re: [JAVA3D] a little problem with the installation of Java3D

2002-03-28 Thread Raúl
Many people have the same problem... rename the install file ".exe" to ".zip" you must extract from it the files(shearch them in): J3D.dll j3daudio.dll J3DUtils.dll j3daudio.jar j3dcore.jar j3dutils.jar vecmath.jar now, copy the ".dll" files into ..\j2re1.4.0\bin and the ".jar" files into .

Re: [JAVA3D] Video & file formats

2002-03-21 Thread Raúl
icktime or avi. It's bundled up in the middle of a > big app but if you're interested then give me a couple of days to separate > it out and I'll send you the code, > > Ewan > > - Original Message - > From: "Raúl" <[EMAIL PROTECTED]> >

[JAVA3D] Video & file formats

2002-03-20 Thread Raúl
Hello!! Has anybody got saving a video from a rendered scene? Which file format? How (any tips or advice)? === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST"

Re: [JAVA3D] Stuttering issues in Java3d/Java?

2002-03-19 Thread Raúl
I can see what you tell too. Athlon XP 1600, Geforce2 MX 400 64Mb, 256 DDR. Chris Forrester wrote: > Hi all, I've been having a problem for a while now and was wondering if it is my >system setup or what... > > > http://www.j3d.org/utilities/bones.html > > Running that program, I get a noticab

Re: [JAVA3D] Java3D visual development tools or IDE?

2002-03-18 Thread Raúl
Im using Ffj3.0 and thats running very well. Ali Gray wrote: > hi all, > > I am looking into VR development tools as part of my Masters course at > Britol Uni, England, and was wondering if anyone knew of any full Java3D > IDEs similar to JBuilder, but with full Java3D support. > > By that I mea

[JAVA3D] Interpolators

2002-03-14 Thread Raúl
Many time ago I and others discussed about that but I don't find the mails. The questions are: 1) I want to use a PositionInterpolator to move an obect from (by example) (0,4,2) to (-1, 3, 9). Can anybody tell me how i can do it? thanks a lot. I don't understand what says at API specification.

Re: [JAVA3D] local coordinate system

2002-03-13 Thread Raúl
You should hang it on another branch. (Im not sure at all). Or maybe to disabling all the behaviors. Slappo Svensson wrote: > Is there a way to reset the local coordinate system of > a specfic object? Or is there some other way of > rotating/translating objects in an easy way instead of > having

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Raúl
Why nobody told me that before?? :( Jacob Marner wrote: > The HTML Converter isn't needed anymore. If you use the latest > versions of the Sun Java plug-in (1.4, possibly also 1.3) that plug-in > is always used instead of the built-in browser Java (unless you disable > the plug-in in the con

[JAVA3D] Swing and Java3D

2002-02-26 Thread Raúl
Hello! I've been reading about mixing heavy and light components I want to put a Canvas3D on a JInternalFrame. It that possible without having problems by any way with the Java 1.4.0 and Java 1.3 Beta1? (I hope yes)

Re: [JAVA3D] Java 3D Pros and cons

2002-02-24 Thread Raúl
In my opinion, speed is the more important weakness. But I remember when I have a 486 and W95, DirectX was very slow. Today DirectX is very fast on a Pentium IV. Give some time to Java3D! Elsam, Robert wrote: > I have just started researching into the capabilities of the Java 3d API and > I hav

Re: [JAVA3D] OT: http://www.sword-and-sorcery.com/

2002-02-05 Thread Raúl
And when the members of this list can prove the game (for evaluating of course :-)? - Original Message - From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 04, 2002 9:58 PM Subject: Re: [JAVA3D] OT: http://www.sword-and-sorcery.com/ > Yes, I am happy

[JAVA3D] OT: http://www.sword-and-sorcery.com/

2002-02-04 Thread Raúl
- Original Message - From: "David Yazel" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, February 04, 2002 7:41 PM Subject: Re: [JAVA3D] OpenGL Texture Mapping etc.. > Well I think you may have been misinformed regarding texture mapping, unless > you are referring to some OpenG

Re: [JAVA3D] fullscreen exclusive mode question...

2002-02-03 Thread Raúl
Probably you are using Java 3D OpenGL version. Someday Kelvin Chung wrote: To use JDK FullScreen API with Java3D DirectX version, using the flag java -Dsun.java2d.noddraw=true yourApp JDK1.4 use DirectX7.0 API by default which cause Java3D fail to create a primary 3D drawing surface. It may b

Re: [JAVA3D] screen capture

2002-02-01 Thread Raúl
You must use the CapturingCanvas3D. - Original Message - From: "« - - ïªn +äßàngå¥ - - »" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 4:18 PM Subject: [JAVA3D] screen capture > i followed what the j3d faq mentioned re screen capturing > and even used the c

Re: [JAVA3D] Just little statistics.

2002-01-30 Thread Raúl
Depending on where and when: Notepad Forte CE - Original Message - From: "Andy Leung" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 30, 2002 1:21 AM Subject: [JAVA3D] Just little statistics. > Hi, I would like to know what editor you guys use to program in Java, >

[JAVA3D] Re: Re: [JAVA3D] ZOOM¿?

2002-01-19 Thread Raúl
- Original Message - From: "Raj Vaidya" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, January 19, 2002 2:48 PM Subject: Re: [JAVA3D] ZOOM¿? > Hi: > > what kind of projection ( parallel / perspective ) are you using ? Both. > Also, what kind of behaviors are you using for e

[JAVA3D] ZOOM¿?

2002-01-19 Thread Raúl
Hello folks, I'm looking for a solution to make a Zoom correctly but I don't find anything. My doubt is I don't think that moving the viewplatform wasn't the best solution. Can anybody help me? Thanks === To unsubscribe,

Re: [JAVA3D] Add lines on the borders of a cube

2002-01-10 Thread Raúl
- Original Message - From: "marco fiocca" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, January 11, 2002 5:27 AM Subject: [JAVA3D] Add lines on the borders of a cube > Hello everybody, > I have a problem an I don't know how to solve it, so I hope that someone can > he

Re: [JAVA3D] how to write java 3d applet

2002-01-10 Thread Raúl
- Original Message - From: "Maung Min" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, January 10, 2002 9:43 PM Subject: [JAVA3D] how to write java 3d applet > Hello, > I am new to java 3D environment. But, I have written a few java applications > and applets. Can anybody kin

Re: [JAVA3D] Java 3D and Augmented Reality

2002-01-08 Thread Raúl
posed > wiring diagrams over wiring assemblies so that > user could see how to wire a complicated path. > > If you search under aurgmented reality you will find > some nice links-- > > Alex > > -Original Message- > From: Discussion list for Java 3D API > [ma

Re: [JAVA3D] Java 3D and Augmented Reality

2002-01-08 Thread Raúl
Hello. I have no idea what Augmented Reality is. Can you explain or reference to me to this. Thanks. Im so curious :-). and its sounds well. - Original Message - From: "Alex Terrazas" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, January 08, 2002 3:49 PM Subject: [JAVA3D] Jav

Re: [JAVA3D] rotate canvas3D (part 3)

2002-01-08 Thread Raúl
Can you be more explicite? (Detail your problem a bit more, thanks. and please you should include the latest post in the new in order to keep time searching it.) Regards. - Original Message - From: "SUBSCRIBE JAVA3D-INTEREST Anonymous" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Mon

Re: [JAVA3D] Help.

2002-01-07 Thread Raúl
Ok. and Where is possible to search these archives?. Can you give to us a direction where I can consult all the questions in the list? Thanks. - Original Message - From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, January 07, 2002 8:53 AM Subje

Re: [JAVA3D] Fullscreen

2002-01-03 Thread Raúl
The actual code is very complex. If you like Ill make a simple example within fullscreen mode so you can see how it works. ok? (but you'll have to wait). regards. - Original Message - From: "Darrin Smith" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, January 02, 2002 8:24

Re: [JAVA3D] Fullscreen

2002-01-02 Thread Raúl
; http://java.sun.com/docs/books/tutorial/extra/fullscreen/ The examples > there don't discuss Java3D, but that shouldn't matter. > > And the obligatory caveat: I haven't tried the 1.4 tutorials yet. I'm > still using Java 1.3.1. > > > > > - Or

Re: [JAVA3D] rotate canvas3D (part 3)

2001-12-30 Thread Raúl
Situate a TransformGroup inmediatly after branchgroup and the rest of the scenegraph after it. in this way: BG | TG< must be the rotation desired | Rest I hope that helps you - Original Message - From: "SUBSCRIBE JAVA3D-INTEREST Anonymous" <[EMAIL PROTECTED]> To: <[EMAIL PROTEC

Re: [JAVA3D] Lights

2001-12-27 Thread Raúl
p that contains > de sun. > > thanks in all way. > > > - Original Message - > From: "Raúl" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Thursday, December 27, 2001 7:50 PM > Subject: [JAVA3D] Lights > > > > Im simulatin

Re: [JAVA3D] Lights

2001-12-27 Thread Raúl
AutoResponding. I found a solution to my problem. It consist on using PointLight situated in the transformgroup that contains de sun. thanks in all way. - Original Message - From: "Raúl" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 27

[JAVA3D] Lights

2001-12-27 Thread Raúl
Im simulating a simple solar system. It has a sun, a planet (rotating around sun) and a moon (rotatin around planet). (the planet is not rotating around his own axis). I want that sun emits a shiny light(in all directions) and the light be reflected on the planet or on the moon. Please, can anyb

[JAVA3D] Animation

2001-12-23 Thread Raúl
Hello folks! I want to make a rotation interpolator followed by other different rotation interpolator (by example). Can someone give me any idea or tell me how it should be done in Java 3D? Thanks === To unsubscribe, send e

Re: [JAVA3D] Fullscreen

2001-12-20 Thread Raúl
't discuss Java3D, but that shouldn't matter. > > And the obligatory caveat: I haven't tried the 1.4 tutorials yet. I'm > still using Java 1.3.1. > > > > > - Original Message - > From: "Raúl" <[EMAIL PROTECTED]> > To: <[EMAI

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Raúl
sorry i haven't read it fine. - Original Message - From: "Raúl" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 8:17 PM Subject: Re: [JAVA3D] Windows Xp crash > crash the system or the aplication? > > - Original

Re: [JAVA3D] Windows Xp crash

2001-12-19 Thread Raúl
crash the system or the aplication? - Original Message - From: "Andrea Baroni" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 8:30 PM Subject: [JAVA3D] Windows Xp crash > I have this problem: everytime i try to run my application that use the java3d > api

[JAVA3D] Fullscreen

2001-12-19 Thread Raúl
Hello! Can anybody tell me where I can find an example of a (little as possible) java3d fullscreen applet or aplication? Thanks. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "sig

Re: [JAVA3D] Thanks a lot to all

2001-12-19 Thread Raúl
Hello Daniel!! Congratulations for the degree! Can we visit your web project? Thanks! - Original Message - From: "Daniel Moscoso" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, December 19, 2001 5:01 PM Subject: [JAVA3D] Thanks a lot to all Hi all !! Today, the 19th o

[JAVA3D] OT: Comparison Test

2001-12-13 Thread Raúl
Has anybody knows a web when I can find comparison (efficiency)  tests between Java and other languajes? and about Java 3D? Thanks.

Re: [JAVA3D] Alpha Manipulation

2001-12-13 Thread Raúl
I don't know how to make the point 1, but You must think a thing, you are using a rotPosPathInterpolator, so reversing Alpha will cause what? rotating the opposite, maybe!! I will consider the posibility of changing (reversing) the path in runtime. I hope someone give us better solutions. Regar

Re: [JAVA3D] J3D 1.3. Runtime environment?

2001-12-01 Thread Raúl
Yes, the new J3D 1.3 (SDK) come with RT. - Original Message - From: Townsworld To: [EMAIL PROTECTED] Sent: Saturday, December 01, 2001 11:27 AM Subject: [JAVA3D] J3D 1.3. Runtime environment? I uninstalled J3D 1.2 and installed the new version, however

[JAVA3D] Versions

2001-11-29 Thread Raúl
Hello!   I have doubt:   Is the Java 3DTM API 1.3 Beta 1 corresponding with Java 3DTM 1.2.1_03 ?   Thanks.    

Re: [JAVA3D] DirectX and OpenGL

2001-11-26 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> Sent: Monday, November 26, 2001 1:39 AM > On Mon, 26 Nov 2001, Raúl wrote: > > > I must show examples of a wire view throught a video canon (Cañón de video > > in spanish) > > I think you mean video projector in e

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> Sent: Monday, November 26, 2001 12:34 AM > On Mon, 26 Nov 2001, Raúl wrote: > > > Overlay lines? What it is? > > Drawing lines on a 2D overlay. > Anyway, the important point to consider is why you need to use differ

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> Sent: Monday, November 26, 2001 12:17 AM >The only thing I can > think of where this would be an issue is line thickness, and that's not > really important (try using overlay lines instead). Overlay lines? What it is?

Re: [JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, November 25, 2001 11:53 PM > On Sun, 25 Nov 2001, Raúl wrote: > > > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE? > &

[JAVA3D] DirectX and OpenGL

2001-11-25 Thread Raúl
Hello!   Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE?   Thanks very much in advance! 

Re: [JAVA3D] Line Size

2001-11-22 Thread Raúl
PROTECTED]> Sent: Thursday, November 22, 2001 10:24 AM Subject: Re: [JAVA3D] Line Size > Hi Raul, > I have sent a little sample code for you in this issue. Hope this help u. > > > >From: Raúl <[EMAIL PROTECTED]> > >Reply-To: Discussion list for Java 3D API <[EMAIL

Re: [JAVA3D] Line Size

2001-11-22 Thread Raúl
ico el tamaño del punto o el de la linea App.setLineWidth(20) siempre veo la linea del mismo tamaño. Te agradecería que me enviases a mi correo personal (para no incordiar al resto de la lista) un snapshot de tu malla. Gracias Por cierto, soy de Madrid. Un

[JAVA3D] Rotation Interpolator

2001-11-21 Thread Raúl
I want to generate an event or to do something when the animation generated by a Rotation Interpolator behavior ends, is it possible? How could I do?   thanks everybody for your help, and sorry for my english.

Re: [JAVA3D] MousePick!

2001-11-21 Thread Raúl
In many applications an event occurs when the mouse pointer is on an object for a time, is it possible to do something similar in Java 3D?.   Thanks. (and sorry for mi english please). - Original Message - From: Eric Reiss To: [EMAIL PROTECTED] Sent: Wednesday, Nove

[JAVA3D] Line Size

2001-11-21 Thread Raúl
!!   I've attempted as the next example but it doesn't work: (see where I say Raúl)   import java.applet.Applet;import java.awt.BorderLayout;import java.awt.Frame;import java.awt.event.*;import java.awt.GraphicsConfiguration;import com.sun.j3d.utils.applet.MainFra