Hi,
you must change the point colors of each line.
Remember:
a LineArray defines a set of coordinates. Each pair of coordinates
defines a line. The color of a line is defined by the colors of the two
coordinates.
Diwakar R Puthalapat escribió:
All,
Hopefully this an easy question. How to a
Hello guys!
I've observed a suspiciuos behavior on Java3D applets. When I open an
applet in the browser (I.E. or Netscape), change to other web(without
applets) and returns to the applet page's I observe that the memory
falls down dangerously. Let you repeat the process 20 or 30 times and
look wh
Hello,
I was wondering if Sun's people have deployed the Java3D extension on
some url-direction in order to be possible to download it automatically
using the Java Plug-In.
I read that Not many time ago, but I don't know now!
Thanks!
Hi Mark,
I have probed the example you gave me with the option you told me and
its works perfectly.
However I thought that option was only to use with DirectX version and
not with openGL. Will it works on a non DirectX system like linux???
and a possible Off topic:
how can I pass that option
Hello,
my system:
GForce 2 MX 400
Windows XP
Java 1.4.0
Java3D 1.3.1 OpenGL
When I set the fullscreen mode, my application runs fine. But when I
swap to other Windows application (ALT-TAB) and return to my java3d
application, this fails. I don't receive any exception message.
What's happening?
Hello,
I read the API Specification (method lookAt) but I CAN'T traduce the
term frustum, Can anybody tellme what does it mean?
What does vector3d (frustum) is for?
thanks!
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Hello,
I read the API Specification but I can traduce the term frustum, Can anybody tellme
what does it mean?
What does vector3d (frustum) is for?
thanks!
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Hello.
Im not receiving any message from the list :(. Can anybody send me a
mail to my personal account([EMAIL PROTECTED]) saying what can I do
solve that?
Thanks.
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Sure???
Are you modifying the same TransformGroup???
You must do something like that:
TransformGroup t1 = new TransformGroup();
TransformGroup t2 = new TransformGroup();
t1.addChild(t2);
...
rotate(t1);
rotate(t2);
(where rotate is a method that makes the rotation)
Rodrigo Obando Restre
gt;works.
>>
>>Also try install the latest driver from S3
>>
>>http://www.s3graphics.com/ (375drv)
>>
>>Thanks.
>>
>>- Kelvin
>>
>>
>>
>>>Date: Thu, 25 Apr 2002 18:22:13 +0200
>>>From: Raúl <[EMAIL PROTECTED]>
&
Hello,
When exactly an Alpha function starts to compute values??
(When I instancie it, when it is made live, ...?)
Thanks in advance.
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of the mess
Hello everybody!
Im making a control panel, with play, pause, stop, rew and fwd buttons
and a slider bar in order to view successives (rotations, position,
)interpolator behaviors (one animation).
Im having many troubles to do that (syncronization mainly). Somebody
knows if there are any exa
Hello,
Im trying to view my Java 3D applet but I receive the next message:
"Fail to create reference raterizer 3D Device
-D3DERR_INVALIDCALL"
My video card not support acceleration but is supported by DirectX 8,
(I suppose this is the problem:) Confirm to me, please.
Im using Java3D DirectX ve
example:
Group myGroup = new Group(); //not alive, not compiled.
BranchGroup myBG = new BranchGroup();//not alive, not compiled.
BranchGroup mainBG = new BranchGroup();//not alive, not compiled.
mainBG.addChild(myBG);
myBG.compile();
mainBG.compile(); //compiled
simpleU.addBranchGraph(mainBG)
om = sp1.getShape().getGeometry();
>> Shape3D sp2 = new Shape3D(geom,ap);
>> Shape3D sp3 = new Shape3D(geom,anotherAp);
>>
>> the crux of the problem, "lot of Sphere", lies in the number...can you
>> specify how many spheres u need to draw?
>>
&g
autoresponding me... Extrated from Specification:
"Note that if this Group node is part of a live or
compiled scene graph, only BranchGroup nodes may be added to or removed
from it--and only if the appropriate capability bits are set."
Raúl wrote:
> then... What ALLOW_CHILDREN_
then... What ALLOW_CHILDREN_EXTEND is for?
(I'd like to adding nodes without make a new Branchgroup for each one or
dettachig and attaching the BranchGroup each time.)
Scott Rutledge wrote:
> Attach your ColorCube to a BranchGroup then add the BranchGroup to the live
> Group.
>
> At 10:52 PM
Im trying to add a ColorCube to a living Group, I set the
ALLOW_CHILDREN_EXTEND capability bit to all the groups but I receive the
javax.media.j3d.RestrictedAccessException: Group: only a BranchGroup
node may be added
Can anybody show me what can I modify to avoid it.
Thanks.
Here is the code:
I was looking the source code of the com.sun.j3d.utils.geometry.Sphere
and I can't understand how the renderer works!!
Sphere inherits from Primitive which inherits from Group, so I can add a
Sphere (addChild method) in a Group node. Well, what's the hell the
renderer knows there is a Shape3D (th
Hello to everybody!
I have to create a lot of spheres with the
com.sun.j3d.utils.geometry.Sphere class.
I want to the spheres share their geometry but not the appearance.
if I use that ...
Sphere sp1 = new Sphere(radius, ap);
Sphere sp2 = new Sphere(radius, ap);
Sphere sp3 = new Sphere(radi
Ok, I take note.
Ingo Brunberg wrote:
> In fact I don't know when it will be available. But from experience I
> can tell you that SGI doesn't care of beta versions. They seem to be
> rather slow in porting Java and especially Java 3D to IRIX. If they
> don't change their minds, don't expect 1.3.
Hello.
Does anyboy knows if the NCSA loader runs over Java3D 1.3 beta 1?
Thanks to all.
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Hello, does anybody knows when Java 3D 1.3.1 beta xx will be advaible to
IRIX systems???
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Hello,
I try to normalize a Vector3f (0.09f, 0.0f, 0.0f) with the normalize()
method and the result is (0., 0.0, 0.0). Why?
Thanks in advance!
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I was proving my account!
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[EMAIL PROTECTED] and include in the body of the
I proved that but it didn't works.
Christian Zanardi wrote:
> I think that installing jdk 1_4_0 resolves the problem.
>
>
>
> Christian
>
> -Message d'origine-
> De : Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]De la part de Ihsahn
> Envoyé : jeudi, 28. ma
Many people have the same problem...
rename the install file ".exe" to ".zip"
you must extract from it the files(shearch them in):
J3D.dll
j3daudio.dll
J3DUtils.dll
j3daudio.jar
j3dcore.jar
j3dutils.jar
vecmath.jar
now, copy the ".dll" files into ..\j2re1.4.0\bin
and the ".jar" files into .
icktime or avi. It's bundled up in the middle of a
> big app but if you're interested then give me a couple of days to separate
> it out and I'll send you the code,
>
> Ewan
>
> - Original Message -
> From: "Raúl" <[EMAIL PROTECTED]>
>
Hello!!
Has anybody got saving a video from a rendered scene? Which file format?
How (any tips or advice)?
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I can see what you tell too.
Athlon XP 1600, Geforce2 MX 400 64Mb, 256 DDR.
Chris Forrester wrote:
> Hi all, I've been having a problem for a while now and was wondering if it is my
>system setup or what...
>
>
> http://www.j3d.org/utilities/bones.html
>
> Running that program, I get a noticab
Im using Ffj3.0 and thats running very well.
Ali Gray wrote:
> hi all,
>
> I am looking into VR development tools as part of my Masters course at
> Britol Uni, England, and was wondering if anyone knew of any full Java3D
> IDEs similar to JBuilder, but with full Java3D support.
>
> By that I mea
Many time ago I and others discussed about that but I don't find the mails.
The questions are:
1)
I want to use a PositionInterpolator to move an obect from (by example)
(0,4,2) to (-1, 3, 9). Can anybody tell me how i can do it? thanks a
lot. I don't understand what says at API specification.
You should hang it on another branch. (Im not sure at all).
Or maybe to disabling all the behaviors.
Slappo Svensson wrote:
> Is there a way to reset the local coordinate system of
> a specfic object? Or is there some other way of
> rotating/translating objects in an easy way instead of
> having
Why nobody told me that before?? :(
Jacob Marner wrote:
> The HTML Converter isn't needed anymore. If you use the latest
> versions of the Sun Java plug-in (1.4, possibly also 1.3) that plug-in
> is always used instead of the built-in browser Java (unless you disable
> the plug-in in the con
Hello!
I've been reading about mixing heavy and light components
I want to put a Canvas3D on a JInternalFrame. It that possible without
having problems by any way with the Java 1.4.0 and Java 1.3 Beta1?
(I hope yes)
In my opinion, speed is the more important weakness. But I remember when
I have a 486 and W95, DirectX was very slow. Today DirectX is very fast
on a Pentium IV. Give some time to Java3D!
Elsam, Robert wrote:
> I have just started researching into the capabilities of the Java 3d API and
> I hav
And when the members of this list can prove the game (for evaluating of
course :-)?
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 04, 2002 9:58 PM
Subject: Re: [JAVA3D] OT: http://www.sword-and-sorcery.com/
> Yes, I am happy
- Original Message -
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, February 04, 2002 7:41 PM
Subject: Re: [JAVA3D] OpenGL Texture Mapping etc..
> Well I think you may have been misinformed regarding texture mapping,
unless
> you are referring to some OpenG
Probably you are using Java 3D OpenGL version.
Someday Kelvin Chung wrote:
To use JDK FullScreen API with Java3D DirectX version,
using the flag
java -Dsun.java2d.noddraw=true yourApp
JDK1.4 use DirectX7.0 API by default
which cause Java3D fail to create a primary 3D
drawing surface. It may b
You must use the CapturingCanvas3D.
- Original Message -
From: "« - - ïªn +äßàngå¥ - - »" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 01, 2002 4:18 PM
Subject: [JAVA3D] screen capture
> i followed what the j3d faq mentioned re screen capturing
> and even used the c
Depending on where and when:
Notepad
Forte CE
- Original Message -
From: "Andy Leung" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 30, 2002 1:21 AM
Subject: [JAVA3D] Just little statistics.
> Hi, I would like to know what editor you guys use to program in Java,
>
- Original Message -
From: "Raj Vaidya" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, January 19, 2002 2:48 PM
Subject: Re: [JAVA3D] ZOOM¿?
> Hi:
>
> what kind of projection ( parallel / perspective ) are you using ?
Both.
> Also, what kind of behaviors are you using for e
Hello folks,
I'm looking for a solution to make a Zoom correctly but I don't find
anything.
My doubt is I don't think that moving the viewplatform wasn't the best
solution. Can anybody help me?
Thanks
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- Original Message -
From: "marco fiocca" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, January 11, 2002 5:27 AM
Subject: [JAVA3D] Add lines on the borders of a cube
> Hello everybody,
> I have a problem an I don't know how to solve it, so I hope that
someone can
> he
- Original Message -
From: "Maung Min" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, January 10, 2002 9:43 PM
Subject: [JAVA3D] how to write java 3d applet
> Hello,
> I am new to java 3D environment. But, I have written a few java
applications
> and applets. Can anybody kin
posed
> wiring diagrams over wiring assemblies so that
> user could see how to wire a complicated path.
>
> If you search under aurgmented reality you will find
> some nice links--
>
> Alex
>
> -Original Message-
> From: Discussion list for Java 3D API
> [ma
Hello. I have no idea what Augmented Reality is. Can you explain or
reference to me to this. Thanks. Im so curious :-). and its sounds well.
- Original Message -
From: "Alex Terrazas" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, January 08, 2002 3:49 PM
Subject: [JAVA3D] Jav
Can you be more explicite? (Detail your problem a bit more, thanks. and
please you should include the latest post in the new in order to keep time
searching it.)
Regards.
- Original Message -
From: "SUBSCRIBE JAVA3D-INTEREST Anonymous" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Mon
Ok. and Where is possible to search these archives?. Can you give to us a
direction where I can consult all the questions in the list?
Thanks.
- Original Message -
From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 07, 2002 8:53 AM
Subje
The actual code is very complex. If you like Ill make a simple example
within fullscreen mode so you can see how it works. ok?
(but you'll have to wait).
regards.
- Original Message -
From: "Darrin Smith" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 02, 2002 8:24
; http://java.sun.com/docs/books/tutorial/extra/fullscreen/ The examples
> there don't discuss Java3D, but that shouldn't matter.
>
> And the obligatory caveat: I haven't tried the 1.4 tutorials yet. I'm
> still using Java 1.3.1.
>
>
>
>
> - Or
Situate a TransformGroup inmediatly after branchgroup and the rest of the
scenegraph after it.
in this way:
BG
|
TG< must be the rotation desired
|
Rest
I hope that helps you
- Original Message -
From: "SUBSCRIBE JAVA3D-INTEREST Anonymous" <[EMAIL PROTECTED]>
To: <[EMAIL PROTEC
p that
contains
> de sun.
>
> thanks in all way.
>
>
> - Original Message -
> From: "Raúl" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Thursday, December 27, 2001 7:50 PM
> Subject: [JAVA3D] Lights
>
>
> > Im simulatin
AutoResponding.
I found a solution to my problem.
It consist on using PointLight situated in the transformgroup that contains
de sun.
thanks in all way.
- Original Message -
From: "Raúl" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 27
Im simulating a simple solar system. It has a sun, a planet (rotating around
sun) and a moon (rotatin around planet).
(the planet is not rotating around his own axis).
I want that sun emits a shiny light(in all directions) and the light be
reflected on the planet or on the moon. Please, can anyb
Hello folks!
I want to make a rotation interpolator followed by other different rotation
interpolator (by example). Can someone give me any idea or tell me how it
should be done in Java 3D? Thanks
===
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't discuss Java3D, but that shouldn't matter.
>
> And the obligatory caveat: I haven't tried the 1.4 tutorials yet. I'm
> still using Java 1.3.1.
>
>
>
>
> - Original Message -
> From: "Raúl" <[EMAIL PROTECTED]>
> To: <[EMAI
sorry i haven't read it fine.
- Original Message -
From: "Raúl" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 8:17 PM
Subject: Re: [JAVA3D] Windows Xp crash
> crash the system or the aplication?
>
> - Original
crash the system or the aplication?
- Original Message -
From: "Andrea Baroni" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 8:30 PM
Subject: [JAVA3D] Windows Xp crash
> I have this problem: everytime i try to run my application that use the
java3d
> api
Hello!
Can anybody tell me where I can find an example of a (little as possible)
java3d fullscreen applet or aplication?
Thanks.
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Hello Daniel!!
Congratulations for the degree!
Can we visit your web project?
Thanks!
- Original Message -
From: "Daniel Moscoso" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, December 19, 2001 5:01 PM
Subject: [JAVA3D] Thanks a lot to all
Hi all !!
Today, the 19th o
Has anybody knows a web when I can find comparison
(efficiency) tests between Java and other languajes?
and about Java 3D?
Thanks.
I don't know how to make the point 1, but You must think a thing, you are
using a
rotPosPathInterpolator, so reversing Alpha will cause what? rotating the
opposite, maybe!!
I will consider the posibility of changing (reversing) the path in runtime.
I hope someone give us better solutions.
Regar
Yes, the new J3D 1.3 (SDK) come with
RT.
- Original Message -
From:
Townsworld
To: [EMAIL PROTECTED]
Sent: Saturday, December 01, 2001 11:27
AM
Subject: [JAVA3D] J3D 1.3. Runtime
environment?
I uninstalled J3D 1.2 and installed the new version, however
Hello!
I have doubt:
Is the Java 3DTM
API 1.3 Beta 1 corresponding with Java 3DTM
1.2.1_03 ?
Thanks.
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 1:39 AM
> On Mon, 26 Nov 2001, Raúl wrote:
>
> > I must show examples of a wire view throught a video canon (Cañón de
video
> > in spanish)
>
> I think you mean video projector in e
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 12:34 AM
> On Mon, 26 Nov 2001, Raúl wrote:
>
> > Overlay lines? What it is?
>
> Drawing lines on a 2D overlay.
> Anyway, the important point to consider is why you need to use differ
From: "Justin Couch" <[EMAIL PROTECTED]>
Sent: Monday, November 26, 2001 12:17 AM
>The only thing I can
> think of where this would be an issue is line thickness, and that's not
> really important (try using overlay lines instead).
Overlay lines? What it is?
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 25, 2001 11:53 PM
> On Sun, 25 Nov 2001, Raúl wrote:
>
> > Can I compile my Java 3D Applet with the Java 3D-OpenGL-SDK and runs it
on a JVM with Java 3D-DirectX-JRE?
>
&
Hello!
Can I compile my Java 3D Applet with the Java
3D-OpenGL-SDK and runs it on a JVM with Java 3D-DirectX-JRE?
Thanks very much in
advance!
PROTECTED]>
Sent: Thursday, November 22, 2001 10:24 AM
Subject: Re: [JAVA3D] Line Size
> Hi Raul,
> I have sent a little sample code for you in this issue. Hope this help u.
>
>
> >From: Raúl <[EMAIL PROTECTED]>
> >Reply-To: Discussion list for Java 3D API <[EMAIL
ico el tamaño del punto o el de la linea
App.setLineWidth(20) siempre veo la linea del mismo tamaño.
Te agradecería que me enviases a mi correo personal (para no incordiar al
resto de la lista) un snapshot de tu malla. Gracias
Por cierto, soy de Madrid.
Un
I want to generate an event or to do something when
the animation generated by a Rotation Interpolator behavior ends, is it
possible? How could I do?
thanks everybody for your help, and sorry for my
english.
In many applications an event occurs when the mouse
pointer is on an object for a time, is it possible to do something
similar in Java 3D?.
Thanks. (and sorry for mi english
please).
- Original Message -
From:
Eric Reiss
To: [EMAIL PROTECTED]
Sent: Wednesday, Nove
!!
I've attempted as the next example but it doesn't
work: (see where I say Raúl)
import java.applet.Applet;import
java.awt.BorderLayout;import java.awt.Frame;import
java.awt.event.*;import java.awt.GraphicsConfiguration;import
com.sun.j3d.utils.applet.MainFra
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