[JAVA3D] Animation in offscreen canvas

2005-05-11 Thread Sheldon Young
Below you will find a simple conversion of HelloUniverse to render to an offscreen canvas. It works well except for the fact that paint() always shows the same face-on view of the colored cube. Why would the interpolator not run just as if it was an on-screen canvas?

Re: [JAVA3D] Animation and the Loader3DS

2005-05-08 Thread Johannes Boy
acted to be done. - John Wright Starfire Research H.M.Martin wrote: John: By any chance does Starfire Research make a loader for trueSpace files? Hal Martin - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: Sent: Sunday, May 01, 2005 2:30 PM Subject: Re: [JA

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
de a trueSpace loader. However it could certainly be contracted to be done. - John Wright Starfire Research H.M.Martin wrote: John: By any chance does Starfire Research make a loader for trueSpace files? Hal Martin - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To:

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread Johannes Boy
Starfire Research H.M.Martin wrote: John: By any chance does Starfire Research make a loader for trueSpace files? Hal Martin - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: Sent: Sunday, May 01, 2005 2:30 PM Subject: Re: [JAVA3D] Animation and the Loader3DS T

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
rtainly be contracted to be done. - John Wright Starfire Research H.M.Martin wrote: John: By any chance does Starfire Research make a loader for trueSpace files? Hal Martin - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: Sent: Sunday, May 01, 2005 2:30 PM Subject:

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread Johannes Boy
ay, May 01, 2005 2:30 PM Subject: Re: [JAVA3D] Animation and the Loader3DS That's correct, the Starfire Research 3DS loader does not attempt to load any animation data from a 3DS file. We recommend you load parts and implement your own animation in Java 3D code. - John Wright Starfire Research

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
right" <[EMAIL PROTECTED]> To: Sent: Sunday, May 01, 2005 2:30 PM Subject: Re: [JAVA3D] Animation and the Loader3DS That's correct, the Starfire Research 3DS loader does not attempt to load any animation data from a 3DS file. We recommend you load parts and implement your own anim

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread H.M.Martin
John: By any chance does Starfire Research make a loader for trueSpace files? Hal Martin - Original Message - From: "John Wright" <[EMAIL PROTECTED]> To: Sent: Sunday, May 01, 2005 2:30 PM Subject: Re: [JAVA3D] Animation and the Loader3DS > That's correct, t

Re: [JAVA3D] Animation and the Loader3DS

2005-05-01 Thread John Wright
That's correct, the Starfire Research 3DS loader does not attempt to load any animation data from a 3DS file. We recommend you load parts and implement your own animation in Java 3D code. - John Wright Starfire Research Johannes Boy wrote: Hello everyone, I wanted to create a little Programm that,

[JAVA3D] Animation and the Loader3DS

2005-05-01 Thread Johannes Boy
Hello everyone, I wanted to create a little Programm that, so far, imports a 3DS max scene and a model (with animation). The Scene is imported ok, the model itself too, but it just doesnt show any sign of animation... Btw, I'm using the loader as you can find it on jd3.org. The one found on www.sta

Re: [JAVA3D] Animation etc

2004-12-11 Thread GOBE HOBONA
On Tuesday, Ben wrote: From: Ben Logan <[EMAIL PROTECTED]> Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: [JAVA3D] Animation etc Date: Tue, 7 Dec 2004 09:33:45 - Hello I was wondering what the easiest way of achieving the following is..

Re: [JAVA3D] Animation etc

2004-12-07 Thread Gilson Laurent
Moin > Sounds good! What do you mean by wake up on frames elapsed, could you > give a small code example... I like the principle just don't know how to > force a repaint if you know what I mean. Wirte a new class by subclassing "javax.media.j3d.Behavior". Make it wake up every frame (WakeupOnEla

Re: [JAVA3D] Animation etc

2004-12-07 Thread Ben Logan
Behalf Of John Wright >Sent: 07 December 2004 13:21 >To: [EMAIL PROTECTED] >Subject: Re: [JAVA3D] Animation etc > >Ben, > >I'd put a loop counter inside a wake up on frames elapsed >(waking up on every frame probably). Test time elapsed and >then advance your t

Re: [JAVA3D] Animation etc

2004-12-07 Thread John Wright
Ben, I'd put a loop counter inside a wake up on frames elapsed (waking up on every frame probably). Test time elapsed and then advance your transformation if appropriate. - John Wright Starfire Research Ben Logan wrote: Hello I was wondering what the easiest way of achieving the following is... Sa

Re: [JAVA3D] Animation etc

2004-12-07 Thread Rolf Gabler-Mieck
hello Ben may you search for a morphing? If your models are geometrical identical you can use the Morph-Class to interpolate between different pre-transformed Objects and the animation is shown as fluently as you described it, have a look for the Morphing-Applet in the j3d demo folder. best regards

[JAVA3D] Animation etc

2004-12-07 Thread Ben Logan
Hello I was wondering what the easiest way of achieving the following is... Say I have a loop for (int i=0; i < 5; i++){ //perform some transformation } Obviously with the default java3d configuration it will just perform all these transformations and then show you the final result. What is the

Re: [JAVA3D] Animation and models in java3d

2004-02-16 Thread Serge Bernier
HI, how far those the support for animation goes?? Witch loader seem to be the best one?? The 3ds animations have bones, is there a loader capable of convert compplex bone structures?? Any good links for that kind of informations?? Thanks Serge Selon Alessandro Borges <[EMAIL PROTECTED]>: >

Re: [JAVA3D] Animation and models in java3d

2004-02-16 Thread Alessandro Borges
Hi, Texture animation are not "so" hard to archive. In the JMF (Java Media Framework)SDK there is a nice demo about using a avi movie as animated texture using Java3D. This demo may require small fixes, but it is a nice demo anyway. There are some Java3D loaders (LWS,vrml,MDL, etc) supporting anim

[JAVA3D] Animation and models in java3d

2004-02-16 Thread Serge Bernier
Hi all, Im currently trying to insert some 3dmax animations in my java3d world. The problem is that the animation are really enormous. For the moment Im loading a list of 3dmax models in memory and displaying them in a switch group to simulate a scartch book animation. This technic is ok for smal

[JAVA3D] animation problem

2003-10-27 Thread Yuefeng Kang
I  put two objects in the same scene and do the animation. The first one is using the default coordinate system. The local coordinate system of second object was moved. I want to add the rotate behavior to both objects but found out that when start animation those two objects were using the

Re: [JAVA3D] Web Server Delivers Java3d animation with JSP & Sun's Loaders; was: [ Yumetech's ] xj3d java.io.Reader [ fails ] again

2003-07-31 Thread P. Flavin
P. Flavin wrote: Yumetech's Xj3d loaders fail to work in a browser, Sun's VRML loaders work in a browser, with server delivered JSP pages, with animation ... what you want. http://archives.java.sun.com/cgi-bin/wa?A2=ind0307&L=java3d-interest&P=49925 Oops, let me correct an accidental omiss

[JAVA3D] Web Server Delivers Java3d animation with JSP & Sun's Loaders; was: [ Yumetech's ] xj3d java.io.Reader [ fails ] again

2003-07-30 Thread P. Flavin
Java Server Pages ( JSP ) deliver Java3d in a browser with - Sun's VRML Loaders Java Tomcat Web Server to delivers Java3d VRML animation to --- client's Web Browser shown with Sun's NetBean's IDE --- using ___ Sun's VRML Loaders. Java Server

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Jeremy Booth
John Wright wrote: Alessandro has correctly pointed out the Windows granularity of System.CurrentTimeMillis. J3DTimer does have some granularity but I've found it to be very good and capable of usage for smooth animation. (I don't have my figures handy for when I checked what it was - certainly it

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread John Wright
tem.currentTimeMillis please share it ;-) > > Alessandro > > - Original Message - > From: "Smith, David" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, June 13, 2003 9:37 AM > Subject: Re: [JAVA3D] Animation Tips? > > Thanks fo

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Vladimir Vernikovski
ammer --- JPROOF Technologies Ltd. - Original Message - From: "Smith, David" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 12, 2003 7:53 PM Subject: [JAVA3D] Animation Tips? > Does anyone have any tips or heads-up on developi

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Alessandro Borges
e J3DTimer and System.currentTimeMillis please share it ;-) Alessandro - Original Message - From: "Smith, David" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 13, 2003 9:37 AM Subject: Re: [JAVA3D] Animation Tips? Thanks for the heads up. I brought up your li

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Smith, David
] > Sent: Friday, June 13, 2003 8:15 AM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Animation Tips? > > > I am using a animation behavior which works this way > > take initial time value from J3DTimer before start the animation > at each elapsed frame > { &

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Vladimir Vernikovski
IL PROTECTED]> Sent: Friday, June 13, 2003 3:14 PM Subject: Re: [JAVA3D] Animation Tips? > I am using a animation behavior which works this way > > take initial time value from J3DTimer before start the animation > at each elapsed frame > { >calculate the delta time (current - i

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Alessandro Borges
> To: <[EMAIL PROTECTED]> Sent: Friday, June 13, 2003 6:05 AM Subject: Re: [JAVA3D] Animation Tips? > 1. Unfortunately, I havn't right timemer for the still... And we have in > WinXP timer with mistake 5 ms and this not good for animation :( > 2. I'm using J3D Behavior fr

Re: [JAVA3D] Animation Tips?

2003-06-13 Thread Vladimir Vernikovski
Thursday, June 12, 2003 7:53 PM Subject: [JAVA3D] Animation Tips? > Does anyone have any tips or heads-up on developing > your own animation system in Java3D? A couple requirements > are the ability to animate at all levels, object, geometric, > and geometry attributes. Also, I wa

Re: [JAVA3D] Animation Tips?

2003-06-12 Thread Artur Biesiadowski
Smith, David wrote: 1) Finding the right timer. System.currentTimeMillis is OS dependent. Others created JNI to the OS(Windows for example to call QueryPerformanceTimer()). Some were saying look at JMF, Timer. So is there a final verdict on what is the best cross-platform timer to use? com.s

[JAVA3D] Animation Tips?

2003-06-12 Thread Smith, David
Does anyone have any tips or heads-up on developing your own animation system in Java3D? A couple requirements are the ability to animate at all levels, object, geometric, and geometry attributes. Also, I want to be able to control the playback rate/frame rate. I have browsed the archives and

[JAVA3D] animation loaders for java3d ? Yes: Maya -- VRML --> Java3d, Works Great

2003-03-04 Thread P. Flavin
Yes, VRML from Maya, Spazz3d, and 3d Studio Max --- can be animated with _ Java3d ___ Easily, and it works in a web browser. Tutorial, VRML files, Animation created with Java3d & more info: http://www.aliaswavefront.com/en/C

Re: [JAVA3D] animation loaders for java3d?

2003-02-28 Thread Jonathan Leong
http://www.j3d.org/utilities/loaders/misc/neverwinter.html Might want to update this, animations and emitters are now supported. Jonathan - Original Message - From: "Justin Couch" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 28, 2003 3:17 A

Re: [JAVA3D] animation loaders for java3d?

2003-02-27 Thread Mojtaba
Call me crazy but I remember a "Java3D Behavior Assembler" that loaded VRML geometry AND ANIMATION. we used it for one of our early projects and it worked fairly well (plus they gave out the source code which was nice). I somehow think I downloaded it off Java3D website but I can't find it now. Any

Re: [JAVA3D] animation loaders for java3d?

2003-02-27 Thread Justin Couch
Ido Iurgel wrote: Does anyone know how I can import an animation of a humanoid that was made with maya into java3d? Are there somewhere loaders for animations in maya-format, or 3ds, or…? Many different issues here: - File formats. Not all support animation information. Do you know what format yo

[JAVA3D] animation loaders for java3d?

2003-02-27 Thread Ido Iurgel
Hi!   Does anyone know how I can import an animation of a humanoid that was made with maya into java3d? Are there somewhere loaders for animations in maya-format, or 3ds, or…?   Thanks Ido

Re: [JAVA3D] Animation problem

2002-12-19 Thread Greg Huang
PROTECTED] Sent: Thursday, December 19, 2002 2:49 PM Subject: Re: [JAVA3D] Animation problem Maybe there is a better way or you have to find a way to call it outside your behaviors. Sorry, can't help you more.   Pasi -Original Message-From: Discussion

Re: [JAVA3D] Animation problem

2002-12-18 Thread Pasi Paasiala
EMAIL PROTECTED]Subject: Re: [JAVA3D] Animation problem It is so weird that if renderOnce can't be called from a behavior or from  any Canvas3D render callback, where I could call it ? The other 3D language , such as OpenGL or D3D, all can enforce render by some methods.

Re: [JAVA3D] Animation problem

2002-12-18 Thread Greg Huang
To: [EMAIL PROTECTED] Sent: Wednesday, December 18, 2002 10:58 PM Subject: Re: [JAVA3D] Animation problem This method can't be called from a behavior, but I needed to do this when mouse clicked happened .   - Original Message - From: Pas

Re: [JAVA3D] Animation problem

2002-12-18 Thread Greg Huang
This method can't be called from a behavior, but I needed to do this when mouse clicked happened .   - Original Message - From: Pasi Paasiala To: [EMAIL PROTECTED] Sent: Wednesday, December 18, 2002 10:15 PM Subject: Re: [JAVA3D] Animation pr

Re: [JAVA3D] Animation problem

2002-12-18 Thread Pasi Paasiala
Somewhere there is a method called renderOnce(). Maybe in View or Canvas3D. Try that.   Pasi -Original Message-From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]On Behalf Of Greg HuangSent: 18. joulukuuta 2002 16:10To: [EMAIL PROTECTED]Subject: [JAVA3D

[JAVA3D] Animation problem

2002-12-18 Thread Greg Huang
Hi : I want to make a animation by using a sequence of n textures to change the appearance of one plate.However, the appearance was only changed once until  the end of a sequence, in other words, the appearance was not changed from 1 to n-1 textures. I guessed it was no rendering when the a

[JAVA3D] How to Record a Java3D Animation?

2002-10-03 Thread A. Murat Tanyer
Hi all,   I am preparing an animation in Java3D. My plan is first making all the objects transparent and then making them opaque gradually.   Is there a way to record this animation as a file (e.g. *.avi file) while it is running? Some people advised me capturing snapshots of the screen as

[JAVA3D] Animation

2002-09-30 Thread Andy
Hi all, assume that I have a program which can load 3D Studio Max object. Now how do I make animation with it? Do I move the specific nodes on the object? Thanks Andy === To unsubscribe, send email to [EMAIL PROTECTED] and

[JAVA3D] JAva3D & animation

2002-08-19 Thread A. Murat Tanyer
Hi; I am planning to make an animation in Java3D. My plan is first making all the objects transparent and than making them opaque gradually when their turns come. Is there a way to record this animation as a file (e.g. *.avi file) while it is running? Secondly, how can I put some control tools f

Re: [JAVA3D] Animation in multi-player game

2002-08-02 Thread Chia-Wei Hsu
--- Silvano Maneck Malfatti <[EMAIL PROTECTED]> wrote: > So..I am try to development a multiplayer universe > in java3D.. > > and my doubt is how is the beast way to control the > environment. In other words, > > the player´s rotation, translation, position by the > net.. > > I am think about usin

Re: [JAVA3D] Animation in multi-player game

2002-08-01 Thread Artur Biesiadowski
Chia-Wei Hsu wrote: > Hi, > > I am designing a multi-player game which could potentially contain hundreds > of full 3D figures. Each figure represents one player. It will use > DistanceLOD to improve performance. It can be picked to show the player's > information and can be animated independently

Re: [JAVA3D] Animation in multi-player game

2002-08-01 Thread Silvano Maneck Malfatti
Hi..Chia-Wei I think you can programming individual the body parts and each player's characteristics (color, weapons..) in a object. this way you will can to reuse the same objetc ( player ) for all the players. Like this, you take advantage of the characteristics that the java offers (inherita

[JAVA3D] Animation in multi-player game

2002-08-01 Thread Chia-Wei Hsu
Hi, I am designing a multi-player game which could potentially contain hundreds of full 3D figures. Each figure represents one player. It will use DistanceLOD to improve performance. It can be picked to show the player's information and can be animated independently in response to different trigg

[JAVA3D] Animation without using RotationInterpolator

2002-06-20 Thread Edgar David
Hi I am David I want to know if another way exists of carrying out the rotation of an object without using the RotationInterpolator. and What is this way? ?

Re: [JAVA3D] animation

2002-06-12 Thread eb
Laurent,  Yes, this is possible, but as I'm a newbie as well, I'm not quite sure how to do this. You should check the faq's and archives..   FAQ: http://www.j3d.org/ Archive: http://archives.java.sun.com/archives/java3d-interest.html   Hope this helps.   EB

[JAVA3D] animation

2002-06-12 Thread CATHALA Laurent
Hi, i'm a newbie in java3d programming and i'm trying to make a little game with a friend. We want to know if it's possible to start a behaviour, that plays an animation and stop it on when an event is listened, such a collision, to play the animation in the inverse way.   Thanks you,   Laur

Re: [JAVA3D] Animation

2002-04-23 Thread Artur Biesiadowski
Scott wrote: > Nice utility, might be nice to check out and see how well it'd work for > generic uses. I was already starting work on a similar viewing *and* > animation editing utility. If you want something 'real' you might want to check out new j3dfly and j3deditor from sun http://java3d.n

Re: [JAVA3D] Animation

2002-04-23 Thread Scott
D]> Sent: Tuesday, April 23, 2002 4:15 AM Subject: Re: [JAVA3D] Animation > Chris Forrester wrote: > > > One really nice option that I can see in the near future is the GMAX idea - > > basically, a totally free version of 3dsmax that is availiable to all. The > >

Re: [JAVA3D] Animation

2002-04-23 Thread Scott
opment, so everything is up in the air ;) But so far I'm more than happy with this technique, visually and performance-wise. Scott - Original Message - From: "Chad Zalkin" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, April 23, 2002 1:14 AM Subjec

Re: [JAVA3D] Animation

2002-04-23 Thread Artur Biesiadowski
Chris Forrester wrote: > One really nice option that I can see in the near future is the GMAX idea - > basically, a totally free version of 3dsmax that is availiable to all. The > neverwinter nights guys are doing Siege Max, their customized version of > GMAX, which only exports to the neverwinte

Re: [JAVA3D] Animation

2002-04-22 Thread Chad Zalkin
gaps? Thanks - Original Message - From: "Scott" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 22, 2002 6:07 PM Subject: Re: [JAVA3D] Animation > I'm using a combination of keyframe and (cheap) skeletal animation for my > characters. Well,

Re: [JAVA3D] Animation

2002-04-22 Thread Chris Forrester
to the neverwinter nights format. Since neverwinter nights has exactly what everyone seems to want, an importer for this would be the best way to get things done. >From: Scott <[EMAIL PROTECTED]> >Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >

Re: [JAVA3D] Animation

2002-04-22 Thread Scott
Virtopia 2 3D Project http://vp2.onebigvillage.com - Original Message - From: "Chris Forrester" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 22, 2002 4:55 PM Subject: Re: [JAVA3D] Animation > Character Animation = FAQ material. >

Re: [JAVA3D] Animation

2002-04-22 Thread Chris Forrester
PI <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: [JAVA3D] Animation >Date: Mon, 22 Apr 2002 14:46:32 -0600 > >What is the best way to do Character animation? I will have a potential >for a large (could be 20 or 30 or more) number of characters on the screen >at an

[JAVA3D] Animation

2002-04-22 Thread Chad Zalkin
What is the best way to do Character animation? I will have a potential for a large (could be 20 or 30 or more) number of characters on the screen at any given time, all animated. (I am willing to LOD the characters as more than 10 or so come on screen if I need to, but I hope I can void that

Re: [JAVA3D] animation interaction

2002-04-01 Thread Fred Klingener
From: bh ahn Sent: Sunday, March 31, 2002 7:49 PM > hi all > I would try to make program which is animated with interaction. > For example, first make animation using Interpolator class and then insert interaction using > Behavior class. > Is this possible thing? Sure. > what can i do for th

[JAVA3D] animation interaction

2002-04-01 Thread bh ahn
hi all   I would try to make program which is animated with interaction.   For example, first make animation using Interpolator class and then insert interaction using Behavior class.   Is this possible thing?   what can i do for this?   thanks

Re: [JAVA3D] Animation

2001-12-23 Thread Fred Klingener
From: "Raúl" <[EMAIL PROTECTED]> Sent: Sunday, December 23, 2001 11:28 AM Need more info. > I want to make a rotation interpolator followed by other different rotation > interpolator (by example). 'Followed'? Followed in the scene graph? Followed in time sequence? If you are trying to seque

[JAVA3D] Animation

2001-12-23 Thread Raúl
Hello folks! I want to make a rotation interpolator followed by other different rotation interpolator (by example). Can someone give me any idea or tell me how it should be done in Java 3D? Thanks === To unsubscribe, send e

[JAVA3D] Animation behavior of VRML worlds

2001-08-02 Thread Daniel Moscoso
Hi all ! I 've been testing the VRML loader to load models. But my question is if the loader is able to load VRML animations and play them. I've also found classes named Player, VrmlScene, etc. Are there for this ? Does anyone have an example of how to use them ? Thanks in advanced ! Dani -

Re: [JAVA3D] Animation : combining interpolators

2001-06-27 Thread Olivier BANASZAK
Hi Fred, | It's not quite clear what rotation you intend to perform. | My concern is the following : I am loading a DTM to model a part of the surface of the earth, texturing it with an aerial photography. I am displaying this shape with a perspective viewing (ie rotation of PI/4 along the X-axi

[JAVA3D] Animation : combining interpolators

2001-06-26 Thread Olivier BANASZAK
Hello, Let me submit to you a little problem, that may be will seem really too easy for some of you : I wish to perform a shape3d animation that would combine a full rotation along the z-axis with a return half rotation along the y-axis. Revising the J3D documentation I read that two interpolators

[JAVA3D] animation : problem with Alpha class

2001-01-31 Thread Ghozzi Mohamed
Hi,   We are trying to make animation with Alpha class : we have to create a movement from one point to another, and after from this one to another again and etc... We are using the PositionInterpolator class and we would like to know if we have to use many Alpha classes or only one. For the

Re: [JAVA3D] animation

2000-11-13 Thread Chu J Tan
The reason I can't use the interpolator is that this is for a class, and I need to derive the mechanisms to demonstrate the speed and path... So, now, I'm using a thread to change the transformGroup constantly, it is not ideal, as my program has lots of tiny idles instead of using the time to pro

Re: [JAVA3D] animation

2000-11-08 Thread Carl Smotricz
Chu, my other post partially answers your question. I'd just like to add some more clarification. I have a 133 Mhz Pentium, and due to a bad choice of graphics cards it's limited to software-only rendering. I can only achieve frame rates of 1 to 2 frames per second! I'm telling you this so you k

[JAVA3D] animation

2000-11-08 Thread Chu J Tan
Just a add on question to my last question... I'm writing an app that simulates some kind of path generation and velocity control... >From my opinion the easiest way to do it is to regenerate the whole branch group constantly, about 5-10 times per second and constantly redraw the canvas to simul

[JAVA3D] animation & rotataion

2000-03-13 Thread M.Prabhakaran
This message was not yet posted. In animation example. there are two programs. Clock. both animation & rotation morphapp only animation How to introduce rotation on the morph behavior. Because of (args), I have not succeeded in the creation. thank you prabhakaran ==

[JAVA3D] animation...

1999-11-15 Thread Boggavarapu V S N Murthy
Hi list... I am a newbee tothe java3d.. i want to start a animation when button is pressed . is it possible.. if possible please explain... murthy.. B V S N MURTHY A-208 V S HALL IIT KHARAGPOOR === To unsubscribe, se