Below you will find a simple conversion of HelloUniverse to render to
an offscreen canvas. It works well except for the fact that paint()
always shows the same face-on view of the colored cube. Why would the
interpolator not run just as if it was an on-screen canvas?
acted to be done.
- John Wright
Starfire Research
H.M.Martin wrote:
John:
By any chance does Starfire Research make a loader for trueSpace
files?
Hal Martin
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To:
Sent: Sunday, May 01, 2005 2:30 PM
Subject: Re: [JA
de a trueSpace loader. However it could
certainly be contracted to be done.
- John Wright
Starfire Research
H.M.Martin wrote:
John:
By any chance does Starfire Research make a loader for trueSpace
files?
Hal Martin
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To:
Starfire Research
H.M.Martin wrote:
John:
By any chance does Starfire Research make a loader for trueSpace files?
Hal Martin
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To:
Sent: Sunday, May 01, 2005 2:30 PM
Subject: Re: [JAVA3D] Animation and the Loader3DS
T
rtainly be contracted to be done.
- John Wright
Starfire Research
H.M.Martin wrote:
John:
By any chance does Starfire Research make a loader for trueSpace files?
Hal Martin
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To:
Sent: Sunday, May 01, 2005 2:30 PM
Subject:
ay, May 01, 2005 2:30 PM
Subject: Re: [JAVA3D] Animation and the Loader3DS
That's correct, the Starfire Research 3DS loader does not attempt to
load any animation data from a 3DS file. We recommend you load parts
and implement your own animation in Java 3D code.
- John Wright
Starfire Research
right" <[EMAIL PROTECTED]>
To:
Sent: Sunday, May 01, 2005 2:30 PM
Subject: Re: [JAVA3D] Animation and the Loader3DS
That's correct, the Starfire Research 3DS loader does not attempt to
load any animation data from a 3DS file. We recommend you load parts
and implement your own anim
John:
By any chance does Starfire Research make a loader for trueSpace files?
Hal Martin
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To:
Sent: Sunday, May 01, 2005 2:30 PM
Subject: Re: [JAVA3D] Animation and the Loader3DS
> That's correct, t
That's correct, the Starfire Research 3DS loader does not attempt to
load any animation data from a 3DS file. We recommend you load parts
and implement your own animation in Java 3D code.
- John Wright
Starfire Research
Johannes Boy wrote:
Hello everyone,
I wanted to create a little Programm that,
Hello everyone,
I wanted to create a little Programm that, so far, imports a 3DS max scene
and a model (with animation). The Scene is imported ok, the model itself
too, but it just doesnt show any sign of animation...
Btw, I'm using the loader as you can find it on jd3.org. The one found on
www.sta
On Tuesday, Ben wrote:
From: Ben Logan <[EMAIL PROTECTED]>
Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Animation etc
Date: Tue, 7 Dec 2004 09:33:45 -
Hello
I was wondering what the easiest way of achieving the following is..
Moin
> Sounds good! What do you mean by wake up on frames elapsed, could you
> give a small code example... I like the principle just don't know how to
> force a repaint if you know what I mean.
Wirte a new class by subclassing "javax.media.j3d.Behavior". Make it wake up
every frame (WakeupOnEla
Behalf Of John Wright
>Sent: 07 December 2004 13:21
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Animation etc
>
>Ben,
>
>I'd put a loop counter inside a wake up on frames elapsed
>(waking up on every frame probably). Test time elapsed and
>then advance your t
Ben,
I'd put a loop counter inside a wake up on frames elapsed (waking up on
every frame probably). Test time elapsed and then advance your
transformation if appropriate.
- John Wright
Starfire Research
Ben Logan wrote:
Hello
I was wondering what the easiest way of achieving the following is...
Sa
hello Ben
may you search for a morphing?
If your models are geometrical identical you can use the Morph-Class to
interpolate
between different pre-transformed Objects and the animation is shown as
fluently as
you described it, have a look for the Morphing-Applet in the j3d demo
folder.
best regards
Hello
I was wondering what the easiest way of achieving the following is...
Say I have a loop
for (int i=0; i < 5; i++){
//perform some transformation
}
Obviously with the default java3d configuration it will just perform all
these transformations and then show you the final result. What is the
HI,
how far those the support for animation goes?? Witch loader seem to be the
best one??
The 3ds animations have bones, is there a loader capable of convert compplex
bone structures??
Any good links for that kind of informations??
Thanks
Serge
Selon Alessandro Borges <[EMAIL PROTECTED]>:
>
Hi,
Texture animation are not "so" hard to archive.
In the JMF (Java Media Framework)SDK there is a nice
demo about using a avi movie as animated texture using
Java3D. This demo may require small fixes, but it is a
nice demo anyway.
There are some Java3D loaders (LWS,vrml,MDL, etc)
supporting anim
Hi all,
Im currently trying to insert some 3dmax animations in my java3d world. The
problem is that the animation are really enormous.
For the moment Im loading a list of 3dmax models in memory and displaying them
in a switch group to simulate a scartch book animation. This technic is ok for
smal
I put two objects in the same scene and do
the animation. The first one is using the default coordinate system.
The local coordinate system of second object was moved. I want to add the rotate
behavior to both objects but found out that when start animation those two
objects were using the
P. Flavin wrote:
Yumetech's Xj3d loaders fail to work in a browser,
Sun's VRML loaders work in a browser, with server
delivered JSP pages, with animation ... what you want.
http://archives.java.sun.com/cgi-bin/wa?A2=ind0307&L=java3d-interest&P=49925
Oops, let me correct an accidental omiss
Java Server Pages ( JSP ) deliver Java3d in a browser with
- Sun's VRML Loaders
Java Tomcat Web Server to delivers Java3d VRML animation to
--- client's Web Browser shown with Sun's NetBean's IDE
--- using ___ Sun's VRML Loaders.
Java Server
John Wright wrote:
Alessandro has correctly pointed out the Windows granularity of
System.CurrentTimeMillis. J3DTimer does have some granularity but I've
found it to be very good and capable of usage for smooth animation. (I
don't have my figures handy for when I checked what it was - certainly
it
tem.currentTimeMillis please share it ;-)
>
> Alessandro
>
> - Original Message -
> From: "Smith, David" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 13, 2003 9:37 AM
> Subject: Re: [JAVA3D] Animation Tips?
>
> Thanks fo
ammer
---
JPROOF Technologies Ltd.
- Original Message -
From: "Smith, David" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, June 12, 2003 7:53 PM
Subject: [JAVA3D] Animation Tips?
> Does anyone have any tips or heads-up on developi
e J3DTimer and
System.currentTimeMillis please share it ;-)
Alessandro
- Original Message -
From: "Smith, David" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 13, 2003 9:37 AM
Subject: Re: [JAVA3D] Animation Tips?
Thanks for the heads up.
I brought up your li
]
> Sent: Friday, June 13, 2003 8:15 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Animation Tips?
>
>
> I am using a animation behavior which works this way
>
> take initial time value from J3DTimer before start the animation
> at each elapsed frame
> {
&
IL PROTECTED]>
Sent: Friday, June 13, 2003 3:14 PM
Subject: Re: [JAVA3D] Animation Tips?
> I am using a animation behavior which works this way
>
> take initial time value from J3DTimer before start the animation
> at each elapsed frame
> {
>calculate the delta time (current - i
>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 13, 2003 6:05 AM
Subject: Re: [JAVA3D] Animation Tips?
> 1. Unfortunately, I havn't right timemer for the still... And we have in
> WinXP timer with mistake 5 ms and this not good for animation :(
> 2. I'm using J3D Behavior fr
Thursday, June 12, 2003 7:53 PM
Subject: [JAVA3D] Animation Tips?
> Does anyone have any tips or heads-up on developing
> your own animation system in Java3D? A couple requirements
> are the ability to animate at all levels, object, geometric,
> and geometry attributes. Also, I wa
Smith, David wrote:
1) Finding the right timer. System.currentTimeMillis is
OS dependent. Others created JNI to the OS(Windows for example
to call QueryPerformanceTimer()). Some were saying look at
JMF, Timer. So is there a final verdict on what is the
best cross-platform timer to use?
com.s
Does anyone have any tips or heads-up on developing
your own animation system in Java3D? A couple requirements
are the ability to animate at all levels, object, geometric,
and geometry attributes. Also, I want to be able to
control the playback rate/frame rate.
I have browsed the archives and
Yes, VRML from Maya, Spazz3d, and 3d Studio Max
--- can be animated with _ Java3d ___
Easily, and it works in a web browser.
Tutorial, VRML files, Animation created with Java3d & more info:
http://www.aliaswavefront.com/en/C
http://www.j3d.org/utilities/loaders/misc/neverwinter.html
Might want to update this, animations and emitters are now supported.
Jonathan
- Original Message -
From: "Justin Couch" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, February 28, 2003 3:17 A
Call me crazy but I remember a "Java3D Behavior Assembler" that loaded
VRML geometry AND ANIMATION. we used it for one of our early projects
and it worked fairly well (plus they gave out the source code which was
nice). I somehow think I downloaded it off Java3D website but I can't
find it now. Any
Ido Iurgel wrote:
Does anyone know how I can import an animation of a humanoid that was made
with maya into java3d? Are there somewhere loaders for animations in
maya-format, or 3ds, or…?
Many different issues here:
- File formats. Not all support animation information. Do you know what
format yo
Hi!
Does anyone know
how I can import an animation of a humanoid that was made
with maya into
java3d? Are there somewhere loaders for animations in
maya-format, or
3ds, or…?
Thanks
Ido
PROTECTED]
Sent: Thursday, December 19, 2002 2:49
PM
Subject: Re: [JAVA3D] Animation
problem
Maybe there is a better way or you have to find a way
to call it outside your behaviors. Sorry, can't help you
more.
Pasi
-Original Message-From: Discussion
EMAIL PROTECTED]Subject: Re: [JAVA3D] Animation
problem
It is so weird that if renderOnce can't be called
from a behavior or from any Canvas3D render callback, where I could call it ? The other 3D
language , such as OpenGL or D3D, all can enforce render by some
methods.
To: [EMAIL PROTECTED]
Sent: Wednesday, December 18, 2002 10:58
PM
Subject: Re: [JAVA3D] Animation
problem
This method can't be called from a behavior,
but I needed to do this when mouse clicked
happened .
- Original Message -
From:
Pas
This method can't be called from a behavior,
but I needed to do this when mouse clicked happened
.
- Original Message -
From:
Pasi Paasiala
To: [EMAIL PROTECTED]
Sent: Wednesday, December 18, 2002 10:15
PM
Subject: Re: [JAVA3D] Animation
pr
Somewhere there is a method called renderOnce(). Maybe
in View or Canvas3D. Try that.
Pasi
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Greg
HuangSent: 18. joulukuuta 2002 16:10To:
[EMAIL PROTECTED]Subject: [JAVA3D
Hi :
I want to make a animation by using a
sequence of n textures to change the appearance of one
plate.However, the appearance was only changed once until the end
of a sequence, in other words, the appearance was not changed from 1 to n-1
textures.
I guessed it was no rendering when the
a
Hi all,
I am preparing an animation in Java3D. My plan is
first making all the objects transparent and then making them opaque gradually.
Is there a way to record this animation
as a file (e.g. *.avi file) while it is running? Some people advised me
capturing snapshots of the screen as
Hi all, assume that I have a program which can load 3D Studio Max object.
Now how do I make animation with it? Do I move the specific nodes on the
object? Thanks
Andy
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Hi;
I am planning to make an animation in Java3D. My plan is first making
all the objects transparent and than making them opaque gradually when
their turns come. Is there a way to record this animation as a file
(e.g. *.avi file) while it is running?
Secondly, how can I put some control tools f
--- Silvano Maneck Malfatti <[EMAIL PROTECTED]>
wrote:
> So..I am try to development a multiplayer universe
> in java3D..
>
> and my doubt is how is the beast way to control the
> environment. In other words,
>
> the player´s rotation, translation, position by the
> net..
>
> I am think about usin
Chia-Wei Hsu wrote:
> Hi,
>
> I am designing a multi-player game which could potentially contain hundreds
> of full 3D figures. Each figure represents one player. It will use
> DistanceLOD to improve performance. It can be picked to show the player's
> information and can be animated independently
Hi..Chia-Wei
I think you can programming individual the body parts and each player's
characteristics (color, weapons..) in a object. this way you will can to reuse
the same objetc ( player ) for all the players.
Like this, you take advantage of the characteristics that the java offers
(inherita
Hi,
I am designing a multi-player game which could potentially contain hundreds
of full 3D figures. Each figure represents one player. It will use
DistanceLOD to improve performance. It can be picked to show the player's
information and can be animated independently in response to different
trigg
Hi I am David
I want to know if another way exists of carrying out the rotation of an object without using the RotationInterpolator.
and What is this way?
?
Laurent,
Yes, this is possible, but as I'm a newbie as well, I'm
not quite sure how to do this. You should check the faq's and
archives..
FAQ: http://www.j3d.org/
Archive: http://archives.java.sun.com/archives/java3d-interest.html
Hope this helps.
EB
Hi, i'm a newbie in java3d programming and i'm
trying to make a little game with a friend.
We want to know if it's possible to start a
behaviour, that plays an animation and stop it on when an event is
listened, such a collision, to play the animation in the inverse
way.
Thanks you,
Laur
Scott wrote:
> Nice utility, might be nice to check out and see how well it'd work for
> generic uses. I was already starting work on a similar viewing *and*
> animation editing utility.
If you want something 'real' you might want to check out new j3dfly and
j3deditor from sun
http://java3d.n
D]>
Sent: Tuesday, April 23, 2002 4:15 AM
Subject: Re: [JAVA3D] Animation
> Chris Forrester wrote:
>
> > One really nice option that I can see in the near future is the GMAX
idea -
> > basically, a totally free version of 3dsmax that is availiable to all.
The
> >
opment, so everything is up in the air ;) But
so far I'm more than happy with this technique, visually and
performance-wise.
Scott
- Original Message -
From: "Chad Zalkin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 23, 2002 1:14 AM
Subjec
Chris Forrester wrote:
> One really nice option that I can see in the near future is the GMAX idea -
> basically, a totally free version of 3dsmax that is availiable to all. The
> neverwinter nights guys are doing Siege Max, their customized version of
> GMAX, which only exports to the neverwinte
gaps?
Thanks
- Original Message -
From: "Scott" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 22, 2002 6:07 PM
Subject: Re: [JAVA3D] Animation
> I'm using a combination of keyframe and (cheap) skeletal animation for my
> characters. Well,
to the neverwinter nights format. Since neverwinter
nights has exactly what everyone seems to want, an importer for this would
be the best way to get things done.
>From: Scott <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>
Virtopia 2 3D Project
http://vp2.onebigvillage.com
- Original Message -
From: "Chris Forrester" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 22, 2002 4:55 PM
Subject: Re: [JAVA3D] Animation
> Character Animation = FAQ material.
>
PI <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: [JAVA3D] Animation
>Date: Mon, 22 Apr 2002 14:46:32 -0600
>
>What is the best way to do Character animation? I will have a potential
>for a large (could be 20 or 30 or more) number of characters on the screen
>at an
What is the best way to do Character animation? I will have a potential for a large
(could be 20 or 30 or more) number of characters on the screen at any given time, all
animated. (I am willing to LOD the characters as more than 10 or so come on screen if
I need to, but I hope I can void that
From: bh ahn
Sent: Sunday, March 31, 2002 7:49 PM
> hi all
> I would try to make program which is animated with interaction.
> For example, first make animation using Interpolator class and then insert
interaction using > Behavior class.
> Is this possible thing?
Sure.
> what can i do for th
hi all
I would try to make program which is animated with
interaction.
For example, first make animation using Interpolator class and
then insert interaction using Behavior class.
Is this possible thing?
what can i do for this?
thanks
From: "Raúl" <[EMAIL PROTECTED]>
Sent: Sunday, December 23, 2001 11:28 AM
Need more info.
> I want to make a rotation interpolator followed by other
different rotation
> interpolator (by example).
'Followed'? Followed in the scene graph? Followed in time
sequence?
If you are trying to seque
Hello folks!
I want to make a rotation interpolator followed by other different rotation
interpolator (by example). Can someone give me any idea or tell me how it
should be done in Java 3D? Thanks
===
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Hi all !
I 've been testing the VRML loader to load models. But my question is if the loader is
able to load VRML animations and play them.
I've also found classes named Player, VrmlScene, etc. Are there for this ? Does anyone
have an example of how to use them ?
Thanks in advanced !
Dani
-
Hi Fred,
| It's not quite clear what rotation you intend to perform.
|
My concern is the following :
I am loading a DTM to model a part of the surface of the earth, texturing it
with an aerial photography.
I am displaying this shape with a perspective viewing (ie rotation of PI/4
along the X-axi
Hello,
Let me submit to you a little problem, that may be will seem really too easy
for some of you :
I wish to perform a shape3d animation that would combine a full rotation along
the z-axis with a return half rotation along the y-axis.
Revising the J3D documentation I read that two interpolators
Hi,
We are trying to make animation with Alpha class : we have to
create a movement from one point to another,
and after from this one to another again and
etc...
We are using the PositionInterpolator class and we would like
to know if we have to use many Alpha classes or only one.
For the
The reason I can't use the interpolator is that this is for a class, and I
need to derive the mechanisms to demonstrate the speed and path...
So, now, I'm using a thread to change the transformGroup constantly, it is
not ideal, as my program has lots of tiny idles instead of using the time to
pro
Chu,
my other post partially answers your question. I'd just like to add some
more clarification.
I have a 133 Mhz Pentium, and due to a bad choice of graphics cards it's
limited to software-only rendering. I can only achieve frame rates of 1 to
2 frames per second! I'm telling you this so you k
Just a add on question to my last question...
I'm writing an app that simulates some kind of path generation and velocity
control...
>From my opinion the easiest way to do it is to regenerate the whole branch
group constantly, about 5-10 times per second and constantly redraw the
canvas to simul
This message was not yet posted.
In animation example. there are two programs.
Clock. both animation & rotation
morphapp only animation
How to introduce rotation on the morph behavior.
Because of (args), I have not succeeded in the creation.
thank you
prabhakaran
==
Hi list...
I am a newbee tothe java3d..
i want to start a animation when button is pressed .
is it possible..
if possible please explain...
murthy..
B V S N MURTHY
A-208
V S HALL
IIT
KHARAGPOOR
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