I was wondering if J3D was capable of bump mapping (in browsing the
archives, I saw hints that bump, normal and reflection mapping was
possible, but no instructions on how to actually do this).
Is this possible?
Mark McKay
--
http://www.kitfox.com
==
Hi Mark,
Bump mapping can be acheived using DOT3 texture combine mode, but
unfortunately there is a bug with multi-layer texturing that I haven't
been able to circumvent yet, so you can't bumpmap something that already
has a texture on it. Hopefully when the source is released we can fix
this
Andy Dunmore wrote:
Did anyone ever find a solution to this ("Fail to Reset() D3D device, try
Recreate device again. - D3DERR_DRIVERINTERNALERROR") error?
I've also been struck by it, but have managed to sneak my way around it by
not letting the Canvas3D be resized to 0 (I've set it's setMinimumSi
Paul Gordon wrote:
Hi Mark,
Bump mapping can be acheived using DOT3 texture combine mode, but
unfortunately there is a bug with multi-layer texturing that I haven't
been able to circumvent yet, so you can't bumpmap something that already
has a texture on it. Hopefully when the source is relea
I've been reading the posts about the buggy sound system on this mailing
list for a couple of months now. I'm about to add sound to my J3D
project, and am wondering what gotchas to watch out for. I need a pure
Java solution, and have been wondering if it might be best to skip the
Java3D sound and
If you're looking for platform independent 3D audio, try
https://joal.dev.java.net/
Mark McKay wrote:
I've been reading the posts about the buggy sound system on this mailing
list for a couple of months now. I'm about to add sound to my J3D
project, and am wondering what gotchas to watch out fo
Fair enough. What about normal mapping (ie, an RGB image where pixels
represent a normal vector at a a given texture coordinate)? This
strikes me as an extremely useful feature which is starting to get wide
usage.
Ah yes, this is in fact what I am describing. The program is fed a
graphic where t
"In my opinion Sound in J3D 1.3.x works well, except you have an universe
with multiple Views / Canvas3D, thats not supported."
Btw: thats a feature I'd help to implement it when J3D is open source :-)
Michael
--
http://www.3dchat.org - Welcome To The Unreal World
http://java3d.virtualworlds.de -
Alessandro,
I am currently working on a CCD solver for java3d. It is working pretty
well for me right now, with branching skeletons and various other
enhancements. The work is for a commercial product, and while I have gotten
some interest from the higher-ups in releasing the IK toolkit open sou
Paul Gordon wrote:
Fair enough. What about normal mapping (ie, an RGB image where pixels
represent a normal vector at a a given texture coordinate)? This
strikes me as an extremely useful feature which is starting to get wide
usage.
Ah yes, this is in fact what I am describing. The program is
In my opinion Sound in J3D 1.3.x works well, except you have an universe
with multiple Views / Canvas3D, thats not supported. Additionally I had
trouble in getting aural sound working (using Soundscape and
AuralAtributes). But thats a little bit advanced feature too.
If you use plain BackgroundSoun
We are actively working on staging Java 3D for
community source. This include coming up with a licensing
scheme that will encourage the continue community development
effort of a standard Java 3D version. Please share your thought
with us. We're reading.
- Chien Yang
Java 3D, Sun Microsystems Inc
Michael,
Thanks! We look forward to your participation. :-)
- Chien.
Michael Pfeiffer wrote:
"In my opinion Sound in J3D 1.3.x works well, except you have an universe
with multiple Views / Canvas3D, thats not supported."
Btw: thats a feature I'd help to implement it when J3D is open source
> In my opinion Sound in J3D 1.3.x works well, except you have an universe
> with multiple Views / Canvas3D, thats not supported.
> If you use plain BackgroundSound, PointSound and ConeSound nodes in your
> application, there shouldn't be problems.
Ahem ... we had LOTS of problems make the sound
Hi,
I have a running demo of DOT3 Mapping here:
http://planeta.terra.com.br/educacao/alessandroborges/java3d.html
To have it working you must have a Dot3 capable video
card and at least 2 texture pipelines.
Anything equals or better than a GForce2 MX or Radeon
Alessandro Borges
--- Mark McKa
I never noticed any problems with the BackgroundSound node but I have to
say I haven't used it THAT intensive.
There have been some problems with the PointSound in J3D 1.2.x (especially
with a InputStream as sound source or if you add the sound sorce to a
PointSound which is already live) but it be
The Java 3D Frequently Asked Questions list for Monday April 12 2004
This is a posting of topics covered in the Java 3D FAQ. The answers
to these questions are kept at:
http://www.j3d.org/faq
Please consult this list and the web site before asking questions on the
mailing list.
If ther
What are you currently doing or interested in with java3D,
Mr. Tugai?
--- Maxim Tugai <[EMAIL PROTECTED]> wrote:
> Why there is no any activity?
__
Do you Yahoo!?
Yahoo! Tax Center - File online by April 15th
http://taxes.yahoo.com/filing.html
===
Michael Pfeiffer wrote:
..and some people simply do not have any problems :-)
On Sat, 10 Apr 2004 22:56:31 +0200, Gilson Laurent <[EMAIL PROTECTED]>
wrote:
Hello
Why there is no any activity?
Well,... 2/3 have holidays. The rest waits for the j3d-sources and makes
plans
what parts to hack firs
19 matches
Mail list logo