Is Havok down?
_
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That pay is insulting. It's an entry level salary, especially considering
that it's part time. Maybe OK for the Carolinas but not for California.
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From: Luiz Gustavo Castelan Póvoas [EMAIL
I've had that problem before in other ways
These may be too roundabout, but,
1. Maybe code the sound in Flash inside of a movie clip that's set to
stream. So when the movie is paused the sound stops. I don't know by which
method you are making the Flash movie static, but just sending a command
It's still not working. I did exactly what you said, in terms of the
hierarchy tab and hitting reset.
The temporary workaround I'm using is:
on exitFrame me
global doorflag
global garage
garage = member(3dworld).model(doors)
if doorflag = false then
if (garagevoid) then
I am using 3ds max 5. I just downloaded the 3ds max 4 exporter, (which is
said to work with max 5).
It works fine, textures and all, but the z axis orientation is messed up due
to Max's z axis being up and down.
So all models come out on their side.
I'm sure this is a common problem; what is
To my question about 3ds models exporting with z axis vertical thus
creating sideways models in Director,
[EMAIL PROTECTED] wrote
Hi,
you can rotate the mesh before exporting
Nmuta's reply:
I tried that, but in 3DS MAX I had several models all animating, and when I
rotated them, of course if
test
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modeling
package to create the 3d world, or are you stitching together photographs?
-Nmuta Jones
Message: 16
Date: Tue, 11 Jun 2002 16:16:52 -0400
To: [EMAIL PROTECTED]
From: Randal [EMAIL PROTECTED]
Subject: lingo-l Fake QTVR in Shockwave
Reply-To: [EMAIL PROTECTED]
Here's a question I have
My project has 5 3d worlds, all of them are about 5 frames each, lined up
one after another, all on sprite 1.
I have several parent/child scripts and a few timeout objects running that
basically control the navigation through the worlds, creation of primitives,
etc. which is basically the
Yeah I just found out that the ART version of Cinema 4D does support W3D
export for director. (Art version is about $595 or something close to that).
But, as mentioned before, no Havok export.
contact info:
Nicole Bats
Account Manager
Maxon Computer
2640 Lavery Court ste A
Newbury Park, CA
I am no expert about operating systems, but from what I have heard, XP is
not much of a significant improvement from 2000/NT in terms of performance.
I upgraded from ME which was very much needed, because, as even Microsoft
admits now, ME was garbage. XP runs on that same 2000/NT platform and
At one of my gigs I have Cinema 4D and it works well with Director. In fact,
learning Max got to be a little too much for me with my time restraints now,
and I found C4D to be extrememly intuitive. I mean even today I kind of
stumbled upon how to create splines form bitmap images and extrude
Hello everyone again
I have a tif image ( a soap bubble) with a transparent background that I
created in Fireworks. Fireworks allows for alpha channels to export when you
export in tif32 format. (you have to use a transparent matte).
So I exported as tif32 and imported for use as a texture
clonemodelfromcastmember
I have tried using this several times in various forms. I have always tried
to preload the member I am cloning the model from. my latest try was on an
exitframe handler:
(here I am trying to clone a model named platonic from the member
platonic into the member
pointed me to this command in the
first place. but i think he's busy no response.
From: [EMAIL PROTECTED]
To: Nmuta Jones [EMAIL PROTECTED]
Subject: Re: lingo-l clonemodelfromcastmember woes
Date: Sun, 2 Jun 2002 09:37:50 -0500 (CDT)
Honestly I've played very little with the 3d aspects
Tom
Thanks for your reply; it is very clear.
cloneModelFromCastMember() is definately what I want for this.
I am assuming that removing models from a world (instead of just setting
visibility to #none) when they are not needed will free up some RAM.
In terms of visibility, my set up is so
I have a 3d castmember with a few models in it.
I have a model imported via w3d (made in 3dsmax) that I want to import into
that 3d castmember that already exists. I want to add just one specific
model from the imported castmember into that world.
I thought that this code inside of my
hello all
2 questions:
I have a simple room with several models in it created in 3ds max that I
imported as a w3d file.
The entire room and its contents are a little tilted in along the x axis I
think and maybe a little also on the z axis so that the camera looks down on
it in Director
The skybox.
http://www.theburrow.co.uk/d85/tuts/skybox01.htm
Extremely cool.
I suppose, after I render my 6 images from my 3D environments and plop them
into this thing, I would have to finally take the plunge and really learn
Director 3D in order to put hotspots into the environment.
I may
Sorry if this has been discussed before. I'm sure it has ;)
Is there any way for a quicktime movie, when it is done playing or when the
user does something, to communicate with Director?
I have a QT movie that is 4 min long inside of director. i need a way for it
to trigger something in the
I'm not sure if this is more of a QuickTime question or a Bryce question.
Everytime I create QuickTime VR movies with Bryce, the VR pan looks very
unrealistic. I don't know how to describe it...it's almost like the image
is printed on a big flat ribbon, and as I scroll to the left and right,
What are the best programs in interactive media in the NYC, NJ, PA area.
(Preferably Philadelphia)? OR a good distance learning program.
I am specifically looking at game design. I went to an orientation at the
Art Institute of Philadelphia a few years ago. They talked a little about
A client of mine (a university program) is shopping for a developer to do a
CD ROM presenation. They have an in-house media production unit that is part
of the university but they apparently are very expensive. I got a hint that
they may be asking me soon about me doing it.
I might place a
Heidi
I am on the digest, so I don't know whether or not your question has been
answered. I made a Flash track and tried to pass variables into Director
with on GetUrl handler but the variables did not pass, which seems to
confirm what you have been told, at least thru THAT method.
However,
I have several 3D animation sequences that I can export either as a
quicktime movie or as bitmap sequences.
This is all being packed inside of a Director Projector.
QT compression would be Sorensen 3 with a maximum 150 KB per second .
Which would be faster--
1. Bitmap sequences in Director
2.
What's the deal with 3D groove? Do they only deal with people who are
working on a major game title? I have phoned and emailed them about
information regarding their product with no luck after more than a week.
From a bird's eye view I like what they have because it seems to run fairly
fast
OK I have narrowed the problem down to its simplest form.
where gturn is a variable for the turn of a current player,
Director will recognize
put ginventorylist[gturn].fish
-- (fish is a property in the proplist)
but it WONT do
put ginventorylist[gturn].ganimal
-- (ganimal is a variable that
i got it. fyi, this works:
global gconverter
gConverter= value (# (ganimalname))--concatenates stuff
put getprop(ginventorylist[gturn], gConverter)--extracts value
that retrieves the value I want.
sorry to bother.
nj
_
Chat
I made a Flash button that sends the following command to Director:
on (release) {
getURL (lingo: go to frame \questions\);
}
that works. but also, I need to set a global variable in the process. What's
the syntax.
tia
nj
From: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]
To:
I am wondering aloud if Flash MX will work better with Director in terms of
animation speed. Having started with Flash, I must admit that it is easier
for me to create animations in Flash and then import them into Director. One
thing I like about Flash is how easy it is to create multiple
After looking through the QuickTime section on Apple's site, I still have
not figured out the loading process for a quicktime movie that loads off a
CD. Everything there seems to speak to QuickTime loading off of a web site.
(Progressive download, streaming, etc.)
I am creating two or three
I am considering creating a movie that uses QuickTime VR (Panoramic).
The version to be used would be Quick Time 3, which is fairly common.
Macromedia's Director support section says that bundling the Xtra with the
movie can create problems for certain end users. Are there any
disadvantages
Hello
This is something that seems fairly simple...but I'm not doing it right.
I am building a simple game where the user enters number of players which is
stored as gnumPlayers.
then a repeat loop is used to set up several things for each player,
depending on how many players there are.
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