Rob, thanks for the offer to help! I did base my controller code on the way
you did yours.
Turns out I have to turn my attention away from this for the moment but when I
get back on it I'll pinpoint a reproducable instance of this problem and email
you. (And post the problem/solution to the li
Hey Leah,
I think the points that Jakob listed may be able to help you. Often
problems in LDM's can be solved by restructuring the chain of command.
That said I can't say that I've ever had experienced these refresh
problems you are having. Probably the most extreme case of LDM testing
I've d
>> For those of you who have worked with linked director movies...
>
> Well, I've battled some LDM's and here's my rule of thumb:
> "Always let LDM's do to themselves".
>
> That means: You can tell *variables* to change in the LDM-scope from
> the outside, but any real change in "media" should h
if there's no interactivity in the ldm's themselves, i'm wondering if
you could do with filmloops instead.
but if you want to stick with ldm's, there can be screen redraw issues.
sometimes the inner movie does not update its display well.
try one or more of the following:
a) what placeholder
At 11:04 -0700 17/05/02, Leah Kramer wrote:
>For those of you who have worked with linked director movies...
Well, I've battled some LDM's and here's my rule of thumb:
"Always let LDM's do to themselves".
That means: You can tell *variables* to change in the LDM-scope from
the outside, but any
For those of you who have worked with linked director movies...
(this is D8.5 running on Windows)
I'm working on a project where we are attempting to do all of the animations as
separate linked director movies that we pull into the main movie as encapulated
units.
I wrote a handy set of control