Since so much has ben said about copy protection in the past day or so I
would like to add a little bit.
When I copy protect I usualy want cover two posibilities:
one is the copying of the software to another machine
and the second one is the use of the software after the user has
decided he
>Look at the mediaready of the last member that you need for the next
>scene, and then jump into it when it's ready, do whatever is entertaining,
>and check for the
Thanks Colin, it worked.
Enrique
-
>So what I would suggest is that just before that line you start with
>something like:
>
> alert "me.spriteNum is "&me.spriteNum
> sprite(me.spriteNum).locV =
Tab,
I had the projector show the sprite number with a put statement and it was
a sprite with a bitmap image.
In the meantime I
I'm tearing out my hair. Ohh noo!
Here's the story.
I'm creating a small shockwave movie. In authoring works fine. When playing
it through shockwave it snaps a script error every now and then.
I finally managed to have the movie fail continuously by introducing an
intentional error to a f
Hi,
I want to keep the user busy while a shockwave movie is loading. I figured
I'll use the idleLoad while playing a small movie to check if the desired
members have arrived. When the cast members are loaded I will start the
main feature.
I haven't been able to figure out from the documentati
I am finally calling the checkParam routine at the beginning of the
beginSprite for the following reasons.
The range doesn't work since one parameter has to be less than another one.
the checkParam issues an abler specifying the sprite number with the
offending parameter so I can know which in
Hello again,
I'm posting again my question.
I would like to check some parameters that a behavior gets through a
getPropertyDescriptionList.
What I did is create a handler called checkParams and placed it inside the
behavior. I call checkParams right before the return of the
getPropertyDescr
Hello again,
I would like to check some parameters that a behavior gets through a
getPropertyDescriptionList.
What I did is create a handler called checkParams and placed it inside the
behavior. I call checkParams right before the return of the
getPropertyDescriptionList, after all the addPro
Thanks
At 14:14 22/07/01 -0400, you wrote:
> > What's a stub?
>
>Take a look at "how to make a fast start projectors" technical note on
>Macromedia support Web site.
>
>Bastien Bouchard
>Logique multimédia
>[EMAIL PROTECTED]
> >
>
>
>[To remove yourself from this list, or to change to digest mode
>That's ok--I've written a stub that shows a bitmap. Took me almost 5
>minutes ;-)
What's a stub?
Enrique
-
Sr. Enrique
Libros, Multimedia y Software en Castellano
Visite nuestra tienda online:
htt
I would do it in the following way.
The foreground, the static part of the image, uses a mask ink and you set
the mask in such a way that one can see throug the center of the
foreground; this means that there will be a hole in the center of the
foreground art.
Place the sprite with the backgr
Remove myHandler from the behavior, place it in a movie script and make the
following change in the code.
on mouseUp me
x=pHandler & "()"
do x
end
Enrique
At 14:51 12/07/01 +0200, you wrote:
>Thanks Enrique, I understand, but I guess I wasn't clear enough. I want to
>call a handler that is
Try the following code
property pHandler
on getPropertyDescriptionList me
params=[:]
addProp params #pHandler,\
[#comment: "Handler to call",\
#format: #string,\
#default: "myHandler"]
return params
end
on mouseUp me
x="sendSprite(me.spriteNum, #" & pHandler && ")"
do x
end
on myHandler
pu
I find that by declaring variables the number of runtime errors due to
typos are greatly reduced, I therefore prefer the strictness of C++
>datatypes you use, which slows development down. Most compiled languages
>require you to explicitly state the type when creating variables. (C even
Enriqu
Thanks for the answers
Enrique
-
Sr. Enrique
Libros, Multimedia y Software en Castellano
Visite nuestra tienda online:
http://www.SrEnrique.co.il
Dirección electrónica
mailto:[EMAIL PROTECTED]
Te
Hello again,
I have a question regarding timeout objects.
Let's assume we have a behavior that creates a timeout object. Let's
further assume that the behavior will be attached to two different sprites.
When the timeout handler is executed how do I know to which sprite it
corresponds?
Thanks
The sprite behavior should move the image acording to the value of a
property in it. Whe the property is set to true the prite moves, when it is
false the sprite stops.
something like
if pMoveImage then
sprite(54).locH=sprit(54).locH+10
end if
The button shout alter the value of that prope
A CBT project in which for reasons particular for the project all movies
have to be in one projector.
>I think you will find that the project DIR file will be compacted when you
>create the projector automatically.
>
>Just out of interest, what are you doing that creates a 564Mb projector?
-
For those interested in the answer I got
-1
-1
-1
-1
-1
Enrique
> > Interesting alternatives...
> >
> > Why don't you test it?
> >
> > Attach the following behhavior to a sprite spanning only frame 3:
> >
> > property MyCounter
> >
> > on beginsprite me
> > MyCounter = myCounter + 1
> > put
It's me again.
What happens to the properties of a behavior attached to a sprite when the
playback head of the movie moves to a frame that is beyond the length of
the sprite?
Now folks let me restate my question.
Suppose we have a sprite that takes up frames 1 through 5. The frame has a
beha
OK gang here is another save and compact issue.
You probably remember my comment about the huge space saving in the movies
folder of my disk. After a Save and Compact it went down from over 900 MB
to 563MB.
I compared the projector created with the 900 MB folder to the projector
created with
>items, radio buttons, etc. , it seems the easiest way for the MIAW to take
>control would be to be able to control the cursor. Move it across the
>screen, click on a menu item, click
Instead of the talking head taking control of the cursor why don't you
reiterate the step the user has to p
Thanks everybody for the answers.
To give you an idea of the space saved I took all the movies in a file and
compacted them. At first the took up over 900 MB of disk space, after the
save the space requirement went down to 586 MB. Quite a saving.
Enrique
--
>Also, make sure you "save and compact" frequently.
I suppose that save and compact removes items fro a dir file, what does it
remove?
Enrique
-
Sr. Enrique
Libros, Multimedia y Software en Castellano
Hi list,
I have a movie that has two sprites, let's call them sprite toSee and
sprite notToSee.
Sprite tosee has in one the properties of its behavior the number of the
notToSee sprite, let's call that property pNotToSee. Both sprites begin and
end on the same frames.
When the movie runs I d
Thanks for the me help.
I started reading Loope.
Enrique
-
Sr. Enrique
Libros, Multimedia y Software en Castellano
Visite nuestra tienda online:
http://www.SrEnrique.co.il
Dirección electrónica
Hi folks,
I'm new to the list and to lingo, I have experience in some programming
languages.
I don't understand the role that "me" plays in a behavior argument list,
could someone please explain it to me?
Thanks,
Enrique
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