Re: copy protection

2001-08-08 Thread Enrique Nivasch
Since so much has ben said about copy protection in the past day or so I would like to add a little bit. When I copy protect I usualy want cover two posibilities: one is the copying of the software to another machine and the second one is the use of the software after the user has decided he

Re: While shockwave is loading

2001-08-01 Thread Enrique Nivasch
>Look at the mediaready of the last member that you need for the next >scene, and then jump into it when it's ready, do whatever is entertaining, >and check for the Thanks Colin, it worked. Enrique -

Re: Property not found

2001-08-01 Thread Enrique Nivasch
>So what I would suggest is that just before that line you start with >something like: > > alert "me.spriteNum is "&me.spriteNum > sprite(me.spriteNum).locV = Tab, I had the projector show the sprite number with a put statement and it was a sprite with a bitmap image. In the meantime I

Property not found

2001-08-01 Thread Enrique Nivasch
I'm tearing out my hair. Ohh noo! Here's the story. I'm creating a small shockwave movie. In authoring works fine. When playing it through shockwave it snaps a script error every now and then. I finally managed to have the movie fail continuously by introducing an intentional error to a f

While shockwave is loading

2001-07-31 Thread Enrique Nivasch
Hi, I want to keep the user busy while a shockwave movie is loading. I figured I'll use the idleLoad while playing a small movie to check if the desired members have arrived. When the cast members are loaded I will start the main feature. I haven't been able to figure out from the documentati

RE: Checking parameters

2001-07-27 Thread Enrique Nivasch
I am finally calling the checkParam routine at the beginning of the beginSprite for the following reasons. The range doesn't work since one parameter has to be less than another one. the checkParam issues an abler specifying the sprite number with the offending parameter so I can know which in

Checking parameters

2001-07-25 Thread Enrique Nivasch
Hello again, I'm posting again my question. I would like to check some parameters that a behavior gets through a getPropertyDescriptionList. What I did is create a handler called checkParams and placed it inside the behavior. I call checkParams right before the return of the getPropertyDescr

Checking parameters

2001-07-24 Thread Enrique Nivasch
Hello again, I would like to check some parameters that a behavior gets through a getPropertyDescriptionList. What I did is create a handler called checkParams and placed it inside the behavior. I call checkParams right before the return of the getPropertyDescriptionList, after all the addPro

Re: What's a stub?

2001-07-23 Thread Enrique Nivasch
Thanks At 14:14 22/07/01 -0400, you wrote: > > What's a stub? > >Take a look at "how to make a fast start projectors" technical note on >Macromedia support Web site. > >Bastien Bouchard >Logique multimédia >[EMAIL PROTECTED] > > > > >[To remove yourself from this list, or to change to digest mode

RE: Splash Screen

2001-07-21 Thread Enrique Nivasch
>That's ok--I've written a stub that shows a bitmap. Took me almost 5 >minutes ;-) What's a stub? Enrique - Sr. Enrique Libros, Multimedia y Software en Castellano Visite nuestra tienda online: htt

Re: request about website

2001-07-17 Thread Enrique Nivasch
I would do it in the following way. The foreground, the static part of the image, uses a mask ink and you set the mask in such a way that one can see throug the center of the foreground; this means that there will be a hole in the center of the foreground art. Place the sprite with the backgr

Re: Odp: handler/button/getPropertyDescriptionList

2001-07-12 Thread Enrique Nivasch
Remove myHandler from the behavior, place it in a movie script and make the following change in the code. on mouseUp me x=pHandler & "()" do x end Enrique At 14:51 12/07/01 +0200, you wrote: >Thanks Enrique, I understand, but I guess I wasn't clear enough. I want to >call a handler that is

Re: handler/button/getPropertyDescriptionList

2001-07-12 Thread Enrique Nivasch
Try the following code property pHandler on getPropertyDescriptionList me params=[:] addProp params #pHandler,\ [#comment: "Handler to call",\ #format: #string,\ #default: "myHandler"] return params end on mouseUp me x="sendSprite(me.spriteNum, #" & pHandler && ")" do x end on myHandler pu

RE: a faster way to draw than using setpixel ??

2001-07-07 Thread Enrique Nivasch
I find that by declaring variables the number of runtime errors due to typos are greatly reduced, I therefore prefer the strictness of C++ >datatypes you use, which slows development down. Most compiled languages >require you to explicitly state the type when creating variables. (C even Enriqu

RE: Timeout object

2001-07-05 Thread Enrique Nivasch
Thanks for the answers Enrique - Sr. Enrique Libros, Multimedia y Software en Castellano Visite nuestra tienda online: http://www.SrEnrique.co.il Dirección electrónica mailto:[EMAIL PROTECTED] Te

Timeout object

2001-07-04 Thread Enrique Nivasch
Hello again, I have a question regarding timeout objects. Let's assume we have a behavior that creates a timeout object. Let's further assume that the behavior will be attached to two different sprites. When the timeout handler is executed how do I know to which sprite it corresponds? Thanks

Re: Scrolling Timeline Image

2001-07-02 Thread Enrique Nivasch
The sprite behavior should move the image acording to the value of a property in it. Whe the property is set to true the prite moves, when it is false the sprite stops. something like if pMoveImage then sprite(54).locH=sprit(54).locH+10 end if The button shout alter the value of that prope

Re: Save and compact again

2001-07-02 Thread Enrique Nivasch
A CBT project in which for reasons particular for the project all movies have to be in one projector. >I think you will find that the project DIR file will be compacted when you >create the projector automatically. > >Just out of interest, what are you doing that creates a 564Mb projector? -

RE: Life span of properties

2001-07-01 Thread Enrique Nivasch
For those interested in the answer I got -1 -1 -1 -1 -1 Enrique > > Interesting alternatives... > > > > Why don't you test it? > > > > Attach the following behhavior to a sprite spanning only frame 3: > > > > property MyCounter > > > > on beginsprite me > > MyCounter = myCounter + 1 > > put

Life span of properties

2001-07-01 Thread Enrique Nivasch
It's me again. What happens to the properties of a behavior attached to a sprite when the playback head of the movie moves to a frame that is beyond the length of the sprite? Now folks let me restate my question. Suppose we have a sprite that takes up frames 1 through 5. The frame has a beha

Save and compact again

2001-07-01 Thread Enrique Nivasch
OK gang here is another save and compact issue. You probably remember my comment about the huge space saving in the movies folder of my disk. After a Save and Compact it went down from over 900 MB to 563MB. I compared the projector created with the 900 MB folder to the projector created with

Re: Can I program a MIAW to control the cursor?

2001-06-29 Thread Enrique Nivasch
>items, radio buttons, etc. , it seems the easiest way for the MIAW to take >control would be to be able to control the cursor. Move it across the >screen, click on a menu item, click Instead of the talking head taking control of the cursor why don't you reiterate the step the user has to p

Re: Save and compact

2001-06-29 Thread Enrique Nivasch
Thanks everybody for the answers. To give you an idea of the space saved I took all the movies in a file and compacted them. At first the took up over 900 MB of disk space, after the save the space requirement went down to 586 MB. Quite a saving. Enrique --

Save and compact

2001-06-28 Thread Enrique Nivasch
>Also, make sure you "save and compact" frequently. I suppose that save and compact removes items fro a dir file, what does it remove? Enrique - Sr. Enrique Libros, Multimedia y Software en Castellano

Flashing sprite

2001-06-27 Thread Enrique Nivasch
Hi list, I have a movie that has two sprites, let's call them sprite toSee and sprite notToSee. Sprite tosee has in one the properties of its behavior the number of the notToSee sprite, let's call that property pNotToSee. Both sprites begin and end on the same frames. When the movie runs I d

Re: me question

2001-06-24 Thread Enrique Nivasch
Thanks for the me help. I started reading Loope. Enrique - Sr. Enrique Libros, Multimedia y Software en Castellano Visite nuestra tienda online: http://www.SrEnrique.co.il Dirección electrónica

me question

2001-06-23 Thread Enrique Nivasch
Hi folks, I'm new to the list and to lingo, I have experience in some programming languages. I don't understand the role that "me" plays in a behavior argument list, could someone please explain it to me? Thanks, Enrique --