Yeah I did a little work with it last year, sending sysEx messages between
Director and Opcode Max, didn't get too far but definitely managed to open
up a communication channel. What do you need to know? I have the files
archived and could dig them out if you need, don't know how much use they
mig
Sorry Sabine this has been sitting in my outbox for the last
5 days, I was sure I'd sent it, hope you're not on too tight
a deadline! Here are my thoughts:
As you say a full-screen movie will probably run too slowly if
it is not direct-to-stage. Maybe you might want to look at quicktime
sprite c
Hey Minty,
Yes, I concur, this is happening in SW/PC/IE, haven't tested
it in any other environment. Don't know if you saw Colin Holgate's
related post, here's the salient section:
>There's a bug in the Flash asset (which I'm not sure if and
when it
>was fixed), where setting the frame of t
Aaah, is there indeed, well that goes some way to explaining
some of the problems I've been experiencing with flash in director.
Is there a bug report somewhere for the flash asset xtra?
Been having problems today, though probably not to do with the
xtra, with having flash content and quicktime
A follow-up to this post of yesterday, I have tracked down the
source of the error, and what a strange one it is! It seems that
if you try to move a flash sprite with lingo: sprite(n).loc =
point(x,y) the flash sprite loses it's ability to understand
actionscript.
So when I bring the sprite ont
cted flash
animation and it's fine. It's one of those "am I going insane"
moments.
On a tangetial note, are there any signs that MM are ever going
to release a flash 5 xtra, it can't come soon enough for me.
>--- Original Message ---
>From: "jon rowe&quo
Hi Alessandra
First have a look at director's online help dictionary under
'flash' which gives all the flash related lingo commands. The
one you're looking for is 'gotoFrame' which has the syntax:
sprite(whichFlashSprite).goToFrame(frameNumber)
or
goToFrame(sprite whichFlashSprite, frameNumber)
t the case maybe you could post a snippet of the code you
are using and someone should be able to help you further. It also helps
to include the version of Director you are using and the operating
system you are running.
HTH
Jon Rowe
> -Original Message-
> From: [EMAIL PROTECTED] [m
Hi Rob
Very clever, and also quite appropriate for my current project as I
explicitly want the object to be destroyed when I leave the movie.
Thanks Rob and Mark for your insights. The project was getting very
messy yesterday and I have tidied it up by using a manager manager,
didn't take too lon
hi all
I'm trying hard to write something that obeys OOP conventions as purely
as possible ( not simply as an exercise in itself but because when my
contract is over I have to hand the project over for maintenance to
junior programmers, so i want to keep everything as extensible as
possible witho
Hi Luke,
The funny thing is I'm sure this is the first thing I tried and it
didn't work but now it's fine. Maybe I should try the first thing last
in the future.
But yes I do think it's a bit of an oversight that Macromedia used the
same name. This list is always a good place to hear people emph
ously this was all part of
the functionality of the handler?
Come back handler... I think I love you
Jon Rowe
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems
x27;m very surprised at this. Anyone from MM care to comment/put me
out of my misery? my fingers are hovering over the keyboard preparing to
type the B**-word!
regards
Jon Rowe
> -Original Message-
> From: Jakob Hede Madsen [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 10
m, so how would I be able to have the 2 sorts of timeOut in one
movie? Back to the drawing board... some kind of encapsulation I guess
freaked-out
Jon Rowe
> -Original Message-
> From: Jakob Hede Madsen [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, October 10, 2000 1:54 PM
>
Hello all
Why can't I initialise a timeout object in a new object handler? Here's
my script (called from a startMovie handler):
on new me
pSpeechList = [:]
pTimeOutSpeechList = []
pTimeOutMode = 0
interval = timeOut("textTO").new(3000, #tPause ,me)
append the actorlist me
return me
Hi Dennis
I did something like this last year. As I recall BuddyAPI was at the
heart of checking for CD and propmpting the user to swap CD's etc. As
far as I could work out the *only* way to successfully do this was to
have the projector running from the hard disk, which meant using an
installer
says anything, yes, I have contacted their tech support -
awaiting an answer :¬|
jon rowe
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo
> Keep the Property Inspector open at all times and you won't
> have these
> issues. just move it down outta the way when you want it
> outta the way.
>
> fixes all those 'damn this program is buggy as hell' and 'boy
> win2K sucks
> with director' issues.
>
> roymeqo
Hey... the air-con
> I've seen this when upgrading movies from D6 to D7. D6
> allowed periods in symbol and variable names, while D7 and
> later do not.
>
> Was this an upgraded movie?
No it was authored from scratch in D8
> I've never seen sprites spontaneously lose their property
> values, except there ar
Thanks for the info Rob,
Yes in fact I was using it on all 26 chars + 10 numbers + various other
keys so it was a bit of a pain. But such are the joys of working at the
cutting edge!!
My other current gripe about D8(Win) is this window focus issue which
means that e.g. the message window does no
OK tell me if I'm insane... I've just rewritten that behaviour, it's
identical *to the letter*, it works fine, here it is again:
global typeMngr
property spriteNum
property pChar
on mouseDown me
put pChar
end
on getPropertyDescriptionList me
gpdl = [:]
addProp gpdl, #pChar, [#forma
Hmmm, anyone recognise this:
Script error: Incorrect behaviour initializer. (Periods are not allowed
in symbols)
[:"w"]
Here is my behaviour:
global typeMngr
property spriteNum
property pChar
on mouseDown me
put pChar
end
on getPropertyDescriptionList me
gpdl = [:]
addProp gpdl,
...
pAddressBook[aGroup].addProp(aSpriteRef, [1])
did it for me.
Thanks very much
Jon R
> -Original Message-
> From: Jon Rowe [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, September 27, 2000 8:47 AM
> To: '[EMAIL PROTECTED]'
> Subject: OOPS - handler
list with a variable that evaluates to #icons? My
only thought is to use integers rather than symbols for my group names
but that doesn't seem very elegant to me although it would undoubtedly
work. Any ideas?
Hope this makes sense to someone.cheers
Jon Rowe
[To remove yourself from this list, o
Oh OK, I was going the wrong way...set my idleHandlerPeriod to 0 which
is generating rather a lot of idle events... I'm doing a
every time a request is sent to MSagent to speak, might just get this
thang to work!
thanks Roy
Jon Rowe
-Original Message-
From: Roy Pardi [mailto:[
Hi all,
What I need is an equivalent for CPUhogTicks on Windows... Briefly
here's the setup, I,m running Win98 on a PII with 64Mb of RAM. The brief
is to produce a talking head using text-to-speech. Best results so far
have been with DirectXtra's agentXtra and Microsoft Agent software. but
it's s
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