On 23.08.2009 01:50, Ian Romanick wrote:
> Philipp Heise wrote:
>> Ian Romanick wrote:
>>> Roland Scheidegger wrote:
>>>
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: line 1, char 43: error: syntax error,
unexpected $undefined
>>> Okay. I posted a patch to bug #23457 that
On 23.08.2009 01:50, Ian Romanick wrote:
> Philipp Heise wrote:
>> Ian Romanick wrote:
>>> Roland Scheidegger wrote:
>>>
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: line 1, char 43: error: syntax error,
unexpected $undefined
>>> Okay. I posted a patch to bug #23457 that
Ian Romanick writes:
> Philipp Heise wrote:
> > Ian Romanick wrote:
> >> Roland Scheidegger wrote:
> >>
> >>> glprogs/R200_interaction.vp
> >>> GL_PROGRAM_ERROR_STRING_ARB: line 1, char 43: error: syntax error,
> >>> unexpected $undefined
> >> Okay. I posted a patch to bug #23457 that should fix
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Philipp Heise wrote:
> Ian Romanick wrote:
>> Roland Scheidegger wrote:
>>
>>> glprogs/R200_interaction.vp
>>> GL_PROGRAM_ERROR_STRING_ARB: line 1, char 43: error: syntax error,
>>> unexpected $undefined
>> Okay. I posted a patch to bug #23457 that sh
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Roland Scheidegger wrote:
> glprogs/R200_interaction.vp
> GL_PROGRAM_ERROR_STRING_ARB: line 1, char 43: error: syntax error,
> unexpected $undefined
Okay. I posted a patch to bug #23457 that should fix this. Could you
give it a test on R200, and le
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Roland Scheidegger wrote:
> glprogs/R200_interaction.vp
> GL_PROGRAM_ERROR_STRING_ARB: line 1, char 43: error: syntax error,
> unexpected $undefined
>
> error at 34:
> ariant ;
>
> # this is slightly simpler than the ARB interaction,
> # because the
On Sat, 2009-08-22 at 16:55 +0200, Roland Scheidegger wrote:
> It seems to break (all of) doom3's (vertex, at least) shaders however.
> At least with r200, here's the doom3 output for the main r200 vertex
> shader (others break in exactly the same way).
With i965 too.
FWIW, I filed bugs for Doom
On 21.08.2009 20:26, Ian Romanick wrote:
> All,
>
> In the next couple hours I'm planning to merge the asm-shader-rework-1
> branch to master. In my testing I have found that it passes at least as
> many (and in a couple cases more) tests than the current code. One of
> our internal tests runs a
Ian Romanick wrote:
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>
> All,
>
> In the next couple hours I'm planning to merge the asm-shader-rework-1
> branch to master. In my testing I have found that it passes at least as
> many (and in a couple cases more) tests than the current code. On
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All,
In the next couple hours I'm planning to merge the asm-shader-rework-1
branch to master. In my testing I have found that it passes at least as
many (and in a couple cases more) tests than the current code. One of
our internal tests runs about 8
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