Is this game you guys are all planning on also going to be available some time for
the fMSX Emulator?? Us here in North America aren't fortunate enough to have ever
even seen a real MSX!
http://www.geocities.com/Tokyo/Bridge/2251
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Hi MdA!!
MdA Wrote:
>> that there already was a Spanish translation of Randar 3 in
>> Spain... Isn't that true ?
RC> Yes, it's true. Elvis Gallegos, now known worlwide as the
RC> gfxman for Sonyc :P, was in charge of it. I remind he translated
RC> the first disk but the whole thing stopped
Hi, Manuel!
MB>
MB> I have some cracked ROMs with 24kb blocks. Very quick to load, but the
MB> disadvantage: it's from &H8000-&HE000 (or somewhat higher for the code
MB> that has to LDIR the block in the right mapperpage) in memory, and the
MB> basic loader has to fit in too: result: CTRL ne
CG> registers? With the normal SCC you have to use the same instrument on
CG> channel 4 and 5, which is solved at the SCC+. At least, that is what
CG> I
CG> know, I have SD Snatcher, which uses the same SCC+.
Ths SCC+ of SD Snatcher is different than the SCC+ of Snatcher.
Salidos, digo ..
]
]
]
] Hi!
]
] I have a little (?) problem, please let me know
] your opinion about it!
]
] I need additional memory in my game - but I use
] already many ram!
]
] 1) What would u say if the game will need more than
]128kB ram?
No problem. My MSX turbo R has 512kB, so who cares.
] 2) I
>>f you order it, it will cost 20 guilders (I added the 2,50 for stamps).
>>If you buy the cd at Tilbug it will cost ya only fl 17,50.
>
>Just a suggestion for all people specifying prices on this list: include
>conversion to euros, please... it is a good idea... 8-)
Yeah, long live the Euro!!!
>f you order it, it will cost 20 guilders (I added the 2,50 for stamps).
>If you buy the cd at Tilbug it will cost ya only fl 17,50.
Just a suggestion for all people specifying prices on this list: include
conversion to euros, please... it is a good idea... 8-)
-
On 26 Feb 1999 15:11:36 +0100, in local.msx.int [EMAIL PROTECTED] (Laurens Holst)
wrote:
> >> Note about Abyss: You know, Abyss is doing that game, XTazy. Nice, but
> >it
> >>requires GFX9000, Moonsound AND harddisk. So, I think XTazy will be
> >surely
> >>the best, but also one of the most unpop
>> I need additional memory in my game - but I use already many ram!
>> 1) What would u say if the game will need more than 128kB ram?
[snip]
>U can use also Ramdisk to load the pattern [...]
Yeah. Great idea. Using a RAM disk when you're short in RAM...
(X),
Eric
MSX Maili
>>1) What would u say if the game will need more than
>> 128kB ram?
>Fine by me, I have 2 meg :)
Also me. I have 4M! ;-)
>I say just make the memory-requirements higher. All the serious MSX-ers
>(well almost all) have at least 256k of RAM.
I totally agree with it. The "128K RAM/128K VRAM" pro
Hi!
I just received a very important question! Ofcourse from a Dutch person. :-)
"How much does the MSX MP3 Collection 1 cost?"
f you order it, it will cost 20 guilders (I added the 2,50 for stamps).
If you buy the cd at Tilbug it will cost ya only fl 17,50.
10 REM co
20 [EMAIL PROTECTED]
>> Note about Abyss: You know, Abyss is doing that game, XTazy. Nice, but
>it
>>requires GFX9000, Moonsound AND harddisk. So, I think XTazy will be
>surely
>>the best, but also one of the most unpopular MSX game which had ever
>been
>>made. Why? The requirements to run XTazy.
>Yes you´ll need a tR
>> Put into the MSX-FAQ!! I´m sure Manuel will think this si a good idea!
>
>Absolutely!
>
>If people send me the schematics, I'll make a new schemetics section in the
>FAQ!
Well a good start would be to ask MSX Info Blad (or Hans Oranje) if you are
allowed to put the cool schematics they recent
Hi!
As you all know the MSX MP3 Collection 1 will be available at the in Tilburg
'99. Well, all I hear are positive reactions, but only a few of you ordered
it. No problem at all.
However, most of you guys/girls who want this cd will wait till the fair.
Now, my problem is that I don't know how ma
> Hi!
>
> >It would be very useful to have these all at one place (and translated
> =
> >into english!)
> >
> >Ofcourse, if someone would like to make this, he would have to ask the
> =
> >authors of the textfiles permission first...
> >
> Put into the MSX-FAQ!! I´m sure Manuel will think this
Hi!
>I have a little (?) problem, please let me know
>your opinion about it!
>
>I need additional memory in my game - but I use
>already many ram!
>
>1) What would u say if the game will need more than
> 128kB ram?
Make it 256KB and add an option of using more memory if available.
DOS2 suppor
Hi!
>It would be very useful to have these all at one place (and translated
=
>into english!)
>
>Ofcourse, if someone would like to make this, he would have to ask the
=
>authors of the textfiles permission first...
>
Put into the MSX-FAQ!! I´m sure Manuel will think this si a good idea!
___
Hi!
>
>And, what about a tape interface for Turbo-R?
>I'd like to rescue many great, old games I used to play when I had my
MSX1!
Just buy a 2nd hand MSX2 computer with a tape interface. They
are quite cheap these days...
Greetings from Gabriel, DENMARK
Visit my MSX homepage and sign the gu
Hi!
I have few questions:
Is the synth saurus 3 made for fm-pac or msx-midi
Is the TED editor yet supported and what is the latest version?
Can someone send me AGE7? (If it´s not a commercial product) or
in other case tell me where to buy it and ofcourse the price!
Greetings from Gabriel,
Hi!
>From: Ricardo Jurczyk Pinheiro <[EMAIL PROTECTED]>:
> Have you ever take a look at some ZX-Spectrum homepages, specially the
>Russian ones? They've done games like Dune 2, Mortal Kombat, Doom and
>others to the Speccy. Of course, it's limited by the machine's
capacity.
Hmm? We have
>I have a little (?) problem, please let me know
>your opinion about it!
>
>I need additional memory in my game - but I use
>already many ram!
>
>1) What would u say if the game will need more than
> 128kB ram?
Fine by me, I have 2 meg :)
>2) It would be possible to reduce the level-size to a
Hi,
>I have a little (?) problem, please let me know
>your opinion about it!
>
>I need additional memory in my game - but I use
>already many ram!
A fairly common problem :)
>1) What would u say if the game will need more than
> 128kB ram?
I would advise against it. Maybe you could mak
Ciao!
> I have a little (?) problem, please let me know
> your opinion about it!
ok!
> I need additional memory in my game - but I use
> already many ram!
> 1) What would u say if the game will need more than
>128kB ram?
So I think that if it is a good game it can use more then 128Kb...
Not
>I need additional memory in my game - but I use already many ram!
>1) What would u say if the game will need more than 128kB ram?
>2) It would be possible to reduce the level-size to a half, but I really
> don't want that...
>3) I could use Vram - but I am afraid it could be too slow and that
Hi!
I have a little (?) problem, please let me know
your opinion about it!
I need additional memory in my game - but I use
already many ram!
1) What would u say if the game will need more than
128kB ram?
2) It would be possible to reduce the level-size to a half,
but I really don't wan
Ricardo Jurczyk Pinheiro wrote:
>
> At 17:08 24/02/99 +0100, you wrote:
> >> > Or we could finally make a GFX9000 game...
> >> > GFX9000 can display 15bit pictures, which is the highest color
> depth that
> >> > the PSX supports.
> >> So 3 people can play it because they have a GFX 9000.
> >
> >I
Dear friend,
I wanted to send you my order this week, but a friend from Holand is
going to give that lead I need to connect the Turbo R to my monitor.
In the case of SCCRam I am going to wait a litle because I need some
others things as an expansor slots, you have one to sell made in Italy,
ple
Manuel Bilderbeek <[EMAIL PROTECTED]> wrote:
> I have some cracked ROMs with 24kb blocks. Very quick to load, but the
> disadvantage: it's from &H8000-&HE000 (or somewhat higher for the code
> that has to LDIR the block in the right mapperpage) in memory, and the
> basic loader has to fit in
Hi,
Patrick Kramer <[EMAIL PROTECTED]> asked:
> Does anyone have a schematic of a memory mapper that can use 1 MB
> SIMMs ?
Drawing up such a schematic is easy...making print layout & building
it, that's the real work.
> 2nd question: where do I get 50 pin header connectors or
> experimen
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