RuMSX can display screen 12 in fullcolor on a PC.
But it is not obvious. You have to change to High resolution when there is a
screen 12 image on screen, otherwise it is grey. And since high resolution
on my PC's gives a black screen in all other modes it is not convenient.
Well, since RuMSX is st
I've got that one too. But that one isn't in English, like the SNES-version,
I have an english version of the Genesis YS III.
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- A 2-player RPG???
(with 'mission objectives' of which both players can do the half)
Great idea!
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Werner Augusto Roder Kai wrote:
>
> Ricardo Jurczyk Pinheiro fudeba wrote:
>
> > Have you ever tried to use READWAV, from Ricardo Bittencourt e
> > Walter Bernardo Gomes, from Brazil? So, take a look at
> > http://www.lsi.usp.br/~ricardo/msx.htm. It can play WAVs which size is up to
> > 1
Ricardo Jurczyk Pinheiro fudeba wrote:
> Have you ever tried to use READWAV, from Ricardo Bittencourt e
> Walter Bernardo Gomes, from Brazil? So, take a look at
> http://www.lsi.usp.br/~ricardo/msx.htm. It can play WAVs which size is up to
> 100 Kb, in a MSX 1. And it uses that 1-bit reso
>> I use a 3 slice split screen, the middle being in graphic mode 7 (256
>> x 212 x 256 colors). I also use real hardcoded mode 2 overlapped
>> sprites (3 different colors per line).
>
> Them I thing correctly... (except by sprites...).
Yeah. BTW, why real sprites are so scarcely used on and bey
>The MSX CAN handle 44kHz. The MSX works at 3570MHz, so it has got 81
>T-states per sample (more on a 7MHz MSX or a turboR), which is way enough
>for a simple loop to record data into the memory of your MSX. Okay, when 16
>bits/stereo it's getting a little too tight. But what the heck. Then buy a
At 21:11 24/05/99 +0200, you wrote:
>> >Did you know that the guy who did Konami's Silent Hill worked on Hyper
>> >Olympics?
>> I don't know about you, but as a MSX-freak, I'm fed up of only
>> platform games. Does anyone don't try another gamestyle?
>HELL AT LAST!!!
>FINALLY ONE THAT
At 06:22 24/05/99 +0200, you wrote:
>>Only one I can think of is in the cassette port, which is not available on
>>turbo R and it's 1-bit anyway.
>
>It it is so, then the MIC IN cartridge for ADC-less MSXs is a practical device.
>
>A 1-bit sampling routine really is not worth the hassle since the
At 21:27 23/05/99 +0200, you wrote:
>>>Compjoetania TNG made some demos with cool wireframed AND TEXTURED(!!!)
>>>3D-models... Real-time rendered!
>>
>> Calculus, u mean.
>
>I think he's talking about the new stuff David showed at recent fairs. As
>far as I know, Calculus did feature a lot o
Nestor Soriano,
I read your MegaSCSI's info. (Thanks for that)
and now I have a question for you.
- All of the BIOS routines listed here must be called through an entry
point
placed at address #7FCC on MegaSCSI addressing space. You can do this
via
direct CALL or via interslot call.
The MegaS
Adriano Camargo Rodrigues da Cunha wrote:
> ACE1 is like a PC board with 8 slots. I think it runs at 7MHz.
> It's designed for putting inside a PC cabinet (ARGH!!!).
No, now at 10.7 MHz in TURBO mode to be exact. Just switch the TURBO
off and then we're back to the 'old good' 3.5
Hi!
> Forgive me the pun... A sisterboard? :P~
No! ACE-1 is a MSX Board to be inserted in PC cases, has a Z84 at
10Mhz, 8 Slots and 4 SIMM memory sockets. And you insert boards like a
PC (Video Board, Floppy Controller, etc...).
The ACE-2 is a small (very-small) MSX board all circuit
Hi!,
>- Grand Theft Auto alike, but without cars and with a lot of gangsters. Some
> kind of deathmatch. (something for my gfx-engine I think)
This Game I don't know... Sorry. :)
>- A Real Time Strategy (although I don't know yet if JoyNet is fast
> enough for Strategic Army)
>- A Micr
> > > Hey Adriano... Don't they look the same?
> > Pablo fudeba! :)
> Fudeba me? Fudeba you! :P
We all are fudebas!
[but some people are more fudeba than others]
> Carchano halted MSX activities? I sent him an
> email but never got any response...
For who are interested
Adriano Camargo Rodrigues da Cunha wrote:
> > Hey Adriano... Don't they look the same?
> Pablo fudeba! :)
Fudeba me? Fudeba you! :P
> They are not the same. ACE2 is small as your open hand.
I just asked because the two photos seem
like taken from the same device. <:) I get
somewhat confused wit
Mk//e,
> I use a 3 slice split screen, the middle being in graphic mode 7 (256
> x 212 x 256 colors). I also use real hardcoded mode 2 overlapped
> sprites (3 different colors per line).
Them I thing correctly... (except by sprites...).
> I'm looking forward to include MSX2+ support for s
Mk][p,
> I'm replying Giovanni's private message to the list since I find it of
> public interest. Hope you don't mind, Gio 8;)
No problems...
> A Navarone adapter has a (...)
I see. Here in Brazil SCART connectors are so rare
> We'll create a Japanese version when we have detailed do
> I sent our joynet game through e-mail to several Dutch people (for Tilburg
> '99).
> But it seems that nobody even unpacked it :-(
> No bug reports, no any reports, zero feedback.. :-(
Sorry I didn't mention your game in my previous message...
Anyway, I HAVE unpacked it, just haven't tried it y
Pablo,
> > > http://www.wb.com.br/exposalt/fotos/R0300075.JPG
> > This is the ACE001 board.
> > > http://www.wb.com.br/exposalt/fotos/R0300076.JPG
> > The ACE 2! :)
> Hey Adriano... Don't they look the same?
Pablo fudeba! :)
> Is ACE2 ACE1's twin sister? `:)
> Does anyone have a game finished for joynet ?
> Because I currently own 4 msx'es (Fleamarkets...) and it would be
> cool if I could play some games on them which use joynet.
Nope... not yet.
But I have some ideas:
===
- Grand Theft Auto alike, but without cars and with a lo
> >It exists too a SNES version of YS III. It's identical to the MSX
version,
> the only difference is the scroll.
>
> No, there are more differences. If I recall correctly the game was a lot
> easier than the MSX version, only the final boss was much harder. I bought
> the game years ago for SNES
sander Niessen wrote:
> Hi all,
>
> Does anyone have a game finished for joynet ?
> Because I currently own 4 msx'es (Fleamarkets...) and it would be
> cool if I could play some games on them which use joynet.
>
> Greets,
>
> Sander Niessen
I sent our joynet game through e-mail to sev
> > Of course. I think the best solution would be a more complex cartridge
> > including a MIC IN apart from other goodies. A simple stereo ADC/DAC
> > sampler/player with a MIC IN and a couple of LINE IN sockets, for
example.
>
> Sorry, that would not work. The MSX cannot handle a 44kHz (8/16bit)
Hi people, I know that it is not advisable to send attached files to ML,
but this time I'll do it: many people seems to be interested on this
information, and it is a very small file (just 7K). Anyway I'll upload it
to my web page in one month or so.
Hasta incluso!
MegaSCSI incomplete BIOS ref
Adriano Camargo Rodrigues da Cunha wrote:
> > http://www.wb.com.br/exposalt/fotos/R0300075.JPG
> This is the ACE001 board.
> > http://www.wb.com.br/exposalt/fotos/R0300076.JPG
> THAT'S the one!
> The ACE 2! :)
Hey Adriano... Don't they look the same?
Is ACE2 ACE1's twi
Hi all,
Does anyone have a game finished for joynet ?
Because I currently own 4 msx'es (Fleamarkets...) and it would be
cool if I could play some games on them which use joynet.
Greets,
Sander Niessen
__
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