Re: Snes vs Megadrive rectification

1999-09-02 Thread MkII
>Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000 >processor running at 7 mhz. Twice the speed of the SNES. I admit that the >Snes has cool graphical features like you mentioned, but take one look at >the sonic games released for the Genesis, it has so many layers most >co

Re: C64 cartridge for MSX. :)

1999-09-02 Thread MkII
>>Where did you get an ST with >256 color capability? Mine only has 16 out of >>512. > > Weird... There is no Screen 10, 11 and 12 on your Turbo R? O*U*C*H*! Sorry! Once again I mistook a TR ST with an ATARI ST! Anyway, it's not fair to compare a 1990 TR with a 1982 C64. You should

Re: Afraid with Hero? Try Galaga!

1999-09-02 Thread MkII
>Take a look at some native C64 games coded in assembler like Green Beret, Better have a dekko at the Spectrum version and gaze upon perfection! 8:D MARK 2 MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put in the body (not subject) "unsubscribe msx [EMAI

Re: BDOS

1999-09-02 Thread Frits Hilderink
It depends on some other things. Are you using DOS 1 or DOS 2 ? What is the current slot setting and where is this memman segment located ? Do you have two memory mappers ? This gives some problems in DOS 2. > [EMAIL PROTECTED] wrote: > > Hi, > > Does BDOS use the standard TPA segments if you

RE: Japanese voltage

1999-09-02 Thread Patrick Kramer
> >4.5% is reasonable, but Laurens said it would change from 220V to 330V, a > >50% increase! > > Eh... Laurens wrote 230V (I just looked it up). > > But I thought the voltage was going to be increased to 240V. Anyway, this > plan has been around for years, so manufacturers can make sure in adv

Re: Z-Machine

1999-09-02 Thread Antoni Burguera Burguera
> But . I never finished Cozumel. Second part had a bug. Samudio said that > master tape of Cozumel for MSX had a drop-out which caused this bug on every > tape released. Do you have a copy without this bug? Ups! Well, call me heretic, but I played Cozumel on PC, not on MSX... 8) -- /*-

Re: Z-Machine

1999-09-02 Thread Antoni Burguera Burguera
Laurens Holst ha escrit: > > No, I haven't run your program, but I can figure what's your idea. > > If you didn't run it, you didn't get what I mean. Ein? Laurens, you are a bit pretentious! Why do you thik I can't figure what the program does by reading it?? It is a short program and I can perf

RE: Japanese voltage

1999-09-02 Thread Maarten ter Huurne
At 02:51 PM 9/2/99 -0300, you wrote: >4.5% is reasonable, but Laurens said it would change from 220V to 330V, a >50% increase! Eh... Laurens wrote 230V (I just looked it up). But I thought the voltage was going to be increased to 240V. Anyway, this plan has been around for years, so manufacture

Re: C64 cartridge for MSX. :)

1999-09-02 Thread Daniel Jorge Caetano
On Wed, 1 Sep 1999 19:53:41 +0200, MkII wrote: >> Ok, I don't know C64 but comparing C64 with Turbo-R: >> Well, C64 has poor sound and no much fine performance. My ST plays >> "Amiga MOD files", displays more than 256 colors and plays "digital >> video"... :))) >Where did you get an ST with >

BDOS

1999-09-02 Thread antalvk
Hi,   Does BDOS use the standard TPA segments if you use the BDOS call random block read to read a file ?   The reason i ask is that whenever i want to load the file in a segment switched by my memory manager (memman) the data is not present ! It seems BDOS switches back the standard TPA seg

'the MSX page' update / atualizacao de 'the MSX page'

1999-09-02 Thread jam
Hello: MB> Kage, Ninja 2 and some other old MSX1 games. Most MegaROMS I have do MB> run, but exceptions are e.g. Ashguine 1 and 2, Hydlide 3 MSX2 version MB> and Martos' Space Manbow crack (which loads during the game, in some MB> incompatible way, seemingly)... Would be nice if the latter wo

C64 cartridge for MSX. :)

1999-09-02 Thread jam
Hi Giovannio >> Is that possible? How about SID? <:) GN> GN> SID is the sound chip, not? It looks like a PSG (3 channel, noise, GN> etc...), peharps can be simulated using PSG. I don't think so. SID is better than a PSG, it has filters (like a classic synthesizer!) JAM ([EMAIL PROTEC

Slot Expander Questions

1999-09-02 Thread jam
Hello Sandy: SP> i soon have a 4x Slot Expander, and the following hardware: SP> SP> - Phillips Music Module SP> - FM-PAK SP> - Salemander/SCC/MSX-DOS 2.2 SP> - 512 MB Memory Mapper SP> SP> Q1: can i put them all in the slot expander and then the slot expander SP> in slot 1 ?? Q2: Will a

Z380 is working!!!

1999-09-02 Thread jam
Hi Frengo >> Madrid a few months ago. This new VDP is very-very-fast and it will >> be compatabilized (does this word exist?) with the old V9958. Also, >> Padial is working on a 3D engine for MMSX which is more than 5 times >> faster than a PSX (something like a voodoo2 chip). F> F> What's

Z-Machine

1999-09-02 Thread jam
Hola Antoni: >> CALL LANGUAGE("SPANISH") >> >> Joer, tio, te pensabas que era un holandesco o algo deso o que? >> X- AB> AB> Pues no conozco a muchos holandescos de Granss ;-) oxtia puta, pos si que me tienes fichao X-D >> CALL LANGUAGE("ENGLISH") AB> >> Of course. But we could mak

Re: Snes vs Megadrive rectification

1999-09-02 Thread Collin van Ginkel
>I really need more info about that. Officially, Nintendo says it will release the GBA (Game Boy Advance) to the Japanese public in the fall of 2000. It will be a 32-Bit ARM Processor based machine, 240*160 display. The unit should be able to display graphics in 65000 colors. And it will be comp

Re: Snes vs Megadrive rectification

1999-09-02 Thread Collin van Ginkel
Hi! >Hi Collin > >With the GFX9000 it's possible to code a great Sonic. > >Gretz Peter I know, we from Fony wanted to make a game similar to Parodius, also great game for the GFX9000 but sadly we didn't get very far, same with our PuzzleBobble-like game Soap!. Too bad really, we had some nice id

Re: Japanese voltage

1999-09-02 Thread Alex Wulms
] 4.5% is reasonable, but Laurens said it would change from 220V to 330V, a ] 50% increase! I think that was a typo. It should be 230V. At this moment, some countries in Europe use 240V, others 220V. The EU wants to harmonize the European electricity market. To ease that, they want to have the s

Re: Snes vs Megadrive rectification

1999-09-02 Thread Peter Burkhard
> > Hmm some hobby-coders have tried that! They got a playable version (I have > it too) but it doenst feature the 10+ layers of multilayer-parallax-type > scrolling (I know on the MegaDrive it's only one hardware-plane but it looks > cool) > > The rotating-screen trick on the SNES is only one p

Re: Snes vs Megadrive rectification

1999-09-02 Thread Laurens Holst
> Yeah too bad the MSX-2 wasn't a bit more like the SNES or MegaDrive. Would > have been awesome to do the kind of games those machines had on MSX. Maybe > we get the chance with the new Gameboy coming from Nintendo sometime next > year. Should be a PERFECT 2D-console! I really need more info abo

Re: Japanese voltage

1999-09-02 Thread Laurens Holst
> > By the way, a voltage of 127V!!! How strange (it's not a 'nice' number)... > > But anyways here in Holland the voltage will increase from 220V to 230V > > The reason is simple: the energy distribution network is tri-phase (like > all over the world), so after the distribution power transformer

Re: Snes vs Megadrive rectification

1999-09-02 Thread Collin van Ginkel
Hi! >What could stop SNES from making a very fast >Sonic? :) It even would be cooler, since the >graphics would revolve around Sonic in those >loops, and not the opposite. :))) It seems Hmm some hobby-coders have tried that! They got a playable version (I have it too) but it doenst feature the 1

Re: Nice number (was: Japanese voltage)

1999-09-02 Thread Laurens Holst
> > Of course it is. Not only 127 is prime, but also > >127=1+2+4+8+16+32+64. Knuth lovers may like to know that > >numbers in the form 11...b can only be prime if > >the number of digits is prime too (demonstration left to > >the reader). > > :) > > > Well, I'm a reader, so here comes a d

Re: Snes vs Megadrive rectification

1999-09-02 Thread Laurens Holst
> >In fact, > >almost all power of the Sega Megadrive is based on its videochip.) (the > >SNES-videochip though was MUCH better. In contrary to the Sega Genesis the > >SNES had 1. processorpower, 2. Much more colors, and 3. More planes. If you > >play a Genesis on an Emulator you can really see th

Re: Z-Machine

1999-09-02 Thread Laurens Holst
> > You can also make nice effects without scrolling. > > When I was talking about effects I was talking about "letting the characters > > appear in a nice way"... Not about entire scrolltexts or so... (have you run > > my little Basic-proggie?) > > No, I haven't run your program, but I can figure

Re: Snes vs Megadrive rectification

1999-09-02 Thread Pablo Vasques Bravo-Villalba
Collin van Ginkel wrote: > Please get your facts straight Laurens. The MegaDrive/Genesis had a 68000 > processor running at 7 mhz. Twice the speed of the SNES. I admit that the > Snes has cool graphical features like you mentioned, but take one look at > the sonic games released for the Genesis, i

Re: Afraid with Hero? Try Galaga!

1999-09-02 Thread Leon Lander
On 02-sep-99 14:08:50 (GMT+2) , Giovanni wrote ; > Hero? Try to compare Galaga! In MSX is the MSX version, a bit like to > NAMCO original arcade game. And in C64? Is look like a ZX81 or TRS-80 > mod.I versions, all ships are small-boxes... Ouch! Err.. this is like kicking in a open door, but

RE: Japanese voltage

1999-09-02 Thread Marco Antonio Simon dal Poz
On Thu, 2 Sep 1999, Patrick Kramer wrote: > > On Wed, 1 Sep 1999, Laurens Holst wrote: > > > > I don't think it's possible. But if done, you'll have to exchange all of > > your equipment based on electric motors and transformers connected > > directly to the electric network. It would be too exp

Snes vs Megadrive rectification

1999-09-02 Thread Collin van Ginkel
Laurens Holst wrote: >In fact, >almost all power of the Sega Megadrive is based on its videochip.) (the >SNES-videochip though was MUCH better. In contrary to the Sega Genesis the >SNES had 1. processorpower, 2. Much more colors, and 3. More planes. If you >play a Genesis on an Emulator you can r

Re: Emulation problems with status register#1

1999-09-02 Thread David Heremans
Laurens Holst wrote: > > > This still doesn't answer the question whether interrupt cancelling > is > > possible. > > > > Scenario: > > 1. DI > > 2. enable interrupts at VDP level > > 3. wait for some time, long enough for an interrupt to occur > > 4. disable interrupts at VDP level > > 5. EI > >

Sources...

1999-09-02 Thread TFH
Hello.. Some people have asked about the sources of MSX-Emulators. I have put the sources online for RuMSX (Partialy), Virtual MSX and Power MSX 0.04. You can find these in the emulation section. In the near future I also plan to put sources online of demos and other programms. If you have any s

Re: C64 cartridge for MSX. :)

1999-09-02 Thread Pablo Vasques Bravo-Villalba
MkII wrote: > > Ok, I don't know C64 but comparing C64 with Turbo-R: > > Well, C64 has poor sound and no much fine performance. My ST plays > > "Amiga MOD files", displays more than 256 colors and plays "digital > > video"... :))) > Where did you get an ST with >256 color capability? Mine only

Afraid with Hero? Try Galaga!

1999-09-02 Thread Giovanni R. Nunes
Antoni, > About C64, (...) Recently I downloaded the C64 emu for PC, and > also one game, "HERO" (...). And the MSX version is much better than > the C64 version... perhaps the HERO conversion to C64 wasn't good, I > don't know... Hero? Try to compare Galaga! In MSX is the MSX version, a b

Re: C64 cartridge for MSX. :)

1999-09-02 Thread Antoni Burguera Burguera
> Hmm.. download Boulderdash, Operation Wolf, Rick Dangerous 2, Platoon, > Combat School, IK+, Skate or Die, Giana Sisters, Salamander, etc, and > compare those with (excisting) MSX versions instead of H.E.R.O. Yes. And Turrican... I'm speaking of HERO because it is the only game I downloaded for

Re: Z-Machine

1999-09-02 Thread Antoni Burguera Burguera
> You can also make nice effects without scrolling. > When I was talking about effects I was talking about "letting the characters > appear in a nice way"... Not about entire scrolltexts or so... (have you run > my little Basic-proggie?) No, I haven't run your program, but I can figure what's yo

Download JoyNet Tetris test version

1999-09-02 Thread Maarten ter Huurne
Hi! I put a test version of the JoyNet Tetris game online. You can download it from: http://www.stack.nl/~mth/msx/joynet/ This is an early version, many features are missing. Two players can play split screen. There is no JoyNet support yet. Also, the player cannot influence each other. Please

Nice number (was: Japanese voltage)

1999-09-02 Thread Maarten ter Huurne
At 04:29 PM 9/1/99 -0300, you wrote: > Of course it is. Not only 127 is prime, but also >127=1+2+4+8+16+32+64. Knuth lovers may like to know that >numbers in the form 11...b can only be prime if >the number of digits is prime too (demonstration left to >the reader). :) Well, I'

Re: Z-Machine

1999-09-02 Thread Maarten ter Huurne
At 08:49 PM 9/1/99 +0200, you wrote: >Also, a screensplit can be a little hard to combine with Basic. Why? As long as BASIC doesn't disable the interrupts for long periods of time, a screensplit is perfectly possible. Ofcourse you should be careful which commands you use. If the screen split sw

Re: C64 cartridge for MSX. :)

1999-09-02 Thread Antoni Burguera Burguera
> Doom (or was it wolvenstein?) was also done for the Sega Megadrive (also > known as Genesis). It kinda works, at a reasonable speed so I really think Sega Genesis is much better than spectrum. And, if DOOM can run on a spectrum, of course it can be programmed for MSX1. But... who wants such a g

RE: Japanese voltage

1999-09-02 Thread Patrick Kramer
> On Wed, 1 Sep 1999, Laurens Holst wrote: > > > > someday in the future (don't know exactly when; in 2003 or so). Will > this > > have a bad effect on my MSX (will it last less long)??? And if the > 'purple > > corners'-problem is because of a too-low voltage... will the increase > solve > > m