Thank you!
BTW, you have to send 30 games, and it's written in the site:
"with your 30 favourite MSX games "
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
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Ok... tonight my site will have a link to yours 8)
At 09:40 PM 03/06/2000 -0300, you wrote:
>Ok, MSX TOP 100 is on-line
>
>www.msxtop.cjb.net
>
>I know the design sucks for now, but I will do a better job (Probably this
>week or next)
>
>So, now I need the help of you people. Please, if you have
You should put in your page how many games the user should list in the
email, or there will be ppl sending lists with 5 games, lists with 20
games, lists with 100 games hehehe... but nice site 8)
At 02:23 AM 04/06/2000 -0300, you wrote:
>the MSX TOP site is on-line now.
>
>the adress is
>
>ww
the MSX TOP site is on-line now.
the adress is
www.msxtop.cjb.net
Thanks to Akira (Visit his great site www.classicgaming.com/shmups) , the
site now has a great design, and a fantastic logo (At least in my opinion!)
He does a great job!
So people, please, add a link to this site in your site,
Hello people.
I found a very strange bug that I don't know how to fix.
Maybe someone here can help me.
Please download the zip in this address:
http://mercury.spaceports.com/~msxpro/bug.zip
Inside this pack, there are three files: BUG.BAS, BUG.BIN
and B
Akira from SHMUPS (www.classicgaming.com/shmups) really wants to buy a
MSX2+..where he can find one? He is really interested.
Shatterhand
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (not th
>I've followed the gams discussion now and decided not to make the PA3
>engine pd (sorry manuel, maybe I can write some other articles for mccw). I
>rather spent my time on RoA than writing an extensive course that likely
>no-one will use actively.
Maybe it's not a bad idea to co-operate with
> > I have always been a great RPG-lover. Apart from that, one of my hobbies
>A RPG-lover?!!?!
>Do you practice RPGphilia?
??? I'm afraid I don't exactly know what you mean, but I was meaning to say
that I like playing RPG's...
Rieks.
> > I just wanted to point out that something just might change in the near
> > future. But I'll contact the persons in charge soon. I already wrote a
> > translation of the original article containing the information
>concerning
> > this, which might also be published in the mailinglist. Please
Ok, MSX TOP 100 is on-line
www.msxtop.cjb.net
I know the design sucks for now, but I will do a better job (Probably this
week or next)
So, now I need the help of you people. Please, if you have a site, you could
add a link to MSX TOP 100, and also explain what's the utility of this site,
or som
Hi MSX-fans
On the falcom-site (www.falcom.com) you can find information on
YS II ETERNAL
This is a PC-CD-ROM game including a DVD (!!), book and CD-ROM.
You can also download an AVI (about 8Mb) which is very nice.
Great to see how the graphics improved but the MSX-feeling remains!
Greetz,
S
Laurens Holst wrote:
>> Have you ever played Pokemon? (For gameboy) In this game, there's area
>with
>> invisble enemies, and areas with visible enemies, but usually you can't
>> avoid the visible enemies (And when you can, you will not want to do it),
>> but the "RUN" command will always work
> Have you ever played Pokemon? (For gameboy) In this game, there's area
with
> invisble enemies, and areas with visible enemies, but usually you can't
> avoid the visible enemies (And when you can, you will not want to do it),
> but the "RUN" command will always work against weaker opponents (An
On Sat, 3 Jun 2000 20:47:04 +0200, Laurens Holst wrote:
>I am wondering... The possibility to mark clusters as 'bad' exists in the
>FAT. However, I have never seen a utility on MSX to do a 'surface scan' (as
>SCANDISK puts it). Now, I can program it myself, however I need a few
>details.
I have
> >So why then do you mention about 'the project' in the mailinglist.
> >Now we become curious ...
> >And you should tell us right now!
>
> I just wanted to point out that something just might change in the near
> future. But I'll contact the persons in charge soon. I already wrote a
> translation
> Yes, yes, and I know that, you told me when we were busy with the FD-
> project... I'm sorry if my words insulted you - although I haven't played
> RoA, I heard from many sides that it's a great game...
This really hurts my ears!!! I cite "I mainly aim at the MSX users still
willing to spend mo
> Anyway, it was just an idea. I'm no programmer and I have no ambition to
> become one - take it as some desperate scream from my TuR... "I want to be
> used, I want to be used, please, make software that uses my ability!".
> Couldn't stand it any longer :)
You don't use your MSX because there h
Laurens Holst wrote:
>> Invisible enemies in a RPG game, are IMHO, crap. I can't play a RPG game
>> with invisble enemies for more than 5 minutes without getting mad and
just
>> turn off the computer. So, I guess you should stay with visible enemies.
>
>You didn't like Dragon Slayer IV???
>
Th
Peter Meulendijks Wrote:
Hi,
I like to know if there are RPG-fans who don't
have the skills to make an RPG themselves but are willing to help me
building areas for Realms of Adventure. If I had some more help in building
areas (this just uses the
> Please read my lips: MANY of the MSX users etc... And that is TRUE.
Not. I haven't got one. Alex Ganzeveld hasn't got one (he isn't active, but
still plays games). Edwin Huisman hasn't got one (would you deny him the joy
of playing such a magnificent RPG?). Willem Cazander hasn't got one (at
le
> > Actually, you can create invisible enemies easily in an engine that
doesn't
> > support it directly: use sprites that are all transparant pixels!
>
> I thought on this, but it's fudeba. `:)
> Anyway, it would work. Maybe the engine could
> support some characters *without* sprites as
> wel
> There is more. I've got some Beta's of Improve (no, I won't release these)
> which can handle bad sectors (in a way), but Ramon decided to leave this
> out of the final version. FAT-system is stored in the partition table, for
> diskettes, it's always FAT12.
I don't know it exactly right now (h
I have Thundercats, and when I tryed to send it to you early today (I saw
the topic in your irc channel), Outlook told me I couldn't send the file to
you in your adress...
Maybe there's another way to send it to you?
Shatterhand
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PR
Ricardo Jurczyk Pinheiro Wrote:
> Nice, but... What the heck is SHMUPS? >
www.classicgaming.com/shmups :
This is SHMUPS! :-)
Shatterhand
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the quotes) in
the body (n
At 21:13 3-6-00 +0200, you wrote:
> > On Wed, 31 May 2000, Francisco Alvarez wrote:
> > > And he says that EVA player works with Z80 (not R800), but MSX2 don't
> > > have PCM for music. Can works with PCM from Music Module or +PCM?
> >
> > You can output PCM to the Music Module (one of the lower p
> On Wed, 31 May 2000, Pablo Vasques Bravo-Villalba wrote:
>
> > > I really hate it when in RPGs pictures are loaded whenever you talk to
> > > someone. First disadvantage is that the music is interrupted, second
is
> > > that the spinning up of the drive will take time, independent of how
> > > l
> >MSX2+ is a real MSX, but not really different from MSX2! But it is
> definately a real MSX. It's as the name says, a boosted up MSX2. TR is not
a
> real MSX, since it lacks the cassette port... ;-)
>
> Well, if we think this way, the PC is not a real PC, since it lacks the
ROM
> BASIC from the
> On Wed, 31 May 2000, Laurens Holst wrote:
>
> > > I really hate it when in RPGs pictures are loaded whenever you talk to
> > > someone. First disadvantage is that the music is interrupted, second
is
> > > that the spinning up of the drive will take time, independent of how
> > > little data is
At 20:47 3-6-00 +0200, you wrote:
>I am wondering... The possibility to mark clusters as 'bad' exists in the
>FAT. However, I have never seen a utility on MSX to do a 'surface scan' (as
>SCANDISK puts it). Now, I can program it myself, however I need a few
>details.
>
>- I think I have to directly
Is it okay to release the program before I spill any of the simple techniques?
At 12:19 3-6-00 +0200, you wrote:
> > If you are referring to Metal Gear, I guess it's time to tell you all I've
> > emulated the tape for the TR, so Metal Gear finaly CAN save and load it's
> > savegames. Currently
> > > > > > 8 bytes: filename (without ext.) of the patterndata
> > > [snip]
> > > When this description becomes the engine format and not the edit
> > > format, I
> > > don't think it's needed anymore.
> >
> > Owww... blwe! I really think it's useful. You are right that if you use
> > some kind o
> Maarten ter Huurne wrote:
> > I really hate it when in RPGs pictures are loaded whenever you talk to
> > someone. First disadvantage is that the music is interrupted, second is
> > that the spinning up of the drive will take time, independent of how
> > little data is loaded.
>
> Well, you can k
> > Invisible enemies in a RPG game, are IMHO, crap. I can't play a RPG game
> > with invisble enemies for more than 5 minutes without getting mad and
just
> > turn off the computer. So, I guess you should stay with visible enemies.
>
> I disagree. In RoA i have deliberately chosen for invisible e
> Howdy MSX freaks!
>
> We of MCCW want to continue with the Art Gallery, as it existed in MCCM.
> For this we need to have pictures drawn on MSX computers, in any screen
> mode. If you want your picture on MCCW, with some comment of course,
> please send it to [EMAIL PROTECTED]
>
> Any cool pic i
> > Pfff. Three pages for the screen construction??? One is enough if you
use
> > flipping (disabling the screen), and otherwise two will do fine. The
third
> > page can then be used for pattern- and characterdata etc., and the third
> > page is entirely left open for additional things like more i
> > Isn't it so that, by making the PA3-engine PD, you run the risk of many
> > people creating the same genre of games? I.e., the GameBuilder-effect?
> > Realms of Adventure is already the third game Peter created himself by
> using
> > the PA3-engine (although he made some changes to it to creat
> Invisible enemies in a RPG game, are IMHO, crap. I can't play a RPG game
> with invisble enemies for more than 5 minutes without getting mad and just
> turn off the computer. So, I guess you should stay with visible enemies.
You didn't like Dragon Slayer IV???
> SD Snatcher has crap scrolling
> On Wed, 31 May 2000, Francisco Alvarez wrote:
> > And he says that EVA player works with Z80 (not R800), but MSX2 don't
> > have PCM for music. Can works with PCM from Music Module or +PCM?
>
> You can output PCM to the Music Module (one of the lower ports, around
> #10). But it's difficult to t
I am wondering... The possibility to mark clusters as 'bad' exists in the
FAT. However, I have never seen a utility on MSX to do a 'surface scan' (as
SCANDISK puts it). Now, I can program it myself, however I need a few
details.
- I think I have to directly access the DISKROM, since I want to avo
Hi,
> Well, like I said before, since there is just NO MSX-user who calls the
> producer/developer of a certain game to tell him that he really likes it,
Hmm, when we made Eggbert we did get some calls from customers, but mostly
complaints about the bugs :)
At the fair in Tilburg ('94 I think)
On Sat, 03 Jun 2000 15:25:29 +0200, Manuel Bilderbeek wrote:
[Stop Drive]
>But it's not needed to guarantee compatibility. Everything works without this.
Well, not very well. On my computer, that doesn't have that "external device",
in japanese games keep the drive spinning... Which sometimes
On Sat, 03 Jun 2000 14:03:01 GMT, Rieks W. Torringa wrote:
>Well, like I said before, since there is just NO MSX-user who calls the
>producer/developer of a certain game to tell him that he really likes it,
>the only way of seeing your game is generally being enjoyed is by viewing
>the amount of
>Aww SHIT!
>Please people, try to let Peter reconsider!
Stop complaining Manuel. I think Peter is right. If he doesn't want to share
his sources, we can't make him do that! By the way, are the sources of your
programs available for everybody who wants to take a look at i
> >selling copies.. well.. do you want to get rich of selling msx-games?
> >suppose you get 20$ clean in your hands for each game.. x 20 games is
> >400$.. divided by about 4 persons is 100$, for 8 months work :) Even in
an
> >economicaly broken country like the Chech-republic average ppl get 350
>month. So: just make the game, make it PD, put it on some site and make
>sure ppl can run it in some emu. who care$ about selling is at the wrong
>platform :)
Well, like I said before, since there is just NO MSX-user who calls the
producer/developer of a certain game to tell him that he reall
>If they told you to keep your mouth shut, then you already
>broke your promise with this e-mail.
Which is your view, ofcourse...
R.
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
MSX Mailin
> Not all of them. (-; Even inside the same standard we may find some "wi=
> ldderness".
> An example: japanese computers that has external devices to turn off the=
> drive.
> You will say this is not defined on standard? Well, once there is a vari=
> able
> to do it on the higher memory, it sho
> I've followed the gams discussion now and decided not to make the PA3 =
> engine
> pd (sorry manuel, maybe I can write some other articles for mccw). I =
> rather
> spent my time on RoA than writing an extensive course that likely no-one
> will use actively.
>
> and I won't simply put the sourc
Hello,
>It's called a cotton swab I think, but I'm not sure...
>Anyway, it will work also, but contact cleaner is designed to solve oxides
>and sulfates, so it will work on really dirty connectors as well.
It is best to clean the contacts with alcohol after the use of the "contact
cleaner"... A
> If you are referring to Metal Gear, I guess it's time to tell you all I've
> emulated the tape for the TR, so Metal Gear finaly CAN save and load it's
> savegames. Currently the program uses the SRAM of the TR.
=8-O ARGHHH!
I NEED that program!
Could you explain who did you make that
>
>
> http-equiv=3DContent-Type>
>
>
>
>
> Hi,I've followed the gams =
> discussion now=20
> and decided not to make the PA3 enginepd (sorry manuel, maybe I can =
> write=20
> some other articles for mccw). I ratherspent my time on RoA than =
> writing an=20
> extensive course that likely
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