> Hi, do you mean this magazine? I found this page while searching for
> something related to the game:
> http://www.terra.es/personal/diegovp/micro4.htm
> A walkthrough would be helpful!
I can't see correctly the page... it's about Micromania, isn't it?
The walkthrough I remember wasn't in a Mic
> > I can't finish the game since my original has a bug which prevents the
> > vertical barriers to open. I did have a (not-so-legal) copy which did
> > work right, but we deleted it after we bought the original.
I finished the game long time ago, thanks to a walkthrough published in a
spanish MS
En Frederik Boelens ha escrit:
> I'm very sorry, but (as you've problably already noticed) their's something
> really weird going on with my email adres..
> It's sending over and over again the same messages to [EMAIL PROTECTED]
> and I don't know how it's possible..
Are you using Netscape?
--
En Laurens Holst ha escrit:
> It is really AWESOME.
Thanks for yout comments, Laurens! 8)
> Ten times better than The Lost World, which got me bored in five minutes...
> Only fighting, talking, fighting, talking, etc. etc. etc.
I liked The Lost World.
> RoA has non-linear gameplay, animat
Really? Nobody has played RoA?
Is there anybody who can tell me his opinion about the game? Is there
any website with info?
Thanks
--
Antoni Burguera i Burguera - [EMAIL PROTECTED]
Rol, fantasia i ciència ficció a 9D-La Novena Dimensió
http://pagina.de/9d
---
"No hi ha un perquè. Neteja la teva
Which type of game is "Realms of Adventure"? A DragonSlayer6-like RPG or
it has any special feature?
--
Antoni Burguera i Burguera - [EMAIL PROTECTED]
Rol, fantasia i ciència ficció a 9D-La Novena Dimensió
http://pagina.de/9d
---
"No hi ha un perquè. Neteja la teva ment de preguntes. Llavors
c
Hi!
9D-La Novena Dimensió is updated! In this web you can find interesting
articles about role playing, sci-fi and computers, specially the MSX
system, and a fun catalan tutorial for english people.
Our new address is http://www.mallorcaweb.net/9d
--
Antoni Burguera i Burguera - [EMAIL PROTECTE
"Boon, Eric" ha escrit:
> According to Zilog, the specifications are still under construction,
> and they specifically warn that product deliverability may be a problem.
> Not quite the recommendations for starting the zilion-and-first
> MSX-3 project...
If eZ80 is fully compatible with Z80, per
Leon Lander ha escrit:
>
> On 05-sep-99 09:06:10 (GMT+2) , Antoni wrote ;
>
> > But I love every of those computers, really! None of them is better
> > than the other, like someone on the list said.
> Hmm.. I think we should all take a deep breath, and let this discussion
> die out, before it
Leon Lander ha escrit:
>
> On 05-sep-99 09:06:10 (GMT+2) , Antoni wrote ;
>
> > But I love every of those computers, really! None of them is better
> > than the other, like someone on the list said.
>
> Hmm.. I think we should all take a deep breath, and let this discussion
> die out, before it
jam ha escrit:
> But Doom can't run on a current Spectrum, it run on a new Spectrum created in
> ?Russia? .
Well, I have not much information about spectrum... perhaps it will be
better say nothing before every spectrum user on this list reply my
misinformed words... 8) but... I think these
[EMAIL PROTECTED] ha escrit:
> Hi!
Uep!
> >But Doom can't run on a current Spectrum, it run on a new Spectrum created in
> >?Russia? .
>
> Exactly. The 'soviets' are making new Speccies a lot! Skorpio, Pentagon,
> Leningrade... mmm... nice names!
Yes, I knew this. Very nice names. BTW,
Leon Lander ha escrit:
> Wrong, the C64/C128 scene is still alive and kicking and is much bigger
> then the MSX scene was or will ever be. If someone wants to argue about
> this, please get your facts straight!
> There is still new quality C64/C128 hardware being developed, there are
> still pa
Jorge ha escrit:
>
> > AFAIK, MSX2, MSX2+ and MSX-TR are still MSX, and
> >are MSX1 compatible. Amiga is not a C64 and is not compatible with it,
> >so, a Commodore 64 user can't add Amiga.
>
> Quite. So what?
So what? *this* is *exactly* the point.
> I think we're kind of drifting from the s
> Well what about a REAL luxaflex-effect?
> (QBasic:)
>
> SCREEN 13
> CLS
> FOR I = 0 TO 7
> T = TIMER
> FOR J = 0 TO 16
> LINE (0, J * 8 + I)-(255, J * 8 + I)
> NEXT
> Lus: IF TIMER < (T + .01) GOTO Lus
> NEXT
IMHO, it looks better the other proggie.
--
/*-
Laurens Holst ha escrit:
> Ah.
Have you played any text adventure? What I described is very common: you
explore the world while drawing a map and reading texts. When you have
drawed all the map, you don't read once and once again texts, just
ignore them. In those cases, any delay in text drawing
Leon Lander ha escrit:
> > A C64 freak couldn't speak of Amiga in this way. He can speak of those
> > 'C64 with turbo CPU', but not of Amiga which is a diferent computer.
>
> Hmm.. this sounds a little bit fussy to me...
Well... my english is so bad. Like many other spanish users, at school I
o
Leon Lander ha escrit:
>
> On 04-sep-99 09:24:30 (GMT+2) , Patriek wrote ;
>
> > Besides, didn't new Amiga's have lousy compatibility (if any?) with the
> > original A500?
>
> Oh brother... nothing that a degrader or patch wouldn't fix.
Hmmm... very interesting! We are returining to the ancien
MkII ha escrit:
>
> >> Anyway, it's not fair to compare a 1990 TR with a 1982 C64. You should
> >> compare a 1982 C64 against a 1983 MSX1 instead.
> >
> >Add a MSX2 to that...
>
> Why? MSX1 has already a year advantage over a C64. If you add a 1985 MSX2
> the Commodore user would add the 1985 Am
Laurens Holst ha escrit:
> Yes, good idea.
Wow! It is really Laurens saying such a thing? 8)
> And by the way, if you decrease the timing to .1 or so (do the effect twice
> per interrupt) it is speeded up a lot.
Yes. The problem is that, when you have played the game, and you have a
map on a p
Laurens Holst ha escrit:
> Well run it!
Ok, ok. Copy... paste... execute... oh! It looks like I figured! 8)
> It looks nice and I haven't written it for nothing.
You have writed it for run on a computer or for someone who can execute
it on his mind.
Well, here you have a comment: effects like
> But . I never finished Cozumel. Second part had a bug. Samudio said that
> master tape of Cozumel for MSX had a drop-out which caused this bug on every
> tape released. Do you have a copy without this bug?
Ups! Well, call me heretic, but I played Cozumel on PC, not on MSX... 8)
--
/*-
Laurens Holst ha escrit:
> > No, I haven't run your program, but I can figure what's your idea.
>
> If you didn't run it, you didn't get what I mean.
Ein? Laurens, you are a bit pretentious! Why do you thik I can't figure
what the program does by reading it?? It is a short program and I can
perf
> Hmm.. download Boulderdash, Operation Wolf, Rick Dangerous 2, Platoon,
> Combat School, IK+, Skate or Die, Giana Sisters, Salamander, etc, and
> compare those with (excisting) MSX versions instead of H.E.R.O.
Yes. And Turrican... I'm speaking of HERO because it is the only game I
downloaded for
> You can also make nice effects without scrolling.
> When I was talking about effects I was talking about "letting the characters
> appear in a nice way"... Not about entire scrolltexts or so... (have you run
> my little Basic-proggie?)
No, I haven't run your program, but I can figure what's yo
> Doom (or was it wolvenstein?) was also done for the Sega Megadrive (also
> known as Genesis). It kinda works, at a reasonable speed so I really think
Sega Genesis is much better than spectrum. And, if DOOM can run on a
spectrum, of course it can be programmed for MSX1. But... who wants such
a g
MkII ha escrit:
>
> >> Is that possible? How about SID? <:)
> >
> > SID is the sound chip, not? It looks like a PSG (3 channel, noise,
> > etc...), peharps can be simulated using PSG.
>
> No way.
Which are the special things of SID? Great effects?
> A ZX Spectrum can play "Amiga MOD files"
> I agree with Laurens. Screen 5 should work fast with BasicKun. I was
> thinking about Z-Machine and it would be interesting if allows graphics, and
> several effects... and of course text.
Hmmm... I think the title of these messages is out of date because we
aren't speaking about z-machine.
> Why should you do that? You can as well display the text as graphics.
> Advantages of that
Text effects take time, and in a text adventure, the text must appear as
fast as possible.
Take in mind that every order you write will cause the appearance of
more text.
--
/*
jam ha escrit:
>
> Hola !!!
Uep!
> CALL LANGUAGE("SPANISH")
>
> Joer, tio, te pensabas que era un holandesco o algo deso o que? X-
Pues no conozco a muchos holandescos de Graná ;-)
> CALL LANGUAGE("ENGLISH")
> Of course. But we could make a screen split. Screen 8 (or better screen 7)
>However, I guess MG2 is the only Konami game which creates instruments
>while playing. In the replayer of King's Valley II there was no such
>behaviour.
Well... I am something inexperienced in musical subjects (Nestor, do you
remember my musics of the game that I sent to you? X-D ), so perhaps
>For example when you emulate an SCC using a MoonSound, there is a lot less
>noise and distortion, so it sounds differently, although the digital part
>is emulated accurately.
How can I emulate SCC using Moonsound?
--
Toni
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTE
>BTW I'm writing it on plain text. When I had finished the script, I'll
program
Some years ago I writed an adventure in plain text, and have also designed
a rule system for it. But I never programmed it on any computer.
>it in Kun Basic or Pascal perhaps. The story is. well it's a "sectary
> AB> Finally, a question... +there is somebody in the mailing list who
> AB> loves text adventures? +Am I the only one? 8-)
>
> I love them too! In fact, I'm writing a text adventure based on my experiences
> :)
Great! Which language are you using? Which type of story? :)
> They are writte
I want to upgrade the BIOS of my IDE interface. I have the very old
ones, so for upgrading I must format the HD.
There is some good BACKUP program, or something useful for that purpose?
Thanks
--
/*-*/
/*
> How about 'The hitchhiker's guide to the galaxy' ?
There is a MSX version of "the hitchniker's quide to the galaxy"? Where? 8-)'''
> I played it a lot, but haven't been able to finish it... It was
>originally a CP/M game I think (I can also run it on a PC with 22NICE (CP/M
>emulato
> Hey, there was a famous brazilian programmer who loves text
>adventures: Renato Degiovani. He created the most famous brazilian text
>adventures (Amazonia, Serra Pelada, Pedra da Gavea, etc) and also a text
>adventure editor (Editor de Adventures). It's all in portuguese (spanish
>users ma
Airam va dir...
>Fahrenheit, Perry Mason, Profesion Detective and others products from
>Phillips/Idealogic was written in Basic.
He he he... perhaps I must type "list" before asking... ;-)
No, really... There is some time I don't play those games, but I remember
that in Fahrenheit 451 appears a
I have found an old implementation of the Z-machine for MSX. In fact,
the program is called Z-machine in honour of the old adventure game
"Zork", which was the first using it. So, the implementation I found is
on the MSX version of the Zork games.
Zork has 2 files: ZORK.COM and ZORK.DAT . Zork.co
"Giovanni R. Nunes" ha escrit:
> Yes! Easter Bunny and Santa Claus tell me about this program. I was
> right, emulation reduces brain's size! If MSiX is a emulator I'm a
> Teletubbie... I'm a one-eyed Teletubbie (Ricardo Jurczyk or Cesar
> Cardoso can explain it)...
Well... I like some em
> Someone said here that know one way to disable GeoCities
advertisements...
>I know that disabling JavaScript do the job, but how disable JavaScript
using
>only the HTML?
> Or there is another way?
Open your geocities page, save it from your browser and look at the source
code. You will fin
--
De: Daniel Jorge Caetano[SMTP:[EMAIL PROTECTED]]
Responder a:[EMAIL PROTECTED]
Enviado el: sabado 24 de julio de 1999 07:59
Para: [EMAIL PROTECTED]
Asunto: Geocities
Hi People!
Someone said here that know one way to disable GeoCities advertisements...
I kn
>I played about 300 stages and ALL of them has MSX musics.
300 stages of what? VR Training?
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PROTECT
>?Gracias por su pedido!
>
>En menos de 48 horas su tarjeta de credito sera cargada con la
>cantidad de:
>
[Antoni Burguera Burguera]
I haven't readed the original message... what's this? An illegal trick of some company?
MSX Mailinglist. To unsubscribe
> Who knows, maybe I programmed my computer to emulate my brain and respond
> to messages on the MSX list. You can't tell the difference, because you
> don't see me typing...
This is the Turing test 8-)
--
/*-*/
/*
Well, it is not necessary for me to upload source code or specifications
of the z-machine to funet. They are already on funet.
Try at ftp.funet.fi/pub/misc/if-archive/interpreters-infocom-zcode .
--
/*-*/
/*
> Try to upload it to pub/msx/incoming, I believe that is the right directory
> to upload stuff, someone correct me if I'm wrong...;-)
Yes, but if pub/misc/if-archive is available, it will not be necessary
to upload the sources because they must be there. After all, I'm the
laziest man in the wo
Some days ago, somebody asked me to upload the Z-machine source code to
funet. I have readed that in funet there is an IF directory. In
pub/misc/if-archive , but I can't acces to it. Somebody can?
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (n
] I think that Windows architecture is just too complicated -- there are
] too many compatibility issues. And Microsoft writes generally quite
] bug-free software, comparing to others (Oracle).
I can't agree. Oracle 7.x on unix is rather stable. We run 7x24 production
>systems with oracle at th
> Publish it on funet, and/or here (if it is not to big) and who knows?
Good idea. I will ask the programmer of the 8086 version.
--
/*-*/
/* */
/* Toni Burguera Burguera| 9D-L
I have downloaded all the music files for moonsound from funet and the
ones from the page of Manuel Pazos. Where can I find more musics for
Moonsound?
Thanks
--
/*-*/
/* */
/* Toni
> If you mean "Bomulus and the lost crown", I think I can send it to Funet...
> []s
> Werner
Which type of game is it? An RPG?
--
/*-*/
/* */
/* Toni Burgu
Really nobody is interested in the z-machine? If this program is ported
to MSX, hundreds of games could be played on MSX! Really nobody in the
mailing list loves text adventures?? I have the C source code optimized
for intel 8086, so it mustn't be difficult to port to MSX.
--
/*-
I think this is an interesting project for those who have enough time and
knowledge for doing.
In the UK there are yet a lot of interactive fiction fans, that is, text
adventure fans. For this, there are a lot of text adventure games, also
actual text adventure developers.
There are, too, some
I have tried the french version if King Kong II.
Is the translation made by Martos? Is there an spanish translation?
Where?
Thanks
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :
> SD-Snatcher (both MSX) and the original of the PSX-Snatcher... If I
Sorry for this off-topic, but... when has been released PSX-Snatcher? Is
it in english or in japanese?
thanks
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsub
I've got that one too. But that one isn't in English, like the SNES-version,
I have an english version of the Genesis YS III.
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-)
- A 2-player RPG???
(with 'mission objectives' of which both players can do the half)
Great idea!
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED] and put
in the body (not subject) "unsubscribe msx [EMAIL PROTECTED]" (without the
quotes :-) Problems? contact [EMAIL PRO
>It exists too a SNES version of YS III. It's identical to the MSX version,
the only difference is the scroll.
No, there are more differences. If I recall correctly the game was a lot
easier than the MSX version, only the final boss was much harder. I bought
the game years ago for SNES (USA impo
>It exists too a SNES version of YS III. It's identical to the MSX version,
>the only difference is the scroll.
Well, that's not completely true... The graphics of the MSX-version
are actually better than those of the SNES-version... Besides, I think
the MSX-version has a much better atmosphere
>Ever played the Snes (famicom) version of Xak 1
>It's very cool because the story, music and maps are the same
>as on the msx!!
It exists too a SNES version of YS III. It's identical to the MSX version, the only
difference is the scroll.
MSX Mailinglist. To unsubscribe, send an
> And again, let's return to Gradius Gaiden: no 3D, pixelation is noted
> sometimes, but WHO CARES?? It is the best non-MSX game I ever saw!! A game
> in which playability has priority over 3D, renders, movies, mega-SFX and
> all this futile fanfarre of nowadays.
>
> By the way, if you finish GG
What a uselss discussion.. This is rewriting history, the role of Microsoft
is so important in the whole PC history. If you don't like Windows, go
complain in a PC group. If you like your MSX, recognise the role of the
organisations that are part of its history.
[Antoni Burguera Burguer
> No problems! MSX now will means "MSX System Extended", and what means
> MSX? Easy! MSX means "MSX System Extended". Like GNU a recursive
> acronimus. :)
>
> Who accepts? Who rejects?
Really this is a good idea, so I accept.
[Antoni Burguera Burguera]
Some months ago I have played and finished Dragon Slayer VI. Now, a friend has a
problem with it, and I don't remember how to solve.
He needs the dragon egg, that has been stoled by the dog. When he goes to the dog, the
dog is sleeping.
What can he do for getting the egg?
Thanks
Toni Burguera
It's only project.
Some people is going to translate (in fact, they are going to
"remake" the whole game, but in english.) Snatcher.
Nowardays exists a version of SD-Snatcher in english.
[Antoni Burguera Burguera]
Also in spanish
MSX Mailinglist. To unsubscribe, send an
There are some days that I don't read all messages from the list. I have
seen some messages about an english version of Snatcher... what is this?
For MSX? Snatcher or SD Snatcher? Where it is?
Thanks.
Toni
[EMAIL PROTECTED]
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECT
> Metal gear solid??
>
> You mean solid snake??
No, no. I'm referring to the new playstation game.
--
Antoni Burguera Burguera
E-mail: [EMAIL PROTECTED]
[EMAIL PROTECTED]
--
9D-La Novena Dimensio
http://pagina.de/9d
--
"La vida
Hmmm... sorry for this "out of topic" message... but, somebody knows
WHEN "Metal Gear Solid" will be available in Spain?
--
Antoni Burguera Burguera
E-mail: [EMAIL PROTECTED]
[EMAIL PROTECTED]
--
9D-La Novena Dimensio
http://pagina.de/
Thanks. I will try this weekend.
--
Antoni Burguera Burguera
E-mail: [EMAIL PROTECTED]
[EMAIL PROTECTED]
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9D-La Novena Dimensio
http://www.geocities.com/Area51/Dimension/9812
MallorcaWeb
http://www.mallorcaweb.com
http://www.mallorcaweb.com
> http://personales.mundivia.es/mpazos/
Well, I will download it and try. Thanks
> Emulate DSKs Bufff Buy a MEGASCSI
Hmmm... I have recently bought the IDE interface. I have a IDE HD.
And, what has MegaSCSI for emulating DSKs?
Thanks
--
Antoni Burguera Burguera
E-mail:
> >You can do same if you want, just write some ASM routine for the boot
> >sector, and sequnetial access to the sectors...
Is there any program for putting those games in my hard disk and play
them? Perhaps converting them to dsk?
It is possible to play a dsk from my Turbo R
the game is finished, I will send here
some "specifications" about how to design screens for the game...
perhaps somebody want to collaborate ;-)
--
Antoni Burguera Burguera
E-mail: [EMAIL PROTECTED]
[EMAIL PROTECTED]
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9D-La Novena Dimensio
http://
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