Re: Evolution of MSX

1999-02-10 Thread Valery
Hi There was the bug of net in my domain. Betwen 10.11.98 9:20 and 11.11.98 12:37. I think I did not receive some messages from this mail list. I wrote about using z380 and FPGA e.t.c ( topic "Evolution of MSX" ) I want to know. Who want to build new harware for next MSX? You can to Send me

Re: Evolution of MSX

1999-02-10 Thread Alex Wulms
] >So why not extend e.g. fMSX or RuMSX (or whatever it is called these days) ] >with Glide (3Dfx) support, so MSX games can become really 3D? Close one of your eyes and see a flat world in stead of a truly 3D world ;-) Alex -- Alex Wulms/XelaSoft - MSX of anders NIX - Linux 4 ever See my hom

Re: Evolution of MSX

1999-02-10 Thread Jun-Sung Kim
Hi again, > build 9990 using FPGA but ... The problem compatibilities is too. The MSX2 > slot is old. It has no DMA or large adress bus. It is bad. You can see > SNES. It has 8 chanels DMA. > Hmmm... I want to know that if DMA is useful... or necessary?

Re: Evolution of MSX

1999-02-10 Thread Ricardo Jurczyk Pinheiro
At 22:15 09/11/98 +0100, you wrote: >So why not extend e.g. fMSX or RuMSX (or whatever it is called these days) >with Glide (3Dfx) support, so MSX games can become really 3D? Please, tell me I didn't read this mail into this list... If we think like this, why still using MSX?

Re: Evolution of MSX

1999-02-10 Thread Arjan Steenbergen
Hi, > Official MSX3 is impossible until ASCII gives up the copyright. I'm not talking about that, just some form of successor by adding existing (PC) hardware extension to the MSX emulators. >And as a one user who dreams new generation of MSX... The problem is >only the fund. I want to give a

Re: Evolution of MSX

1999-02-10 Thread Nestor Soriano
>MSX programmers want to program their MSX, not some program running on a PC >that can imitate some MSX functions! Applause for you!! >Let's end this discussion NOW, before some crazy man implements it! What about putting PC virus in MSX games, activated when detecting that emulator is used? (W

Re: Evolution of MSX

1999-02-10 Thread Gerald Stap
Arjan Steenbergen wrote: > Nope, the topic is the future of MSX. > If that can't be discussed on an MSX mailinglist... I think the future of MSX lies in high optimizing cross compilers which will make it possible to write code on a pc, compile it for the msx and use every bit of cpu-time to the

Re: Evolution of MSX

1999-02-10 Thread Arjan Steenbergen
Hi Alex, >] So why not extend e.g. fMSX or RuMSX (or whatever it is called these days) >] with Glide (3Dfx) support, so MSX games can become really 3D? >Nice idea but who do you think is going to make MSX programs that support all >these extensions? Even the moonsound and the graphix 9000 did n

RE: Evolution of MSX

1999-02-10 Thread Eric . Boon
>So why not extend e.g. fMSX or RuMSX (or whatever it is called these days) >with Glide (3Dfx) support, so MSX games can become really 3D? ROTFL! This this _really_ the most hilareous suggestion/idea I've heard in ages. It's like putting the TITANIC's engines onto the picture of a rubberboat and

Re: Evolution of MSX

1999-02-10 Thread Jun-Sung Kim
Hi, all > I want to build MSX3. But I think, MSX2 has very bad memory manager > Mapper. If I use Z380 the mapper is not need. But DOS2 using mapper and I > will have a problem porting software. Secont VDP is stopped since. I can > build 9990 using FPGA but ... The problem compatibilities is too.

Re: Evolution of MSX

1999-02-10 Thread Valery
Hi > Official MSX3 is impossible until ASCII gives up the copyright. I think ASCII does not make next MSX. I do not want wait for ASCII. >And as a one user who dreams new generation of MSX... The problem is >only the fund. I want to give a serious question. > > "If I make new MSX, will you bu

Re: Evolution of MSX

1999-02-10 Thread Patriek Lesparre
>>>So why not extend e.g. fMSX or RuMSX (or whatever it is called these days) >>>with Glide (3Dfx) support, so MSX games can become really 3D? > >>ROTFL! This this _really_ the most hilareous suggestion/idea I've heard in >ages. >It was just an example of course, the main thing is that hardware e

Re: Evolution of MSX

1999-02-09 Thread NYYRIKKI
On Wed, 11 Nov 1998, Ricardo Bittencourt Vidigal Leitao wrote: > I give you a challenge: to make a program that detects if it's > running on BrMSX or a real MSX-1. It's very difficult to make such a > thing!! Of course, please give me a copy of your program if manage to > build one. Hey

Re: Evolution of MSX

1999-02-09 Thread Adriano Camargo Rodrigues da Cunha
Nestor and Nyyrikki, > > What about putting PC virus in MSX games, activated when detecting that > > emulator is used? (Wow I'm really sadist...) X-D Hehehehehehe... We both know that it IS possible, Nestor... >:) > (For anybody who want's to do something like this, then test d

Re: Evolution of MSX

1999-02-09 Thread Ricardo Bittencourt Vidigal Leitao
On Wed, 11 Nov 1998, NYYRIKKI wrote: Hello NYYRIKKI, > Anyway Emulators are so full of bugs, that they can > be probabbly detected quite a easy by: I'm sorry but: > CPU speed test, BrMSX emulates the Z80 clock counting, including the extra waitstate in M1 cycles. It a

Re: Evolution of MSX

1999-02-09 Thread Ricardo Bittencourt Vidigal Leitao
On Wed, 11 Nov 1998, NYYRIKKI wrote: > > (For anybody who want's to do something like this, then test diskrom slot > #4010 is there #C3) > This won't work in BrMSX since it does direct emulation of the FDC through the I/O ports, without the need for patches, like fMSX. ---

Re: Evolution of MSX

1999-02-09 Thread NYYRIKKI
> What about putting PC virus in MSX games, activated when detecting that > emulator is used? (Wow I'm really sadist...) X-D I had a though once too to update my Shoot the flying windows game with whole screen error message, where is hand middle finger up and text "Get a real shotgun !" ... but

Re: Evolution of MSX

1999-02-09 Thread Jeroen Smael
Arjan Steenbergen wrote: > > > Hi All, I don't know why all of you are so negative! The suggestion of Arjan may not be as bad as it seems. Perhaps now is NOT the right time to EXTEND the emulator with 'new' features. Perhaps NOW is is the time to build in everything that is known to MSX today (

Re: Evolution of MSX

1999-02-09 Thread NYYRIKKI
> We want real MSX, not MSX emulations. Please, forget this crazy idea... > Have you noticed that almost all people here is LAUGHING about your idea? I > don't think it's very useful. Rest are crying. ,_. _=_=_=_=!_MSX_!=_=_=_=_=_=_=_=_

Re: Evolution of MSX

1999-02-09 Thread Nestor Soriano
>So why not extend e.g. fMSX or RuMSX (or whatever it is called these days) >with Glide (3Dfx) support, so MSX games can become really 3D? Damn... where must I escape for never read "3D" again?! 8-( I like MSX as is now, WITHOUT 3D stuff!! --

Re: Evolution of MSX

1999-02-09 Thread Adriano Camargo Rodrigues da Cunha
> One last note to the emulator writers: please do not get me wrong. I think > that the current state of the emulators is already very good when you look at > all problems involved in emulating hardware really good. It's only that I > think it is better to first concentrate on getting the emul

Re: Evolution of MSX

1999-02-09 Thread Jun-Sung Kim
Hello, In my thought... > > Hi all, > > The concept of an emulator is ofcourse very nice: you can build an entire > computer completely in software. > I don't know why we run softwares on softwares > But why does this has to stop with imitating an existing computer? Why not > extend t

Re: Evolution of MSX

1999-02-09 Thread Alex Wulms
] So why not extend e.g. fMSX or RuMSX (or whatever it is called these days) ] with Glide (3Dfx) support, so MSX games can become really 3D? Nice idea but who do you think is going to make MSX programs that support all these extensions? Even the moonsound and the graphix 9000 did not get much su