Several months back the policy concerning viewer-beta and viewer-*development
development not release.
>
> From: Nicky Perian
>To: Lance Corrimal ;
>"opensource-dev@lists.secondlife.com"
>Sent: Monday, September 3, 2012 6:16 AM
>
Reproduced too.
The Kokua/Imprudence project never used fmod because of licensing.
I am sure we lost lots of potential users by not using it as our gstreamer
implementation on Windows did not behave.
However, we now have a well behaved gstremer010 implementation on Windows,
Linux32. and Linux64
stream plays.
Thanks,
Nicky Perian
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.
Teleport back to starting point. Original stream plays.
Thanks,
Nicky Perian
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Teleport back to starting point. Original stream plays.
Thanks,
Nicky Perian
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off / Stream on.
Teleport to another parcel with a different stream. Old stream stops and new
stream plays.
Teleport back to starting point. Original stream plays.
Thanks,
Nicky Perian
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http
plays.
Teleport back to starting point. Original stream plays.
Thanks,
Nicky Perian
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You can edit that wiki page or put your information in the discussion tab.
Login to the wiki (upper right) using your SL account information and that will
open up the edit rights. Using external links is subject to broken link errors
so, a direct edit would be best.
I had fumbled through that p
FYI,
Works with a teamveiewer instance running.___
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I saw some message list traffic on the cmake list about the newer cmake
versions having some lion behavior tweaks.
http://www.cmake.org/mailman/listinfo/cmake that is the subscribe link, You
should be able to find the archive from there.
I don't have a mac so, I don't kn0w the details.
>__
ences to off/on. Stream off / Stream on.
Teleport to another parcel with a different stream. Old stream stops and new
stream plays.
Teleport back to starting point. Original stream plays.
Thanks,
Nicky Perian
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I am attempting to move some v1 based xml files to work with viewer 3. As is
usual when starting something new my reach is short of what I need to grasp.
I will narrow this down, in v1 this attribute is
present and processed in imprudence but, fails in v3 based kokua.
It is not listed
in htt
How is crash reporting set to on? Though command line -D or through a mod to
00-Common.cmake___
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st()’:
/home/bill/kokua-dev-q/indra/llwindow/llwindowsdl.cpp:2651: error: cannot
convert ‘FcResult’ to ‘FcResult*’ for argument ‘5’ to ‘FcFontSet*
FcFontSort(FcConfig*, FcPattern*, FcBool, FcCharSet**, FcResult*)’
- Nicky Perian
On Nov. 30, 2012, 5:17 p.m.,
/cf7ad502c7c3/ does
not match this diff. result should be &result
- Nicky Perian
On Nov. 30, 2012, 5:17 p.m., Log Linden wrote:
>
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.seco
and fontconfig
libraries. Ran fine on debain squeeze and ubuntu 12.10.
- Nicky Perian
On Nov. 30, 2012, 5:17 p.m., Log Linden wrote:
>
> ---
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.se
What is the reason for the switch to boost shared libraries?
The other platforms seem to perform without issue using boost static libraries. ___
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Plea
dows and darwin?
>
> From: Monty Brandenberg
>To: opensource-dev@lists.secondlife.com
>Sent: Monday, December 10, 2012 10:56 AM
>Subject: Re: [opensource-dev] Linux boost shared libraries
>
>On 12/9/2012 9:32 PM, Nicky Perian wrote:
>>
>> W
to off/on. Stream off / Stream on.
Teleport to another parcel with a different stream. Old stream stops and new
stream plays.
Teleport back to starting point. Original stream plays.
Thanks,
Nicky Perian
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aware.
am i wrong?
>
> From: Henri Beauchamp
>To: opensource-dev@lists.secondlife.com
>Sent: Monday, December 10, 2012 2:36 PM
>Subject: Re: [opensource-dev] Linux boost shared libraries
>
>On Sun, 9 Dec 2012 18:32:18 -0800 (PST), Nicky Pe
Henri
I was able to merge and build and verify kokua on aditi; the top 2 commits are
post merge tweaks. I don't know if that can help diff wise but, feel free to
use.
The last upstream merge to kokua was viewer-release, last Monday's merge.
Nicky
https://bitbucket.org/NickyP/kokua-sunshine-extern
>To: opensource-dev@lists.secondlife.com
>Sent: Monday, December 17, 2012 9:54 AM
>Subject: Re: [opensource-dev] Upcoming server side avatar baking
>
>On Mon, 17 Dec 2012 05:35:06 -0800 (PST), Nicky Perian wrote:
>
>> Henri
>> I was able to merge and build and verify
to pull and build to newer viewer code and make no promises.
I built windows and logged to aditi SunshineTest sim.
- Forwarded Message -
>From: Nicky Perian
>To: Henri Beauchamp ; "opensource-dev@lists.secondlife.com"
>
>Sent: Monday, December 17, 2012
es the 2.2MB file.
>
>--Chalice Yao
>
>On Thu, Dec 20, 2012 at 6:12 PM, Ambrosia wrote:
>> On Thu, Dec 20, 2012 at 10:56 AM, Henri Beauchamp wrote:
>>> On Thu, 20 Dec 2012 00:03:03 -0800 (PST), Nicky Perian wrote:
>>>
>>>> I decided to put some walk wi
I am building a linux 64 bit kokua merge of sunshine-external. I have a link
issue with colladadom looking for boost filesystem3 functions.
The viewer is built with boost 1.52 and colladadom boost 1.48. This is not
different than the LL source/build environment. Linux 32 builds with just a few
t
fixed. reverted to an earlier version on colladadom that was linked with boost
version 1.45
>
> From: Nicky Perian
>To: SLDEV ; Kokua Viewer development
>discussion list
>Sent: Sunday, December 30, 2012 2:29 PM
>Subject: sunshine-externa
I have not built with gcc 4.7.1 or openSUSE 12.2. I stay as close to LL's build
environment as possible and use debian squeeze with gcc 4.5.
Is your source repository current? If so, I can try to build.
Can you build viewer-release?
I think siana commented about gcc 4.7 sometime back with some r
https://bitbucket.org/NickyP/kokua-3.4.4/commits/22012aa8388a38fb657113b0db3effcfdaa3a8d9
>
> From: Lance Corrimal
>To: opensource-dev@lists.secondlife.com
>Sent: Saturday, February 9, 2013 4:13 AM
>Subject: [opensource-dev] BUG-1610: Current development source
ld with glibc 2.17
>
>Thanks... I haven't even gotten that far, my build died way earlier, with a
>conflicting declaration for siginfo_t, but I got that tackled now.
>
>
>cheers,
>LC
>
>Am Samstag, 9. Februar 2013, 02:34:09 schrieb Nicky Perian:
&
I am getting security warnings from my browser when going to these links.
>
> From: Sitearm
>To: opensource-dev@lists.secondlife.com
>Sent: Wednesday, March 20, 2013 3:31 PM
>Subject: [opensource-dev] DSG Experiment needs a few more Participants;
>Distributed
to llviewertexture.cpp around line 419 needs a close look.
Thanks,
Nicky Perian
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native machine to test with.
The change to llviewertexture.cpp around line 419 needs a close look.
Thanks,
Nicky Perian
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on debian wheezy virtual box virtual machine. Logged on secondlife.
Checked logs and found no spamming. Do not have a native machine to test with.
The change to llviewertexture.cpp around line 419 needs a close look.
Thanks,
Nicky Perian
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://codereview.secondlife.com/r/618/diff/
Testing
---
Built on debian wheezy virtual box virtual machine. Logged on secondlife.
Checked logs and found no spamming. Do not have a native machine to test with.
The change to llviewertexture.cpp around line 419 needs a close look.
Thanks,
Nicky Perian
>From what I have read about open source
projects flaming newbies is the norm. Let's get real folks, it is not
necessary to continually flame someone asking for help. I think that
is why there is so little traffic on #opensl. Why ask when your
direct question will go to your motive for asking such
comers (was: lack of respectful communications on opensl and other
>viewer irc channels)
>
>
>
>On 26.04.2013 01:48, Nicky Perian wrote:
>
>From what I have read about open source projects flaming newbies is the norm.
I surely hope that's not the case in general nor in t
I'm guessing it has been awhile since you built a viewer. Another guess it is
not an SL viewer as you are looking for HACD.
Suggest you look at Dolphin, Firestorm, or Kokua and sort out the library
changes from their sources.
Nicky
>
> From: Laurent Bechir
>To
LL has placed a cmake minimum required version of 2.8.8. debian squeeze has
2.8.2 as a default install and 2.8.7 available from squeeze backports.
I have the string compare fix from nickyD / firestorm and reducing to a minimum
required version in indra/CMakeLists.txt did not reveal any build err
>>Has anyone built 2.8.10 from source on debian squeeze? If so, how did it go?
Smooth as silk. I wish the viewer would compile and install that simply.
Using 2.8.2 resulted in a problem late in the process when the version was
trying to be set.
>
>
v-d is deprecated. v-r has not received it yet only in viewer-beta
>
> From: Twisted Laws
>To: Oz Linden (Scott Lawrence) ;
>opensource-dev@lists.secondlife.com
>Sent: Sunday, May 5, 2013 8:40 PM
>Subject: Re: [opensource-dev] whatever happened to the versionin
+1 I like the bitbucket reviews. For me, the code review tools has always
required a bit of re-learning at each submission.
>
> From: Oz Linden (Scott Lawrence)
>To: Nicky Perian ; opensource-dev
>
>Sent: Friday, May 24, 2013 10:18 AM
>
A suggestion:
Move your code into a git or hg repository where credit is with each commit.
Of course someone intent on taking without credit can diff the commit and apply
without crediting the source.
>
> From: Henri Beauchamp
>To: opensource-dev@lists.secondl
I think LL is using gcc 4.6. On newer Debian (Wheezy) the default is 4.7 but
4.6 can be installed along side and symbolic links used to point gcc==>gcc-4.6
and g++==>g++-4.6. Or use update-alternatives procedure or whatever opensuse
calls it to put gcc 4.6 in play.
I have not built the current
v-r
after qpop the patches will be in .hg/patches directory so you qpop them for
there
another way would be to clone and then hg diff the 3 changes.
>
> From: Lance Corrimal
>To: opensource-dev@lists.secondlife.com; Nicky Perian
>Sent: Friday
scope
>[ 285s] /home/abuild/rpmbuild/BUILD/viewer-release/build-linux-
>i686/packages/include/google_breakpad/client/linux/minidump_writer/linux_dumper.h:205:32:
>
>error: template argument 1 is invalid
>
>
>any hints?
>
>
>cheers,
>LC
>
>
>
>Am Freitag, 5. J
>
>
>I thought we got rid of breakpad by now anyway???
>
>
>
>
>cheers
>LC
>Am Freitag, 5. Juli 2013, 14:24:42 schrieb Nicky Perian:
>> Nope,
>>
>> Only thing I can suggest is rebuild of 3p-google-breakpad with gcc-4.7.
>> Easily said but, I wou
Lance,
https://wiki.secondlife.com/wiki/Compiling_the_viewer_(Linux) This is geared
towards a a 64 bit standalone build but, iirc it applies and works for 32 bit,
you just have more that he minimum packages needed. Also, I recall a firestorm
wiki that had instruction of a ububtu linux build. tha
The original CLA may have same items and I just did not catch that casual
verbal / oral conversations unless prefaced with "this is not a contribution"
would be considered a contribution. For me, that puts a chill on discussing
with any LL employee the technical feasibility of an idea that may
https://bitbucket.org/NickyP/sunshine-external-client
Repository has the changesets that disabled client side baking backed out.
There are still problems with appearance code that relied on the backed out
changesets.
I have added one changeset that is a start of making this work.
I propose that
Which osx compiler is supposed to be used? cmake defaults to clang. I think it
came in with make ports..
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How is the SecondLife.nib file edited / changed to reflect a rebranded viewer?
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That symptom sounds similar to what this is supposed to correct,
https://bitbucket.org/NickyP/kokua/commits/a0911a0ffb13ad116f47e0e274cfaea3266d929c
worth a try anyway.
On Sunday, February 2, 2014 1:21 PM, Lance Corrimal
wrote:
Hi all,
>
>
>I'm trying do hunt down a bug in Marine's RLV tha
I don't think anyone as successfully up ticked to xcode 5.0.
I have noticed several are working on doing that.
IMO i'ts best to rename xcode by dropping the app from the name which will
change it to a folder. (picked up from google search).
Then, install xcode 4.6.3.
NickyP
On Tuesday, Februar
-DFMOD:BOOL=TRUE
should be -DFMODEX:BOOL= most likely false unless you have access to the
updated archive.
On Tuesday, February 4, 2014 5:54 AM, Nicky Perian
wrote:
I don't think anyone as successfully up ticked to xcode 5.0.
>I have noticed several are working on doing th
quicktime/Debug/libmedia_plugin_quicktime.dylib
ld: library not found for -lexception_handler
collect2: ld returned 1 exit status
Command /Applications/Xcode_4.6.3.app/Contents/Developer/usr/bin/llvm-g++-4.2
failed with exit code 1
the viewer complies using autobuild build.
If I use xcode gui s
I didn't knew that it couldn't be done that way. I have an issue in Kokua that
I wanted to set a trace point and determine from wince a method was being
called.
That is simple to set up on Windows using VS2010. I was hoping to the same in
xcode.
On Tuesday, February 4, 2014 5:47
debugger to the running process, FireStorm in my case,
compiling with RelWithDebInfo*.
>
>
>Worked for my task, YMMV.
>
>
>Ricky / Cron Stardust
>
>
>
>On Tue, Feb 4, 2014 at 9:16 PM, Nicky Perian wrote:
>
>I didn't knew that it couldn't be done that wa
a change it's off to the commandline, but for me that's
>OK. Maybe at some point I'll figure out how to have XCode call the command
>from a button. Then again, I might not.
>
>
>
>On Wed, Feb 5, 2014 at 5:00 AM, Nicky Perian wrote:
>
>To complete the
@Ricky
Looks link it pays to look close to home for information first.
http://team-purple.sourceforge.net/wiki/Kokua:Compiling_(Mac)
Have not stepped through this yet.___
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See configuration switches.
Jonathan Yap developed a procedure to build from the FMOD Ex SDK downloaded to
you system. Similar to the v1 procedure.
https://bitbucket.org/kokua/3p-fmodex-d
This is a fork of Drake Arconis repo.
LLDynamicArray was dropped in viewer-interesting.
What is the replacement for it?
Nicky
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Never mind, got guidance from the #opensl
On Thursday, May 8, 2014 4:48 PM, Nicky Perian wrote:
LLDynamicArray was dropped in viewer-interesting.
>
>
>
>What is the replacement for it?
>
>
>Nicky
>
>
>
>___
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bring up lldarray.h from the old version. Look at the underlying code for the
std::vector methods that were wrapped there.
add #include where needed. find std::vector method in the standard.
using the standard and the old header modify the code.___
Poli
by Yahoo
from #opensl LiruCookies
On Friday, May 9, 2014 5:08 AM, Nicky Perian wrote:
bring up lldarray.h from the old version. Look at the underlying code for the
std::vector methods that were wrapped there.
>add #include where needed. find std::vector method in the standard.
>usi
>"array[i]" instead of "array.get(i), etc...
old code snip const Type& get(S32 index) const { return
std::vector::operator[](index); }
Is array[i] same as operator[](i) ?
I notice "operator[](i)" is used in the interesting,
Nicky
On Friday, May 9, 2
haven't tried, looks like the best choice is items->array.at(i)
On Friday, May 9, 2014 8:47 AM, Lance Corrimal
wrote:
Am Freitag, 9. Mai 2014, 15:37:15 schrieb Nicky D.:
>> > > I notice "operator[](i)" is used in the interesting,
>> >
>> > With std::vector, you could also use array.at(i), w
-obj_item_array.remove(idxItem);
+obj_item_array.erase(obj_item_array.begin()+(idxItem));
Is the correct change to remove an item?
maybe obj_item_array.pop_back(idxItem); is this better looks like the above is
a contents erase.
Nicky
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On Debug build with VS2010 professional array bounds checking is at link.
The first check is a library debug level check. So, if you compile the viewer
debug and don't have prebuilt libraries that are also debug built at the same
level the link stops with file.obj is at a different level than il
Why hasn't lindenlab / viewer-release — Bitbucket this been updated?
lindenlab / viewer-release — Bitbucket
Second Life Viewer Release This is the canonical repository for stable viewer
source.
View on bitbucket.org Preview by Yahoo
Release Notes/Second Life Release/3.7.9.290405 - Second
Lance,
Do you think it could be a server version problem? Not working then works on a
different logon region. Or was corrected with today's server deploys.
Nicky
>
> From: Lance Corrimal
>To: opensource-dev@lists.secondlife.com
>Sent: Wednesday, August 6, 2014 4
1. boost--
Is the openssl that is populated in 3p-boost-update the same version as the one
used by the viewer?
I'm thinking it comes from boost.
2. Kokua is built with gcc-4.7. linux 32 Slplugin.exe would not link with boost
built with gcc-4.6.
Built boost with gcc-4.7 and there was no longer a
Dumbness on my part, it was a package of the 1.52 boost to build 64 bit version.
It is headers only so likely not even required.
On Wednesday, August 13, 2014 12:37 PM, Monty Brandenberg
wrote:
>
>
>On 8/12/2014 7:26 PM, Nicky Perian wrote:
>
>> 1. boost--
>>
I ran into an issue with boost built with gcc 4-6 and viewer compiling goo 4-7.
rebuilt boost on 4.7 and no more problems.
Archive and MD5 is here: https://bitbucket.org/kokua/3p-boost-update/downloads
On Monday, August 18, 2014 3:33 PM, Lance Corrimal
wrote:
>
>
>Hi,
>
>Has anyone already
27;ll go back to
that soon.
Nicky
On Tuesday, August 19, 2014 10:47 AM, Oz Linden (Scott Lawrence)
wrote:
>
>
>On 2014-08-19, 07:27 , Henri Beauchamp wrote:
>
>On Tue, 19 Aug 2014 09:37:36 +0200, Lance Corrimal wrote:
>>Am Montag, 18. August 2014, 14:01:45 schrieb Nicky
this is on a win7 labtop that I don't normally build viewer on.
C:\Users\bill\viewer-release>autobuild configure -c ReleaseOS -- -DLL_TESTS=OFF
-DFMODEX=OFF
Failed to import llsd via the llbase module; to install, use:
pip install llbase
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Lance, Oz, plans to release as much as possible about LL linux build system.
While waiting on that I am doing the following for Linux 32 bit on Kokua.
Use a Debian wheezy vm. change the sym links @cpp @g++. @gcc
from gcc-4.7 to gcc-4.6 as it appears to be the same compiler that LL
backported to s
This library is now static linking in the viewer.
The library build when set up for -m64 desires boost to be built with -fpic.
I rebuilt boost with -fpic and can build colladadom minus any unit tests.
If I use the boost w/ -fpic the viewer build has link issues.
I am building the viewer with bo
What build adjustments are needed to make the build of viewer-release generate
dump files *.dmp and other crash related files?
If I use the SL viewer from a download/install and force a crash all files are
present.
If I build from source and install the viewer a forced crash only makes the
dum
Sameer,
Debug build on window is broken.
use ReleaseOS or RelWithDebInfoOS
Nicky
On Wednesday, October 8, 2014 9:10 PM, Sameer Anand
wrote:
>
>
>Hi,
>
>
>I am trying to build the viewer following this tutorial:
>http://wiki.secondlife.com/wiki/Viewer_2_Microsoft_Windows_Builds
>
>
>I real
When starting out most users will set aside quicktime until the viewer builds
error free. As you have found out it is not needed to run the viewer.Use
configure switch -DQUICKTIME:BOOL=OFF not build it.
If you desire is to build with quicktime the quicktime SDK from the apple
developer site is
I have given up on Debian Squeeze. Wheezy delivers gcc-4.6.3 and the sym links
to gcc g++ cpp etc can be changed to gcc-4.6.
Then for the viewer to run on squeeze I deliver libstc++.so with the viewer
manifest.
That locks the build to libstc++.so that the viewer was built with.
I have run the vi
bill@billAW ~Is going to be necessary to use autobuild.cmd from cygwin?$
autobuild --versionC:\Python27\python.exe: can't open file
'/cygdrive/c/Users/bill/autobuild-metadata/bin/autobuild': [Errno 2] No such
file or directory
bill@billAW ~$ autobuild.cmd --versionautobuild 1.0
bill@billAW ~$ w
It does not run on XP. The error is that it is nor a valid windows 32 bit
application.
That brings up another question. Will it run on 32 bit variants of vista and
win7?
On Thursday, January 29, 2015 6:04 PM, Oz Linden (Scott Lawrence)
wrote:
On 2015-01-28 19:23 , Callum Prenti
sktop Icon the build errors
out with:
.Error 1 error MSB6006: "cmd.exe" exited with code 9009. C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppCommon.targets 170 5
generate_viewer_version
On Thursday, January 29, 2015 7:57 PM, Nicky Perian
wrote:
I
Command line building:1. Add to path:--> C:\Program Files
(x86)\MSBuild\12.0\Bin note: case matters.2. In cygwin64 terminal cd into
viewer-tools-update
3. execute --> msbuild build-vc120/secondlife.sln /t:Build /p: 4.
With buildtype being Release or RelWithDebInfo
This should work with autobu
Command line building:1. Add to path:--> C:\Program Files
(x86)\MSBuild\12.0\Bin note: case matters.2. In cygwin64 terminal cd into
viewer-tools-update
3. execute --> msbuild build-vc120/secondlife.sln /t:Build /p:4.
With buildtype being Release or RelWithDebInfo
This should work with autobu
[#OPEN-290] Windows Toolchain update - Second Life Bug Tracker
| |
| | | | | |
| [#OPEN-290] Windows Toolchain update - Second Life Bug TrackerDocument and
offer patches for Windows Platform open source building. |
| |
| View on jira.secondlife.com | Preview by Yahoo |
| |
| |
Tw
Anyone know what causes this on a release build?Doesn't stop the build and the
installer is still made.3>-- Build started: Project:
generate_viewer_version, Configuration: Release Win32 --
3> processing3> 'printf' is not recognized as an internal or external
command,3> operable progra
Does the underlying builder in LL's automated build system call MSBuild or
Devenv?
On Mon, Feb 2, 2015 at 12:30 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On 2015-01-31 11:41 , Nicky Perian wrote:
>
> Two methods for command line building have been
ipts to favor MSBuild.
Thus, the question is: "Does the underlying builder in LL's automated build
system call MSBuild or Devenv?"
On Mon, Feb 2, 2015 at 1:00 PM, Cinder Roxley
wrote:
> On February 2, 2015 at 11:42:10 AM, Nicky Perian (nickyper...@gmail.com)
> wrote:
>
&g
point. Singularity Viewer project still uses develop.py and
it internally calls devenv.com with no bad result, as far as I know.
For the list:
Should autobuild.xml call MSBuild or Devenv?
On Wed, Feb 4, 2015 at 8:18 AM, Oz Linden (Scott Lawrence) wrote:
> On 2015-02-02 10:42 , Nicky Perian wrote:
>
Yes, I am being persistent and I will not let it drop til I get a
definitive answer from Linden Lab.
On Wed, Feb 4, 2015 at 10:42 AM, Cinder Roxley
wrote:
> On February 4, 2015 at 8:18:19 AM, Nicky Perian (nickyper...@gmail.com)
> wrote:
>
> Underneath BuildConsole which I assume
d %s' %
(self.find_visual_studio(), self.project_name,
self.build_type))
{code}
On Wed, Feb 4, 2015 at 1:27 PM, Nicky Perian wrote:
> Yes, I am being persistent and I will not let it drop til I get a
> definitive answer from Linden Lab.
>
> On Wed
.
My point is that devenv has been used for a very long time by Singularity
with afaik no bad results.
So, no my sources were not well out of date and no I did present a self
edited code snip.
On Wed, Feb 4, 2015 at 4:13 PM, Cinder Roxley
wrote:
> On February 4, 2015 at 2:18:55 PM, Nick
--startup
secondlife-bin
options
-G
"Visual Studio 12"
name
Release
On Wed, Feb 4, 2015
/devenv.exe to build projects. In fact, BuildConsole.exe supports
the devenv/msdev command line syntax so you would typically only need to
replace the executable name in your script!
On Wed, Feb 4, 2015 at 9:30 PM, Nicky Perian wrote:
> A look at the options below BuildConsole indicated t
Thanks for the input. Looks like incredibuild only uses msbuild when using
Visual Studio Express. Based on the parameters in the Release section of
autobuild.xml it appears that LL uses devenv.
On Wed, Feb 4, 2015 at 3:53 PM, holydoughnuts
wrote:
> On 2/2/2015 1:42 PM, Nicky Perian wr
2013.
I'm thinking a workaround for this is to begin each windows batch file with
a path command the appends C:\cwgwin64\bin;C:\cygwin64\usr\bin but do not
put those in the system path.
On Mon, Feb 2, 2015 at 12:25 PM, Oz Linden (Scott Lawrence) <
o...@lindenlab.com> wrote:
> On
Is this going to need a library rebuild to correct?
Adding /LTCG seems to make the build slower.
Is there another solution?
33> Message template SHA_1 has not changed.
33> jpeglib.lib(jerror.obj) : MSIL .netmodule or module compiled with /GL
found; restarting link with /LTCG; add /LTCG to the li
I've not seen specific procedures to set the build environment for Mac. May
be that I just missed it along the way.
Is there a build environment wiki for Mac?
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