On Thu, Aug 11, 2011 at 12:43 PM, Kadah kadah.c...@gmail.com wrote:
(4) Deferred render pipeline with projected lighting
Was mostly there in 2.7.
Deferred rendering has been around since the 1.20 viewer, projected
lights were added in 2.0. The only thing 2.7 did was put the options
in the
Commit 284e995627ed on viewer-autobuild2010 reverted the linux
libqtwebkit to version 4.6 which has completely broken everything,
even the side bar doesn't work.
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On Mon, Mar 28, 2011 at 7:50 AM, Francesco Rabbi syt...@gmail.com wrote:
Il giorno 28/mar/2011, alle ore 16:41, Mike Chase
mike.ch...@alternatemetaverse.com ha scritto:
Is there a Linux build of V2 of any version that doesnt exhibit the
annoying multi-second pauses that freeze the UI? I find
On Mon, Mar 28, 2011 at 8:59 AM, Opensource Obscure
opensourceobsc...@gmail.com wrote:
QA department apart, I / we should have done more testing.
I think I remember I had seen this, but I didn't bother to properly
investigate it / compare to other releases / file a report.
It was first
On Mon, Mar 28, 2011 at 9:16 AM, Mike Chase
mike.ch...@alternatemetaverse.com wrote:
On 03/28/2011 10:53 AM, leliel wrote:
On Mon, Mar 28, 2011 at 7:50 AM, Francesco Rabbisyt...@gmail.com wrote:
Il giorno 28/mar/2011, alle ore 16:41, Mike Chase
mike.ch...@alternatemetaverse.com ha scritto
If the viewer freezes for a few seconds ever time it loads a texture
then it's probably STORM-809.
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On Sat, Oct 23, 2010 at 3:08 AM, Altair Sythos syt...@gmail.com wrote:
On Sat, 23 Oct 2010 03:08:26 +0200
Boroondas Gupte slli...@boroon.dasgupta.ch wrote:
Because SSE2 is now required anyway, -march=pentium4 is now passed
for building lindenlab/mesh-development. Of course, this doesn't work
On Sat, Oct 23, 2010 at 3:44 AM, Altair Sythos syt...@gmail.com wrote:
On Sat, 23 Oct 2010 03:19:24 -0700
leliel leliel.mir...@gmail.com wrote:
the other (imho better) way to select right march/mtune is use
generic and declare *all* parameters, sort of:
This is the proper fix imho
On Fri, Oct 22, 2010 at 6:08 PM, Boroondas Gupte
slli...@boroon.dasgupta.ch wrote:
Because SSE2 is now required anyway, -march=pentium4 is now passed for
building lindenlab/mesh-development. Of course, this doesn't work for 64bit
builds. (See CTS-315.) What should march be set to for 64bit
On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole missannoto...@yahoo.com wrote:
There is no shine at all when lighting/shadows is enabled. Sorry. None
whatsoever. Full shine black is just flat black. Full shine white is just
flat white. Full shine textures are just the textures. It is completely
On Fri, Oct 15, 2010 at 2:04 AM, Lance Corrimal
lance.corri...@eregion.de wrote:
Am Freitag, 15. Oktober 2010, 10:00:44 schrieb Rob Nelson:
So basically, LL decided to go from simply changing the formatting of
their logs to (if what I am hearing is correct), of all things, LLSD XML
notation,
On Fri, Oct 15, 2010 at 4:38 AM, Carlo Wood ca...@alinoe.com wrote:
I was hoping that log files are updated very
frequently, so that if I crash I don't lose
text. But writing several megabytes to disk
every line of chat seems unfeasible.
It's 115 bytes + display name + message per line. Just
On Fri, Oct 15, 2010 at 4:53 AM, Stickman stick...@gmail.com wrote:
It's 115 bytes + display name + message per line. Just where are these
several megabytes coming from?
Lack of append in LLSD. Sounds a bit extreme to me.
The latest Snowstorm build had no trouble appending to the chat.llsd
On Fri, Oct 15, 2010 at 6:57 AM, Daniel danielravenn...@gmail.com wrote:
Apparently you don't chat much, mine is ten times larger over the same
period.
I only logged IMs for two years.
So my chat.txt file is 15409876 bytes and 265570 lines which gives me
an average message size of 58 bytes.
On Tue, Oct 12, 2010 at 10:21 PM, Ann Otoole missannoto...@yahoo.com wrote:
When is the last time anyone checked on local lights. I recall that 7 limit
was removed a ways back and then during a discussion people were still
saying there was a limit of 7. So I decided to test it.
The limit was
On Sun, Oct 3, 2010 at 10:37 AM, Ponzu lee.po...@gmail.com wrote:
I picked up a notecard that says to increase RenderVolumeLODFactor to 4. Is
this reasonable, do you think? And if so, why not increase the default a
bit (currently seems to be 1.125
It is reasonable, the default setting is a
I have exactly the same problem, except I'm using linux and my ulimit
is 1024. When I have http-textures enabled and I teleport the open
files hover around 850-950 with the viewer intermittently running out
of file descriptors. This causes about 1/3 of the http connections to
time out, presumably
On Sun, Sep 12, 2010 at 10:40 PM, Tateru Nino tat...@taterunino.net wrote:
If we're using HTTP textures, is there actually any need for the JPEG 2000
format?
There is the 500TB asset server full of jpeg2k images. Switching to a
new format would be a massive undertaking.
Would it be a huge
On Mon, Sep 13, 2010 at 12:24 AM, Tateru Nino tat...@taterunino.net wrote:
Wouldn't we be making a network saving by omitting the discard levels
entirely? Granted, I don't have hard data about that - would the base
texture encoded in a lighter-weight format end up causing less data to
traverse
On Sun, Sep 12, 2010 at 1:13 AM, Stickman stick...@gmail.com wrote:
I was referring to what's mentioned in this Jira, actually:
http://jira.secondlife.com/browse/VWR-6713
That issue is unresolved.
I'm not seeing any promises in the comments, but I could have sworn it
was supposed to be in
On Sun, Sep 12, 2010 at 9:01 AM, Lance Corrimal
lance.corri...@eregion.de wrote:
Am Sonntag 12 September 2010 schrieb Altair Sythos Memo:
1.) My computer can't handle it. (This is, by far, the #1 reason
people leave SL after trying it, I'm convinced. Maybe as high as
90%!)
this point have
On Mon, Sep 6, 2010 at 10:37 AM, Marine Kelley marinekel...@gmail.com wrote:
Err... color me stupid but... how does one show the friends list in this
style on viewer 2 ? I can detach tabs from the sidebar, but I cannot find a
way to show the permissions matrix. It would be so handy !
Hover the
On Sun, Aug 29, 2010 at 4:25 AM, Argent Stonecutter
secret.arg...@gmail.com wrote:
What if the account doesn't own land, or has nothing but the original 512
square meters in something like a Linden Home?
That's the majority case.
An account in that situation is not *in default* when they
On Fri, Aug 27, 2010 at 12:02 AM, Marine Kelley marinekel...@gmail.com wrote:
Actually it works, but I believe the RenderUseFBO and RenderDeferred debug
settings must be set right (both FALSE), before seeing some antialiasing.
I'm not really sure how I did it but I did see some AA on the latest
On Sat, Aug 21, 2010 at 9:36 PM, Miro Collas miro.col...@gmail.com wrote:
How about bbeing able to just type it in? Why a slider, or mouse wheel,
which is inaccurate? How about being able to type it in chat?
Instead of a one off thing just for the draw distance, I'd rather we had a
general
On Sun, Aug 22, 2010 at 12:09 AM, Miro Collas miro.col...@gmail.com wrote:
That's what I referring to, the command line commands. VERY handy! And
dd is one I use a great deal.
The problem I have with that is that the draw distance is only one of
several debug settings that affect performance.
On Sun, Aug 22, 2010 at 2:36 AM, Robin Cornelius
robin.cornel...@gmail.com wrote:
Thats a powerful idea, is there a new feature JIRA for this on the LL
pJIRA currenty? if not could I kindly ask you to create one for it and
post the issue number back here.
On Sun, Aug 22, 2010 at 7:48 AM, Trilo Byte trilobyte5...@gmail.com wrote:
Actually, it would be nice if RenderVolumeLODfactor could either
persist from one version to the next (instead of getting reset with everey
new version installation), or be set based on GPU detection.
Put it in the
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