Re: [opensource-dev] Version Numbering

2011-08-11 Thread leliel
On Thu, Aug 11, 2011 at 12:43 PM, Kadah kadah.c...@gmail.com wrote: (4) Deferred render pipeline with projected lighting Was mostly there in 2.7. Deferred rendering has been around since the 1.20 viewer, projected lights were added in 2.0. The only thing 2.7 did was put the options in the

[opensource-dev] Media plugin is completely broken on Linux in the Autobuild branch

2011-03-30 Thread leliel
Commit 284e995627ed on viewer-autobuild2010 reverted the linux libqtwebkit to version 4.6 which has completely broken everything, even the side bar doesn't work. ___ Policies and (un)subscribe information available here:

Re: [opensource-dev] Linux build without the pausing behaviour

2011-03-28 Thread leliel
On Mon, Mar 28, 2011 at 7:50 AM, Francesco Rabbi syt...@gmail.com wrote: Il giorno 28/mar/2011, alle ore 16:41, Mike Chase mike.ch...@alternatemetaverse.com ha scritto: Is there a Linux build of V2 of any version that doesnt exhibit the annoying multi-second pauses that freeze the UI?  I find

Re: [opensource-dev] Linux build without the pausing behaviour

2011-03-28 Thread leliel
On Mon, Mar 28, 2011 at 8:59 AM, Opensource Obscure opensourceobsc...@gmail.com wrote: QA department apart, I / we should have done more testing. I think I remember I had seen this, but I didn't bother to properly investigate it / compare to other releases / file a report. It was first

Re: [opensource-dev] Linux build without the pausing behaviour

2011-03-28 Thread leliel
On Mon, Mar 28, 2011 at 9:16 AM, Mike Chase mike.ch...@alternatemetaverse.com wrote: On 03/28/2011 10:53 AM, leliel wrote: On Mon, Mar 28, 2011 at 7:50 AM, Francesco Rabbisyt...@gmail.com  wrote: Il giorno 28/mar/2011, alle ore 16:41, Mike Chase mike.ch...@alternatemetaverse.com  ha scritto

Re: [opensource-dev] Slowdowns with Viewer 2.5.x for Linux (getting too many data?)

2011-02-12 Thread leliel
If the viewer freezes for a few seconds ever time it loads a texture then it's probably STORM-809. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep

Re: [opensource-dev] (CTS-315) march choice for 64bit builds

2010-10-23 Thread leliel
On Sat, Oct 23, 2010 at 3:08 AM, Altair Sythos syt...@gmail.com wrote: On Sat, 23 Oct 2010 03:08:26 +0200 Boroondas Gupte slli...@boroon.dasgupta.ch wrote:  Because SSE2 is now required anyway, -march=pentium4 is now passed for building lindenlab/mesh-development. Of course, this doesn't work

Re: [opensource-dev] (CTS-315) march choice for 64bit builds

2010-10-23 Thread leliel
On Sat, Oct 23, 2010 at 3:44 AM, Altair Sythos syt...@gmail.com wrote: On Sat, 23 Oct 2010 03:19:24 -0700 leliel leliel.mir...@gmail.com wrote: the other (imho better) way to select right march/mtune is use generic and declare *all* parameters, sort of: This is the proper fix imho

Re: [opensource-dev] (CTS-315) march choice for 64bit builds

2010-10-22 Thread leliel
On Fri, Oct 22, 2010 at 6:08 PM, Boroondas Gupte slli...@boroon.dasgupta.ch wrote: Because SSE2 is now required anyway, -march=pentium4 is now passed for building lindenlab/mesh-development. Of course, this doesn't work for 64bit builds. (See CTS-315.) What should march be set to for 64bit

Re: [opensource-dev] Project-MESH viewer

2010-10-16 Thread leliel
On Sat, Oct 16, 2010 at 12:27 PM, Ann Otoole missannoto...@yahoo.com wrote: There is no shine at all when lighting/shadows is enabled. Sorry. None whatsoever. Full shine black is just flat black. Full shine white is just flat white. Full shine textures are just the textures. It is completely

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread leliel
On Fri, Oct 15, 2010 at 2:04 AM, Lance Corrimal lance.corri...@eregion.de wrote: Am Freitag, 15. Oktober 2010, 10:00:44 schrieb Rob Nelson:   So basically, LL decided to go from simply changing the formatting of their logs to (if what I am hearing is correct), of all things, LLSD XML notation,

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread leliel
On Fri, Oct 15, 2010 at 4:38 AM, Carlo Wood ca...@alinoe.com wrote: I was hoping that log files are updated very frequently, so that if I crash I don't lose text. But writing several megabytes to disk every line of chat seems unfeasible. It's 115 bytes + display name + message per line. Just

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread leliel
On Fri, Oct 15, 2010 at 4:53 AM, Stickman stick...@gmail.com wrote: It's 115 bytes + display name + message per line. Just where are these several megabytes coming from? Lack of append in LLSD. Sounds a bit extreme to me. The latest Snowstorm build had no trouble appending to the chat.llsd

Re: [opensource-dev] O.O Display name code DROP!

2010-10-15 Thread leliel
On Fri, Oct 15, 2010 at 6:57 AM, Daniel danielravenn...@gmail.com wrote:  Apparently you don't chat much, mine is ten times larger over the same period. I only logged IMs for two years. So my chat.txt file is 15409876 bytes and 265570 lines which gives me an average message size of 58 bytes.

Re: [opensource-dev] Local Lights

2010-10-13 Thread leliel
On Tue, Oct 12, 2010 at 10:21 PM, Ann Otoole missannoto...@yahoo.com wrote: When is the last time anyone checked on local lights. I recall that 7 limit was removed a ways back and then during a discussion people were still saying there was a limit of 7. So I decided to test it. The limit was

Re: [opensource-dev] Question about LOD debug setting

2010-10-03 Thread leliel
On Sun, Oct 3, 2010 at 10:37 AM, Ponzu lee.po...@gmail.com wrote: I picked up a notecard that says to increase RenderVolumeLODFactor to 4.  Is this reasonable, do you think?  And if so, why not increase the default a bit (currently seems to be 1.125 It is reasonable, the default setting is a

Re: [opensource-dev] Question about the Too Many Open Files problem

2010-09-19 Thread leliel
I have exactly the same problem, except I'm using linux and my ulimit is 1024. When I have http-textures enabled and I teleport the open files hover around 850-950 with the viewer intermittently running out of file descriptors. This causes about 1/3 of the http connections to time out, presumably

Re: [opensource-dev] J2C fast decoder

2010-09-13 Thread leliel
On Sun, Sep 12, 2010 at 10:40 PM, Tateru Nino tat...@taterunino.net wrote: If we're using HTTP textures, is there actually any need for the JPEG 2000 format? There is the 500TB asset server full of jpeg2k images. Switching to a new format would be a massive undertaking. Would it be a huge

Re: [opensource-dev] J2C fast decoder

2010-09-13 Thread leliel
On Mon, Sep 13, 2010 at 12:24 AM, Tateru Nino tat...@taterunino.net wrote: Wouldn't we be making a network saving by omitting the discard levels entirely? Granted, I don't have hard data about that - would the base texture encoded in a lighter-weight format end up causing less data to traverse

Re: [opensource-dev] 1-bit alpha textures

2010-09-12 Thread leliel
On Sun, Sep 12, 2010 at 1:13 AM, Stickman stick...@gmail.com wrote: I was referring to what's mentioned in this Jira, actually: http://jira.secondlife.com/browse/VWR-6713 That issue is unresolved. I'm not seeing any promises in the comments, but I could have sworn it was supposed to be in

Re: [opensource-dev] Retaining Newbies (Was: The Plan for Snowglobe)

2010-09-12 Thread leliel
On Sun, Sep 12, 2010 at 9:01 AM, Lance Corrimal lance.corri...@eregion.de wrote: Am Sonntag 12 September 2010 schrieb Altair Sythos Memo: 1.) My computer can't handle it. (This is, by far, the #1 reason people leave SL after trying it, I'm convinced. Maybe as high as 90%!) this point have

Re: [opensource-dev] Code Review Request: VWR-21253 (Permissions icons in the friends list)

2010-09-06 Thread leliel
On Mon, Sep 6, 2010 at 10:37 AM, Marine Kelley marinekel...@gmail.com wrote: Err... color me stupid but... how does one show the friends list in this style on viewer 2 ? I can detach tabs from the sidebar, but I cannot find a way to show the permissions matrix. It would be so handy ! Hover the

Re: [opensource-dev] This is how Linden Lab treats it's customers...

2010-08-29 Thread leliel
On Sun, Aug 29, 2010 at 4:25 AM, Argent Stonecutter secret.arg...@gmail.com wrote: What if the account doesn't own land, or has nothing but the original 512 square meters in something like a Linden Home? That's the majority case. An account in that situation is not *in default* when they

Re: [opensource-dev] Anti-Aliasing

2010-08-27 Thread leliel
On Fri, Aug 27, 2010 at 12:02 AM, Marine Kelley marinekel...@gmail.com wrote: Actually it works, but I believe the RenderUseFBO and RenderDeferred debug settings must be set right (both FALSE), before seeing some antialiasing. I'm not really sure how I did it but I did see some AA on the latest

Re: [opensource-dev] Draw Distance

2010-08-22 Thread leliel
On Sat, Aug 21, 2010 at 9:36 PM, Miro Collas miro.col...@gmail.com wrote: How about bbeing able to just type it in? Why a slider, or mouse wheel, which is inaccurate? How about being able to type it in chat? Instead of a one off thing just for the draw distance, I'd rather we had a general

Re: [opensource-dev] Draw Distance

2010-08-22 Thread leliel
On Sun, Aug 22, 2010 at 12:09 AM, Miro Collas miro.col...@gmail.com wrote: That's what I referring to, the command line commands. VERY handy! And dd is one I use a great deal. The problem I have with that is that the draw distance is only one of several debug settings that affect performance.

Re: [opensource-dev] Draw Distance

2010-08-22 Thread leliel
On Sun, Aug 22, 2010 at 2:36 AM, Robin Cornelius robin.cornel...@gmail.com wrote: Thats a powerful idea, is there a new feature JIRA for this on the LL pJIRA currenty? if not could I kindly ask you to create one for it and post the issue number back here.

Re: [opensource-dev] RenderVolumeLODfactor (branch from Draw Distance)

2010-08-22 Thread leliel
On Sun, Aug 22, 2010 at 7:48 AM, Trilo Byte trilobyte5...@gmail.com wrote: Actually, it would be nice if RenderVolumeLODfactor could either persist from one version to the next (instead of getting reset with everey new version installation), or be set based on GPU detection. Put it in the