I have read all the posts on this interesting topic.
Both sides has valid reasons for using actual names and for nicknames. I
believe a simple compromise can exist that should make everyone happy,
even for Robert. If a person wishes for his/her identity to be unknown
on the mailing list or
Seeing that we all live all over the globe and communicate with each
other no matter where we live. It would be very polite to state your
country of origin in your supplied contact details and if you supply
telephone numbers to also include your country dialling code.
No everyone knows every
Hi everyone,
I've implemented Terrain Rendering Using GPU-Based GeometryClipmaps
algorithm with frustum culling, instancing, normal maps, procedural
texturing etc... And now I want to implement texturing of terrain other than
procedural texturing. Because I want to cover terrain area with
First thanks for the answer!
I can't belief that I'm the first one asking for static libs, because some
win-apps based on OSG imho are built static. So someone already has gone this
way...
In cmake I found the options to switch from /MDd and /MD to /MTd and /MT but I
can't still find the
Hi Paul and Paul :)
On Mon, Mar 24, 2008 at 10:11 PM, Paul Speed [EMAIL PROTECTED] wrote:
I can't be sure because my memory is fuzzy... but as I recall, osgGA
events only tell you the current state of the buttons. This is true for
down or up and is evident when you are pressing more than
Hi Gordon,
here change the line 99 in Program.cpp into this:
_geometryVerticesOut(1),
_geometryInputType(GL_TRIANGLES),
or with other words just set the _geometryVerticesOut
to 1 instead of 0. It should be 0 per definition,
however this does produce warnings. Changing to 1
doesn't break any
Hi Bryan,
I think there the best place to ask support questions about compiling
VTP examples is VTP lists. There are people who staddle the OSG and
VPB communities, so you may be lucky in catching the attention of one
of these that just so happens to also know about VTP + MFC
integration, but
Hi Umit,
VPB, when generating a geocentric database, decorates it with a
CoordinateSystemNode, so just find this node when you load your
database then use you camera position as the XYZ to input into the
EllipsoidModel::convertXYZToLatLongHeight(..) method. You get the
EllipsoidModel from the
Hi Scott,
There isn't a more detailed list of the options yet. I'm still
fighting to make time to do this.
In the meantime please just ask specific questions and well try to explain them.
Robert.
On Tue, Mar 25, 2008 at 3:45 AM, Hulet, Scott S [EMAIL PROTECTED] wrote:
I am looking for a
On Mon, Mar 24, 2008 at 11:16 PM, Stephan Huber [EMAIL PROTECTED] wrote:
Robert Osfield schrieb
Its implemented under Windows, and under Linux
aaand OS X ;)
couldn't resist, Stephan
Thanks for the correction, like J-S even I forgot stuff that rattles
it way into the OSG ;-)
Robet.
Hi Steven,
On Tue, Mar 25, 2008 at 12:42 AM, IceSharK [EMAIL PROTECTED] wrote:
-
So that , scalarBar's Title can not display chinese by std::string
freetype235.
In OSG , one way to
Hi Rizzen,
Rizzen is far from my real name. It is a random generated fictional name.
From past replies to my posts on this mailing list, Robert has had no
problems referring to me as Rizzen, showing that even fictional names do
work. :)
Yes, the key is *use* you psuedo name in place of
Robert Osfield wrote:
Hi Paul and Paul :)
On Mon, Mar 24, 2008 at 10:11 PM, Paul Speed [EMAIL PROTECTED] wrote:
I can't be sure because my memory is fuzzy... but as I recall, osgGA
events only tell you the current state of the buttons. This is true for
down or up and is evident when
Hi Andreas,
I can't really help too much with the technical side of getting the
static build working under Windows as was the last millenium when I
list used Windows box for developer, and even then it was only brief
interlude away from unices.
I can say that fixes would be welcome. There was a
[EMAIL PROTECTED] schrieb:
First thanks for the answer!
I can't belief that I'm the first one asking for static libs, because some
win-apps based on OSG imho are built static. So someone already has gone this
way...
In cmake I found the options to switch from /MDd and /MD to /MTd and /MT
Hi all
I am newbie to Openscenegraph. I am developing a simulation
application, which involves the simulation of mechanical parts. I have to
import the CAD models from a STEP (AP203) file and render the models using
OSG.
One solution what I have in mind is,
1) Using
Hi Robert,
yes, I saw the specifications and in deed 0 is the
default value.
I also think that this is a driver bug. However I have
the same warning with different driver versions (older
and newer one). Maybe the nVidia guys just overseen
it.
One solution would be just to set this value to 1. I
Hi All,
I'm just reviewing Jason Daly's submission of Kamil Krupa's fix to
Optimizer.cpp as a workaround to the problem handling some OpenFlight
files. Jason kindly stepped in making as alas Kamil didn't get around
to sending it to osg-submission.
I have now reviewed the fix and am not entirely
Yes, I think you are right, it's something in that vein. I can trick it into
returning the correct result by scaling the input (normalized) coordinates
to compensate for the change in the viewport aspect ratio. So that implies
that somewhere, old values are still lurking around.
Thanks again for
Hi, Robert:
I can't update my SVN version of OSG these days, TortoiseSVN report that:
Error REPORT request failed on '/svn/osg/!svn/vcc/default'
Error REPORT of '/svn/osg/!svn/vcc/default': 400 Invalid header received
from browser (http://www.openscenegraph.org)
I also tried to checkout again the
Hi Hesicong,
I've been checking stuff into SVN this morning without problems, also
be browsing the repository online, an svn update just now didn't
produce any errors.
Could you try again? I can only presume there is some local error
with the network at your end.
Robert.
On Tue, Mar 25, 2008
Hi Robert,
In osgdem, are multiple textures combined into a single temporary
texture and then written to the output file or each texture is generated
as a temporary texture and all these temporary textures are written,
as separate textures, in the geode definition?
I have tried using multiple
Yeah, I just haven't got around to it yet. :) I can add it later today,
but I've been obsessed with getting some of the more difficult stuff
done with regards to layer management and text...
On Mon, 2008-03-24 at 18:21 -0400, Leontyev, Sergey wrote:
Hello Jeremy,
I noticed removeWidget
Also remember certain 3rd party libs licenses may prohibit static linking..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sébastien Guay
Sent: Tuesday, March 25, 2008 9:11 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] building osg
Yes, please do...
On Tue, 2008-03-25 at 11:22 -0400, Leontyev, Sergey wrote:
Sure, I can send it, I have the followings so don't be surprised
Panel inherited from Canvas
Button Inherited from Label
ListBox inherited from Panel
Should I send a zip
Hi Andreas,
Please reply directly to the thread you are engaged in instead of a
digest mail, as this makes threads hard to follow.
Run into the same(?) problem: Got a lot unresolved external symbols... I
modified all CMakeLists.txt-Files like above and recompiled the osg-Projects
but still
[EMAIL PROTECTED] schrieb:
Run into the same(?) problem: Got a lot unresolved external symbols...
I modified all CMakeLists.txt-Files like above and recompiled the
osg-Projects but still get the same linker errors.
Looks like you have a different problem. I had multiple defined symbols
of
Hi Cole,
On Mon, Mar 24, 2008 at 10:21 PM, Night Hawk
[EMAIL PROTECTED] wrote:
Some one in some other thread indicated about the developers of OSG
expecting cheques. I don't know if that is just a misconception on the
part of that user or if it is reality.
This is a misconception. None of
From what I can tell from that site, the list is about the Most Reviewed
Open Source Engines, meaning the most number of votes, not necessarily the
quality of the engine. That said, there are a lot of engines out there, and
I am proud to see OpenSceneGraph on the top ten of a list that is not its
at least from this thread.
Opinions noted, pls take it outside.
-- mew
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And I chose to work on this because of my assumption that
developers
of this are working on this because they WANT to work on
it. Let me
know if that is not the case and if the developers are doing this
because they expect something out of it. I will reevaluate if my
working
ah, ok I do remember that thread. And you're saying this is the symptom
associated that setting?
If so, then the situation is a driver incorrectly reporting invalid
value on a valid but unused value. I guess it's not too offensive to
compensate by tweaking the unused value to avoid the
Hi Paul et al.
On Tue, Mar 25, 2008 at 5:22 PM, Paul Martz [EMAIL PROTECTED] wrote:
While it might appear that new features and bug fixes just pop up
in the next release for free, I'm willing to bet that someone is funding
that work a majority of the time.
Perhaps I can add a bit more
Thanks for the feedback.
On Tue, Mar 25, 2008 at 5:39 PM, Jason Daly [EMAIL PROTECTED] wrote:
Hi, Robert,
Could OpenFlight users try out this change and let me know if things
are fixed, or hooorribbly borken...
I like your version better :-)
My test model is two-story
I've tried running the prebuilt binary for osgconv on Linux, but they don't
come with osgdb_dae.dll - could someone please send me a copy, as I don't
have visual studio? or could someone send me their osgconv_dae.so on linux
to try on my system?
i'll try recompiling everything again...
thanks
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