Hi,
What I'm trying to accomplish is to draw a given pattern instead of the
projected object, on special condition. That pattern is no longer
3DWorld oriented, but instead, screen pixels oriented, with the
exception of keeping the 3D distance of the 3DWorld object.
Suppose I have a model of a
I've encountered a crash when using CompositeViewer in Multithreaded
mode due to concurrent access to osgDb::Registry::instance().
The usage scenario is having two views (that have an empty scene graph -
since no data has been loaded, osgdb::Registry::instance() hasn't yet
been called).
On the
Good day!
I use QT dialogs to create my app interface and use QOSGWidget based on osg
example
So when I need to load my objects I call my dialog using dialog-show(); and
after I attach my nodes to root node
I call dialog-close(); and all works fine but only in the first time so
when I second
First, I'm using OSG 2.8.0
I'm have been porting an old application from a homegrown OpenGL
scene-graph to osg and I've come across an issue that I'm sure there is
a way to handle, but I seem to be unable to locate just the right
combination of Camera, Drawables, etc.
While most of the old nodes
Hello everybody,
Was looking on Blueberry 3D WWW, looks very interesting.
I would like to test to see how it could work with my application. Is there a
demo version?
I could find a demo of Realnat product but nothing for Blueberry 3D.
Cheers,
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Hi,
Maybe you should post the relevant lines of code where you set the
camera.
What happens when you attach the camera? Only that object under the
camera are seen and the rest disappear?
Maybe you should play a little with the clear mask of the camera, set it
to 0 mean nothing will be cleared
Hi Enke,
Blueberry3d is a core library, so it can't be used 'as it'.
I don't think there are public demos for it, but you can find
screenshots and videos on the bionatics www.
Have a look at LandSim3D, an application that uses Blueberry3D for its
rendering:
This might be the wrong place to post this...but I have a simple question: how
would I import an Openflight (.flt) file, and EXPORT it as a Collada (.dae)
file? I downloaded the COLLADA-dom...and I know my collada viewer is
working...but where would I go after that?
--
Read
Hi Yin,
For scene graph related render to texture work use a Camera in the scene
graph. NodeMask and switches can be used.
Robert.
2009/3/16 Lingyun Yu lingyun.yu...@gmail.com
Hi Robert,
I also meet the same problem, I have 128 snapshots of particles, and I want
to use those 128 shapshots
Hi Sunitha,
I'm afraid you'll need to show a little more initiative. You have all the
source code to the OSG, and the class that does the recording is tiny little
class, just go and have a look at the interface and the implementation. If
it doesn't out of the box provide a mechanism for doing
Thanks Steven
Yes i have, but i get something very strange (rot * correction) ==
(correction * rot)
Also actually i made:
//Set up alignment with terrain
float rotation;
osg::Vec3f origine;
pat-getAtitude().getRotate(rotation, origine);
if((osg::Vec3f(0,0,1)*normal) != 0){
Hi Guy,
Have you trying used osg::AutoTransform?
Also osg::Camera allows you to disable clear of the either the depth or
colour buffer. See osghud example.
Robert.
On Tue, Mar 17, 2009 at 6:14 AM, Guy g...@dvp.co.il wrote:
Hi,
What I'm trying to accomplish is to draw a given pattern
Hi Anthony,
I have avoided adding a mutex into the Registry::instance() method as it
would incur a cost for every call to it, and it's only the very first call
that it's an issue for so it's the only time you need to be careful about
access to it.
Given I don't want to introduce a mutex one then
Hi Sukender,
I'd prefer not to go in heavy handed, but find a system that right at the
begining sets the right tone for future communication. I wonder if
providing a better introductory text to forum and mailing about etiquette
and good examples of user names, and have all new subscribers need
Hi John,
An in scene graph osg::Camera is certainly the route you'd want to take, the
osghud example is probably a good place to start. You can assign your own
Viewport to an scene graph osg::Camera, but if you don't it'll just inherit
it's parent Camera's Viewport. osg::Camera also allows you
Hi all,
because a have not a lot of experences with OSG so I have stil some problems
and now i try my best to desribe two of them.
first q:
I have got in a root group tree nodes
1st - the scene (cca 300 triangulates+7 types of textures )
2nd - the tank t72-tank_des.flt
3rd - the
add first q
settles the question here: http://forum.openscenegraph.org/viewtopic.php?t=1498
viewer-setThreadingModel(osgViewer::Viewer::SingleThreaded);
--
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http://www.cs.wustl.edu/~schmidt/PDF/DC-Locking.pdf
Greetings,
Richard
Von: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] Im Auftrag von Robert
Osfield
Gesendet: Dienstag, 17. März 2009 10:07
An:
Hi Adam,
On Tue, Mar 17, 2009 at 8:36 AM, Adam Wise osgfo...@tevs.eu wrote:
This might be the wrong place to post this...but I have a simple question:
how would I import an Openflight (.flt) file, and EXPORT it as a Collada
(.dae) file? I downloaded the COLLADA-dom...and I know my collada
Hi John,
When I've built under OSX before I haven't had problems, but I haven't
personally built and installed freetype so this may be factor. The
freetype plugin uses:
INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} )
Which suggests the entry in the OpenSceneGraph/FindFreeType.cmake
Hi,
first of all a greeting to everyone, because I'm new around here.
I am developing an application that need to be done at night and become
completely dark scene, but I can not.
I do not know how to remove the whole lighting of the scene, it is made at
night, but there is always some light.
Thank you both for your feedback. I have looked at the HUD example
before and I use a post-render camera for my own HUD-type display.
Unless I've missed something, that is the only kind of camera in the HUD
example.
As Guy suggested, here is the relative code section (the osgGroup() is a
group
Hi Peter,
On Tue, Mar 17, 2009 at 9:30 AM, petr osgfo...@tevs.eu wrote:
first q:
I have got in a root group tree nodes
1st - the scene (cca 300 triangulates+7 types of textures )
2nd - the tank t72-tank_des.flt
3rd - the personal car (very simple cca 200 triangulates)
two cameras
2009/3/17 Schmidt, Richard richard.schm...@eads.com
http://www.cs.wustl.edu/~schmidt/PDF/DC-Locking.pdfhttp://www.cs.wustl.edu/%7Eschmidt/PDF/DC-Locking.pdf
Could you explain what the above document is all about...
Robert.
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Hi Fernan,
On Tue, Mar 17, 2009 at 10:00 AM, Fernan osgfo...@tevs.eu wrote:
first of all a greeting to everyone, because I'm new around here.
I am developing an application that need to be done at night and become
completely dark scene, but I can not.
I do not know how to remove the whole
Robert Osfield wrote:
2009/3/17 Schmidt, Richard richard.schm...@eads.com
mailto:richard.schm...@eads.com
http://www.cs.wustl.edu/~schmidt/PDF/DC-Locking.pdf
http://www.cs.wustl.edu/%7Eschmidt/PDF/DC-Locking.pdf
Could you explain what the above document is all about...
I just read it
Hi Antonin,
I may be getting way out of my depth here but when I saw your problem this
morning it looked very similar to a problem I had just recently.
Looking at your original post :
Antonin Linares wrote:
//get height and normal under the tank
osg::Vec3f pos =
The document is about a design pattern called double locking, which is
especially suitable for singleton objects in multithreaded environments.
The pattern is essentially this:
static Singleton *instance (void)
{
// First check
if (instance_ == 0)
{
// Ensure serialization (guard
// constructor
HI Richard + Paul,
Thanks for explanation. Feel free to dive in an code up such a solution.
Robert.
On Tue, Mar 17, 2009 at 10:17 AM, Schmidt, Richard richard.schm...@eads.com
wrote:
The document is about a design pattern called double locking, which is
especially suitable for singleton
q1:
the runtime fullscreen view looks very snatchy, non-continuous, cutting
- I don't know how to describe it -
FPS in my scene was about 20, after added these function
viewer-setThreadingModel(osgViewer::Viewer::SingleThreaded) the FS increase
to 120, and the view is briliant
A have found
Hi Robert,
thanks for reply.
I initialize my system as follows:
--
// construct the viewer.
osgViewer::Viewer viewer;
viewer.setLightingMode (osg::View::HEADLIGHT);
// Configura el visor para aparecer en una ventana
viewer.setUpViewInWindow (100, 100, 800, 600,
Use osgconv to convert yur MultgenCreator files
osgconv myfile.flt myfile.ive
Gordon
Product Manager 3d
__
Gordon Tomlinson
Email : gtomlinson @ overwatch.textron.com
__
Hi,
I also vaguely remember someone having a question about the getRotate.
Go check in the source if it returns an angle and vector or if you
actually pass _in_ a vector/axis.
jp
Steven Saunderson wrote:
Hi Antonin,
I may be getting way out of my depth here but when I saw your problem
It works!
I am deeply greatful for your support.
The Process Monitor worked out for me. There i found out that the .path file
was stored in my SVN temp directory (.svn\tmp\text-base). I do not know why the
windows search did not find it nore do i know why it is hidden in there, but
all
Hi Fernan,
You are probably best to go look at OpenGL docs on lighting, as the OSG just
sets up the various OpenGL state relating to lighting and the
drivers/hardware do the rest. In your case you'll need to look a the
ambient light levels of the Light source and the objects in the scene, also
Hello Ivan
i shall try to elaborate the way i implemented that and your feedback is
most welcome on that.
1. Separated the following files from the osgviewerQT example.
AdapterWidget.h
AdapterWidget.cpp
ViewerQT.h
And promoted the widget to the ViewerQT.h
Loading the widget in the
thanks a lot, loading scene size of 36MB takes cca 1-2 sec, absolutely great!
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Hi Petr,
On Tue, Mar 17, 2009 at 11:25 AM, petr osgfo...@tevs.eu wrote:
q1:
the runtime fullscreen view looks very snatchy, non-continuous,
cutting - I don't know how to describe it -
FPS in my scene was about 20, after added these function
Hi Peter,
On Tue, Mar 17, 2009 at 12:57 PM, Peter Amstutz peter.amst...@tseboston.com
wrote:
'll take a look at this. The (doxygen) documentation is a bit thin here,
so I wasn't sure what exactly CompositeViewer was for -- I assumed it was
for rendering multiple subwindows of a single main
Hi,
I just noticed that version 2.8 (and the hg source) does not include the
Data files. (gentoo ebuild)
Any reason for this? Am I suppose to download it separately?
Thanks
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Robert Osfield wrote:
Hi Peter, Benoit et,
On Mon, Mar 16, 2009 at 8:15 PM, Peter Amstutz
peter.amst...@tseboston.com mailto:peter.amst...@tseboston.com wrote:
The way I handled this in my application was to create multiple
instances of osgViewer::Viewer with a separate camera for
Hi,
i have a problem. I would like to see files written in Collada (DAE). I build
and compile the plugin (collada-dom) and osg with no errors. now if i try to
open a collada-test file (collada-logo) i get an exception. what have i done
wrong :-)? I know my information is to low, so what else do
Hi Steven,
Maybe, i'm not clear, I want to keep the current yaw angle, and change
pitch and roll by the terrain normal.
So i use getRotate to find my previous yaw angle, like you Steven, i
thinks thats not the solution. Maybe i need to store this yaw angle in
custom data.
Hi JP i use osg
thanks a lot, loading scene size of 36MB takes cca 1-2 sec, absolutely great!
Maybe a stupid question (but I'm not afraid by this idea ;) ): What does cca
mean?
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Hi,
I faced the following problem with the osgGA::GUIEventAdapter::getKey().
When ever I press an arrow key or PageUp or PageDown it returns 0 instead of
the right key id.
I noticed this behaviour on both windows and linux machines.
Don't know if it makes a difference but I tried both with my
Hi Paulo(?),
Yes, it's used is only for the examples. If you need them, go to
http://www.openscenegraph.org/projects/osg/wiki/Downloads and grab the sample
datasets.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Tue, 17 Mar 2009 23:12:33 +0100,
Hi,
yes, try to store your angle manually. We have something similar, an
object has yaw, pitch roll, but we modify it depending on where on the
globe it is:
lori = quat made from object r,p,y
// Make offset quat from position on globe
qoff = mScenario-getOrientationOffsetFromLLH(i_dLat,
Hi Robert, all.
I think adding another approval system to let users approve that they have to
follow some kind of etiquette wouldn't have big success. Users would just
click on Yes, I agree as soon as they see that button. Hence, I am not sure
if this is needed at all.
However checking the
Hi folks,
ok, I took a look into email header standards and it seems there exists a
solution for our purpose. I could specify in the from header users realname and
users real email adress. Although the email will still be sent from
osgfo...@tevs.eu, using the Sender: tag in the header.
HI Loic,
What happens when you run the osgkeyboard example?
I've just tried it and it detects the page up and page down without
problems. I'm working with Kubuntu 8.10.
Robert.
2009/3/17 Simon Loic simon1l...@gmail.com
Hi,
I faced the following problem with the
Art Tevs wrote:
Hi Robert, all.
I think adding another approval system to let users approve that they have to follow some
kind of etiquette wouldn't have big success. Users would just click on Yes, I
agree as soon as they see that button. Hence, I am not sure if this is needed at
all.
Hi Art,
On Tue, Mar 17, 2009 at 3:04 PM, Art Tevs osgfo...@tevs.eu wrote:
I think adding another approval system to let users approve that they have
to follow some kind of etiquette wouldn't have big success. Users would
just click on Yes, I agree as soon as they see that button. Hence, I
Hi Robert,
Thank you for your help.
I've achieved my purpose.
Following your instructions I realized that my problems were two:
1) On the one hand, the scene by default sets the AmbientIntensity as follows:
osg::LightModel* lightmodel = new osg::LightModel;
Hi Robert, xh and others
I have uploaded a newly packed
openscenegraph-all-win32-msvc90sp1-Debug.tar.gz to the ftp area. I
tested it on windows and linux so hopefully it works better. It won't
be available until Robert moves it to the download site though.
cheers
Mattias
On 3/16/09, Mattias
Hi all,
Does anybody know if I can render one part of window in OSG, and use another
framework to render the rest?
Thanks.
--
Cheers,
Yun
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Thanks Mattias, file now moved down standard download page of
OpenSceneGraph-2.8 visual studio 9 binaries, replacing the previous broken
one.
Might there be other problem files in this directory?
Robert.
On Tue, Mar 17, 2009 at 4:09 PM, Mattias Helsing helsin...@gmail.comwrote:
Hi Robert, xh
Jason Beverage wrote:
osgGIS is probably what you want to use. It reads feature data via OGR and
creates nice OSG models for your feature data. I believe it could read VMAP
data by changing to the URL used for the filename. I don't recall right off
hand how you do that for VMAP data, but I
Robert Osfield wrote:
Hi Adam,
On Tue, Mar 17, 2009 at 8:36 AM, Adam Wise wrote:
This might be the wrong place to post this...but I have a simple question:
how would I import an Openflight (.flt) file, and EXPORT it as a Collada
(.dae) file? I downloaded the COLLADA-dom...and I
Philip,
Philip Lowman wrote:
On Tue, Feb 24, 2009 at 10:04 AM, Martin Spott martin.sp...@mgras.netwrote:
Similarly to other Unix systems, there are well-known sources for AIX
freeware packages which typically install into /opt/freeware/ (analogously
to /usr/freeware/ on IRIX).
If you
My bad, I didn't see that a thread was already launched and treated this
problem : cf [osg-users] osg+QT MODKEY How to
It was due to the conversion of QT events into osg ones.
I've been through the thread and find work around but I'm not convinced it
is good for long term.
2009/3/17 Robert
On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise osgfo...@tevs.eu wrote:
Question: exactly what does this mean? Warning: Could not find plugin to
write nodes to file new.dae
What is means is that it's warning your that it couldn't find the plugin to
write the nodes to the file new.dae.
But then...
Robert Osfield wrote:
On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise wrote:
Question: exactly what does this mean? Warning: Could not find plugin to
write nodes to file new.dae
What is means is that it's warning your that it couldn't find the plugin to
write the nodes to the file
On Tue, Mar 17, 2009 at 5:18 PM, Adam Wise osgfo...@tevs.eu wrote:
That's what I meant...why is it not able to find the plugin?
I can't answer that, you have the machine in front of you, you know what
steps you've done to build and install everything.
As far as I know, I BUILT the collada
Hi Robert,
On 3/17/09, Robert Osfield robert.osfi...@gmail.com wrote:
Thanks Mattias, file now moved down standard download page of
OpenSceneGraph-2.8 visual studio 9 binaries, replacing the previous broken
one.
thanks
Might there be other problem files in this directory?
I have tested
Hi John,
Could you check cmakes' Modules directory to see what it's providing for
FreeType, it could be that it doesn't provide the FREETYPE_INCLUDE_DIRS.
Robert.
On Tue, Mar 17, 2009 at 5:41 PM, john casu osgfo...@tevs.eu wrote:
Robert,
as you can see, from my original post, there's no
Patrick,
If I test the current plugin with the Collada logo file that is available from
the Collada model bank https://collada.org/owl/
I experience no problems.
-What test file are you using?
-Could you send the .dae file? (unless it's already publically available)
-Did you test with more
The system cmake file for FreeType on OS/X is /Applications/CMake\
2.6-3.app/Contents/share/cmake-2.6/Modules/FindFreetype.cmake
and it does set the variables:
# set the user variables
IF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2)
SET(FREETYPE_INCLUDE_DIRS
btw, I just noticed, the spelling of the two files is different, where you
guys capitalize the middle T.
The system file: FindFreetype.cmake
OSG: FindFreeType.cmake
would that be a problem ??
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the workaround of setting FREETYPE_FOUND to NO works, so CMake is definitely
picking the local version of FindFreeType.cmake
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Hi again,
Have now downloaded and extracted them all and verified all archives
with linux tar
Mattias
On Tue, Mar 17, 2009 at 6:43 PM, Mattias Helsing helsin...@gmail.com wrote:
Hi Robert,
On 3/17/09, Robert Osfield robert.osfi...@gmail.com wrote:
Thanks Mattias, file now moved down
Patrick Roiss wrote:
Hi,
i have a problem. I would like to see files written in Collada (DAE). I build and compile the plugin (collada-dom) and osg with no errors. now if i try to open a collada-test file (collada-logo) i get an exception. what have i done wrong :-)? I know my information
Adam Wise wrote:
Robert Osfield wrote:
On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise wrote:
Question: exactly what does this mean? Warning: Could not find plugin to write nodes to file "new.dae"
What is means is that it's warning your that it
Hi Robert, all
I wasn't thinking of this, rather I just meant for a group of maintainers,
like yourself and I and others regular contributors to act as the approval
system. We'd recieve a post saying that someone has asked to be subscribed
and when approve/disapprove/or make approval
I'm trying to use osgShadow, I read examples on osg website and try to run
this code
But the shadow appears strangely like this picture:
http://i475.photobucket.com/albums/rr113/tek3D/shadow.jpg
Here is the code I tested:
int main()
{
osgViewer::Viewer viewer;
I just ran a preliminary test, and the imageio plugin seemed to load and
work correctly. I will post more as I test further.
Thanks Stephan for integrating this!
-Eric
On Wed, Mar 4, 2009 at 11:09 AM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
Hi all,
I've finished the coding
Sukender: cca sorry it's my mystake, this is word in my native language and
in english it means something like about
Robert Osfield: I hope that I understand your replies correctly, I have started
to edit osganimate solution project (which is suggest in how to start) and
in this project I try
Sorry guys, I am just testing some functionality. Hence please ignore this
message.
Cheers,
art
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test continues...
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rogerjames99 wrote:
Adam Wise wrote:
Robert Osfield wrote:
On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise wrote:
Question: exactly what does this mean? Warning: Could not find
plugin to write nodes to file new.dae
What is means is that
Hi folks,
I have changed now the forum's scripts slightly to remove the default email
adress osgfo...@tevs.eu from the mails sent by the forum users. Now all posts
which are forwarded to the mailing lists will use user's email adress in the
From: header tag. This is a default behavior and can
Hi folks,
this is a reminder of the running poll about next osgUserMeeting. Current
results are:
Paris, France [ 7 ]
Marseile, France[ 0 ]
Strassbourg, France [ 1 ]
Prague, Czech Republic [ 1 ]
Genova, Italy [ 1 ]
Brussel, Belgium[ 2 ]
Zuerich,
Hi folks,
I've setted up a Rule-page http://forum.openscenegraph.org/rules.php
describing the etiquette of forum/mailing list use. I have also setted up
anything which is needed to disable users with non-valid realnames. Users could
now be deactivated, so that they can not post anything, but
Hi,
I am trying to draw a triangle with filled front and back faces. In this
way,
even the normal of it has a wrong direction, I can still have it rendered
correctly.
I know how to do this in OpenGL, while didn't figure it out in OSG. Has
anyone
done this before? Please help me out with some
I'll have a crack at it, unless someone else is already doing it. I've got an
environment here that exercises the issue consistently.
Anthony
From: Robert Osfield [mailto:robert.osfi...@gmail.com]
Sent: Tuesday, 17 March 2009 8:22 PM
Hi all,
I notice that osg::ReaderWriter includes a series of interface like
readNode(std::istream ,const Options*) which read data from stream buffer and
has no file name passed in. There is a problem here when reading the file with
a name like aa.ive.gz.curl.
The curl plugin read file
Hi guys!
I try to modify QOSGWidget to work with QT dialogs so I have one problem
If I show my dialog like this in keyboard section
void keyPressEvent( QKeyEvent* event )
{
if(event-key()==Qt::Key_F11 )
main_dialog-show();
}
Dialog
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