Re: [osg-users] Separate sub-graphs of the same scene

2009-03-17 Thread Guy
Hi, What I'm trying to accomplish is to draw a given pattern instead of the projected object, on special condition. That pattern is no longer 3DWorld oriented, but instead, screen pixels oriented, with the exception of keeping the 3D distance of the 3DWorld object. Suppose I have a model of a

[osg-users] Multithreading crash due to osgDb::Registry::instance()

2009-03-17 Thread I-Nixon, Anthony D
I've encountered a crash when using CompositeViewer in Multithreaded mode due to concurrent access to osgDb::Registry::instance(). The usage scenario is having two views (that have an empty scene graph - since no data has been loaded, osgdb::Registry::instance() hasn't yet been called). On the

[osg-users] QOSGWidget and additional dialogs

2009-03-17 Thread Roman Grigoriev
Good day! I use QT dialogs to create my app interface and use QOSGWidget based on osg example So when I need to load my objects I call my dialog using dialog-show(); and after I attach my nodes to root node I call dialog-close(); and all works fine but only in the first time so when I second

[osg-users] Projection matrix and inline or nested cameras

2009-03-17 Thread John Cummings
First, I'm using OSG 2.8.0 I'm have been porting an old application from a homegrown OpenGL scene-graph to osg and I've come across an issue that I'm sure there is a way to handle, but I seem to be unable to locate just the right combination of Camera, Drawables, etc. While most of the old nodes

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-17 Thread Enke Digiro
Hello everybody, Was looking on Blueberry 3D WWW, looks very interesting. I would like to test to see how it could work with my application. Is there a demo version? I could find a demo of Realnat product but nothing for Blueberry 3D. Cheers, -- Read this topic online here:

Re: [osg-users] Projection matrix and inline or nested cameras

2009-03-17 Thread Guy
Hi, Maybe you should post the relevant lines of code where you set the camera. What happens when you attach the camera? Only that object under the camera are seen and the rest disappear? Maybe you should play a little with the clear mask of the camera, set it to 0 mean nothing will be cleared

Re: [osg-users] Blueberry3D high detail terrain solution for OpenSceneGraph

2009-03-17 Thread Frederic Marmond
Hi Enke, Blueberry3d is a core library, so it can't be used 'as it'. I don't think there are public demos for it, but you can find screenshots and videos on the bionatics www. Have a look at LandSim3D, an application that uses Blueberry3D for its rendering:

[osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Adam Wise
This might be the wrong place to post this...but I have a simple question: how would I import an Openflight (.flt) file, and EXPORT it as a Collada (.dae) file? I downloaded the COLLADA-dom...and I know my collada viewer is working...but where would I go after that? -- Read

Re: [osg-users] switch between two camera

2009-03-17 Thread Robert Osfield
Hi Yin, For scene graph related render to texture work use a Camera in the scene graph. NodeMask and switches can be used. Robert. 2009/3/16 Lingyun Yu lingyun.yu...@gmail.com Hi Robert, I also meet the same problem, I have 128 snapshots of particles, and I want to use those 128 shapshots

Re: [osg-users] Binding Recording

2009-03-17 Thread Robert Osfield
Hi Sunitha, I'm afraid you'll need to show a little more initiative. You have all the source code to the OSG, and the class that does the recording is tiny little class, just go and have a look at the interface and the implementation. If it doesn't out of the box provide a mechanism for doing

Re: [osg-users] Quaternion problem

2009-03-17 Thread Antonin Linares
Thanks Steven Yes i have, but i get something very strange (rot * correction) == (correction * rot) Also actually i made: //Set up alignment with terrain float rotation; osg::Vec3f origine; pat-getAtitude().getRotate(rotation, origine); if((osg::Vec3f(0,0,1)*normal) != 0){

Re: [osg-users] Separate sub-graphs of the same scene

2009-03-17 Thread Robert Osfield
Hi Guy, Have you trying used osg::AutoTransform? Also osg::Camera allows you to disable clear of the either the depth or colour buffer. See osghud example. Robert. On Tue, Mar 17, 2009 at 6:14 AM, Guy g...@dvp.co.il wrote: Hi, What I'm trying to accomplish is to draw a given pattern

Re: [osg-users] Multithreading crash due to osgDb::Registry::instance()

2009-03-17 Thread Robert Osfield
Hi Anthony, I have avoided adding a mutex into the Registry::instance() method as it would incur a cost for every call to it, and it's only the very first call that it's an issue for so it's the only time you need to be careful about access to it. Given I don't want to introduce a mutex one then

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-17 Thread Robert Osfield
Hi Sukender, I'd prefer not to go in heavy handed, but find a system that right at the begining sets the right tone for future communication. I wonder if providing a better introductory text to forum and mailing about etiquette and good examples of user names, and have all new subscribers need

Re: [osg-users] Projection matrix and inline or nested cameras

2009-03-17 Thread Robert Osfield
Hi John, An in scene graph osg::Camera is certainly the route you'd want to take, the osghud example is probably a good place to start. You can assign your own Viewport to an scene graph osg::Camera, but if you don't it'll just inherit it's parent Camera's Viewport. osg::Camera also allows you

[osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread petr
Hi all, because a have not a lot of experences with OSG so I have stil some problems and now i try my best to desribe two of them. first q: I have got in a root group tree nodes 1st - the scene (cca 300 triangulates+7 types of textures ) 2nd - the tank t72-tank_des.flt 3rd - the

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread petr
add first q settles the question here: http://forum.openscenegraph.org/viewtopic.php?t=1498 viewer-setThreadingModel(osgViewer::Viewer::SingleThreaded); -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8591#8591

Re: [osg-users] Multithreading crash due toosgDb::Registry::instance()

2009-03-17 Thread Schmidt, Richard
http://www.cs.wustl.edu/~schmidt/PDF/DC-Locking.pdf Greetings, Richard Von: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] Im Auftrag von Robert Osfield Gesendet: Dienstag, 17. März 2009 10:07 An:

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Robert Osfield
Hi Adam, On Tue, Mar 17, 2009 at 8:36 AM, Adam Wise osgfo...@tevs.eu wrote: This might be the wrong place to post this...but I have a simple question: how would I import an Openflight (.flt) file, and EXPORT it as a Collada (.dae) file? I downloaded the COLLADA-dom...and I know my collada

Re: [osg-users] [build] osgdb_freetype build problem on Mac OS/X 10.5.6

2009-03-17 Thread Robert Osfield
Hi John, When I've built under OSX before I haven't had problems, but I haven't personally built and installed freetype so this may be factor. The freetype plugin uses: INCLUDE_DIRECTORIES(${FREETYPE_INCLUDE_DIRS} ) Which suggests the entry in the OpenSceneGraph/FindFreeType.cmake

[osg-users] Absolutely dark scene

2009-03-17 Thread Fernan
Hi, first of all a greeting to everyone, because I'm new around here. I am developing an application that need to be done at night and become completely dark scene, but I can not. I do not know how to remove the whole lighting of the scene, it is made at night, but there is always some light.

Re: [osg-users] Projection matrix and inline or nested cameras

2009-03-17 Thread John Cummings
Thank you both for your feedback. I have looked at the HUD example before and I use a post-render camera for my own HUD-type display. Unless I've missed something, that is the only kind of camera in the HUD example. As Guy suggested, here is the relative code section (the osgGroup() is a group

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread Robert Osfield
Hi Peter, On Tue, Mar 17, 2009 at 9:30 AM, petr osgfo...@tevs.eu wrote: first q: I have got in a root group tree nodes 1st - the scene (cca 300 triangulates+7 types of textures ) 2nd - the tank t72-tank_des.flt 3rd - the personal car (very simple cca 200 triangulates) two cameras

Re: [osg-users] Multithreading crash due toosgDb::Registry::instance()

2009-03-17 Thread Robert Osfield
2009/3/17 Schmidt, Richard richard.schm...@eads.com http://www.cs.wustl.edu/~schmidt/PDF/DC-Locking.pdfhttp://www.cs.wustl.edu/%7Eschmidt/PDF/DC-Locking.pdf Could you explain what the above document is all about... Robert. ___ osg-users mailing

Re: [osg-users] Absolutely dark scene

2009-03-17 Thread Robert Osfield
Hi Fernan, On Tue, Mar 17, 2009 at 10:00 AM, Fernan osgfo...@tevs.eu wrote: first of all a greeting to everyone, because I'm new around here. I am developing an application that need to be done at night and become completely dark scene, but I can not. I do not know how to remove the whole

Re: [osg-users] Multithreading crash due toosgDb::Registry::instance()

2009-03-17 Thread Paul Melis
Robert Osfield wrote: 2009/3/17 Schmidt, Richard richard.schm...@eads.com mailto:richard.schm...@eads.com http://www.cs.wustl.edu/~schmidt/PDF/DC-Locking.pdf http://www.cs.wustl.edu/%7Eschmidt/PDF/DC-Locking.pdf Could you explain what the above document is all about... I just read it

Re: [osg-users] Quaternion problem

2009-03-17 Thread Steven Saunderson
Hi Antonin, I may be getting way out of my depth here but when I saw your problem this morning it looked very similar to a problem I had just recently. Looking at your original post : Antonin Linares wrote: //get height and normal under the tank osg::Vec3f pos =

Re: [osg-users] Multithreading crash duetoosgDb::Registry::instance()

2009-03-17 Thread Schmidt, Richard
The document is about a design pattern called double locking, which is especially suitable for singleton objects in multithreaded environments. The pattern is essentially this: static Singleton *instance (void) { // First check if (instance_ == 0) { // Ensure serialization (guard // constructor

Re: [osg-users] Multithreading crash duetoosgDb::Registry::instance()

2009-03-17 Thread Robert Osfield
HI Richard + Paul, Thanks for explanation. Feel free to dive in an code up such a solution. Robert. On Tue, Mar 17, 2009 at 10:17 AM, Schmidt, Richard richard.schm...@eads.com wrote: The document is about a design pattern called double locking, which is especially suitable for singleton

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread petr
q1: the runtime fullscreen view looks very snatchy, non-continuous, cutting - I don't know how to describe it - FPS in my scene was about 20, after added these function viewer-setThreadingModel(osgViewer::Viewer::SingleThreaded) the FS increase to 120, and the view is briliant A have found

Re: [osg-users] Absolutely dark scene

2009-03-17 Thread Fernan
Hi Robert, thanks for reply. I initialize my system as follows: -- // construct the viewer. osgViewer::Viewer viewer; viewer.setLightingMode (osg::View::HEADLIGHT); // Configura el visor para aparecer en una ventana viewer.setUpViewInWindow (100, 100, 800, 600,

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread Tomlinson, Gordon
Use osgconv to convert yur MultgenCreator files osgconv myfile.flt myfile.ive Gordon Product Manager 3d __ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __

Re: [osg-users] Quaternion problem

2009-03-17 Thread J.P. Delport
Hi, I also vaguely remember someone having a question about the getRotate. Go check in the source if it returns an angle and vector or if you actually pass _in_ a vector/axis. jp Steven Saunderson wrote: Hi Antonin, I may be getting way out of my depth here but when I saw your problem

Re: [osg-users] RecordCameraPathHandler where is the saved_animation.path file?

2009-03-17 Thread Felix Ilbring
It works! I am deeply greatful for your support. The Process Monitor worked out for me. There i found out that the .path file was stored in my SVN temp directory (.svn\tmp\text-base). I do not know why the windows search did not find it nore do i know why it is hidden in there, but all

Re: [osg-users] Absolutely dark scene

2009-03-17 Thread Robert Osfield
Hi Fernan, You are probably best to go look at OpenGL docs on lighting, as the OSG just sets up the various OpenGL state relating to lighting and the drivers/hardware do the rest. In your case you'll need to look a the ambient light levels of the Light source and the objects in the scene, also

[osg-users] Fwd: creating widget for Qt

2009-03-17 Thread ami guru
Hello Ivan i shall try to elaborate the way i implemented that and your feedback is most welcome on that. 1. Separated the following files from the osgviewerQT example. AdapterWidget.h AdapterWidget.cpp ViewerQT.h And promoted the widget to the ViewerQT.h Loading the widget in the

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread petr
thanks a lot, loading scene size of 36MB takes cca 1-2 sec, absolutely great! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8610#8610 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread Robert Osfield
Hi Petr, On Tue, Mar 17, 2009 at 11:25 AM, petr osgfo...@tevs.eu wrote: q1: the runtime fullscreen view looks very snatchy, non-continuous, cutting - I don't know how to describe it - FPS in my scene was about 20, after added these function

Re: [osg-users] switch between two camera

2009-03-17 Thread Robert Osfield
Hi Peter, On Tue, Mar 17, 2009 at 12:57 PM, Peter Amstutz peter.amst...@tseboston.com wrote: 'll take a look at this. The (doxygen) documentation is a bit thin here, so I wasn't sure what exactly CompositeViewer was for -- I assumed it was for rendering multiple subwindows of a single main

[osg-users] OpenSceneGraph-Data on hg source

2009-03-17 Thread paulo
Hi, I just noticed that version 2.8 (and the hg source) does not include the Data files. (gentoo ebuild) Any reason for this? Am I suppose to download it separately? Thanks ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] switch between two camera

2009-03-17 Thread Peter Amstutz
Robert Osfield wrote: Hi Peter, Benoit et, On Mon, Mar 16, 2009 at 8:15 PM, Peter Amstutz peter.amst...@tseboston.com mailto:peter.amst...@tseboston.com wrote: The way I handled this in my application was to create multiple instances of osgViewer::Viewer with a separate camera for

[osg-users] [osgPlugins] Plugin Collada

2009-03-17 Thread Patrick Roiss
Hi, i have a problem. I would like to see files written in Collada (DAE). I build and compile the plugin (collada-dom) and osg with no errors. now if i try to open a collada-test file (collada-logo) i get an exception. what have i done wrong :-)? I know my information is to low, so what else do

Re: [osg-users] Quaternion problem

2009-03-17 Thread Antonin Linares
Hi Steven, Maybe, i'm not clear, I want to keep the current yaw angle, and change pitch and roll by the terrain normal. So i use getRotate to find my previous yaw angle, like you Steven, i thinks thats not the solution. Maybe i need to store this yaw angle in custom data. Hi JP i use osg

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread Sukender
thanks a lot, loading scene size of 36MB takes cca 1-2 sec, absolutely great! Maybe a stupid question (but I'm not afraid by this idea ;) ): What does cca mean? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

[osg-users] Keyboard event

2009-03-17 Thread Simon Loic
Hi, I faced the following problem with the osgGA::GUIEventAdapter::getKey(). When ever I press an arrow key or PageUp or PageDown it returns 0 instead of the right key id. I noticed this behaviour on both windows and linux machines. Don't know if it makes a difference but I tried both with my

Re: [osg-users] OpenSceneGraph-Data on hg source

2009-03-17 Thread Sukender
Hi Paulo(?), Yes, it's used is only for the examples. If you need them, go to http://www.openscenegraph.org/projects/osg/wiki/Downloads and grab the sample datasets. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Tue, 17 Mar 2009 23:12:33 +0100,

Re: [osg-users] Quaternion problem

2009-03-17 Thread J.P. Delport
Hi, yes, try to store your angle manually. We have something similar, an object has yaw, pitch roll, but we modify it depending on where on the globe it is: lori = quat made from object r,p,y // Make offset quat from position on globe qoff = mScenario-getOrientationOffsetFromLLH(i_dLat,

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-17 Thread Art Tevs
Hi Robert, all. I think adding another approval system to let users approve that they have to follow some kind of etiquette wouldn't have big success. Users would just click on Yes, I agree as soon as they see that button. Hence, I am not sure if this is needed at all. However checking the

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-17 Thread Art Tevs
Hi folks, ok, I took a look into email header standards and it seems there exists a solution for our purpose. I could specify in the from header users realname and users real email adress. Although the email will still be sent from osgfo...@tevs.eu, using the Sender: tag in the header.

Re: [osg-users] Keyboard event

2009-03-17 Thread Robert Osfield
HI Loic, What happens when you run the osgkeyboard example? I've just tried it and it detects the page up and page down without problems. I'm working with Kubuntu 8.10. Robert. 2009/3/17 Simon Loic simon1l...@gmail.com Hi, I faced the following problem with the

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-17 Thread Paul Melis
Art Tevs wrote: Hi Robert, all. I think adding another approval system to let users approve that they have to follow some kind of etiquette wouldn't have big success. Users would just click on Yes, I agree as soon as they see that button. Hence, I am not sure if this is needed at all.

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-17 Thread Robert Osfield
Hi Art, On Tue, Mar 17, 2009 at 3:04 PM, Art Tevs osgfo...@tevs.eu wrote: I think adding another approval system to let users approve that they have to follow some kind of etiquette wouldn't have big success. Users would just click on Yes, I agree as soon as they see that button. Hence, I

Re: [osg-users] Absolutely dark scene

2009-03-17 Thread Fernan
Hi Robert, Thank you for your help. I've achieved my purpose. Following your instructions I realized that my problems were two: 1) On the one hand, the scene by default sets the AmbientIntensity as follows: osg::LightModel* lightmodel = new osg::LightModel;

Re: [osg-users] openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz decompression is error!

2009-03-17 Thread Mattias Helsing
Hi Robert, xh and others I have uploaded a newly packed openscenegraph-all-win32-msvc90sp1-Debug.tar.gz to the ftp area. I tested it on windows and linux so hopefully it works better. It won't be available until Robert moves it to the download site though. cheers Mattias On 3/16/09, Mattias

[osg-users] Intergration with OSG

2009-03-17 Thread Lingyun Yu
Hi all, Does anybody know if I can render one part of window in OSG, and use another framework to render the rest? Thanks. -- Cheers, Yun ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz decompression is error!

2009-03-17 Thread Robert Osfield
Thanks Mattias, file now moved down standard download page of OpenSceneGraph-2.8 visual studio 9 binaries, replacing the previous broken one. Might there be other problem files in this directory? Robert. On Tue, Mar 17, 2009 at 4:09 PM, Mattias Helsing helsin...@gmail.comwrote: Hi Robert, xh

Re: [osg-users] VMAP Data

2009-03-17 Thread Martin Spott
Jason Beverage wrote: osgGIS is probably what you want to use. It reads feature data via OGR and creates nice OSG models for your feature data. I believe it could read VMAP data by changing to the URL used for the filename. I don't recall right off hand how you do that for VMAP data, but I

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Adam Wise
Robert Osfield wrote: Hi Adam, On Tue, Mar 17, 2009 at 8:36 AM, Adam Wise wrote: This might be the wrong place to post this...but I have a simple question: how would I import an Openflight (.flt) file, and EXPORT it as a Collada (.dae) file? I downloaded the COLLADA-dom...and I

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-03-17 Thread Martin Spott
Philip, Philip Lowman wrote: On Tue, Feb 24, 2009 at 10:04 AM, Martin Spott martin.sp...@mgras.netwrote: Similarly to other Unix systems, there are well-known sources for AIX freeware packages which typically install into /opt/freeware/ (analogously to /usr/freeware/ on IRIX). If you

Re: [osg-users] Keyboard event

2009-03-17 Thread Simon Loic
My bad, I didn't see that a thread was already launched and treated this problem : cf [osg-users] osg+QT MODKEY How to It was due to the conversion of QT events into osg ones. I've been through the thread and find work around but I'm not convinced it is good for long term. 2009/3/17 Robert

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Robert Osfield
On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise osgfo...@tevs.eu wrote: Question: exactly what does this mean? Warning: Could not find plugin to write nodes to file new.dae What is means is that it's warning your that it couldn't find the plugin to write the nodes to the file new.dae. But then...

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Adam Wise
Robert Osfield wrote: On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise wrote: Question: exactly what does this mean? Warning: Could not find plugin to write nodes to file new.dae What is means is that it's warning your that it couldn't find the plugin to write the nodes to the file

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Robert Osfield
On Tue, Mar 17, 2009 at 5:18 PM, Adam Wise osgfo...@tevs.eu wrote: That's what I meant...why is it not able to find the plugin? I can't answer that, you have the machine in front of you, you know what steps you've done to build and install everything. As far as I know, I BUILT the collada

Re: [osg-users] openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz decompression is error!

2009-03-17 Thread Mattias Helsing
Hi Robert, On 3/17/09, Robert Osfield robert.osfi...@gmail.com wrote: Thanks Mattias, file now moved down standard download page of OpenSceneGraph-2.8 visual studio 9 binaries, replacing the previous broken one. thanks Might there be other problem files in this directory? I have tested

Re: [osg-users] [build] osgdb_freetype build problem on Mac OS/X 10.5.6

2009-03-17 Thread Robert Osfield
Hi John, Could you check cmakes' Modules directory to see what it's providing for FreeType, it could be that it doesn't provide the FREETYPE_INCLUDE_DIRS. Robert. On Tue, Mar 17, 2009 at 5:41 PM, john casu osgfo...@tevs.eu wrote: Robert, as you can see, from my original post, there's no

Re: [osg-users] [osgPlugins] Plugin Collada

2009-03-17 Thread Roland Smeenk
Patrick, If I test the current plugin with the Collada logo file that is available from the Collada model bank https://collada.org/owl/ I experience no problems. -What test file are you using? -Could you send the .dae file? (unless it's already publically available) -Did you test with more

Re: [osg-users] [build] osgdb_freetype build problem on Mac OS/X 10.5.6

2009-03-17 Thread john casu
The system cmake file for FreeType on OS/X is /Applications/CMake\ 2.6-3.app/Contents/share/cmake-2.6/Modules/FindFreetype.cmake and it does set the variables: # set the user variables IF(FREETYPE_INCLUDE_DIR_ft2build AND FREETYPE_INCLUDE_DIR_freetype2) SET(FREETYPE_INCLUDE_DIRS

Re: [osg-users] [build] osgdb_freetype build problem on Mac OS/X 10.5.6

2009-03-17 Thread john casu
btw, I just noticed, the spelling of the two files is different, where you guys capitalize the middle T. The system file: FindFreetype.cmake OSG: FindFreeType.cmake would that be a problem ?? -- Read this topic online here:

Re: [osg-users] [build] osgdb_freetype build problem on Mac OS/X 10.5.6

2009-03-17 Thread john casu
the workaround of setting FREETYPE_FOUND to NO works, so CMake is definitely picking the local version of FindFreeType.cmake -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8645#8645 ___ osg-users

Re: [osg-users] openscenegraph-all-2.8.0-win32-x86-vc90sp1-Debug.tar.gz decompression is error!

2009-03-17 Thread Mattias Helsing
Hi again, Have now downloaded and extracted them all and verified all archives with linux tar Mattias On Tue, Mar 17, 2009 at 6:43 PM, Mattias Helsing helsin...@gmail.com wrote: Hi Robert, On 3/17/09, Robert Osfield robert.osfi...@gmail.com wrote: Thanks Mattias, file now moved down

Re: [osg-users] [osgPlugins] Plugin Collada

2009-03-17 Thread Roger James
Patrick Roiss wrote: Hi, i have a problem. I would like to see files written in Collada (DAE). I build and compile the plugin (collada-dom) and osg with no errors. now if i try to open a collada-test file (collada-logo) i get an exception. what have i done wrong :-)? I know my information

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Roger James
Adam Wise wrote: Robert Osfield wrote: On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise wrote: Question: exactly what does this mean? Warning: Could not find plugin to write nodes to file "new.dae" What is means is that it's warning your that it

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-17 Thread Art Tevs
Hi Robert, all I wasn't thinking of this, rather I just meant for a group of maintainers, like yourself and I and others regular contributors to act as the approval system.  We'd recieve a post saying that someone has asked to be subscribed and when approve/disapprove/or make approval

[osg-users] osgShadowMap Problems

2009-03-17 Thread tuandoviet
I'm trying to use osgShadow, I read examples on osg website and try to run this code But the shadow appears strangely like this picture: http://i475.photobucket.com/albums/rr113/tek3D/shadow.jpg Here is the code I tested: int main() { osgViewer::Viewer viewer;

Re: [osg-users] [OS X] Request for testing the new Cocoa backend + imageio-plugin

2009-03-17 Thread Eric Sokolowsky
I just ran a preliminary test, and the imageio plugin seemed to load and work correctly. I will post more as I test further. Thanks Stephan for integrating this! -Eric On Wed, Mar 4, 2009 at 11:09 AM, Stephan Maximilian Huber ratzf...@digitalmind.de wrote: Hi all, I've finished the coding

Re: [osg-users] Discontinuous view and loading (readNodeFile)

2009-03-17 Thread petr
Sukender: cca sorry it's my mystake, this is word in my native language and in english it means something like about Robert Osfield: I hope that I understand your replies correctly, I have started to edit osganimate solution project (which is suggest in how to start) and in this project I try

[osg-users] [forum] Please ignore this message...

2009-03-17 Thread Art Tevs
Sorry guys, I am just testing some functionality. Hence please ignore this message. Cheers, art -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8659#8659 ___ osg-users mailing list

Re: [osg-users] [forum] Please ignore this message...

2009-03-17 Thread Art Tevs
test continues... -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=8661#8661 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] Collada Commands

2009-03-17 Thread Adam Wise
rogerjames99 wrote: Adam Wise wrote: Robert Osfield wrote: On Tue, Mar 17, 2009 at 4:35 PM, Adam Wise wrote: Question: exactly what does this mean? Warning: Could not find plugin to write nodes to file new.dae What is means is that

[osg-users] [forum] New feature: removed default email adress

2009-03-17 Thread Art Tevs
Hi folks, I have changed now the forum's scripts slightly to remove the default email adress osgfo...@tevs.eu from the mails sent by the forum users. Now all posts which are forwarded to the mailing lists will use user's email adress in the From: header tag. This is a default behavior and can

Re: [osg-users] What about User-Meeting in Europe - osgInEurope?

2009-03-17 Thread Art Tevs
Hi folks, this is a reminder of the running poll about next osgUserMeeting. Current results are: Paris, France [ 7 ] Marseile, France[ 0 ] Strassbourg, France [ 1 ] Prague, Czech Republic [ 1 ] Genova, Italy [ 1 ] Brussel, Belgium[ 2 ] Zuerich,

Re: [osg-users] Forum users rare uses signatures, which is a pain tracking who's who

2009-03-17 Thread Art Tevs
Hi folks, I've setted up a Rule-page http://forum.openscenegraph.org/rules.php describing the etiquette of forum/mailing list use. I have also setted up anything which is needed to disable users with non-valid realnames. Users could now be deactivated, so that they can not post anything, but

[osg-users] Draw a triangle with front and back faces

2009-03-17 Thread Ruqin Zhang
Hi, I am trying to draw a triangle with filled front and back faces. In this way, even the normal of it has a wrong direction, I can still have it rendered correctly. I know how to do this in OpenGL, while didn't figure it out in OSG. Has anyone done this before? Please help me out with some

Re: [osg-users] Multithreading crashduetoosgDb::Registry::instance()

2009-03-17 Thread I-Nixon, Anthony D
I'll have a crack at it, unless someone else is already doing it. I've got an environment here that exercises the issue consistently. Anthony From: Robert Osfield [mailto:robert.osfi...@gmail.com] Sent: Tuesday, 17 March 2009 8:22 PM

[osg-users] a limit of osg::ReaderWriter interface

2009-03-17 Thread lwren
Hi all, I notice that osg::ReaderWriter includes a series of interface like readNode(std::istream ,const Options*) which read data from stream buffer and has no file name passed in. There is a problem here when reading the file with a name like aa.ive.gz.curl. The curl plugin read file

[osg-users] OSG QT events

2009-03-17 Thread Roman Grigoriev
Hi guys! I try to modify QOSGWidget to work with QT dialogs so I have one problem If I show my dialog like this in keyboard section void keyPressEvent( QKeyEvent* event ) { if(event-key()==Qt::Key_F11 ) main_dialog-show(); } Dialog