So, I realized I just had a few linking problems. But that was all remedied.
Now windows can find osgviewer and the rest...but my main problem comes when I
use osgconv. It says that it cannot find libcollada15dom21.dll. Now here's
the thing: I made sure to link it to my dynamic library. Both
Hi Martin,
On 31/3/09 9:20 AM, Martin Beckett wrote:
thanks - it seemed a little crude to just change the vertex data directly.
Not really crude at all. What kind of functionality were you looking for?
To get the value: float x = (*vertices)[0].x();
And to modify them
Hi,
please, can you tell me why the camera_slave have got the same position (eye)
as the camera_main? What I'am doing wrong? I cannot set different position and
frustum than is in camera_main? The camera slave take (inherit) the setting of
camera main? Here is the code:
void
Hi,
How does OSG uses the Rotation matrix computed by TrackBall functionality?.
Whether setviewbyMatrix functionality can use rotation matrix for viewing the
rotation.
Thank you.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9480#9480
Hi Gert,
Could you post the .log files for the failed tasks.
Robert.
2009/3/31 Gert van Maren g...@k2vi.com
Hi Robert,
Vpbmaster fires up, creates the task files and starts executing the tasks
but in the very last task I get again errors. See attached dos output. Weird
thing is that this
Hi Rajesh,
On Tue, Mar 31, 2009 at 9:52 AM, Rajesh.R osgfo...@tevs.eu wrote:
How does OSG uses the Rotation matrix computed by TrackBall
functionality?.
Whether setviewbyMatrix functionality can use rotation matrix for viewing
the rotation.
The osgViewer::Viewer updateTraversal()
robertosfield wrote:
The osgViewer::Viewer updateTraversal() copies the trackball matrix across to
the viewers camera on each frame. Go look at the code. It doesn't use the
Rotation matrix as there is no rotation matrix in the TrackballManipulator,
just a complete 4x4 matrix.
Robert.
On Tue, Mar 31, 2009 at 12:16 PM, Rajesh.R osgfo...@tevs.eu wrote:
Thanks Robert. My problem is that I have to work only on OSG 1.1 version.
So the query posted was related to 1.1 verrsion. Hence I could not find
UpdateTraversal call in 1.1.
Curious what is your reason to having to
Hi! I am using osgEarth with OSG2.8v and I have problems with google's
tests.The I don´t have problem with any other tests.
The error is:
Couldn't get tile for 0_0_0
osgviewer.exe: No data loaded
Does anybody know why or something about a solution?
Thanks.
--
Adaya Lorenzo Leon
Hi Adaya,
Sometimes the google servers change their version numbers so the URL's will
change. Remember, the Google plugin is just for educational purposes only
and is not meant for production use.
Jason
2009/3/31 Adaya Lorenzo adayalorenzol...@gmail.com
Hi! I am using osgEarth with OSG2.8v
Ok. But my problem is not that. I only want to use Google plugin but I can
not. Do you know why? I am using the tests which are including in the
osgEarth files. Also, I am using osgviewer with google_maps.earth, like
osgviewer.exe google_maps.earth
The url is ok because I can see images when I
Hi Adaya,
Make sure you have the latest version of osgEarth and the example files, it
is working fine for me over here.
Also, for osgearth related questions, could you please use the osgEarth
forums at: http://n2.nabble.com/osgEarth-f2174485.html
It helps us to keep track of osgearth questions
Thanks again.Yes. My version is the last one. I am very sure. Are you sure
that is it working with osgviewer, or inside of an application??
2009/3/31 Jason Beverage jasonbever...@gmail.com
Hi Adaya,
Make sure you have the latest version of osgEarth and the example files, it
is working fine
I'm using osgviewer to do the tests as well. I'm not sure what the issue
would be. Did the google example work on your machine in the past?
Jason
2009/3/31 Adaya Lorenzo adayalorenzol...@gmail.com
Thanks again.Yes. My version is the last one. I am very sure. Are you sure
that is it working
No. it never work. There were not problems of compilation or something like
that.
2009/3/31 Jason Beverage jasonbever...@gmail.com
I'm using osgviewer to do the tests as well. I'm not sure what the issue
would be. Did the google example work on your machine in the past?
Jason
2009/3/31
Hello,
I thought I would take a look at virtual planet builder, but I'm having
difficulty figuring out how to build osgdem. Step 2 on the osgdem
Quick Step by Step Guide seems like it might be out of date. Any help
would be appreciated.
Thanks,
Mike
michael.schm...@l-3com.com wrote:
Hello,
I thought I would take a look at virtual planet builder, but I’m
having difficulty figuring out how to build osgdem. Step 2 on the
“osgdem Quick Step by Step Guide” seems like it might be out of date.
Any help would be appreciated.
To increase the
Step 2 says make a copy of Make/dependencies. Where is
Make/dependencies?
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Paul Melis
Sent: Tuesday, March 31, 2009 8:57 AM
To: OpenSceneGraph Users
michael.schm...@l-3com.com wrote:
Step 2 says make a copy of Make/dependencies. Where is
Make/dependencies?
Did you see this page?
http://www.openscenegraph.org/projects/VirtualPlanetBuilder
The build instructions there seem to be very recent (March 2009)...
Paul
-Original
Yes. That page refers me to the osgdem page.
To generate database see osgdem user guide page
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgde
m
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
Thanks for the pointer Mike, I've now updated the page that I presume you
were looking at:
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem
On Tue, Mar 31, 2009 at 2:59 PM, michael.schm...@l-3com.com wrote:
Step 2 says make a copy of Make/dependencies. Where is
Thanks for the quick update.
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Tuesday, March 31, 2009 9:09 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Virtual Planet
Hello,
We are developing a commercial game/simulation engine based on OpenSceneGraph.
We will be using this engine for a driving simulator that takes place in urban
environments. Right now our most challenging problem is how to implement a high
performance lighting system without compromising
Can anyone help me with loading 6 hdr images into a cubic texture? The code
below seems to work, but the images are sort of crazy anywhere the value of the
colors is greater than one. I'm guessing that somehow I'm messing up the pixel
format, but I can't figure it out.
Code:
Rob,
What image format are you actually loading?
Regards,
David
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Eight light sources is only a limit of the fixed function pipe. You say you
are already doing per-pixel lighting in a shader, so I don't understand how
you could possibly still encounter an eight-light limit. You can have as
many lights as you want in a shader.
Of course, using more lights in a
Hello,
We are investigating the design of an app to produce images of geometry
objects where some objects are inside others, and we want a custom /
flexible algorithm to control the render color of the hidden objects,
using an X-ray analogy, where shielding / other data properties of some
yeah !!!
Finally I did it !
Today I installed the beta version of ubuntu 9.04 and OSG 2.9.2
Now is running ffmpeg plugin :)
Now I can sleep .
___
osg-users mailing list
osg-users@lists.openscenegraph.org
I'm using an unarchived TerraPage DB that seems to never page out.
Archived version 2.1 2.2 DBs seem to behave just fine. Unarchived 2.1 DBs
don't ever page out. Unarchived 2.2 DBs don't even load (it blows up in the
loader with a bad index into an array).
Has anyone else seen any of these
Have you taken a look at osgVolume, or perhaps the depth peeling example? I
don't know whether you want true volume visualization, or just simple
transparency would suffice, so I'm directing you to both.
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com http://www.skew-matrix.com/
Thanks. I guess I don't know yet. just getting started with it.
bob
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Tuesday, March 31, 2009 1:05 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users]
Hi, Folks,
If I create a flt file that uses compressed .dds files as textures,
and then convert the flt file to ive format with the option
-O noTexturesInIVEFile, do I still get compressed texture when loading
the ive file? Reading through the source code, it seems to indicate that
the
Sorry, the first sentence in the second paragraph should read ...flt
files that uses uncompressed textures
Yefei
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Yefei He
Sent: Tuesday, March 31,
Folks,
I'm trying to import large meshes, +10 million verts, +20 million tris from
obj files. I'm not familiar with the terrain generation/processing parts of
OSG and was wondering if there are any utilities that I can use to
subdivide these or convert to pageable chunks.
Thanks,
Brian
This is
Hello,
I apologize in advance if this has already been answered, but I didn't
find anything. One of the stats views shows DatabasePager time to
merge new tiles. What is the meaning of the different values,
especially the requests value? What would cause it to spike on a flt
file?
Philip Lowman wrote:
On Sat, Mar 28, 2009 at 11:24 AM, Lucasw () wrote:
This is compiling OSG 2.8.0 and examples with the cmake generated files
under cygwin, using standard gnu tools. I think there's a master file
somewhere with LIBS or LDFLAGS or equivalent that gets passed to all
Fellow members of the OpenSceneGraph community,
VT MAK (aka MAK Technologies) is proud to announce the launch today of
VR-Vantage (http:\\www.VR-Vantage.com) - a new 3D application
development environment based on OpenSceneGraph!
MAK has been involved in visual simulation for over 16 years
On Tue, Mar 31, 2009 at 5:07 PM, Lucasw wsa...@gmail.com wrote:
From your build tree type make edit_cache, this is the same as running
ccmake /path/to/source/tree.
Check the contents of the OPENGL_gl_LIBRARY and OPENGL_glu_LIBRARY
variables. They should be pointed to the libraries you
38 matches
Mail list logo