[osg-users] OSG COLLADA build problem, Windows, vs2008

2013-01-05 Thread Chris Hanson
Getting this error while trying to build OSG trunk on all platforms and targets on our build system: .\daeReader.cpp(298) : error C2039: 'data' : is not a member of 'std::vector_Ty' Builds ok with VS2010 though. Anyone have any inkling of what's up? -- Chris 'Xenon' Hanson, omo sanza

[osg-users] Problems building OSC plugin on VS2008

2013-01-05 Thread Chris Hanson
Anyone else encountering this? I have no clue, we're just trying to batch-build. d:\osg\trunk_vs9_x64_debug\src\osg\trunk\build\product\src\osgplugins\osc\osc\OscOutboundPacketStream.h(101) : error C2535: 'osc::OutboundPacketStream osc::OutboundPacketStream::operator (osc::int32)' : member

Re: [osg-users] Problems building OSC plugin on VS2008

2013-01-05 Thread Chris Hanson
just refrain from building this plugin, but I like to provide the most complete builds I can. On Sat, Jan 5, 2013 at 12:35 PM, Chris Hanson xe...@alphapixel.com wrote: Anyone else encountering this? I have no clue, we're just trying to batch-build. d:\osg\trunk_vs9_x64_debug\src\osg\trunk

Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?

2013-01-05 Thread Chris Hanson
You can get an OSG 3.0.1 pre-built OSX binary from my site: http://alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads You'll need a 7zip extractor to uncompress them: http://www.macupdate.com/app/mac/19139/ez7z I can't help you a whole lot as I am not a Mac developer myself, but

Re: [osg-users] Coursera Classes Coming Up!

2013-01-03 Thread Chris Hanson
Sounds awesome. I should re-take some of those. All of our resolutions should be, henceforth, to never use the OpenGL FFP ever again! Except when the client demands it because the Client Is Always Right Except When They're Not. On Wed, Jan 2, 2013 at 9:49 AM, Jeremy Moles cubic...@gmail.com

[osg-users] Happy New Year.

2013-01-01 Thread Chris Hanson
I'm sure everyone, like myself is recovering, and playing, and spending non-work time, but I wanted to give a shout-out to everyone for a great and prosperous 2013. I'll be posting some cool OpenGL and OSG-related projects and whitepapers and stuff in the next couple of weeks (I'm slow...) so

Re: [osg-users] [build] Can't setup OSG Wizard for VS 2009

2012-12-26 Thread Chris Hanson
What do you mean by the OSG Wizard? On Thu, Dec 20, 2012 at 12:09 PM, Joe Smith deleteallus...@gmail.comwrote: Hi, I have compiled the source on Windows 7 using MSVC 2009 However, I can't figure out how to get the OSG Wizard working. Can someone help me Thank you! Areal :O

[osg-users] OT: Qt binary builds on 32 64 bit Linux, OSX, Windows MSVC++ 2008/2010 available for download

2012-12-12 Thread Chris Hanson
Since we make OSG binaries, we thought we'd make some Qt binaries available for download too: http://alphapixel.com/content/download-qt-binaries-free -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene

Re: [osg-users] [osgPlugins] 3DS max to osg problem

2012-12-07 Thread Chris Hanson
Have you examined the image files (.PNG or .JPG) that it exported along with the .OSG file? Are they damaged? On Fri, Dec 7, 2012 at 10:09 AM, Maia Randria veneree.randrianari...@crulrg.ulaval.ca wrote: Hi, I have a strange color change when exporting an object from 3DS Max 2013 to OSG.

Re: [osg-users] Build osgEarth for android?

2012-12-03 Thread Chris Hanson
At this time, we are still working on this. On Sun, Dec 2, 2012 at 11:24 PM, Mu Xing szzx...@gmail.com wrote: Hi, Chris Hanson,do you have build osgearth for android? If you have finished,could you send me an email? Thank you! Cheers, Mu -- Read this topic online

Re: [osg-users] IOS Linking error Undefined symbols for architecture i386: _graphicswindow_IOS

2012-11-29 Thread Chris Hanson
We're working on producing a standard set of 3rdparty libs and precompiled OSG and osgEarth. It's taking some time though. On Thu, Nov 29, 2012 at 6:31 AM, Stephan Maximilian Huber ratzf...@digitalmind.de wrote: Hi, you'll have to add all needed libs to your ios-app. Most notably

Re: [osg-users] Retrobooster playable demo

2012-11-29 Thread Chris Hanson
Cool looking stuff! Keep up the good work. On Thu, Nov 29, 2012 at 6:00 PM, Terry Welsh mogu...@gmail.com wrote: A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action.

Re: [osg-users] how about high quality transparency in OSG?

2012-11-27 Thread Chris Hanson
OpenGL 4.x also has extensions which permit an A-buffer implementation: http://blog.icare3d.org/2010/07/opengl-40-abuffer-v20-linked-lists-of.html I've tested this example (and fixed some of the source), but I have not tried to implement it in OSG. The technique does work, and works well, if

Re: [osg-users] Render a lot of labels

2012-11-26 Thread Chris Hanson
You probably need to profile to see where you're spending your time. I'm guessing it's the billboard matrix transforms. You might have to write some custom shaders to make it more efficient. On Mon, Nov 26, 2012 at 8:22 PM, 张现法 zhang_xia...@tom.com wrote: Hi all: I'm begin to study 3D

Re: [osg-users] Windows 8 x64

2012-11-19 Thread Chris Hanson
AlphaPixel's builds will probably support VS2012 in the near future, but I'm not ready for the pain yet. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL

Re: [osg-users] Why to use Shaders to render model in Android with OpenGLES2

2012-11-17 Thread Chris Hanson
I have a small application build on desktop using OSG with OpenGL2 version. I will get ready to render 3D models (with full texturing, lighting etc ) from 3DSMAX (Exported as .OSG from Max using OSGExporter). As this supports Fixed Function Pipeline the desktop application is able to render these

Re: [osg-users] Why to use Shaders to render model in Android with OpenGLES2

2012-11-16 Thread Chris Hanson
I completed osgAndroid Example with GLES1 successfully. If I try to run the same example with OpenGLES2 then the OSG model is not rendering. If I add the following code then I am able to see the model on my device. This is normal. 1) Why should I add the shaders in OpenGLES2 to display

[osg-users] Oddities when loading a FLT file

2012-11-08 Thread Chris Hanson
I've encountered a strange behavior when loading a client-supplied FLT file and I haven't been able to drill down and find an explanation. I think I know what must be happening, but I can't find any mechanism to explain how. The customer has a TXP database which refers to a FLT model. The FLT

Re: [osg-users] Streaming world and integer limitations

2012-10-29 Thread Chris Hanson
Mon, Oct 29, 2012 at 5:24 AM, Dmitry K. zzfi...@hotbox.ru wrote: We have scene graph node position - 32 bit integer. We walk through terrain meeting some trees, houses while sectors ahead are loading on a background and then the position of a player and 3d objects becomes maximum integer

Re: [osg-users] Increasing line width

2012-10-22 Thread Chris Hanson
Yes, cloning entity and setting linewidth to higher number works, only problem is with cloning big entity, its slow operation for realtime highlighting. I was wondering if this can be achieved without cloning entire entity. Well, if you can use shaders or stencil buffers, you could write

Re: [osg-users] Increasing line width

2012-10-17 Thread Chris Hanson
On Wed, Oct 17, 2012 at 9:18 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: Take a look at the createAxis() in the osgbillboard.cpp file for the osgbillboard example. There's code in there to set linewidth... Rather than altering the model (which break

Re: [osg-users] X11 Trouble, Building OSG with OpenGL ES 2.0

2012-10-17 Thread Chris Hanson
I've also done some work toward pure EGL support, intending to improve support for Android in OSG. How far along is your EGL work? I've got most of the EGL context and surface management done in implementations of osg::GraphicsContext::WindowingSystemInterface and osgViewer::GraphicsWindow.

Re: [osg-users] How to change the text with osg::Text?

2012-10-15 Thread Chris Hanson
call textLabel-setText(strTmp); instead of update() Also, you may need to set the dataVariance on the osgText to Dynamic. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene

Re: [osg-users] [build] Dependencies and features, confused

2012-10-15 Thread Chris Hanson
I'm very confused. Can anyone tell me what dependencies turn on particular features of OpenSceneGraph? For example, CMake told that it couldn't find DirectInput. Does it mean that I have to download the whole DirectX SDK? If you want DirectInput support. But there isn't much that uses it.

Re: [osg-users] X11 Trouble, Building OSG with OpenGL ES 2.0

2012-10-15 Thread Chris Hanson
my current system is running with a X11, but it would be nice just to kick it? Did you get it running without x11? Yes. However, there was a lot of OSG Windows and Linux support code that needed writing and updating in order to support pure EGL calls (instead of EGL calls that also rely on

Re: [osg-users] X11 Trouble, Building OSG with OpenGL ES 2.0

2012-10-09 Thread Chris Hanson
On Mon, Oct 8, 2012 at 10:49 AM, Marius Noller fixed-term.marius.nol...@de.bosch.com wrote: XScreenOfDisplay This is from XLib. Are you linking with XLib? I did OSG / OGLES2 development on the iMX51 platform. We were running without X, so we had to take other difficult measures. Do you have

Re: [osg-users] Build osgEarth for android?

2012-10-09 Thread Chris Hanson
We are working on this right now. You may want to just wait a few weeks, as there will likely be a number of changes to assist the build process shortly. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene

Re: [osg-users] glslDevil

2012-10-08 Thread Chris Hanson
On Thu, Oct 4, 2012 at 9:33 AM, Chris Hanson xe...@alphapixel.com wrote: So, do we have any Germans who could give me a hand liasing with Stuttgart? Just the time difference makes it awkward for me in the western US. Well, since nobody has volunteered, I will try to contact them

Re: [osg-users] glslDevil

2012-10-08 Thread Chris Hanson
I've been working with glslDevil a while ago and found it really helpful up to the point where it didn't support anything beyond GLSL 1.2. You got it to work better than I did. ;) Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer and replied to your request. You

Re: [osg-users] glslDevil

2012-10-04 Thread Chris Hanson
So, do we have any Germans who could give me a hand liasing with Stuttgart? Just the time difference makes it awkward for me in the western US. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs

Re: [osg-users] How can I get the viewer's camera to 'ignore' a node's geometry?

2012-10-04 Thread Chris Hanson
On Thu, Oct 4, 2012 at 12:48 PM, Preet prismatic.proj...@gmail.com wrote: By default some of the parameters of a camera are computed based on the contents of a scene (like the near and far plane). Camera manipulators will also behave differently based on the placement of objects in the scene.

Re: [osg-users] How can I get the viewer's camera to 'ignore' a node's geometry?

2012-10-04 Thread Chris Hanson
I wanted to avoid specifying the near/far planes manually since the behaviour without the Earth surface geometry is perfect as is. I don't care about the overhead of drawing the surface geometry since its so simple, and I don't want the scene graph to account for the surface geometry (outside

Re: [osg-users] glslDevil

2012-10-03 Thread Chris Hanson
May be you can take a look at apitrace. The sources are available at git://github.com/apitrace/apitrace.git and that is and stays open source. Thanks. To me, APItrace looks functionally similar to gDebugger. GLSLdevil is a whole different class of GLSL debugging. Greetings Mathias

[osg-users] glslDevil

2012-10-02 Thread Chris Hanson
Does anyone here on the list know any of the folks involved in the glslDevil project: http://www.vis.uni-stuttgart.de/glsldevil/ This seems to be one of the few prospects for a cross-platform (Linux and Windows anyway) GLSL source-level debugging tool. It was not released as open-source, but

Re: [osg-users] Warning: detected OpenGL error 'invalid enumerant' at After Renderer::compile

2012-09-27 Thread Chris Hanson
Update your gfx driver and see what happens. Perhaps you map file is built using an OGL feature your current driver doesn't support. Maybe NPOT textures or something? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting

Re: [osg-users] [forum] Windows 7 64Bit OSG

2012-09-25 Thread Chris Hanson
We have had OSG embedded in our application for some time now. Our current version is 2.8.1. We had been running on Windows XP Pro until recently when we installed our application on a Windows 7 laptop (32Bit). There were a few very minor glitches that we corrected. More recently we

Re: [osg-users] How to get position information

2012-09-25 Thread Chris Hanson
On Tue, Sep 25, 2012 at 7:26 PM, Michael W. Hall hal...@att.net wrote: Well I have my application displaying maps. I also believe that I have some DTED data loading. Now I would like to have the lat/long and elevation display in the status bar. My question is how do you get the position

Re: [osg-users] VPB in VS10...

2012-09-24 Thread Chris Hanson
See my previous post. The template compile errors that I'm getting are strange. Perusing the forum, I did find something similar when someone was compiling osgPhysics against OSG... I didn't find it at a quick glance. Can you email it to me privately? -- Chris 'Xenon' Hanson, omo

Re: [osg-users] VPB in VS10...

2012-09-22 Thread Chris Hanson
On Fri, Sep 21, 2012 at 3:45 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: I have version 0.9.12 which should compile against OSG 3.0.1. Perhaps I'm not using CMake to generate the projects correctly. It's pretty straightforward if you've build OSG

Re: [osg-users] VPB in VS10...

2012-09-21 Thread Chris Hanson
On Fri, Sep 21, 2012 at 12:15 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: All, 1) **Does the latest SVN of VPB compile on Windows 7 using Visual Studio 10 and OSG 3.0.1? I’m having major issues getting it to compile in this environment. 2)

Re: [osg-users] [ANN] OSG SW SIM Engineer

2012-09-17 Thread Chris Hanson
On Thu, Sep 13, 2012 at 12:07 PM, Craig Hicks craighi...@simstaff.comwrote: Hello dear OSG-community, I have a direct position for a simulation client of mine that can be done off-site. This is for a solid OSG programmer in the simulation arena. Salary is open at this point so if you are

Re: [osg-users] OpenSceneGraph Newbie: PErformance question

2012-09-10 Thread Chris Hanson
On Mon, Sep 10, 2012 at 8:35 PM, Randall Hand randall.h...@gmail.comwrote: I'm experimenting with OpenScenegraph for a new project, and I've build a simple application that opens 2 viewer windows, and places 3 teapots in them (using the teapot object from the osgteapot example), translating

Re: [osg-users] OpenSceneGraph Newbie: PErformance question

2012-09-10 Thread Chris Hanson
It's better, but still slower than I'ld expect. Hovers now around 100-110fps. Something in the back of my mind makes me think the Teapot is using a really poor geometry representation that forces OSG onto old, slow OpenGL code paths. I didn't actually see the vertices or polygons in the OSG

Re: [osg-users] OpenSceneGraph Newbie: PErformance question

2012-09-10 Thread Chris Hanson
On Mon, Sep 10, 2012 at 10:04 PM, Randall Hand randall.h...@gmail.comwrote: hrm.. Well, I'm using the osgteapot example code ( http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgteapot/osgteapot.cpp), that i modified to use basic front/back emissive materials

Re: [osg-users] OSG merchandising

2012-08-30 Thread Chris Hanson
On Thu, Aug 30, 2012 at 2:42 PM, Michael Weiblen mike.weib...@gmail.comwrote: yes, I bought one. Beware, it is not one-size-fits-all -- mew I need bleach for my mind's eye now. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training •

Re: [osg-users] How to know that two OSG models are touch each other

2012-08-27 Thread Chris Hanson
There's always Bullet/osgBullet, but that might be overkill. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES

Re: [osg-users] [ANN] osgRecipes: Integrate OSG with almost everything, the second wave

2012-08-26 Thread Chris Hanson
As the libRocket integration is already implemented in the dtEntity project (code.google.com/p/dtentity), I'd love to make use of the existing one and avoid re-inviting wheels unless I myself just have different demands of the same library. So that's why I exclude libRocket from my TODO

Re: [osg-users] Maps DTED data

2012-08-24 Thread Chris Hanson
On Fri, Aug 24, 2012 at 6:56 PM, Michael W. Hall hal...@att.net wrote: My application uses Qt. Currently I have it just reading a .ive file when it starts. This .ive was generated from the BMNG. I would like to keep using this for the app, and apply my maps to it. If you still have the

Re: [osg-users] Maps DTED data

2012-08-24 Thread Chris Hanson
On Fri, Aug 24, 2012 at 8:27 PM, Michael W. Hall hal...@att.net wrote: The DTED data I have has the .dt2 extension. Can osgEarth load that or do you have to modify it somehow? This is DTED, level 2. According to GDAL, which osgEarth uses: http://www.gdal.org/frmt_dted.html it should

Re: [osg-users] Is it possible to do boolean operations with objects (primitives)?

2012-08-20 Thread Chris Hanson
http://www.opencsg.org/ -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS •

Re: [osg-users] Maps DTED data

2012-08-18 Thread Chris Hanson
On Fri, Aug 17, 2012 at 3:59 PM, Michael Hall hal...@att.net wrote: I have a little alpplication I am doing to learn OSG. I have also read the OSG 3.0 for Beginners book. It has been helpful in learning more about how OSG works. I have generated an earth.ive database from the BMNG east and

Re: [osg-users] [osgPlugins] osgVRPN Extension

2012-08-18 Thread Chris Hanson
I've made some additions to Mike Weiblen's osgVRPN plugin as part of a summer project. This mostly consists of new Tracker and Manipulator classes that make it easier to navigate through a model with the tracking data. Is there any process I can go through to see if these changes can get

Re: [osg-users] Force remove pagedLOD

2012-08-18 Thread Chris Hanson
I use PagedLOD to manage the display of large amount of data. To avoid an overload of GPU memory, I would like to force OSG to remove these pagedLOD when inactives. I know the setTargetMaximumNumberOfPageLOD enable to disactivate the use of pagedLOD in cache for all application. But what I

Re: [osg-users] Using VPB for existing openflight database

2012-08-18 Thread Chris Hanson
We have a database whose scenegraph configuration is pretty flat and I was wondering if it is possible to use VirtualPlanetBuilder to put our existing openflight database into VPB's quad tree format. As well as utilizing vpb's other features? No. VPB is only meant to consume and

Re: [osg-users] [3rdparty] Shader Dev Tools

2012-08-10 Thread Chris Hanson
On Fri, Aug 10, 2012 at 3:10 PM, Trystan Larey-Williams trys...@trystan.org wrote: For what platform? A google search will turn up a bunch. Even for the iPad there's GLSL Studio. However, I have yet to find a good open source one that is consistently updated for Linux. If anyone knows how

Re: [osg-users] [forum] Site web down

2012-08-09 Thread Chris Hanson
On Thu, Aug 9, 2012 at 9:27 AM, Felix Meißgeier felixmeissge...@web.dewrote: Hey Robert, I think openscenegraph.org is actually down again. Do you know when it will be reachable again? I wanted to read the CameraControlFindingWorldCoordinates tutorial... Use the Force... err, the Google

Re: [osg-users] PagedLOD - How to not page a specific node ?

2012-08-08 Thread Chris Hanson
- when this PagedLod is needed for display, it is loadded and displayed - when this PagedLod is no more needed for display, it is deleted from CPU memory and GPU memory, even if the OSG_MAX_PAGEDLOD is not reached For this particular node, you might attach a cull callback to the PagedLOD,

Re: [osg-users] Bump mapping with embedded maps in OBJs and OpenGL ES 2.0 programmable pipeline

2012-08-07 Thread Chris Hanson
On Tue, Aug 7, 2012 at 10:23 AM, Sergey Polischuk pol...@yandex.ru wrote: In gles 2.0 shaders dont have builtins like gl_MultiTexCoord gl_Color gl_FrontColor\gl_BackColor gl_TexCoord gl_FragColor etc, and ftransform too. Check gles 2.0 spec. Use your own varyings and attributes, use your own

Re: [osg-users] [ANN] Seeking beta testers for SilverLining on Android with OSG

2012-08-06 Thread Chris Hanson
On Mon, Aug 6, 2012 at 5:49 AM, Frank Kane fk...@sundog-soft.com wrote: I've soft-launched a public beta of our SilverLining sky, 3D cloud, and weather SDK for the Android platform. OpenSceneGraph has always been the most popular framework with our PC-based customers, so I'm reaching out to

Re: [osg-users] Tree Rendering system based on OpenSceneGraph

2012-07-05 Thread Chris Hanson
I looked and analysed some articles about generation procedural trees. I prefer this article. This is easy to implement and gives more realistic results. About project this is personal and will be open source. For everyone who uses OSG in their projects. f you have some ideas or work

Re: [osg-users] how to add progress bar to readerwriter?

2012-07-05 Thread Chris Hanson
I implement a readerwriter plugin to read .las file which contains tremendous amount of points . so i want to use progressbar to tell the user how much points i have read . anybody can tell me how to do? Counting points isn't feasible, but counting progress through the input

Re: [osg-users] VPB

2012-07-03 Thread Chris Hanson
On Tue, Jul 3, 2012 at 1:54 AM, Jordi Torres jtorresfa...@gmail.com wrote: Hi Chris, Use the Google cache. The original wiki seems to be getting over-run by crap now. Off topic, but the culprit is a Microsoft bot, a crawler for bing. I doublechecked the IP's and all of them belong to

Re: [osg-users] VPB

2012-07-03 Thread Chris Hanson
Nope, they are not posting spam, but eating all the resources of the trac til the extenuation. But it seems they are not following the rules of the game w.r.t robots.txt. Our trac is not working well since a couple of years ago, so any overhead on the server results in a fall down of the

Re: [osg-users] Rendering a terrain

2012-07-02 Thread Chris Hanson
What's the best way to render a terrain given an elevation model (DEM) and an orthophoto (texture)? VirtualPlanetBuilder or osgEarth. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open

Re: [osg-users] Help: Is there a way to hide a node from a camera?

2012-07-02 Thread Chris Hanson
On Mon, Jul 2, 2012 at 10:51 AM, wang shuiying shuiying.w...@fu-berlin.dewrote: Hello, The scene graph structure is as following: Nodes B and C are children of Transform Node A. Node A is attached to two camera nodes CamA and CamB(pre render). I want CamA to be able to render B and C, but

Re: [osg-users] VPB

2012-07-02 Thread Chris Hanson
On Mon, Jul 2, 2012 at 4:06 PM, Michael Hall hal...@att.net wrote: Where do you get Virtual Planet Builder from now? I do not see the SVN link anywhere. I apologize if has been asked I probably missed it. Please post again.

Re: [osg-users] (no subject)

2012-07-02 Thread Chris Hanson
Spam. Do not visit this link. On Mon, Jul 2, 2012 at 3:18 PM, m...@arne-kreutzmann.de wrote: http://newmodeluk.com/time.php?ocean208.png ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] AlphaPixel (and OSG?) swag and apparel?

2012-06-26 Thread Chris Hanson
On Tue, Jun 26, 2012 at 2:41 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Chris, You do know we already have a cafepress entry for OpenSceneGraph: http://www.cafepress.co.uk/openscenegraph Nope. I didn't. ;) Saves me the trouble. Everybody go buy yourself some OSG swag! --

[osg-users] AlphaPixel (and OSG?) swag and apparel?

2012-06-25 Thread Chris Hanson
Hey, I just finished setting up a CafePress store for AlphaPixel apparel and logo stuff (mostly so I could make myself some). http://www.cafepress.com/alphapixel I set the margins down really low, so I think I get about 50 cents of profit on typical items, but if any of you want to show your

Re: [osg-users] FLT, LODs and Light Points

2012-06-20 Thread Chris Hanson
On Wed, Jun 20, 2012 at 10:49 AM, Paul Martz pma...@skew-matrix.com wrote: Hi Chris -- About 5 years back, I was doing quite a bit of work with FLT light points in OSG and don't recall ever encountering an issue with near/far computation. If there is an issue with it, it's new since I last

[osg-users] FLT, LODs and Light Points

2012-06-18 Thread Chris Hanson
Had someone consult with me off-list about an issue involving near/far computation that boiled down to an issue occurring when certain models are paged into the OSG scene. The user is fairy certain the issue arises when multiple LODs and Light Points are present in a FLT file. I suspect that

Re: [osg-users] building osgdem

2012-06-12 Thread Chris Hanson
I also have binary builds of VPB (and osgEarth, osgEphemeris, osgOcean, etc) available for my paying clients, typically on all 3 major platforms, both Windows compilers, 32 and 64-bit. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training •

Re: [osg-users] Metaflight pager code

2012-06-12 Thread Chris Hanson
It's likely that this software satisfies too small of a niche to be included anywhere in OSG, but that would be fine by me. It's Robert's call, but I wouldn't be opposed to seeing it integrated into OSG somehow. I don't know how it operates, so I don't know if it's a OSG-style loader

Re: [osg-users] [osgPlugins] Create osgVolume from a geode

2012-06-12 Thread Chris Hanson
It sounds like Antonio might be using some VTK code that is converting volume data, perhaps by marching cubes or the like, into renderable polygonal geometry. In which case, to use osgVolume, you want to feed it the original DICOM data you passed to VTK, not the data VTK produced for you. In

Re: [osg-users] Improving performance of OBJ rendering by back face culling

2012-06-12 Thread Chris Hanson
I am able to render it but frame rate is slow. I'd like to improve performance using back face culling. The point is I don't know how to activate it (if it is possible): I tried with these lines of code but frame rate is still low: osg::StateSet* ss = _root-getOrCreateStateSet();

Re: [osg-users] OpenGL ES 2.0 and LIGHTING

2012-06-12 Thread Chris Hanson
On Sun, May 27, 2012 at 10:45 AM, John Moore kahar...@gmail.com wrote: Hi, I am developing an application for iPhone and iPod touch using OpenSceneGraph. In origin I written my own shaders and I used to control light using a uniform. It was working. Now I wanted to switch to use osg::Light

Re: [osg-users] How to draw a tube connecting two geometries

2012-06-11 Thread Chris Hanson
I am creating a scene in which there will be two geometries connected by a tube. The geometries can move around in between frames, so the tube must also move and resize. The way I am trying to do this is to have a geometry for a tube of unit length and diameter. Then, if the position of

Re: [osg-users] 139.com Spam

2012-06-07 Thread Chris Hanson
I wonder if we can have someone check for 139.com addresses in the subscriber base, and remove them. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 •

Re: [osg-users] Open Asset Import Library

2012-06-07 Thread Chris Hanson
AssImp exports a few: http://assimp.sourceforge.net/main_features_export.html -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL

Re: [osg-users] OpenSceneGraph on the Playbook

2012-06-07 Thread Chris Hanson
The Z buffer wasn't explicitly set in the blackberry utils... I played around with the screen modes and EGL attributes (used RGBA and had to specify a 24bit depth buffer with 8 bit stencil) and now it works! Yup. Exactly my experience. It's a bit slow on the device with higher poly

Re: [osg-users] OpenSceneGraph on the Playbook

2012-06-06 Thread Chris Hanson
It looks like backface culling is off (GLES2 does have back face culling). Turn this on. It also behaves as if you ended up with a context that perhaps has no Z buffer. This can happen if you choose your context poorly via EGL. On some Adreno GLES2 devices I've used, I had to drop down to a

[osg-users] Open Asset Import Library

2012-06-06 Thread Chris Hanson
http://assimp.sourceforge.net/main_features.html Anybody used this? Might be interesting to begin an optional plugin to load files via this library, if you have it. Some of its importers might be more modern or more fully fleshed out than some of our native ones. -- Chris 'Xenon' Hanson,

Re: [osg-users] OpenSceneGraph on the Playbook

2012-06-05 Thread Chris Hanson
You either need to write your own GLES2 shader (that's GL2 you have above) or use a shader gen tool that will generate one for you on the fly. Where did the shader, above, come from? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training •

Re: [osg-users] accessing data structures of objects

2012-05-31 Thread Chris Hanson
When you load data from a file like an obj using the function osgDB::readNodeFile is there any way to access the arrays containing vertex coordinates, normal coordinates and texture coordinates associated to the object? I want to design a way to detect which rendered object user is touching

Re: [osg-users] [ANN] Proland: a new open source planet rendering engine

2012-05-28 Thread Chris Hanson
In my investigation, Proland is based on an OpenGL C++ wrapper known as Ork. It is not OSG. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •

Re: [osg-users] Is it possible to make real time rendering using OSC?

2012-05-25 Thread Chris Hanson
Questions are as follows; - Is it possible to develop realtime rendering( not need high level rendering, just game rendering level ) with shadow using OSC? Yes. - If it is possible, how can I get sample codes or documents? Look at the examples, specifically the osgshadow example.

Re: [osg-users] [ANN] OSG Based Android Game Released (it's free)

2012-05-19 Thread Chris Hanson
On Wed, May 16, 2012 at 5:14 PM, Thomas Hogarth thomas.hoga...@gmail.comwrote: Hi All A game I developed originally on iOS for AppToyz has now been successfully ported to Android and is available on GooglePlay

Re: [osg-users] Geographic earth in OSG?

2012-05-15 Thread Chris Hanson
Also, consider using osgEarth. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging •

Re: [osg-users] osgviewer and osgdem support for OpenGL driver version

2012-05-14 Thread Chris Hanson
On Mon, May 14, 2012 at 4:25 PM, Sean K sk92...@gmail.com wrote: I have two machine that are trying to open the same set of generated OSG files. OSG doesn't even use anything newer than OSG 2 unless you go WAY out of your way to make it do so. You should probably crank up the OSG

Re: [osg-users] Nvidia Optimus / AMD switchable

2012-05-10 Thread Chris Hanson
On Thu, May 10, 2012 at 7:32 AM, Christiansen, Brad brad.christian...@thalesgroup.com.au wrote: Hi, ** I am looking at getting a couple of laptops with Nvidias 'Optimus' switchable graphics and AMDs equivalent. My hope is to be able to manually switch between the two so I can test

Re: [osg-users] [osgPlugins] Inconsistent behaviour with a set of Pseudo Loaders

2012-05-10 Thread Chris Hanson
The No match error suggests to me that you're on some kind of UNIX-style system, and that the command line shell is trying to do regex-style substitution for you with the square brackets. For example, in some command shells rm [ab].txt would delete files called a.txt and/or b.txt.

Re: [osg-users] OpenSceneGraph - voxel/terrain rendering

2012-05-09 Thread Chris Hanson
Are you using DrawInstanced? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging •

Re: [osg-users] Disabling Checked Iterators and FFP ...Recommended?

2012-05-07 Thread Chris Hanson
2) In CMake, there is also an option to disable the fixed-function pipeline. I am interested in trying this. Will it effectively disable a lot of OSG functionality? Yes, almost everything that isn't 100% shader based. 3) I'm looking for options here to create x64 build configurations,

Re: [osg-users] [build] osgText library

2012-05-02 Thread Chris Hanson
To delete the same text I've tried the following code but it's not working for me: osg::ClearNode* clearNode = new osg::ClearNode; clearNode-addChild(tankLabelGeode); I'm not sure where you got the idea to use clearNode. Go read the documentation of what it does. It's not what you need.

Re: [osg-users] [build] osgText library

2012-05-02 Thread Chris Hanson
error C2039: 'setNodeMask' : is not a member of 'osgText::Text' My mistake. Do setNodeMask on tankLabelGeode. osgText class is not derived from the Node class, but the Geode is. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting

Re: [osg-users] Robert Osfield robert.osfi...@gmail.com, Building new website, assistance appreciated!

2012-05-01 Thread Chris Hanson
I'm using Wordpress for the blog on my own site, and I like it a lot, but I don't think it's the right thing for the OSG website. The OSG site requires a more general content management system, but Wordpress is a CMS very focused on blogging. The continuum of CMSes seems to align along

[osg-users] glslDevil or other single-step source debugger for GLSL/Windows

2012-05-01 Thread Chris Hanson
I can no longer reach the web site for glslDevil: http://www.opengl.org/wiki/Debugging_Tools#glslDevil Can anyone else, or does anyone have a recent binary of glslDevil for Windows? I'm on Win7/64. Failing that, does anyone else have a working method they've used for single-step

Re: [osg-users] [build] osgText library

2012-05-01 Thread Chris Hanson
So it sounds like your question is how do I make osgText objects disappear when I want them to? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 •

Re: [osg-users] [build] osgText library

2012-05-01 Thread Chris Hanson
On Tue, May 1, 2012 at 7:25 PM, David Fernandes davidmfernan...@gmail.comwrote: Hi Chris, Yes, that's what I'm trying to do. Ok. How are you trying to hide the text NodeMask? osg::Switch? Adding/removing the nodes themselves? -- Chris 'Xenon' Hanson, omo sanza lettere.

[osg-users] VPB build errors

2012-04-30 Thread Chris Hanson
These are the errors that Virtual Planet Builder now generates when compiled against OSG 3.1.3 (on Windows): ... 2 BuildOptionsIO.cpp ... 2BuildOptionsIO.cpp(494): error C2039: 'BEGIN_BRACKET' : is not a member of 'osgDB' ... 2BuildOptionsIO.cpp(494): error C2065: 'BEGIN_BRACKET' : undeclared

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