_
Gordon Tomlinson
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival"
-Master Tambo Tetsura
___
osg-users mailing
Can't you do the old fashion way and us ARGV/ARGC
_
Gordon Tomlinson
US Cell: 571-265-2612
UK Cell: 07806-571994
Skype: gordon-tomlinson
www.photographybyGordon.com
ww
__
Gordon Tomlinson
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Thursday, January 24, 2013 10:41 AM
To: osg-users
setComputeNearFarMode )
_
Gordon Tomlinson
US Cell: 571-265-2612
UK Cell: 07806-571994
Skype: gordon-tomlinson
Logitech: <mailto:gor...@gordon-tomlinson.com> gor...@
_
Gordon Tomlinson
<http://www.photographybygordon.com/> www.photographybyGordon.com
<http://www.vis-sim.com/> www.vis-sim.com
LinkedIn <http://www.linkedin.com/in/gordontomlinson>
www.linkedin.com/in/gordontomlinson
"Self defence is not a function of l
Robert means add a new line character ( it needs an escape character as
well ) no just an 'n'
i.e. '\n'
_________
Gordon Tomlinson
www.photographybyGordon.com
www.v
I suggest you look at these
http://www.osgbooks.com/books/osg_qs.html
https://www.packtpub.com/openscenegraph-3-0-beginners-guide/book
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
__
-Original Message-
From: osg-users-boun
> On 09/15/2011 04:33 PM, Paul Martz wrote:
>> You're free to put whatever transform you want in either matrix as long
>> as
>> transform by the two produces clip coords, but for correct FFP lighting
>> computations, your modelview matrix *must* produce eye coordinates.
>> OpenGL FFP
>> lighting is
What type of models are you loading?
Also try turning the the notify level to debug to get more information
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defen
As per my previous reply
See
www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
__
Gordon Tomlinson
www.photographybyGordon.com
www.vis-sim.com
Manage/stop your subscription at the same place you signed up at
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
__
Gordon Tomlinson
<http://www.photographybygordon.
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct fo
file, but some things are no longer supported by Creator so
you can get some oddities on versions earlier the V14
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self de
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct fo
ort stereo
does your monitor support the stereo mode your trying to use
etc
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival"
-Master Tambo Tetsura
-Original Me
AND Is used to connect grammatically coordinate words, phrases, or
clauses along or together with; as well as; in addition to; besides; also;
moreover: pens and pencils.
__
Gordon Tomlinson
f memory at the
size
____
__
Gordon Tomlinson
www.photographybyGordon.com
www.gordontomlinson.com
www.vis-sim.com
"Self defence is not a function of learning tricks but is a function of how
quickly and intensely one can arouse one's instinct for survival"
-M
)
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
__
-Original Message-
From: osg-users-boun
level up to DEBUG for more detailed log output
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
I would guess Green/Blue screen as in back ground replacement in
film/photography etc, wanting to render 3d objects to be include composited
into something
__
Gordon Tomlinson
gor...@gordontomlinson.com IM
I think it should be ::setDataVariance(osg::Object::DYNAMIC) not static
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
archives
Simply do a google 'OSG share textures' or google 'OSG scale textures'
etc...
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www
ck in your endeavors
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyBy
FYI if I remember right the opcode 91 is a sound node
Other programs will be ignoring this node as well they are just not telling
you
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
can get
from MultiGen
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
load a file.
I would also recommend looking at the examples there are many and they show
how geodes and nodes are used. Also search the OSG mail archive for
information on Geodes and drawable and how to access them,
____
__
G
You have to build and its dependencies
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
Currently IVE files are not typically binary compatible between OSG versions
Use OSG (ASCII) files instead these typically will work between OISG
Versions
__
Gordon Tomlinson
-Original Message-
From: osg
Search the OSG mail list archives this type of question has been answered
several times before
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM
from the
post is to use catalyst 10.4 drivers
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
http://en.wikipedia.org/wiki/Truevision_TGA
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
Quite a few OSG messages go to my junk folders especially from certain
regions in the world
__
Gordon Tomlinson
www.vis-sim.com <http://www.vis-sim.com/>
www.PhotographyByGord
chain)
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
__
-Original Me
te and apply the first
3)
Via :
Textures
Materials
Vertex colors
Shaders
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlins
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
Google
osg set point size
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com <http://www.vis-sim.com/>
www.gordontomlinson.com <http://www.gordontoml
Have you installed the correct MS re-distributable package ? on the
presentation machine ?
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM
I would suggest that you make them yourself using any reasonable graphics
program such a GIMP, Photoshop, Corel Draw or if your require 3d something
like Creator
That's what I do for my compass roses
____
__
Gordon Toml
frequency change
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
I suggest reading this before posting any other questions
http://catb.org/~esr/faqs/smart-questions.html
__
Gordon Tomlinson
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun
I suggest reading this before posting any other questions
http://catb.org/~esr/faqs/smart-questions.html
__
Gordon Tomlinson
On Windows you can use GDI/GDI++ to blit text in to a image buffer
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com <http://www.vis-sim.com/>
www.gordontomlins
Unless the volcano dumps again :)... have fun
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
You Have to get the source and build it
See http://www.openscenegraph.org/projects/osg/wiki/Community/Plugins
Also search the email archive for more details as this has been discussed
many times in the past
__
Gordon
need to ensure that the MSVC re-distributable's and the OSG bin\dlls are
in your path and that your install all the OSG dlls including the plugin-in
directory etc
____
__
Gordon Tomlinson
gor...@gordontom
e OSG Quick Start guide http://www.osgbooks.com/books/osg_qs.html
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
www.gordontomlinson.com
IM: gordon3db...@3dscenegrap
pre-compiled
32 bit libs ( had to do this for Collada and VRML support ) but his was a
while ago around 2.80 time so I may talking hoo hoo
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
I know a quiet a while ago they were using SmartScene and other
Multigen/Paradigm tools ( probably not today),
__
Gordon Tomlinson
gor...@gordontomlinson.com
www.photographybyGordon.com
www.vis-sim.com
can become very triangle dense to
say the least, ( Creator is still one of the best for real time modeling,
sadly it's also still to expensive for most users)
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db
See
http://labs.trolltech.com/blogs/2008/12/02/widgets-enter-the-third-dimension
-wolfenqt/
uhmm.
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com <h
Uhhm, I can't help you with that one it's YOUR geometry so you need to manage
it, build in a way you can understand how the vertices match the indices it
not something anyone else here can do for you
Sorry
___
le to allow us sort
down to the primitive and fragment level and still maintain the frame rates
we require for real-time simulation
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
ww
d its indices etc and
to dirty the geometry
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinso
I think the readme.txt is still valid
Dom 2.2 Collada version 1.4.1
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com <http://www.vis-sim.
Yes you could override the drawing of the geometry and sort at a triangle
level at that point if you need to and then dispatch those sorted tri's to OGL.
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gord
Your right it does not scale the normals. So the normal are no longer
correct for the model once you scale it
See http://www.vis-sim.com/osg/osg_faq_1.htm#f19
__
Gordon Tomlinson
gor...@gordontomlinson.com IM
HI Jody
See [OpenSceneGraph]\examples\osggeometry\
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com
Wishing y'all a Merry Christmas , a Safe and Prosperous New Years
And a thank you to all who have helped push OSG forward and upward
Have a great Christmas
G.
____
__
Gordon Tomlinson
<ma
Max) and Step set to something other than
zero
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
www.gordontomlinson.com
www.Pho
http://www.osgeo.org/gdal_ogr
OGR is part of the GDAL project
OT: what happened to www.remotesensing.org ?
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com
Here's the basic dependencies
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
All the rest will be described with the individual plug-ins or add-on node
kits
__
Gordon Toml
You can build release mode with debug info, you might want to try that
Also ensure you are not mixing release and debug C++ based libs/dll's as
this can cause this type of release issue
____
__
Gordon Tomlinson
HI
Sorry but your email address cannot be removed from posts
__
Gordon Tomlinson
www.vis-sim.com
__
-Original Message-
From: osg
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun
sions on the subject
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.opensceneg
de-optimization
:)
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
Don't think so,
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinso
What/Why ?
also this has gone to the submission list
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
Dude enough already,
one post about your company is enough
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
,
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From
You could always add the features if you need them now
Or fund Paul to update the loader
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
basics of a scene graph, once you have a grapes of this
then the example should make more sense and why different example use
different parts of OSG etc
See the www.osgbooks.com
____
__
Gordon Tomlinson
gor...@gordontom
Osg::PageLOD
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
s etc )
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailt
aries, you will need to visit and search
for them for their build and setup questions
__
Gordon Tomlinson
<mailto:gor...@gordontomlinson.com> gor...@gordontomlinson.com
IM: <mailto:gordon3db...@3d
http://www.catb.org/~esr/faqs/smart-questions.html#id308182
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of David
Goering
S
are all compiled with the
same run-time
( ie Multithread-Debug) all use the same RTTI etc)
__
Gordon Tomlinson
<mailto:gor...@gordontomlinson.com> gor...@gordontomlinson.com
IM: <mailto:
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original
See http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
FYI Bounding::sphere and bounding box both have ::contains( const vec3 vec
), both return true if the given point is within their volume
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Its more
hey did you update the specs docs ? , err no did you ? Don't worry someone
will do it err I think ..
:-)
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-si
e are some nuggets on spec/doc errors lying around in the old MPI forums
http://www.multigen-paradigm.com/cgi-bin/Ultimate2.cgi
And possible some in the new http://www.presagis.com/peer_forum/
____
__
Gordon Tomli
/
__
Gordon Tomlinson
<mailto:gor...@gordontomlinson.com> gor...@gordontomlinson.com IM:
<mailto:gordon3db...@3dscenegraph.com> gordon3db...@3dscenegraph.com
<http://www.vis-sim.com/> www.vis-sim.com
<http://www.gordontomlinson.com/>
Slightly of topic
Any one tried use using the new Nvidia Bindles Graphics Extensions they look
quite interesting
http://developer.nvidia.com/object/bindless_graphics.html
__
Gordon Tomlinson
<mailto:
s me 32 options while Peformer et-al gave me 32 options per process
type ( APP, CULL, DRAW, UPDATE, DATA, ISECTOR ), 192 masks :) much more
flexible for me at least
Again I being a selfish me wanting more ;)
_________
Cool, Interesting paper
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com
<http://www.gordontoml
more useful for me.
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.comwww.gordontomlinson.com
using OSG
____
__
Gordon Tomlinson
gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com
www.vis-sim.comwww.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscen
Also I would recommend searching the OSG mailing archives this topics has
come up many times with several different solutions being offered
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db
.html
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-
Depends on my applications requirements
But in no order of usage, Win32, MFC, .Net, QT
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
?
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original
s etc )
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg-users
point at over 100 per week hit
Some clever but misguided folks in spam world
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
__
-Original Message-
From: osg
Sorry all the psychics are on vacation at this time
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www.gordontomlinson.com
rchive and Web with a key word such
as 'ortho' you will see osghud.cpp has this info
____
__
Gordon Tomlinson
gor...@gordontomlinson.com
IM: gordon3db...@3dscenegraph.com
www.vis-sim.com www
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