Re: [osg-users] OSG gathering during my visit to Virginia in December

2017-12-12 Thread Jeremy Smith
Hey Robert, One of my coworkers replied on Monday but is still waiting approval. A few of us are interested in meeting up. Thursday evening would work best. We know the area well and can pick a venue. Let us know! Thanks, Jeremy -- Read this topic online here: http

[osg-users] PBuffer causing error when profiling on Linux

2017-06-10 Thread Jeremy Smith
use FBOs? I'm using OSG 3.4.0 and CentOS 7. Thank you! Jeremy -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=71026#71026 ___ osg-users mailing list osg-users@lists.openscenegraph.org ht

Re: [osg-users] Pruning content

2015-12-14 Thread Jeremy
Excellent thanks. Looks like that's called in place of the default read implementations how would one invoke the default read functions and then do my filtering afterwards On Mon, Dec 14, 2015, 8:33 AM Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Hi Jeremy, > &g

[osg-users] Pruning content

2015-12-14 Thread Jeremy
What's the preferred method of loading a model, for example an open flight model, and pruning it of unneeded data? I assume that would be by making a custom visitor that modifies the hierarchy. Is that correct? How would you do this with respect to the pager? I don't see a mechanism to inject a cu

Re: [osg-users] osgDB::FileCache for network sources

2015-12-11 Thread Jeremy
only remote files cached, but perhaps better off implemented as a custom subclass. Thanks On Fri, Dec 11, 2015 at 6:39 AM Robert Osfield wrote: > On 11 December 2015 at 11:33, Jeremy wrote: > >> That's fine, I will probably do that, but is it not reasonable for the >> def

Re: [osg-users] osgDB::FileCache for network sources

2015-12-11 Thread Jeremy
That's fine, I will probably do that, but is it not reasonable for the default to be able to handle network paths and construct working cache paths as well? On Fri, Dec 11, 2015, 2:10 AM Robert Osfield wrote: > Hi Jeremy, > > The FileCache::isFileAppropriateForFileCache(..) method

[osg-users] osgDB::FileCache for network sources

2015-12-10 Thread Jeremy
I have a large data set that is on a network that my application pulls small sections of. I want to use the file cache to build local caches of only the content the application needs without needing to clone the entire tree. When i register a file cache with my prototype application(which is curre

Re: [osg-users] Node/Object Serialization

2015-02-04 Thread Jeremy
:08 AM, Jeremy wrote: > Excellent. Sounds perfect for my needs. I will check that out. I'm on 3.2 > at the moment. > On Feb 4, 2015 2:30 AM, "Robert Osfield" wrote: > >> Hi Jeremy, >> >> You don't really provide enough info about how you are d

Re: [osg-users] (no subject)

2015-02-04 Thread Jeremy
I am having this problem with OSG 3.3.3 and Qt5 and MSVC2013 Commenting out the #define GL_ARB_vertex_buffer_object in osg/BufferObject does indeed allow it to compile. On Sun, Feb 1, 2015 at 10:56 AM, Robert Osfield wrote: > Hi Phileppe, > > I presume Qt5.4 is define the various GL values in i

Re: [osg-users] Node/Object Serialization

2015-02-04 Thread Jeremy
Excellent. Sounds perfect for my needs. I will check that out. I'm on 3.2 at the moment. On Feb 4, 2015 2:30 AM, "Robert Osfield" wrote: > Hi Jeremy, > > You don't really provide enough info about how you are doing things to > know what be going amiss so

[osg-users] Node/Object Serialization

2015-02-03 Thread Jeremy
terate the named properties of the entire hierarchy. Ultimately I'm looking for a way to visualize the internal state of all the various osg object types to a UI, or to script interfaces or whatever. Thanks Jeremy ___ osg-users mailing list osg-

Re: [osg-users] Loading .obj files inefficiently

2015-01-25 Thread Jeremy
s for each individual face. On Sun, Jan 25, 2015 at 4:01 AM, Robert Osfield wrote: > Hi Jeremy, > > I just had a quick look at the code. It's rather dated. > > I'd be inclined to replace almost all the code in the > ReaderWriterOBJ::convertElementListToG

[osg-users] Loading .obj files inefficiently

2015-01-24 Thread Jeremy
uch bad primitive sets up front. Thanks Jeremy ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Aircrft HUD, how to make viewports to contain different HUD indicators ?

2013-06-03 Thread Jeremy Moles
On 06/03/2013 01:07 AM, Mahdi Samadzad wrote: Dear All, I need to create an aircraft HUD with its many indicators for airspeed, altitude, heading, Horizontal Situation Display and Vertical Deviation Indicator. It should look like this: http://www.loop-net.info/hud/fl.html I think I should

Re: [osg-users] Culling w/ RTT

2013-05-28 Thread Jeremy Moles
On 05/28/2013 01:20 PM, Farshid Lashkari wrote: Hi Jeremy, This sound very similar to an issue I've encountered before. Does your RTT Camera object use a RELATIVE or ABSOLUTE reference frame? Also, are you applying any ComputeBoundingSphereCallbacks to you scene or override the "co

[osg-users] Culling w/ RTT

2013-05-27 Thread Jeremy Moles
Hello everyone! I'm running into a problem in my application where I'm trying to switch between two different subgraphs as the result of some event (key press or similar). The first of these two objects is a standard subgraph with nothing too sophisticated going on. The second of these is a RTT

Re: [osg-users] Raspberry pi

2013-05-14 Thread Jeremy Moles
On 05/14/2013 04:47 AM, Bruno Ronzani wrote: Hi Jeremy, Very cool indeed ! Thank you for adding the pre-compiled OSG too ;) I just needed a quick example to test everything out. If I can show that OSG works fine - means at least 30fps, with image rendering, interactions and movements - on

Re: [osg-users] Raspberry pi

2013-05-13 Thread Jeremy Moles
Take a look at this little project I started: http://osgrpi.googlecode.com I'm not done polishing things up (and I don't even use X11 at all here), but those kinds of things could be resolved with the right time/money. :) I would imagine that for most people want to use the RPi and OSG, X won

Re: [osg-users] osgWidget::EventInterface possible memory leak

2013-04-15 Thread Jeremy Moles
On 04/15/2013 12:37 PM, Judson Weissert wrote: Hello, I have been experimenting with the osgWidget library recently, and came across what I believe to be a memory leak. I added a break point to the osgWidget::Callback destructor, and it is never called when running the osgwidgetcanvas example

Re: [osg-users] What's the progress of osgPango?

2013-04-03 Thread Jeremy Moles
On 04/03/2013 09:20 AM, michael kapelko wrote: Hi. I've been researching Cairo / Pango for GUI use with OSG, and googled this up: http://forum.openscenegraph.org/viewtopic.php?t=6394 The osgPango page ( http://code.google.com/p/osgpango/ ) says: Screenshots COMING BACK SOON (August, 2012) I

Re: [osg-users] osgWidget Frame borders

2013-03-15 Thread Jeremy Moles
On 03/15/2013 12:42 AM, Alexandre Valdetaro wrote: I am having this same problem here. Did anyone find a solution for it? Does anyone not have this problem? I'll take a look later today and see if I can't figure out what is going on. Thanks, Alex -- Read this topic online here

Re: [osg-users] changing a osgWidget::Box position

2013-03-15 Thread Jeremy Moles
On 03/14/2013 12:14 PM, Aitor Ardanza wrote: Hi, I don't understand the Jeremy answer... when you say call update() function, you are refering to osgWidget::Box update? I need to reposition some GUI box when the window is resized. If I call.. void HyperPatientVRGUI::resize(int w,

Re: [osg-users] Fedora 18 with nVidia driver: OSG crashes session

2013-02-01 Thread Jeremy Moles
On 01/31/2013 04:30 PM, Stuart Mentzer wrote: Hi Robert, You were right: the problem was broader than OSG. The fix was to modify /etc/X11/xorg.conf so that these 2 lines were in the "Files" section: Code: Section "Files" ModulePath "/usr/lib64/nvidia/xorg" ModulePath "/usr/l

Re: [osg-users] Linear gradient color in osgnvpr

2013-01-17 Thread Jeremy Moles
On 01/17/2013 03:57 AM, Serkan Ozkaymak wrote: Hi, Is linear gradient color supported by osgnvpr ? This is easy to do, but I don't know if I got around to doing it quite yet. Hit me up on googletalk if you need to know more. Thank you! Cheers, Serkan -- Read this topic online

Re: [osg-users] Which GPGPU postprocessing method is best for me?

2013-01-04 Thread Jeremy Moles
On 01/04/2013 09:33 AM, Ethan Fahy wrote: Hello all, I have an osg project that uses shaders to write float32 values representing temperatures to my framebuffer texture. I would like insert a CUDA or OpenCL kernel to take those temperature values in the framebuffer and reinterpret them as co

[osg-users] Coursera Classes Coming Up!

2013-01-02 Thread Jeremy Moles
Hey guys! You've probably heard by now, but there is a really great up-and-coming website/organization/movement called Coursera that I learned about last year. http://www.coursera.org https://www.coursera.org/user/i/cec974e9434316ce7625ee9df772effe There are some REALLY great math and graphi

Re: [osg-users] GLES2/Trigonometry Question

2012-12-07 Thread Jeremy Moles
On 12/07/2012 12:27 PM, Paul Martz wrote: (Sorry if this shows up twice; I originally posted it Tuesday but it has not echoed back to the list. Test emails seem to work, so trying again...) Hi Jeremy -- Since you know the FOV in y (it's 45.0 degrees), you can compute the distance to &q

[osg-users] GLES2/Trigonometry Question

2012-12-04 Thread Jeremy Moles
Hello everyone! I'm writing a bit of code using parts of OSG and pure OpenGLES2. This isn't exactly an OSG question, per se, but there are a lot of OpenGL experts here and this is a great resource. :) Any help is appreciated! In my particular scene, I do not maintain a matrix representing my

Re: [osg-users] Status of Collada Reader (November, 2012)

2012-11-20 Thread Jeremy Moles
On 11/20/2012 01:50 PM, Jason Daly wrote: On 11/20/2012 09:50 AM, Jeremy Moles wrote: Hey guys--anyone using OSG with the Collada reader on Linux? Although I doubt this is a Linux-centric issue. I've tried the 2.2 (won't even build), 2.3 and 2.4 (neither of which work with the OSG c

[osg-users] Status of Collada Reader (November, 2012)

2012-11-20 Thread Jeremy Moles
Hey guys--anyone using OSG with the Collada reader on Linux? Although I doubt this is a Linux-centric issue. I've tried the 2.2 (won't even build), 2.3 and 2.4 (neither of which work with the OSG code) to no avail. Is there something obvious I'm missing here? The wiki indicates I should use

[osg-users] OSG + RaspberryPi

2012-10-31 Thread Jeremy Moles
Has anyone had the chance to play with OSG on the RaspberryPi? I have a number of OpenGLES2 examples working using their Broadcom "VideoCore" API and I intend on trying to put together a simple GraphicsWindowRPi.cpp implementation later today. I just wanted to quickly ping the lists and see if

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-17 Thread Jeremy Moles
On Tue, 2012-09-11 at 10:54 +0800, Wang Rui wrote: > Hi Jeremy, > > Thanks for the tests and feedback. I'm focusing on creating a material > system which may be a little similar to the Ogre one but will be very > easy to integrate with OSG scenes. I'd like to also have

Re: [osg-users] Check if a Drawable was culled or not

2012-09-11 Thread Jeremy Moles
On Tue, 2012-09-11 at 20:36 +0200, Janna Terde wrote: > Hi Jeremy, > > I can cull the RTT camera using its cull mask or node mask however I need to > know when should I do it. I would like to cull the camera when the node > representing the mirror (Geode) is culled so when it is

Re: [osg-users] Check if a Drawable was culled or not

2012-09-11 Thread Jeremy Moles
On Tue, 2012-09-11 at 16:52 +0200, Janna Terde wrote: > Hi, > > I have a scene containing several mirrors but I would only like to enable RTT > camera if the node representing a mirror is visible. I am trying to check if > the specific Drawable was culled or not but so far I was not getting the

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-11 Thread Jeremy Moles
On Tue, 2012-09-11 at 10:54 +0800, Wang Rui wrote: > Hi Jeremy, > > Thanks for the tests and feedback. I'm focusing on creating a material > system which may be a little similar to the Ogre one but will be very > easy to integrate with OSG scenes. I'd like to also have

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-10 Thread Jeremy Moles
On Mon, 2012-09-10 at 22:57 +0800, Wang Rui wrote: > Hi all, > > Just to announce that the material system is still in progress and > I've just made the first version for myself to test and use. An > optimized version with a complete deferred shading pipeline (XML > files) will be submitted if it

Re: [osg-users] Ideas about a resource system, and deferred rendering framework

2012-09-10 Thread Jeremy Moles
On Mon, 2012-09-10 at 22:57 +0800, Wang Rui wrote: > Hi all, > > Just to announce that the material system is still in progress and > I've just made the first version for myself to test and use. An > optimized version with a complete deferred shading pipeline (XML > files) will be submitted if it

Re: [osg-users] Looking For An osgPPU RTT Example

2012-09-07 Thread Jeremy Moles
somehow missed) which I will experiment with. Thanks for the nudge. :) > Cheers. > > 07.09.2012, 00:25, "Jeremy Moles" : > > Hey guys, I'm looking for some osgPPU example code demonstrating setting > > up an osgPPU pipeline ONLY on an FBO texture. All of the exam

[osg-users] Looking For An osgPPU RTT Example

2012-09-06 Thread Jeremy Moles
Hey guys, I'm looking for some osgPPU example code demonstrating setting up an osgPPU pipeline ONLY on an FBO texture. All of the examples in the project currently--at least, as far as I can tell--appear to always use the Viewer's Camera directly, which won't work for my use. Futhermore, all of my

Re: [osg-users] Custom Drawable & GLSL

2012-09-05 Thread Jeremy Moles
On Tue, 2012-09-04 at 19:21 +0100, Robert Osfield wrote: > Hi Jeremy, > > It should be possible to do a > > drawImplementation(..) > { > > state.apply(stateSetOne); > // do stuff > state.apply(stateSetTwo); > // do more stuff > >

Re: [osg-users] Custom Drawable & GLSL

2012-09-04 Thread Jeremy Moles
On Tue, 2012-09-04 at 19:15 -0400, Jean-Sébastien Guay wrote: > Hi Jeremy, > > In the past I've done similar low-level 2-pass rendering in a Drawable, > by doing as Robert suggests. Apply one stateset, draw, apply another, > draw again (same or different geometry). > &g

Re: [osg-users] Custom Drawable & GLSL

2012-09-04 Thread Jeremy Moles
ference between: > _program->apply( state ); > and > state->apply( _program.get() ); > is that the latter tracks the currently bound program, doesn't bother to > apply > it if it's already in use, and would probably allow you to remove the call to > setL

[osg-users] Custom Drawable & GLSL

2012-09-04 Thread Jeremy Moles
I am creating a custom Drawable that needs to push a Fragment Shader into the current rendering state and then, after a single extension call, subsequently remove this shader from the state. I have some code I noodled through to make this work, but I feel like there is probably a better way. It go

Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-08-30 Thread Jeremy Moles
On Thu, 2012-08-30 at 14:02 +0200, Rafa Gaitan wrote: > Hi everybody, > > > I'm glad to announce osgAndroid (OpenSceneGraph for Android). It > consists in a set of Java/JNI wrappers of OpenSceneGraph and some > helper classes to easily develop OSG applications in Android. Just out of curiosity,

Re: [osg-users] [3rdparty] osgWidget and rotation

2012-08-28 Thread Jeremy Moles
On Tue, 2012-08-28 at 16:59 +0200, Miguel Lokida wrote: > So i see what you mean. But how can I declare the position of my widget > relative to the parented window ? > > Here's the code I use: > > [code] > const unsigned int MASK_2D = 0xF000; > > // note: osgViewer::Viewer* ptrViewer; > //

Re: [osg-users] [3rdparty] osgWidget and rotation

2012-08-28 Thread Jeremy Moles
On Tue, 2012-08-28 at 11:05 +0200, Miguel Lokida wrote: > Hi, > > I want to use an osgWidget to draw a compass. So, I need to use the rotation. > The problem is that the origin of the osgWidget is at the bottom left and not > at the center of the widget. > > How can I specify the center of my

Re: [osg-users] Chicken & Egg Problem: BoundingBoxes

2012-08-27 Thread Jeremy Moles
On Mon, 2012-08-27 at 21:04 +0100, Robert Osfield wrote: > Hi Jeremy, > > On 27 August 2012 17:34, Jeremy Moles wrote: > > You can (and in fact you have to!), but it won't set the dirty flags of > > the parent Geode, so you're forced to call dirtyBound() on it as

Re: [osg-users] Camera manipulator velocity and home() calculation affected after scaling nodes

2012-08-27 Thread Jeremy Moles
On Mon, 2012-08-27 at 15:12 -0400, Judson Weissert wrote: > On 8/27/2012 2:22 PM, Jeremy Moles wrote: > > On Mon, 2012-08-27 at 13:54 -0400, Judson Weissert wrote: > >> Hello, > >> > >> I was hoping someone could help me with a camera manipulator/scaling

Re: [osg-users] Camera manipulator velocity and home() calculation affected after scaling nodes

2012-08-27 Thread Jeremy Moles
On Mon, 2012-08-27 at 13:54 -0400, Judson Weissert wrote: > Hello, > > I was hoping someone could help me with a camera manipulator/scaling > problem that I have been having. > > I have a scene graph that contains geometry representing a hydraulic > fracture. The fracture length is of the order 1

Re: [osg-users] Chicken & Egg Problem: BoundingBoxes

2012-08-27 Thread Jeremy Moles
On Mon, 2012-08-27 at 17:30 +0100, Robert Osfield wrote: > Hi Jeremy, > > On 27 August 2012 17:21, Jeremy Moles wrote: > > This isn't currently possible because of the dirtyBound() prototypes on > > Drawable and Node (they are not const). However, if this is an API >

Re: [osg-users] Chicken & Egg Problem: BoundingBoxes

2012-08-27 Thread Jeremy Moles
On Mon, 2012-08-27 at 16:50 +0100, Robert Osfield wrote: > Hi Jeremy, > > The OSG uses a compile traversal that is called on the first frame of > rendering (Renderer.cpp's Renderer::compile() method) and this will > call your Drawable::compileGLObjects(), this can then set

[osg-users] Chicken & Egg Problem: BoundingBoxes

2012-08-27 Thread Jeremy Moles
Hello all! I'm working on a NodeKit (that is coming along nicely, btw) for using the NVidia NV_path_rendering extension with OSG. This new extension has an interesting--and, AFAIK, hitherto unseen--rendering model. When using NV_path_rendering (which I will call NVPR), one must feed path coordina

Re: [osg-users] osgWidget Missing Resources

2012-08-23 Thread Jeremy Moles
; I think there are others that are missing but I haven't done a thorough > > search. > > If they aren't in OpenSceneGraph-Data then I don't have them. Perhaps > Jeremy Moles might be able to help now he's back coding on the OSG > agai

Re: [osg-users] Node Callback never called

2012-08-23 Thread Jeremy Moles
Is your method declared as const? I always forget that... On Aug 23, 2012 8:28 AM, "Vincent Bourdier" wrote: > Hi, > > I don't think, there are mutiple camera, for HUD, but the graph is > attached to the main one. > > Regards, > > Vincent. > > Le 23/08/2012 10:28, Sergey Polischuk a écrit : > >>

Re: [osg-users] Extensions/State Update Question

2012-08-21 Thread Jeremy Moles
On Mon, 2012-08-20 at 17:55 -0400, Jean-Sébastien Guay wrote: > Hi Jeremy, nice to see you back writing graphics code! I finally have the time again! > In the past, when I've needed to have a contextID in a custom Drawable, > I've always gotten it from inside my drawable&#

Re: [osg-users] Extensions/State Update Question

2012-08-20 Thread Jeremy Moles
n > set > the global state for a context and flip it to true. Would something like that > help? > -Paul Certainly, but I'm still stuck on actually SETTING the state in the first place. :) > On 8/20/2012 10:27 AM, Jeremy Moles wrote: > > Hello everyone! I have a bit of

[osg-users] Extensions/State Update Question

2012-08-20 Thread Jeremy Moles
Hello everyone! I have a bit of a strange question here, so please bear with me. I'll try to be as descriptive as I possibly can, though I'm certain I will misuse some terminology. I am adding support for the NV_path_rendering extension to OpenSceneGraph. This extension adds a number of new functi

Re: [osg-users] Compiling/installing OSG and FFmpeg?

2012-07-25 Thread Jeremy Graham
Well, that fixed one big issue! Now to figure out another one you mentioned. Thanks so much for that, J! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49054#49054 ___ osg-users mailing list osg-use

Re: [osg-users] Compiling/installing OSG and FFmpeg?

2012-07-25 Thread Jeremy Graham
ke"? I did try issuing a command like, "CXXFLAGS=-D__STDC_CONSTANT_MACROS ./configure" before typing any commands like make or cmake. That did not seem to resolve the issue, unfortunately. Jeremy -- Read this topic online here: http://forum.openscenegraph.o

Re: [osg-users] Compiling/installing OSG and FFmpeg?

2012-07-24 Thread Jeremy Graham
Thanks for responding, Alberto. I updated ffmpeg using the information from the Ubuntu Compilation Guide at the ffmpeg website and attempted the compilation and install with a fresh start. It still gave me the same error upon halting. Would you happen to have any other ideas or suggestions?

[osg-users] Compiling/installing OSG and FFmpeg?

2012-07-18 Thread Jeremy Graham
d the recommendation of typing "CXXFLAGS=-D__STDC_CONSTANT_MACROS ./configure" before make but that did not solve the problem. I'd really appreciate anyone's help. Thank you! Cheers, Jeremy -- Read this topic online here: http://forum.openscenegraph.org/vi

Re: [osg-users] Background transparency on iOS

2011-12-22 Thread Jeremy Blatter
Hi Stephan, I finally find the time to try your solution, and that works perfectly fine! The background video is displayed at 30fps independently of the 3D scene, so the user experience is much better now :D Thanks a lot and merry Christmas ! Jeremy sth wrote: > Hi, > > instead

Re: [osg-users] Background transparency on iOS

2011-11-27 Thread Jeremy Blatter
preview layer at 30 fps. I think we can tolerate if the rendering of the scene is not perfectly smooth, as long as the video behind is. Anyway I will try your suggestion as soon as possible. Be sure I'll give you some feedback then! Best, Jeremy -- Read this topic online here:

[osg-users] Background transparency on iOS

2011-11-27 Thread Jeremy Blatter
>getCamera()->setClearColor(osg::vec4(0.0f, 0.0f, 0.0f, 0.0f)); The background is black as expected, but the alpha value is not considered (as if it was always 1.0f). Any ideas? Thanks! Cheers, Jeremy -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.p

Re: [osg-users] [3rdparty] Using OSGWidgets with OSGArt

2011-10-30 Thread Jeremy Moles
On Sun, 2011-10-30 at 09:09 +0100, Stefanos Kougiou wrote: > Hi, > > I am building an application using OSGARt and I recently tried to use the > example: osgwidgetlabel to show some static labels on the viewer. > > I followed the procedure as in the example and the labels were visible on the

Re: [osg-users] Simulation Loop in osgWidget

2011-10-12 Thread Jeremy Moles
On Tue, 2011-10-11 at 04:08 +0200, dan marshal wrote: > Very sorry! > > If I create a window using: > > osgViewer::Viewer viewer; > osgWidget::WindowManager* wm = new osgWidget::WindowManager( > &viewer, > WINDOW_WIDTH, > WINDOW_HEIGHT, > MASK_2D > );

Re: [osg-users] Rendering From First Person

2011-10-12 Thread Jeremy Moles
On Sun, 2011-10-09 at 04:53 +0200, Rishabh Taneja wrote: > Hi Jeremy, > > I am a newbie in osg. I am working on a project to build a virtual > environment.After trying a lot, I am not able to create first person > experience in my environment. Can you help me out in this regard

Re: [osg-users] osgWidget complex widgets

2011-10-11 Thread Jeremy Moles
On Tue, 2011-10-11 at 17:32 +0100, James Turner wrote: > Hi, > > I'm experimenting with replacing an existing widget set with versions based > on osg::Widget. I hope to create most items by composition, eg a scrollbar as > two end buttons, plus a 'track' and 'thumb', each an osgWidget::Frame or

Re: [osg-users] Simulation Loop in osgWidget

2011-10-10 Thread Jeremy Moles
On Mon, 2011-10-10 at 17:25 +0200, dan marshal wrote: > Hi, > > I am using osgWidget to run osg inside a window frame. Can you clarify what you mean by this? osgWidget is an OSG nodekit, I'm not entirely sure what to derive from this statement (which makes the rest of the e-mail impossible to und

Re: [osg-users] [ANN] New OSG book on the way, and new plan of OSG recipes

2011-09-29 Thread Jeremy Moles
On Thu, 2011-09-29 at 23:02 +0800, Wang Rui wrote: > Hi Jeremy, > > 2011/9/29 Jeremy Moles : > > > > BTW: It's a shame you can't add GUI stuff to your upcoming book. The > > current osgWidget is just... not enough. :) > > How long do I have then to clea

Re: [osg-users] [ANN] New OSG book on the way, and new plan of OSG recipes

2011-09-29 Thread Jeremy Moles
On Thu, 2011-09-29 at 22:39 +0800, Wang Rui wrote: > Hi Jeremy, > > We have already done an initial flash integration (including osgFlash > abstract layer and plugins) in osgXI using GameSWF (public domain). > But the ActionScript support is poor. Another two implementations done

Re: [osg-users] Rendering From First Person

2011-09-29 Thread Jeremy Moles
On Wed, 2011-09-28 at 11:37 -0600, Paul Martz wrote: > On 9/28/2011 9:22 AM, Jean-Sébastien Guay wrote: > > Hi Jeremy, > > > >> My question is how do I render these objects? Should I treat them > >> specially (for example, adding them in a post render camera) or s

Re: [osg-users] [ANN] New OSG book on the way, and new plan of OSG recipes

2011-09-29 Thread Jeremy Moles
On Thu, 2011-09-29 at 20:48 +0800, Wang Rui wrote: > Hi Alessandro, > > I'd like to list the titles of all recipes finished until now as below. > > Thanks for the support. :-) > > Wang Rui > > --- > > [Chapter 1] > Checking out the latest version of OSG. > Configur

[osg-users] Rendering From First Person

2011-09-28 Thread Jeremy Moles
Hey guys, looking for some quick design advice before I start hacking something that I'd end up scrapping. I've written a pretty traditional FPS camera; game-like movement and strafing, sprinting, mouse viewing by warping the pointer to the center of the screen, axis inversion, etc. All the stuff

Re: [osg-users] osgexport for blender?

2011-09-25 Thread Jeremy Moles
On Sun, 2011-09-25 at 03:23 +0200, Damyon Wiese wrote: > Hi Jeremy, > > Just thought I would post to clarify the post about my exporter (This one: > https://code.google.com/p/blender-osgexport-25/). > > I originally tried to update Cedrics exporter for blender 2.5 and g

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Jeremy Moles
On Fri, 2011-09-23 at 17:36 +0200, Alberto Luaces wrote: > Jeremy Moles writes: > > > Some history: Alberto wrote the first osgexport.py. > > Hi Jeremy, > > just a clarification: I didn't wrote anything :) As far as I know, the > original osgexport.py scri

Re: [osg-users] osgexport for blender?

2011-09-23 Thread Jeremy Moles
On Fri, 2011-09-23 at 16:38 +0200, Alberto Luaces wrote: > "Benjamin Gehmlich" writes: > > > Hi Alberto, > > thanks for your answer, but there is a Problem with blender. > > > > > > When I want to add the osgExport file ("Install Add-On"), there happens > > nothing. > > > > What I have done > >

Re: [osg-users] Motion Blur (or "What is Post Processing?")

2011-09-19 Thread Jeremy Moles
On Mon, 2011-09-19 at 12:52 -0600, Paul Martz wrote: > On 9/19/2011 11:16 AM, Jeremy Moles wrote: > > I can't help but wonder how to best do something like this in OSG. :) > > The general solution -- OSG or whatever -- is to render your scene into one > or >

[osg-users] Motion Blur (or "What is Post Processing?")

2011-09-19 Thread Jeremy Moles
Hello all. I spent the weekend relaxing (the first in many), and had the chance to play a few video games I've been getting behind on. It wasn't long, however, before I saw something I wanted to implement myself, which led me to this post. :) In a large number of FPS/3PS shooters these days there

Re: [osg-users] osgPango text always black (even the examples)

2011-09-19 Thread Jeremy Moles
On Sat, 2011-09-17 at 01:46 +0200, Trystan Larey-Williams wrote: > Hi all, > > I've used osgPango successfully in the past on a different system, but am > facing a strange problem now. All text renders black including in all the > out-of-box examples (osgpangoanimation, etc), regardless of what

Re: [osg-users] NVidia 275-series Driver Bug

2011-09-15 Thread Jeremy Moles
On Thu, 2011-09-15 at 12:00 +0100, Robert Osfield wrote: > Hi All, > > I'm note yet clear on exactly where the problems are stemming form > with the NVidia 275+ drivers but with the assumption that the > glGetActiveUniform is appending a [..] and the the matching > glGetUniformLocation can handle

[osg-users] Google+

2011-09-13 Thread Jeremy Moles
Who needs an invite? :) I've got 150... ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Color grid overlay question/help

2011-09-13 Thread Jeremy Moles
On Tue, 2011-09-13 at 15:35 +0200, Kevin DeMott wrote: > So I'm pretty close to getting this working using the osghud example code. > > The problem I'm having now is that color grid on the left side of the screen > is not visible at the start of the application. I traced this problem down to >

Re: [osg-users] Skipping nodes in serialization

2011-09-06 Thread Jeremy Moles
On Sat, 2011-09-03 at 13:01 +0200, Joel Graff wrote: > Hi, > > I have a graph that I serialize with a simple call to osgDB::writeNodeFile(), > but it contains a node that is auto-generated when the application starts. > Is there a way to exclude that node from serialization? I'm familiar with

Re: [osg-users] iOS: wireframe

2011-09-02 Thread Jeremy Moles
On Fri, 2011-09-02 at 18:11 +0200, Alessandro Terenzi wrote: > Ok and thanks for your help. I think I might finish my own personal solid+wireframe GLSL example here in a few minutes. Would this be of use to you? (It is derived from this example: http://www2.imm.dtu.dk/~jab/Wireframe/ > Cheers.

Re: [osg-users] Unable to load osgdb_tiff plugin on CentOS 5.6

2011-09-02 Thread Jeremy Moles
On Fri, 2011-09-02 at 13:17 -0400, Cary, Karl A. wrote: > I developed something that uses tiffs as textures and developed it in > CentoS 5.5 and everything works just fine. The installation of OSG on > the system was actually built on a CentOS 5.6 machine and then rpm’d > and installed on the 5.5 s

Re: [osg-users] I made the libRocket GUI library usable with OSG

2011-08-28 Thread Jeremy Moles
On Sat, 2011-08-27 at 07:09 +0200, Martin Scheffler wrote: > Hi Jeremy, > > I hope I haven't discouraged you from continuing development on osgWidget! A > "native" osg gui would have a lot of advantages over an external library. The > main reason I did not consi

Re: [osg-users] I made the libRocket GUI library usable with OSG

2011-08-26 Thread Jeremy Moles
On Fri, 2011-08-26 at 06:38 +0200, Martin Scheffler wrote: > Hi all, > > On a long train ride yesterday I had the chance to work on my osg > implementation of a libRocket interface. You can download the code from the > attachment. > > > > libRocket is a nice little GUI library that seems to b

Re: [osg-users] ANN: osgNVPR (NVidia Path Rendering)

2011-08-25 Thread Jeremy Moles
On Wed, 2011-08-24 at 06:43 +0200, Mark Kilgard wrote: > Jeremy, > > Very cool to see this OpenSceneGraph support for NV_path_rendering. And even cooler to get an @nvidia.com response. :) > I hope you'll explore the ability to mix 3D and path rendering within a > depth-

Re: [osg-users] Custom Vertex Attributes & Binding

2011-08-23 Thread Jeremy Moles
On Tue, 2011-08-23 at 22:27 +0200, Tony Horrobin wrote: > Hi Jeremy, > > The glsl attachments have been squashed - could you attach them as .txt, > please? > > I believe you have to bind shader vertex attributes as PER_VERTEX as opposed > to colours and normals which

Re: [osg-users] Custom Vertex Attributes & Binding

2011-08-23 Thread Jeremy Moles
On Tue, 2011-08-23 at 22:27 +0200, Tony Horrobin wrote: > Hi Jeremy, > > The glsl attachments have been squashed - could you attach them as .txt, > please? > > I believe you have to bind shader vertex attributes as PER_VERTEX as opposed > to colours and normals which

[osg-users] Custom Vertex Attributes & Binding

2011-08-22 Thread Jeremy Moles
Hello everyone. I am using custom vertex attributes but running into a strange issue. I do not seem to be able to use: BIND_PER_PRIMITIVE ..when using custom vertex attributes. Is this a known limitation, or is it likely a bug/me doing something wrong? I have attached a simple example of

Re: [osg-users] osgWidget Callbacks

2011-08-19 Thread Jeremy Moles
On Fri, 2011-08-19 at 16:36 +0200, Daniel Cámpora wrote: > Hello :), > > I'm working my way on osgWidgets, and I have come into using callbacks for > them. > > The way for adding callbacks on them is by means of the method > "osgWidget::EventInterface::addCallback", but I didn't find any way to

Re: [osg-users] osgWidget::Label::setLabel() does not update the size

2011-08-19 Thread Jeremy Moles
On Fri, 2011-08-19 at 15:31 +0200, Daniel Cámpora wrote: > Hi, > > I had the same problem and ended up overriding the _calculateSize method as > you are doing. > > However, I don't think this is an error of the bounding box. What happens > internally is that the text has a width and height acco

Re: [osg-users] osg::Image Serialization

2011-08-17 Thread Jeremy Moles
On Wed, 2011-08-17 at 08:48 +0800, Wang Rui wrote: > Hi Jeremy and Robert, > > In fact the osg::Image class can be derived and it is possible to > write serializers for the subclasses. In > osgWrappers/serializers/osg/ImageStream.cpp you will find an example > which has no dif

Re: [osg-users] osg::Image Serialization

2011-08-16 Thread Jeremy Moles
On Tue, 2011-08-16 at 12:42 -0400, Jeremy Moles wrote: > Hello everyone; this is probably a question only a few people could > possibly, answer (Robert, Wang), but here goes: > > I have created a derived osg::Image class (osgCairo::Image), and this > has worked just fine for the

[osg-users] osg::Image Serialization

2011-08-16 Thread Jeremy Moles
Hello everyone; this is probably a question only a few people could possibly, answer (Robert, Wang), but here goes: I have created a derived osg::Image class (osgCairo::Image), and this has worked just fine for the last few years. However, I want to add strong serialization support for my nodekits

Re: [osg-users] osgWidget::Label::setLabel() does not update the size

2011-08-12 Thread Jeremy Moles
On Fri, 2011-08-12 at 11:09 +0200, Yue Zijian wrote: > [code] > #include > #include > #include > > const unsigned int MASK_2D = 0xF000; > > > int main(int argc, char** argv) { > osgViewer::Viewer viewer; > > osgWidget::WindowManager* wm = new osgWidget::WindowManager( > &

Re: [osg-users] Serialization Question (Proto Constructors)

2011-08-10 Thread Jeremy Moles
On Thu, 2011-08-11 at 08:16 +0800, Wang Rui wrote: > Hi Jeremy, > > Yes. The serializers at present don't support constructor with > arguments. It is welcome if you and anyone else could provide the > functionality. :-) I'll see if I can do it... BTW: Working with the

[osg-users] Serialization Question (Proto Constructors)

2011-08-10 Thread Jeremy Moles
This question is for anyone who has used the new serialization interface introduced by Wang Rui in 2010 (osgWrappers/serializers). Is it possible to pass arguments to the object's constructor? The 2nd argument to the REGISTER_ macro lets you define the protocol for object creation, but the argumen

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