[osg-users] Ugly text

2015-08-18 Thread Michael Shiringin
Hi, Why if I uncomment the line "viewer.setCamera(createCamera (createGraphicsContext()));" the text becomes ugly? How can I set the Camera and DeviceContext without losing the the quality of the text? OpenSceneGraph-3.4.0-rc12. Thank you! Cheers, Michael -- Read

Re: [osg-users] Ugly text

2015-08-18 Thread Michael Shiringin
efaults(); > > > Or reuse the view(er)'s Camera assigning the graphics context you are > creating to it, rather than replacing it wholesale like you have done. > It works! Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegr

[osg-users] How to convert bounding box to position and scale?

2015-08-20 Thread michael kapelko
Hi. I want to convert bounding box to position and scale of a box. I tried to do it, but I couldn't get it right. Can anyone share the formula? Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo

Re: [osg-users] How to convert bounding box to position and scale?

2015-08-20 Thread michael kapelko
Turned out, I used non-centered box to display the bounding box. Fixed it. 2015-08-21 8:04 GMT+07:00 michael kapelko : > Hi. > I want to convert bounding box to position and scale of a box. > I tried to do it, but I couldn't get it right. Can anyone share the > fo

[osg-users] Preprocessing Viewer

2015-08-25 Thread Michael May
ze(); _firstFrame = false; } viewer2->advance(USE_REFERENCE_TIME); viewer2->eventTraversal(); viewer2->updateTraversal(); viewer2->renderingTraversals(); } This technique works, but the frame-rate decreses dramatically. Does anybody have an idea?

Re: [osg-users] Problem converting yaw,pitch,roll to quaternion

2015-09-04 Thread michael kapelko
Hi. I use the following function to convert from degrees to quaternions: Vec4 degreeToQuaternion(const Vec3 °ree) throw (){osg::Quat q; q.makeRotate(osg::DegreesToRadians(degree.x), osg::Vec3(1, 0, 0), osg::DegreesToRadians(degree.y), osg::Vec3(0, 1, 0), osg::DegreesT

Re: [osg-users] How to add shadows to deferred shading?

2015-09-16 Thread michael kapelko
I did sample implementation using mentioned osgRecipes' EffectCompositor some time ago: https://bitbucket.org/kornerr/osg-deferred-shading 2015-09-16 13:35 GMT+07:00 Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>: > Hi Daniel, > > here is some work from Wang Rui (the effectcompositor) that

Re: [osg-users] Problems add a viewer

2015-09-18 Thread michael kapelko
You try to return a variable that only exists inside the function you call. By the time it's referenced, it no longer exists. Create your viewer variable outside the function. 2015-09-18 18:25 GMT+07:00 alvaro ginestar rodriguez < alvarogines...@hotmail.com>: > Hi everyone, I have a function that

[osg-users] Projective texture mapping

2015-09-27 Thread Michael Scott
goes through meshes). A back projection is also produced. How can you implement projective texture mapping in OSG as is done by a real projector? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65226#65226

[osg-users] Updating the Open Scene Graph Wiki

2015-10-11 Thread Michael Chapman
es I've noticed, but I can't because I don't have a wiki account. Any help? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65344#65344 ___ os

Re: [osg-users] Updating the Open Scene Graph Wiki

2015-10-12 Thread Michael Chapman
Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65351#65351 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] Updating the Open Scene Graph Wiki

2015-10-13 Thread Michael Chapman
Hi, Yeah, I'd be willing to look into doing some updating. The username I set up is the same one I have on the forum: kabbotta Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65353#

[osg-users] Third-Person Camera Manipulator

2015-10-13 Thread Michael Chapman
t is the same coordinate system that osg uses by default. Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65357#65357 ___ osg-users mailing list osg-users@lists.openscenegr

Re: [osg-users] How to add shadows to deferred shading?

2015-10-27 Thread michael kapelko
Hi. I failed to implement shadows myself and failed to understand osgShadow, so ended up simply using it in a separate pass, as you outlined. Can't help here, sorry. 2015-10-27 16:02 GMT+07:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > Hi folks, > > Sorry for hijacking this thre

Re: [osg-users] Third-Person Camera Manipulator

2015-10-27 Thread Michael Chapman
idently, the osg fbx plugin is intended to be used with the older ascii file format. Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65464#65464 ___ osg-users ma

Re: [osg-users] [ANN] [General Purpose CPP Graphical Introspection]

2015-11-03 Thread michael kapelko
Hi. Please, add screenshots, video and some information. Currently there's not enough motivation even to click the project link. 2015-11-03 10:03 GMT+07:00 Julien Valentin : > Here's sources > https://github.com/mp3butcher/osg4noob/ [/url] > > -- > Read this topic online here: > h

Re: [osg-users] embedded UI in OSG

2015-11-05 Thread michael kapelko
Hi. You probably refer to osgRecipes: https://github.com/xarray/osgRecipes/tree/master/integrations 2015-11-05 15:48 GMT+07:00 Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com>: > Hi Community, > > I am aware of some opensource OpenGL UI components that were successfully > integrated in OSG, b

Re: [osg-users] Book reading suggestion

2015-11-19 Thread michael kapelko
Hi. Have a look at OpenSceneGraph Beginner's Guide and OpenSceneGraph Recipes: http://www.openscenegraph.org/index.php/documentation/books 2015-11-17 21:58 GMT+07:00 Alexandre Vaillancourt < alexandre.vaillancourt.l...@gmail.com>: > Hello all! > > This is related to my post "First steps to improv

Re: [osg-users] Mac compilation error

2015-11-22 Thread michael kapelko
Hi. What SVN revision is it? I can't find such a line in my r14769. 2015-11-22 17:02 GMT+07:00 philippe renon : > Hi, > > The include/osgViewer/View include has that suspicious line: > > template void setImagePager(const osg::ref_ptr* ip) { > setImagePager(ip.get()); } > > which fails to comp

Re: [osg-users] Mac compilation error

2015-11-27 Thread michael kapelko
I think http://www.openscenegraph.com/index.php/download-section/code-repositories should be updated to reflect that Git is the main repo. 2015-11-27 0:06 GMT+07:00 Robert Osfield : > Hi Andrew, > > On 26 November 2015 at 01:53, Andrew Janke wrote: > >> > [...snip...] >> > >> > I haven't had cha

Re: [osg-users] Contemporary multipass non-OsgPPU glow example?

2015-12-14 Thread michael kapelko
Hi. That's how I did glow with EffectCompositor: https://bitbucket.org/kornerr/osg-effects 2015-12-15 3:43 GMT+07:00 Chris Hanson : > Is anyone aware of a multipass glow example outside of osgPPU (which > appears unmaintained now, and is probably not suitable for this situation > anyway). > > -

Re: [osg-users] Some pictures?

2016-02-03 Thread michael kapelko
Hi. Be the first to patch it up! 2016-02-02 21:33 GMT+07:00 anatoly techtonik : > Hi, > > There is a good page explaining what OSG is: > > index.php/documentation/knowledge-base/36-what-is-a-scene-graph (can't > post full links to this forum) > > but the page doesn't have any pictures! Why? Are a

[osg-users] 3rd party binaries VS 2013

2016-02-19 Thread Michael Daly
permanent? Thanks. Michael. -- -- Michael Daly Driving Simulator Programmer University of Leeds Driving Simulator Institute for Transport Studies University of Leeds T: +44 (113) 343

Re: [osg-users] Shadows and osgRecipe

2016-02-24 Thread michael kapelko
Hi. I have the sample that worked just fine: https://bitbucket.org/kornerr/osg-deferred-shading 2016-02-25 2:00 GMT+07:00 Anders Backman : > Hi all. > > Has anyone tested the EffectCompositor together with osgShadows? > > My problem is, that as soon as I add a shadowed scene as a child of an > Ef

Re: [osg-users] Shadows and osgRecipe

2016-02-25 Thread michael kapelko
Hi. Unfortunately, no. If it becomes the bottleneck, I'll definitely have a look at it. But for now it works fine. 2016-02-25 23:34 GMT+07:00 Sebastian Messerschmidt < sebastian.messerschm...@gmx.de>: > > Hi Michael, > > Unfortunately this will render the geometry three ti

[osg-users] osgAudio doesn't compile against OSG 3.4

2016-03-01 Thread Michael Nolde
sound integration? What's the preferred way to include sound in current versions of OSG? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66462#66462 ___ osg-users mailing

Re: [osg-users] osgAudio doesn't compile against OSG 3.4

2016-03-01 Thread Michael Nolde
against your fork of openal-soft, but still no luck. Is it maybe just working with FMOD, or am I doing something wrong? Help is very appreciated. Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66465#66465

Re: [osg-users] osgAudio doesn't compile against OSG 3.4

2016-03-01 Thread Michael Nolde
io without the example codes. I'll report how that goes, Thank you very much for your quick reply, Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66468#66468 ___ osg-users mailing

Re: [osg-users] osgAudio doesn't compile against OSG 3.4

2016-03-02 Thread Michael Nolde
. Thanks for the help! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66472#66472 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi

Re: [osg-users] osgAudio doesn't compile against OSG 3.4

2016-03-03 Thread Michael Nolde
Files/Makefile2:290: recipe for target 'examples/osgaudio/CMakeFiles/example_osgaudio.dir/all' failed make[1]: *** [examples/osgaudio/CMakeFiles/example_osgaudio.dir/all] Error 2 Makefile:116: recipe for target 'all' failed make: *** [all] Error 2 Best regards, Mic

Re: [osg-users] osgAudio doesn't compile against OSG 3.4

2016-03-03 Thread Michael Nolde
upload it and send a pull request. Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66480#66480 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscen

[osg-users] Any help with isometric camera?

2016-03-29 Thread michael kapelko
Hi. I'm working on an editor with OSG inside ( you can see it in action here: https://youtu.be/70Jny1xJxK8 ) Currently I only have perspective camera that I setup with the following call: setProjectionMatrixAsPerspective(30, winWidth / winHeight, 1, 1000) I want to have something like an isometric

[osg-users] Is it possible to pass uniform from node's StateSet to the deferred pass fragment shader?

2016-03-31 Thread michael kapelko
Hi. Currently I have a forward pass fragment shader ( https://github.com/OGStudio/editor/blob/master/pipeline/pass1.frag ) with uniforms "useNormalMap", "useGlowMap" which define if certain draw buffers should be filled with bumps and glows. I provide those uniforms with NODE->getOrCreateStateSet()

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-21 Thread Michael DeForge
Can anyone explain to me why OpenSceneGraph isn't used in the games industry? There seems to be a large stigma surrounding OSG's performance, but is there really a problem here or not? OSG's own website claims "high performance". Is it really? I've heard reports that people have had to keep the

Re: [osg-users] Why isn't OpenSceneGraph used in games?

2016-04-22 Thread Michael DeForge
robertosfield, thanks for stopping by and weighing in. I agree, the scene graph itself is likely the performance bottleneck. We're going to do some additional profiling in the coming weeks. I have lots of ideas. Thank you to all others as well. That "Just Say No to Scene Graphs" article is grea

Re: [osg-users] Community Feedback Required : What minimum CMake version should we require?

2016-06-09 Thread michael kapelko
Hi. For all of my projects I use 2.8 as minimum. I remember that I started using CMake when it was 2.6. Looking at CMake release history ( https://cmake.org/Wiki/CMake_Released_Versions ) 2.8.0 was released in 2009. Debian 6 ( https://archive.debian.net/squeeze/devel/cmake , released in 2011) had

Re: [osg-users] Creating a annex/attic repository for old and no longer used parts of the OSG

2016-06-20 Thread michael kapelko
Option 2 is better. 2016-06-20 21:16 GMT+07:00 Jan Ciger : > > > On Mon, Jun 20, 2016 at 2:13 PM, Alberto Luaces wrote: > >> Robert Osfield writes: >> >> > Thoughts? >> >> In my opinion, a new repo implies extra maintenance duties (even they >> are likely low), but cannot guarantee that it is sy

Re: [osg-users] OSG Training

2016-06-22 Thread michael kapelko
I think http://alphapixel.com provides some kind of training. 2016-06-22 16:39 GMT+07:00 Tony Vasile : > Hi Robert, >I tried the obvious Google searches but can't find anything. I have > also looked at the list on support people on OpenSceneGraph site but the > people are either in the US or

Re: [osg-users] OpenSceneGraph For Game Development

2016-08-02 Thread michael kapelko
Hi. You can build OSG samples for Android/iOS and check for yourself if FPS is fine for you. 2016-08-01 3:36 GMT+07:00 Oguz Bisgin : > I need your help guys. > I'm thinking develop a 3D game for mobiles with Big action scene(etc > war,battle) and i need every single frame that i can get. everybod

Re: [osg-users] Anyone have SSAO implemented?

2016-09-05 Thread michael kapelko
Hi. EffectCompositor has SSAO in its repository: https://github.com/xarray/osgRecipes/tree/master/effectcompositor 2016-09-06 2:51 GMT+07:00 Lee Butler : > Does anyone have an implementation of screen space ambient occlusion > working that they would be willing to share? I'm trying to migrate ou

Re: [osg-users] Issue with shadow

2016-09-17 Thread michael kapelko
Hi. Post a youtube video larger than 60x60px. It's impossible to know what glitters from tiny static images. 2016-09-15 23:52 GMT+07:00 Suraj Paul : > Hi All, > > I have a scene in which a node is [b]moving over a terrain[/b] at a > certain height. > I also have a light source in the scene. > The

[osg-users] How to run Android examples?

2016-10-02 Thread michael kapelko
Hi. I've found rather short article about building OSG for Android: http://www.openscenegraph.org/index.php/documentation/platform-specifics/android/178-building-openscenegraph-for-android-3-4 And 2 examples: GLES1 and GLES2. However, I can't find how to actually run those examples on Android. Can

[osg-users] OSG-3.4 crashes under Android

2016-10-18 Thread michael kapelko
Hi. I have problem running minimal OSG application under Android. Here's the full source code for Android Studio 2.2 with prebuilt x86 and armeabi-v7a OSG libraries: https://bitbucket.org/kornerr/android-openscenegraph/src The OSGApp with initialization and rendering: https://bitbucket.org/kornerr/

Re: [osg-users] OSG-3.4 crashes under Android

2016-10-18 Thread michael kapelko
If anyone has a working OSG Android example, that would also help. Anyone? 2016-10-18 23:09 GMT+07:00 michael kapelko : > Hi. > I have problem running minimal OSG application under Android. > Here's the full source code for Android Studio 2.2 with prebuilt x86 and > armeabi-

Re: [osg-users] OSG-3.4 crashes under Android

2016-10-19 Thread michael kapelko
Latest OSG turned out to run frame() without problems. 2016-10-19 10:24 GMT+07:00 michael kapelko : > If anyone has a working OSG Android example, that would also help. > Anyone? > > 2016-10-18 23:09 GMT+07:00 michael kapelko : > >> Hi. >> I have problem running mi

[osg-users] Latest OSG cannot realize viewer under Android

2016-10-19 Thread michael kapelko
Hi. I'm trying to make a minimal OSG application to work under Android. I closely follow GLES2 example. Upon viewer->realize() call I get the following errors: I/OSGLog: Warning: GraphicsContext::WindowingSystemInterfaces::getWindowingSystemInterface() failed, no interfaces available. I/OSGLog: Ac

Re: [osg-users] Latest OSG cannot realize viewer under Android

2016-10-20 Thread michael kapelko
4-building-openscenegraph-for-android-3-0-3-0-1 I'll recreate mid-2011 development environment and challenge my luck. 2016-10-20 1:38 GMT+07:00 Robert Osfield : > Hi Michael, > > I haven't done any development under Android myself so can't comment > on the specifics. A few gene

Re: [osg-users] Latest OSG cannot realize viewer under Android

2016-10-23 Thread michael kapelko
Hi. I've successfully used ADT bundle (year 2014) to build OSG 3.0.1 (year 2011) GLES2 example, but AndroidStudio (year 2016) can't build it. It's not clear what causes it, but I will continue to investigate. 2016-10-20 21:30 GMT+07:00 Jordi Torres : > Hi Michael, > >

Re: [osg-users] OSG with Qt on Android fails to render anything

2016-10-24 Thread michael kapelko
Hi. I'm actually here to ask for Android assistance. Can you please describe your build environment? 1. Did you build with Android Studio? 2. Did you build static or shared OSG libs? 3. Did you build dependencies (libpng and others) yourself? Thanks. 2016-10-24 16:32 GMT+07:00 Andrea Bracci : >

Re: [osg-users] a question on extension functions convention

2016-11-04 Thread michael kapelko
Hey, Sergey. How is your work on emscripten port going? 2015-04-11 4:32 GMT+07:00 Sergey Kurdakov : > Hi Robert, > > after I wrote previous email I dug more into current emscripten way to > convert gl calls. > > It looks like it is now possible to build working code with current osg > naming sch

Re: [osg-users] OSG documentation

2016-11-07 Thread michael kapelko
+1 for Wang Rui's books. 2016-11-07 18:55 GMT+07:00 Jordi Torres : > Hi Inna, > > Besides Trajce said I would start reading http://www.openscenegraph.org/ > index.php/documentation/getting-started. There you find references to > books tutorials and some advices. > > Cheers. > > 2016-11-07 12:53 G

Re: [osg-users] [A little bit off topic] A simple graphics library

2016-11-12 Thread michael kapelko
Hi. I'm not sure about simplicity, but SDL is the first one that comes to mind. 2016-11-13 10:43 GMT+07:00 Andrew Lowe : > Hi all, > I teach, amongst other things, C programming to 1st year > Engineering students here at Curtin Uni in Australia. I've created a nice > little portable envir

Re: [osg-users] Feedback/guidance sought on move of osgQt out into it's own project/repository

2016-11-15 Thread michael kapelko
I would say it's good to have OSG related info in one place. 2016-11-15 19:25 GMT+07:00 Robert Osfield : > On 15 November 2016 at 10:37, Paul McIntosh > wrote: > > Should osgQT have it's own section in the forums? > > This is a decision for the community/forum moderators. > > I am not a forum us

Re: [osg-users] [ANN] Free Android game based on OSG & Bullet released

2017-02-03 Thread michael kapelko
Hey. Any news on the game release front? 2013-12-10 17:50 GMT+08:00 Sergey Kurdakov : > Hi Marcin, > > took a look at youtube video ( don't have android phone to try ) > > but I have one idea for you. > > as the game uses only OpenGL ES features, it could be run under browser. > > I started to po

Re: [osg-users] Running OSG with Emscripten

2017-02-12 Thread michael kapelko
I guess there's no such an option, then. And we have to resort to emulate the binding. 2017-02-09 23:31 GMT+07:00 michael kapelko : > Hi. > I've just finished getting OSG to render a cube with the simplest shaders > in Web (see attached image). > However, I got it working

Re: [osg-users] [ A Stack Overflow for OSG? ]

2017-02-20 Thread michael kapelko
Hi. I would says from my personal experience that stackoverflow is a great place to find answers to common questions and, what's more important, to see most upvoted answers. Mailing list/forum doesn't have that. I would also say that moving to Stackoverflow from Mailing list/Forum is like moving f

Re: [osg-users] [forum] Using OSG after a very long hiatus

2017-02-20 Thread michael kapelko
Hi. I don't have a page for you, but OSG Beginner guide by Wang Rui is a good book for starters. 2017-02-03 4:24 GMT+07:00 Bryan Ecker : > Hi, > > I used to work with OSG back in 2004-2008 time frame. I have a need to > come back to the OSG fray, but I am exceptionally rusty - I barely remember >

Re: [osg-users] Up to date tutorials for linux

2017-03-02 Thread michael kapelko
Hi. I currently work on a set of tutorials to build and use OSG for several platforms (desktop, mobile, web), however, they will be only available in 2-3 months. I'll keep you updated. 2017-03-02 22:03 GMT+07:00 Alberto Luaces : > "Rodrigo Dias" writes: > > > Hi Robert, > > > >> Building under li

Re: [osg-users] My game - Narrow

2017-03-14 Thread michael kapelko
Nice. Where can we get the game? 2017-03-10 3:25 GMT+07:00 Johny Canes : > Hi, > > Hey, here's a screenshot of my game. I've ported it from Three.js and OSG > has been a really, really smooth ride so far! > > That's an Awesomium texture on that CRT :D! > > http://imgur.com/a/mLhUn > > Thank you!

Re: [osg-users] My game - Narrow

2017-03-15 Thread michael kapelko
I thought you ported it already! 2017-03-14 21:47 GMT+07:00 Johny Canes : > I'll post a demo maybe some time soon. > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=70486#70486 > > > > > > ___ > osg-

Re: [osg-users] [3rdparty] OSG + Qt on Android

2017-04-03 Thread michael kapelko
Hi. There are 2 specific requirements for things to render on mobile: 1. Make sure your models are triangulated, quads are not supported 2. Make sure you use shaders, fixed function pipeline is not supported 2017-04-03 15:24 GMT+07:00 Alistair Baxter : > When I had to make an app integrate osg a

[osg-users] [ANN] Cross-platform guide for Linux, macOS, and Windows

2017-04-03 Thread michael kapelko
Hi. Currently I work on OpenSceneGraph cross-platform guide. Its purpose is to let new users dive into OSG development on any of the following platforms: Linux, macOS, Windows, Android, iOS, Web. Here is the guide's home page: https://github.com/OGStudio/ openscenegraph-cross-platform-guide As o

Re: [osg-users] [ANN] Cross-platform guide for Linux, macOS, and Windows

2017-04-04 Thread michael kapelko
Hi, Alberto. This seems like a valid path, but I'm not yet sure how to insert it into do-it-yourself series. I'll give it a thought. Thanks. 2017-04-04 23:26 GMT+07:00 Alberto Luaces : > michael kapelko writes: > > > 1.2. Install OpenSceneGraph under Linux and

Re: [osg-users] shader

2017-04-06 Thread michael kapelko
Hi. Start with OpenSceneGraph beginner's guide: https://www.packtpub.com/game-development/openscenegraph-30-beginners-guide 2017-04-07 8:52 GMT+07:00 崔 献军 : > i have read opengl red bible and learnt some theory about it. next i want > to learn more, such as shader, osg, etc. > i was told shader i

Re: [osg-users] Support for Windows Universal Platform

2017-04-21 Thread michael kapelko
Hi. Will this pull request include an example? Does it work on Windows Phone? 2017-04-22 6:08 GMT+07:00 Thomas Hogarth : > Hi > > So I've been tasked to add UWP/Angle support to OSG working with Chris > Hanson. I have it pretty much working, it's rendering a cube, and just > wanted a little guida

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-23 Thread michael kapelko
Hi. I'm currently working on a set of tutorials for OSG: https://github.com/OGStudio/openscenegraph-cross-platform-guide I've just finished re-doing Android support for sample application: https://github.com/OGStudio/openscenegraph-cross-platform-guide-application The tutorial for Android is in t

Re: [osg-users] Support for Windows Universal Platform

2017-04-23 Thread michael kapelko
It would be great to have at least some project that one could run in VS. 2017-04-22 10:32 GMT+07:00 Thomas Hogarth : > Yes it should support Windows phone, still need to test that though, but > no reason it shouldn't. > > No example at the moment, but i just used the Angle template example from

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-27 Thread michael kapelko
Hi. I tried to use android.toolchain.cmake, too, but that requires configuration and building outside AndroidStudio. I ended up simply including OSG as 'add_subdirectory' into native-lib's CMakeLists.txt that AndroidStudio creates. That way, OSG is built as a dependency whenever native-lib is built

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-05-04 Thread michael kapelko
Hi. I've just published Android tutorial: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid If you have any questions or ideas, I'd be glad to hear from you. 2017-04-28 10:54 GMT+07:00 michael kapelko : > Hi. >

Re: [osg-users] Support for Windows Universal Platform

2017-05-16 Thread michael kapelko
this that can shed some > light on how to include the macro arguments in CMake add_define? > > > On Sun, Apr 23, 2017 at 6:38 AM, michael kapelko > wrote: > >> It would be great to have at least some project that one could run in VS. >> >> 2017-04-22 10:32 GMT+07:00 T

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread michael kapelko
y. > > On Wed, May 17, 2017 at 1:38 AM, Robert Osfield > wrote: > >> On 17 May 2017 at 03:09, michael kapelko wrote: >> > Hi. How is your progress with UWP? >> >> I have merged it yet, but Thomas has posted a PR for his work on >> openscenegraph's githu

Re: [osg-users] A problem with regard to std:istream on Android

2017-05-27 Thread michael kapelko
Hi. Are you sure /sdcard path is valid at all? Different Android versions use different sdcard paths. Use getExternalStorageDirectory(): https://stackoverflow.com/a/21230946/3404710 Note that you need a special permission to read from external storage, too. 2017-05-26 13:06 GMT+07:00 龚来恩 <8802..

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-23 Thread michael kapelko
Hi. * Cross-platform support. In short, OpenSceneGraph runs everywhere with only a bit of configuration. I currently work on the cross-platform guide for OpenSceneGraph to cover major platforms: https://github.com/OGStudio/openscenegraph-cross-platform-guide * Embedding. OSG-Qt integration works

Re: [osg-users] Fwd: Strange osgShadow appearance of multiple models self-shadowing under a point light

2017-06-28 Thread michael kapelko
Hi. I can't say anything about your specific problems, but I had wrong shadows when small objects were outside larget objects, i.e. if there's a plane and a ball, and ball is outside the plane, the shadows were sometimes wrong. To test my assumption, you can add a model with a plane that is underne

[osg-users] (no subject)

2017-06-30 Thread michael kapelko
Hi. TL;DR Sample OpenSceneGraph application in Web: https://ogstudio.github.io/openscenegraph-cross-platform-guide/ Give it a try! -- Official -- I've finished my work on the OpenSceneGraph cross-platform guide: https://github.com/OGStudio/openscenegraph-cross-platform-guide It contains step-by

Re: [osg-users] [ANN] Cross-platform guide for Linux, macOS, Windows, Android, iOS, and Web

2017-06-30 Thread michael kapelko
Just about the "best" time to screw the title! :[ 2017-06-30 23:16 GMT+07:00 michael kapelko : > Hi. > > TL;DR Sample OpenSceneGraph application in Web: > https://ogstudio.github.io/openscenegraph-cross-platform-guide/ > Give it a try! > > -- Official -- &

Re: [osg-users] Running OSG with Emscripten

2017-06-30 Thread michael kapelko
Hi. Thanks, Jannik. I used your suggestion in the tutorial ( https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb ) it works like a charm! 2017-02-14 2:56 GMT+07:00 Jannik Heller : > Hi kornerr, > > Try using Geometry::setUseVertexBufferObjects(true) - this sh

Re: [osg-users] Support for Windows Universal Platform

2017-06-30 Thread michael kapelko
Hey there. How is your progress? I've already finished my part on all platforms. UWP is the one that is left :) 2017-05-17 22:50 GMT+07:00 Chris Hanson : > That'll be good when we're ready. > > On Wed, May 17, 2017 at 8:39 AM, michael kapelko wrote: >> >> I

Re: [osg-users] Up to date tutorials for linux

2017-06-30 Thread michael kapelko
Hey there. Just as promised, here is a Linux tutorial for OSG to build a sample application: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.5.SampleUnderLinux If you have any suggestions, shoot! 2017-03-03 12:07 GMT+07:00 michael kapelko : > Hi. > I cur

[osg-users] RTT + shaders example

2017-07-12 Thread Michael Maurus
MatrixCallback(camera)); state->addUniform(projectionMatrix); // turn lights off state->setMode(GL_LIGHTING, osg::StateAttribute::OFF); // scene state run root->addChild(model); viewer.setSceneData(root.get()); viewer.setUpViewOnSingleScreen(0); return viewer.run(); } Another w

Re: [osg-users] Only 1 Tutorial On OSG Website

2017-08-25 Thread michael kapelko
Hi. If you want information for beginners, I recommend OpenSceneGraph Beginners Guide book ( http://www.openscenegraph.org/index.php/documentation/books/10-openscenegraph-beginners-guide-published ), it's simply the best source to understand OpenSceneGraph concepts and see tutorials. If you are i

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2017-08-31 Thread michael kapelko
Hi. What's the release date for OpenMW 1.0? On 31 August 2017 at 23:57, Max Maslov wrote: > Hello again! > More than 2 years have passed since OpenMW switched to OSG. Our project has > become more matured and I hope we reach v1.0 soon. :) > > As always, we are looking for active contibutors (esp

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2017-08-31 Thread michael kapelko
I think if you would set specific release date, it would be a lot easier for folks to join "to make openmw finally happen on date X". It's less interesting to join "to get things done sometime in the future". On 1 September 2017 at 05:24, Max Maslov wrote: > > kornerr wrote: >> Hi. What's the rel

Re: [osg-users] [osganimation branch] Review, test, critics

2017-09-02 Thread michael kapelko
Hi. It would be nice to know WHAT changed and WHY. Otherwise the news is kinda funny. Something has been changed and everyone is welcome to test it. Sounds like a github project just went live! But so did thousands of others. On 3 September 2017 at 01:36, Julien Valentin wrote: > > mp3butcher wr

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread michael kapelko
Finally it arrived! Thanks. On 8 September 2017 at 23:43, Chris Hanson wrote: > To clarify, UWP is a specialized sub/superset of the Windows platform APIs, > which targets modern Windows devices like XBox, Windows Mobile and HoloLens. > It adds a number of modern APIs but also excludes a number o

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread michael kapelko
Is it possible to test UWP/ANGLE/OSG setup on a Windows machine? I'm a total newbie in UWP, too. How would one go about to test the branch? Thanks. On 9 September 2017 at 02:34, michael kapelko wrote: > Finally it arrived! Thanks. > > On 8 September 2017 at 23:43, Chris Hanson

Re: [osg-users] Automated builds of 3rdParty libraries

2017-09-15 Thread michael kapelko
Hi. It would be nice to have it as part of OSG repo set ;) On 14 September 2017 at 11:35, Björn Blissing wrote: > Hi, > > I have been successful in completely automating the builds of 3rdParty > libraries for Visual Studio. This is done using the continuous delivery > service AppVeyor. > > Thi

Re: [osg-users] Does OSG work on Mac OS?

2017-09-18 Thread michael kapelko
Hi. You should really post OSG logs. On 18 September 2017 at 09:25, GeeKer Wang wrote: > Hi, all, > > I have tried OSG on Mac OS 10.12.5 with NVIDIA card by compiling OSG with > GL3 enabled, but I failed to make osgsimplegl3 work. It complains the > version of glsl. > > I think the problem is OSG

Re: [osg-users] [build] OpenSceneGraph static linking for Android

2017-09-23 Thread michael kapelko
Care to explain the problem you fixed? On 21 September 2017 at 19:58, Kamil Zaripov wrote: > Nevermind, I've already fix this problem. > > Cheers, > Kamil > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72031#72031 > > > > > > __

[osg-users] How to pre-compile shaders before actual usage?

2017-09-28 Thread michael kapelko
Hi. I want to pre-compile shader programs before they are actually used by real nodes. I tried to create empty node (new osg::Node) and assign an osg::StateSet with an osg::Program, but such action did not trigger shader compilation. In the logs I see shader compilation happening only when I assig

[osg-users] [osgPlugins] Multiple video textures using ffmpeg plugin

2017-10-05 Thread Michael Maurus
w the ImageStream class works in the background. Already looked at the source code but I couldn't figure out, if the current video frame will be loaded to the graphics cards every frame or the whole video will be uploaded to GPU memory Thank you! Cheers, Michael -- Read this to

Re: [osg-users] [osgPlugins] Multiple video textures using ffmpeg plugin

2017-10-05 Thread Michael Maurus
oaded ImageStream to do that manually? Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72112#72112 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegrap

Re: [osg-users] [osgPlugins] Multiple video textures using ffmpeg plugin

2017-10-10 Thread Michael Maurus
60fps. Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72148#72148 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-

[osg-users] "Memory: Colors" game from scratch

2017-10-28 Thread michael kapelko
Hi. You may remember that some time earlier this year I've posted about OpenSceneGraph cross-platform guide ( https://github.com/OGStudio/openscenegraph-cross-platform-guide ) that describes how to render a simple cube on desktop, mobile, and web. Once that was over, I headed straight to creating

Re: [osg-users] "Memory: Colors" game from scratch

2017-11-05 Thread michael kapelko
onderful ! > > > -- > Cheers, > TianZJ > > > At 2017-10-28 19:18:01, "michael kapelko" wrote: >>Hi. >> >>You may remember that some time earlier this year I've posted about >>OpenSceneGraph cross-platform guide ( >>https://github.com/

[osg-users] osgoculus viewer picking

2017-11-08 Thread Michael Maurus
Hi, how can I get my PickHandler edited from the osgpick (see attachment) example working inside the osgoculusviewer? Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72331#72331 // class to handle events with a pick class

Re: [osg-users] osgoculus viewer picking

2017-11-08 Thread Michael Maurus
should work? What is missing for that? Can I disable the oculus display and display just the scene? Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72333#72333 ___ osg-users mailing list

Re: [osg-users] osgoculus viewer picking

2017-11-08 Thread Michael Maurus
No, I actually mean eyetracking! I have an integrated eyetracker. Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72335#72335 ___ osg-users mailing list osg-users

Re: [osg-users] osgoculus viewer picking

2017-11-09 Thread Michael Maurus
added a third slave camera which renders the scene in user-friendly mode (different projection matrix than oculus). As this slave camera does not RTT picking in window coordinates works fine! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopi

Re: [osg-users] [3rdparty] ImGui integration

2017-11-09 Thread michael kapelko
Hi. Nice work. How about non-FFP version? On 9 November 2017 at 18:45, Florian GOLESTIN wrote: > Hi team, > > I integrated DearImGui into OpenSceneGraph. > I forked the Gist from Megaton. You can find my version here: > https://gist.github.com/fulezi/d2442ca7626bf270226014501357042c. > > Feature

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