Re: [osg-users] Wiki Location for List of Plugins and Descriptions (UNCLASSIFIED)

2009-12-22 Thread Hartman, Michael W AMRDEC/Torch
Classification: UNCLASSIFIED Caveats: NONE Kim, Thank you for the information, after digging down some I saw the nodekit section that listed some of the projects that are available. Thanks again, Mike Michael Hartman Torch Technologies Huntsville, AL 35802 Supporting US Army Aviation

Re: [osg-users] Loading mesh without textures

2009-12-15 Thread Michael Day
Hi, Choco does it again! Thanks for posting that solution in code! In my app, all I was missing was the removeTextureAttribute. Thank you again! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21538#21538

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-11-25 Thread Michael Bach Jensen
and thanks for a great scene graph, btw! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20321#20321 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-11-11 Thread Michael Bach Jensen
a major overhaul is needed for the txp plugin to be able to handle multiple cameras. As I mentioned earlier, one workaround is to make sure that each TXPNode is only visited by one camera - for instance by loading the terrain anew for each camera. Cheers, Michael [/list] -- Read

Re: [osg-users] Rotating models with respect to CoordinateSystemNode / EllipsoidModel

2009-11-02 Thread Michael Weber
Great, your code works flawless. I spent hours figuring out to get the rotation right. Thank you so much! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=19018#19018 ___ osg-users mailing list

Re: [osg-users] Rotating models with respect to CoordinateSystemNode / EllipsoidModel

2009-10-29 Thread Michael Weber
Has no one ever done this before? ;) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=18847#18847 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Rotating models with respect to CoordinateSystemNode / EllipsoidModel

2009-10-29 Thread Michael Weber
always looks somewhere else. So I suppose either I use the makeRotate in a wrong way or the rotation somehow depends on the position within the EllipsoidModel (maybe some conversion from world to local coordinates or vice versa?) Any ideas? Michael -- Read this topic online here

Re: [osg-users] Rotating models with respect to CoordinateSystemNode / EllipsoidModel

2009-10-29 Thread Michael Weber
Hi, I forgot to say, that right now I don't care about the roll of the model. But the point is that it is not even heading in the right direction. Thats my top concern right now, but I just don't get it... Michael -- Read this topic online here: http://forum.openscenegraph.org

[osg-users] Rotating models with respect to CoordinateSystemNode / EllipsoidModel

2009-10-26 Thread Michael Weber
head in the right direction right now. It is probably pretty simple to do -- but I've searched the forum and googled for this but I still have no clue on how to solve this... any ideas? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Databasepager + multiple views + different camera positions = memory leak?

2009-10-08 Thread Michael Bach Jensen
-threaded mode. I am on WindowsXP, using an NVidia card, not that I think that makes a difference. I also seem to recall, that the active lod node list in the pager starts to grow rapidly when I put the second camera into the scene graph at runtime. Cheers, Michael -- Read

Re: [osg-users] [osgCompute] PostProcessGL

2009-10-02 Thread Michael Guerrero
So on to the next hurdle... It seems that the post process example only works for a single render. I didn't notice this at first since nothing was moving in the scene. However, if we make it match what the osgPrerender example does by having an update callback rotate the cow, nothing happens.

Re: [osg-users] [osgCompute] PostProcessGL

2009-09-30 Thread Michael Guerrero
Looks good! With the sobel filter I get ~360 fps. With the 5x5 Gaussian blur I get ~300 fps. The graphics hardware is a GeForce GTX 280. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17750#17750

Re: [osg-users] [osgCompute] PostProcessGL

2009-09-30 Thread Michael Guerrero
Sure, after removing the filter I was getting ~530 fps. Since fps is nonlinearly related to frame time, here's the breakdown: 530fps = ~1.89ms 360fps = ~2.78ms (sobel) 300fps = ~3.33ms (5x5 guass) So the cost of applying the slightly more expensive 5x5 filter kernel cost about 3.33ms -

Re: [osg-users] [osgCompute] PostProcessGL

2009-09-30 Thread Michael Guerrero
So I've been studying the example code and the first thing that sticks out to me is that they require some default shaders to be set even though they do nothing special. Why doesn't this work with the fixed function pipeline? -- Read this topic online here:

Re: [osg-users] Changing CopyOp

2009-09-25 Thread Michael Platings
their names. Issues with COLLADA using non-unique IDs prompted me to suggest setting pointers to identify related objects, but I can work around it another way. Thanks for your quick response -Michael ___ osg-users mailing list osg-users

[osg-users] [osgCompute] PostProcessGL

2009-09-25 Thread Michael Guerrero
with steps 1,2, and 3. What's the best way to do this? Michael Guerrero -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17662#17662 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] [osgPlugins] Loading animation in OSG

2009-09-24 Thread Michael Platings
the 21st August. -Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] OSG Xcode / QCreator Project

2009-09-13 Thread Michael Hasler
the difference in the projects but couldn't find anything. So maybe somebody can help me with that PLEASE :(. What is the missing parameter ? Thank you! Cheers, Michael :? :? :? :? :? :? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17312#17312

[osg-users] [build] Performant handling of lots of changing objects

2009-09-09 Thread Michael Reichel
ensure that the memory of the with new allocated drawables will be freed? Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=17168#17168 ___ osg-users mailing list osg-users

Re: [osg-users] Restarting a canceled thread

2009-09-08 Thread Michael Guerrero
So to clarify exactly where the exception is thrown here is the call stack: ot11-OpenThreadsd.dll!OpenThreads::cooperativeWait(void * waitHandle=0x00b0, unsigned long timeout=4294967295) Line 53 C++ ot11-OpenThreadsd.dll!OpenThreads::Win32ConditionPrivateData::broadcast() Line 73 +

[osg-users] Restarting a canceled thread

2009-09-07 Thread Michael Guerrero
= new OpenThreadObject; myThread-start(); myThread-cancel(); myThread-join(); myThread-start(); myThread-join(); } Are canceled threads allowed to be restarted? Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Restarting a canceled thread

2009-09-07 Thread Michael Guerrero
way whatever that may be. Thanks, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Visual Studio 2005

2009-08-24 Thread Michael W. Hall
I have my environment variables setup. However, linking the example I get numerous unresolved external errors. Not sure what is wrong. No compile errors. Trying to figure if it is my osglibs that are bad or what. Still trying to figure it out. Michael On Sun, 2009-08-16 at 16:52 -0400, Jean

Re: [osg-users] 3DS loader revisited?

2009-08-21 Thread Michael Platings
FBX reader is coming very soon... :) ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] 3DS loader revisited?

2009-08-21 Thread Michael Platings
Soon = now :) Testing fixing very welcome. Now osgAnimation is supported by FBX, my hope is that other people will soon add support to DAE, 3DS etc. I don't intend to do a writer, but that should be relatively easy for someone who does want to do it. FBX provides many ways to represent data,

Re: [osg-users] Visual Studio 2005

2009-08-16 Thread Michael W. Hall
Finally found it. I am having trouble compiling it. I keep getting osg/Geode does not exist. It is in C:\Program Files\OpenSceneGraph\include\osg. What could be wrong? I have changed the project and told the project file where my osg is installed. Michael On Sat, 2009-08-15 at 12:07

Re: [osg-users] Visual Studio 2005

2009-08-14 Thread Michael W. Hall
I for the life of me cannot find the demo. Can you send it to me off of the list? Thanks, Michael On Wed, 2009-08-12 at 14:55 +0100, Andrew Burnett-Thompson wrote: Hi there, there's a great demo covering integration of OpenSceneGraph with C++/CLI discussed here: http

Re: [osg-users] Visual Studio 2005

2009-08-12 Thread Michael W. Hall
the scene. That is where I am stuck. Have not done any 3D with windows/VS 2005 and was looking for a little help to get going. Michael On Tue, 2009-08-04 at 21:48 -0600, Chris 'Xenon' Hanson wrote: Michael W. Hall wrote: Since I am having issues with my linux box, I am tinkering with OSG

Re: [osg-users] [osgPlugins] Current state of Collada importer

2009-08-11 Thread Michael Irby II
Hi rosme, I have been looking for the things you are working also. Is it possible for you to ship me the files you have. If so that would be great. ... Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16109#16109

[osg-users] Visual Studio 2005

2009-08-04 Thread Michael W. Hall
Since I am having issues with my linux box, I am tinkering with OSG in Visual Studio 2005. I am not having much luck. I was wondering if anyone can point me to some good example code for VS 2005. I am wanting to do C++/CLR. Thanks for any help. ___

Re: [osg-users] A noob question: Can OSG do this?

2009-07-30 Thread Michael Angelkovich
Hi, Jason And thank you very much for that answer. Now I got the picture of what OSG is. I will have look at the example you mentioned today or tomorrow. Should it prove to be a too large piece of work to do, I always have option to write the needed application extension from scratch. :) M

[osg-users] A noob question: Can OSG do this?

2009-07-29 Thread Michael Angelkovich
Hello, I've made an OpenGL application of considerable size and now I am exploring possibilities to display its results on a stereoscopic wall. Particularly, I will be let to try this on a VR system that is in possession of Technical University Sofia, in Bulgaria. As the machine they use a

Re: [osg-users] ortho2D camera and frustum camera layering(render order)

2009-07-28 Thread Michael Irby II
! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15564#15564 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] ortho2D camera and frustum camera layering(render order)

2009-07-27 Thread Michael Irby II
render but these camera are added to the root node of the scene graph and not as a slave camera to the view. Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15519#15519

[osg-users] osgDotNet

2009-07-10 Thread Michael W. Hall
Can someone help me out with building this? I have been following the directions, but no luck yet. I created the environment variable as the instructions said, but I get errors saying that it cannot open the osg files. These files are on my system and in the location specified. Any help is

Re: [osg-users] osgDotNet

2009-07-10 Thread Michael W. Hall
Additional information. The error is looking for files in osgIntrospection. I do not see this in my osg install directory. However, I had no errors on the build of OSG or the install and none on VPB. Michael On Fri, 2009-07-10 at 17:05 -0500, Michael W. Hall wrote: Can someone help me out

Re: [osg-users] osgDotNet

2009-07-10 Thread Michael W. Hall
would appreciate any help. Michael On Fri, 2009-07-10 at 17:10 -0500, Michael W. Hall wrote: Additional information. The error is looking for files in osgIntrospection. I do not see this in my osg install directory. However, I had no errors on the build of OSG or the install and none on VPB

Re: [osg-users] VPB

2009-07-06 Thread Michael W. Hall
I got it to build. I kept messing with it and finally got it to work. However, I am trying to build the osgDotNet wrappers and I am having trouble there. Has anyone built these? I have been following the steps and have had no luck. Michael On Sun, 2009-07-05 at 15:47 -0600, Chris 'Xenon

Re: [osg-users] quaternion to euler

2009-06-29 Thread Michael Bosse'
http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles On Mon, Jun 29, 2009 at 5:47 PM, Rabbi Robinsonlonga...@gmail.com wrote: Hi, The animation supports euler but not quaternion. Is there any easy way to convert quaternion to euler? Thank you! Cheers, Rabbi

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-25 Thread Michael Bosse'
I can say that I am 100% sure that you do not need a Geforce card, or actually any video card at all, to write and use programs that are built on the PhysX SDK. You would only need a Geforce card if you decided to use hardware acceleration, which currently only works for fluids and cloths. So

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Michael Bosse'
Ümit Uzun, Modeling dynamic entities in physics is quite different from the visual model that you are accustomed to. Personally, I would create your physical model of your jeep and your world in physics, and allow physics to determine the intersects. Your visual world will, probably, contain much

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Michael Bosse'
One more thing, if you do your collision detection in OSG, you will need to handle the physical response yourself. The physics engine is already set up to handle that correctly. For starters, i'd just stick with physics. On Thu, Jun 18, 2009 at 2:54 AM, Sergey Kurdakovsergey.fo...@gmail.com

Re: [osg-users] How to apply LISPSM shadows to a scene with different shaders - Part 3

2009-06-08 Thread Michael Guerrero
Sorry, that link just isn't working at all for me. Could you give me a different one or someone relay that information here? Thanks for your help, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13710#13710

Re: [osg-users] How to apply LISPSM shadows to a scene with differentshaders - Part 3

2009-06-04 Thread Michael Guerrero
Wojciech Lewandowski lewandow...@... writes: Miguel, I am not sure whats the problem. Shadows on the ground look ok. So the matrices must be ok as well. All I can notice is improper self shadowing on soldier models. If this is the case then look at following thread:

Re: [osg-users] Rendering image to memory

2009-06-04 Thread Michael Guerrero
Vinay Shah vinay.s...@... writes: Hi, I would like to render an image to a scene that is later used for image processing. I am hoping to have the image in memory as an 24 bit RBG image. Is this possible without drawing it to the screen and taking a screen shot? Can I render

[osg-users] How to apply LISPSM shadows to a scene with different shaders - Part 3

2009-06-03 Thread Michael Guerrero
, gl_TexCoord[3]).r; Here's an image showing what I get as a result: http://img269.imageshack.us/img269/5712/shadowerror.jpg Has anyone gotten this to work? Is there an extra step that I'm missing? Thanks, Michael Guerrero ___ osg-users mailing list osg

Re: [osg-users] Simple moving map using CADRG data

2009-05-07 Thread Day, Michael (Mike) (CIV)
Alan, THANKS! I am able to transform from a CADARG tile to an OSG image now. Together with the georeferencing data coming from GDAL, I should be set. Thanks for all the pointers. Michael From: osg-users-boun...@lists.openscenegraph.org [mailto:osg

Re: [osg-users] Linker error with VirtualPlanetBuilder

2009-05-04 Thread Day, Michael (Mike) (CIV)
OSG_USE_FLOAT_BOUNDINGSHPERE and OSG_USE_FLOAT_BOUNDINGBOX in our bindings project. Cheers, Michael Day -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Saturday, May 02, 2009 1:02 AM

Re: [osg-users] Warning message during VPB configure

2009-05-03 Thread Michael W. Hall
them. I still have the VPB I was trying to build. The dates on the files are 26 April 2009, so that is probably the date I got them from SVN. Michael On Sun, 2009-05-03 at 09:18 +0100, Robert Osfield wrote: Hi Michael, So in theory we have the same CMake version, but different results

Re: [osg-users] Warning message during VPB configure

2009-05-02 Thread Michael W. Hall
through FC10 betas. I finally last Thursday wiped my system and installed FC10 fresh and OSG built. The only issue I had was the Policy issue. Michael On Sat, 2009-05-02 at 08:58 +0100, Robert Osfield wrote: Hi Michael, What version of Cmake are you using? I'm using CMake 2.6.2 and don't

Re: [osg-users] Broken Windows build

2009-05-01 Thread Michael Platings
I hadn't tested this yet, and I can confirm Oleg's errors. I have submitted a fix. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 01 May 2009 08:46 To: OpenSceneGraph Users Subject:

Re: [osg-users] Warning message during VPB configure

2009-05-01 Thread Michael W. Hall
make: *** [all] Error 2 Any ideas? Michael On Fri, 2009-05-01 at 14:39 -0500, Michael W. Hall wrote: I get the following warning during the generate of ccmake for VPB: CMake Warning (dev) at src/vpb/CMakeLists.txt:38 (ADD_LIBRARY): Policy CMP0003 should be set before this line. Add code

[osg-users] Linker error with VirtualPlanetBuilder

2009-05-01 Thread Day, Michael (Mike) (CIV)
that it's a Vec3f). Is this a difference between OSG 2.6.x and 2.8.0? Is there a solution? We've been able to build our PyOSG bindings against OSG 2.6 successfully without this issue in the past. Thanks, Michael Day ___ osg-users mailing

Re: [osg-users] Linker error with VirtualPlanetBuilder

2009-05-01 Thread Day, Michael (Mike) (CIV)
/listinfo.cgi/osg-users-openscenegraph.o rg [mailto:osg-users-bounces at lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.o rg ] On Behalf Of Day, Michael (Mike) (CIV) Sent: Friday, May 01, 2009 3:52 PM To: osg-users at lists.openscenegraph.org http

Re: [osg-users] Orphographic Camera View?

2009-04-26 Thread Michael Bosse'
You need to take into account the aspect ratio of the display format, I believe, if i understand what you are asking.. It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with the seditions of the city,

[osg-users] [osgPlugins] DXF-Plugin SmoothingVisitor

2009-04-14 Thread Michael Hasler
Hi, Im Using the OsgDXFPlugin to read DXF Files, i searched for an solution to add more normals for better smoothing, and found the SmoothingVisitor. I applied it in the scene.h (osgdxfplugin) under the function createTriGeometry and createQuadGeometry osgUtil::SmoothingVisitor::smooth(*geom)

[osg-users] OsgNode/SceneGraph in TreeView

2009-04-14 Thread Michael Hasler
Hello, I need to show an complete SceneGraph in an TreeView (QT), to browse trough the scene objects. Im asking here, cause i hope somebody can give me examples or some information how to solve that problem. Google want give me more :( Thankas a lot ! -- Read this topic

Re: [osg-users] osgviewer error message

2009-04-10 Thread Michael Billingsley
I bought and installed a Quadro FX 570 today. I still get the same error message when I try to load using Quad_Buffer? I've got the most up to date driver? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10104#10104

[osg-users] osgviewer error message

2009-04-09 Thread Michael Billingsley
I am trying to open a very simple, small dxf in OSG. i type: osgviewer.exe --stereo QUAD_BUFFER a.dxf into the command line and i get this error message: Error: [Screen #0] GraphicsWindowWin32::setPixelFormat - No matching pixel format found based on traits specified GraphicsWindow has not

Re: [osg-users] osgviewer error message

2009-04-09 Thread Michael Billingsley
That was it. New machine, its been a couple of years. Do you recommend the Quadro? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10033#10033 ___ osg-users mailing list

Re: [osg-users] osgviewer error message

2009-04-09 Thread Michael Billingsley
do you guys know of a method to convert dxf to obj. when load my dxf in OSG, there are pieces missing from my model? I was told obj would function better, or would you recommend a different format? -- Read this topic online here:

[osg-users] OsgReadFile informations

2009-04-08 Thread Michael Hasler
Hi, Im working on an osg application which need to show some information about osgObject from the Node like name in an TreeView. I start browsing the loaded model with the Debuger to find the Information i need. First i load via ReaderWriterDXF and dxf-file into ReadResult Object. If i watch

Re: [osg-users] plugin to read .jpg files

2009-04-08 Thread Michael Bosse'
If you built your openscenegraph from source, you will need to install the dependencies into the source tree, rerun cmake and set up the library directories to point to the correct dependencies. Basically, you need to build the plug-ins before you can use them. On Wed, Apr 8, 2009 at 7:04 PM,

[osg-users] Virtual Planet Builder

2009-03-31 Thread Michael . Schmidt
Hello, I thought I would take a look at virtual planet builder, but I'm having difficulty figuring out how to build osgdem. Step 2 on the osgdem Quick Step by Step Guide seems like it might be out of date. Any help would be appreciated. Thanks, Mike

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Michael . Schmidt
Step 2 says make a copy of Make/dependencies. Where is Make/dependencies? -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users- boun...@lists.openscenegraph.org] On Behalf Of Paul Melis Sent: Tuesday, March 31, 2009 8:57 AM To: OpenSceneGraph Users

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Michael . Schmidt
Yes. That page refers me to the osgdem page. To generate database see osgdem user guide page http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgde m -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-

Re: [osg-users] Virtual Planet Builder

2009-03-31 Thread Michael . Schmidt
Thanks for the quick update. From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, March 31, 2009 9:09 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Virtual Planet

[osg-users] DatabasePager Stats

2009-03-31 Thread Michael . Schmidt
Hello, I apologize in advance if this has already been answered, but I didn't find anything. One of the stats views shows DatabasePager time to merge new tiles. What is the meaning of the different values, especially the requests value? What would cause it to spike on a flt file?

Re: [osg-users] FLTK2 port of osgviewerFLTK

2009-03-27 Thread Michael Bosse'
purposes. On Fri, Mar 27, 2009 at 8:26 AM, Eric Sokolowsky esok@gmail.com wrote: Robert Osfield wrote: Hi Michael, Does the code still work under FLTK1.x? Has FLTK2 finally been officially release yet? Robert. FLTK 2 has not been officially released. It has been under development

[osg-users] FLTK2 port of osgviewerFLTK

2009-03-26 Thread Michael Bosse'
/include -o osgviewerFLTK If you want the changes, feel free to use them, they built okay on my machine with the latest svn version of fltk2. Michael A Bosse' - The desire for safety stands against every great and noble enterprise. - Tacitus Those who would give up essential liberty

Re: [osg-users] LocalParticleSystem and ModularEmitter.cpp

2009-03-23 Thread Michael Dorsett
Any ideas/comments on this? (I knew I shouldn't sent the email out on Friday)   Hi all,   Some background first: I've upgraded my code from 2.4 to 2.8.   I have a queue of ParticleEffects contained by osg::PositionAttitudeTransform's that get moved around. So whoever was the last effect

Re: [osg-users] OSG 2.6.1 and VPB

2009-03-21 Thread Michael W. Hall
me know if I am missing something else. I am going to give that a try. Michael On Sat, 2009-03-07 at 09:49 +, Robert Osfield wrote: Hi Michael, You either have to install OSG and VPB or set up LD_LIBARARY and PATH env vars to point to respective lib and bin directories. Robert

[osg-users] LocalParticleSystem and ModularEmitter.cpp

2009-03-20 Thread Michael Dorsett
Hi all, Some background first: I've upgraded my code from 2.4 to 2.8. I have a queue of ParticleEffects contained by osg::PositionAttitudeTransform's that get moved around. So whoever was the last effect to move, gets put into a new position and reset to look as if it's a totally new

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Michael Platings
AFAIK you play as a human in Descent ;) Essentially it's to give the effect of walking/running, so how about WalkManipulator? -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sukender Sent: 19 March

Re: [osg-users] OSG 2.6.1 and VPB

2009-03-06 Thread Michael W. Hall
: libvpb.so.8: cannot open shared object file: No such file or directory That lib is there also. Any ideas to try? I am running FC10. Thanks, Michael On Sun, 2009-01-25 at 11:58 +0100, Ralf Stokholm wrote: Hi Michael I have set up my build of osg using externals in svn. osg http

[osg-users] Windowing problems on Quadroplex w/ SLI-MOSAIC turned on

2009-02-11 Thread Michael Logan
resize, to span the entire 4 monitors. strange, huh? ml -- Michael Logan Perot Systems Govt. Services / NASA Ames Res. Ctr. S/W Engineer - Lunar Atmosphere Dust Environment Explorer Task Lead- Visual Cueing Simulation Task Lead- Human Manual Operational Control Performance http

[osg-users] exporting from OSG to OpenFlight

2009-02-04 Thread Michael Kelley
Is there a way to export Object nodes instead of Mesh nodes when converting from OpenSceneGraph to OpenFlight? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] exporting from OSG to OpenFlight

2009-02-04 Thread Michael Kelley
... http://groups.google.com/groups/unlock?_done=/group/osg-users/msg/02fc8318d f6e0acemsg=02fc8318df6e0ace @lists.openscenegraph.org] On Behalf Of Michael Kelley Sent: Wednesday, February 04, 2009 5:17 PM To: osg-us... http://groups.google.com/groups/unlock?_done=/group/osg-users/msg/02fc8318d

[osg-users] OSG 2.6.1 and VPB

2009-01-24 Thread Michael W. Hall
I have built OSG 2.6.1. Now I am trying to get the VPB to build. I got the latest from SVN, but I see that the chart says VPB r924 is the one to use. Could someone tell me how to get the version of VPB that will compile against OSG 2.6.1? I am using Fedora Core 10 x86_64. Thanks, Michael

Re: [osg-users] Using TriangleFunctor to access texture coordinates?

2009-01-14 Thread Michael
in 3d space. So looking at this code. I guess a way to proceed is to implement my own intesector for intersecting with a sphere. Once I have intersections working with the sphere I can then use this code as a base for working out the texture coordinates. Does this sound reasonable? Cheers Michael

[osg-users] Using TriangleFunctor to access texture coordinates?

2009-01-13 Thread Michael
this with TriangleFunctor? Or, is there another method I should be using for my collision detection that will give me access to the texture coordinates of the triangle. Thanks Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2009-01-04 Thread Michael Bosse'
On Thu, Dec 18, 2008 at 4:43 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote: On 17/12/08 10:56 AM, Jason Daly wrote: Ulrich Hertlein wrote: I agree that the implementation is hacky but the functionality is definitively useful (speaking for zip files only): - they are a common way to

Re: [osg-users] Building VPB on Windows

2008-12-24 Thread Michael W. Hall
I did stumble across FWTools and installed that. I will look at the other dependencies also. Michael On Wed, 2008-12-24 at 09:59 +0100, Raymond de Vries wrote: Hi, You can also get prebuilt gdal from VTP (Virtual Terrain Project): http://www.vterrain.org/Distrib/win.html But when using

[osg-users] Building VPB on Windows

2008-12-23 Thread Michael W. Hall
. Could someone put me on track? Thanks, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Building VPB on Windows

2008-12-23 Thread Michael W. Hall
I just ran the configure utility. I am getting errors with CMake configure. Reports that a lot of the variables are set to not found. Windows XP BTW and Visual Studio 2005. Michael On Tue, 2008-12-23 at 15:33 -0600, Michael W. Hall wrote: I am trying to build VPB on my Windows machine. I

Re: [osg-users] Building VPB on Windows

2008-12-23 Thread Michael W. Hall
Attached you will find reported errors. Michael On Wed, 2008-12-24 at 00:58 +, Simon Hammett wrote: Well it's hard to give you any pointers if you don't supply the error messages... 2008/12/23 Michael W. Hall hal...@att.net: I just ran the configure utility. I am getting errors

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-17 Thread Michael Bosse'
I doubt very seriously that it would take much effort to port these to a less hackish method. If I get some free time, i'll look into doing it. It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with

Re: [osg-users] synchronize two view windows

2008-12-17 Thread Michael Bosse'
Did you remove the camera manipulator for the second view? It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with the seditions of the city, with the discords of families. - Tacitus The desire for

[osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
is that required? If someone could give me some pointers it would be appreciated. I am trying to build it for VS 2003. Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

Re: [osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
for the reply, Michael On Sat, 2008-12-06 at 19:08 +0100, Janusz wrote: Michael: You need wxwidgets/windows only if you intend to build the osgwxviewer example. If this is your only source of error, ignore it. Janusz Michael W. Hall pisze: I am trying to build OSG on my Windows XP box. I downloaded

Re: [osg-users] Compiling OSG on Windows

2008-12-06 Thread Michael W. Hall
Never mind. I hit configure a second time and it enabled the Generate button. The project files were created and I am building it now. Thanks for the wxWindows infomation. Michael. On Sat, 2008-12-06 at 19:08 +0100, Janusz wrote: Michael: You need wxwidgets/windows only if you intend to build

Re: [osg-users] Particle system setInitialRotationalSpeedRange()

2008-12-05 Thread Michael Bach Jensen
Hi all! We are having this issue as well in our simulation software, since we are also rotating our smoke particles to add a nice motion the smoke. Any idea when it will be fixed? Or does someone know of a workaround? Kind regards, Michael *** Zsa Zsa Gabor - A man in love is incomplete until

[osg-users] Particle system setInitialRotationalSpeedRange()

2008-12-05 Thread Michael Bach Jensen
Hi all! Does anyone know if the bug mentioned in the following post will be fixed or if there is a workaround? http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg18069.html We use it, like Erik Johnson mentioned, to create a nice motion to smoke effects. /Michael *** Steve

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Michael Bosse'
That works completely. I installed it without any other installed and it works without error. On Fri, Dec 5, 2008 at 5:35 PM, Andreas Goebel [EMAIL PROTECTED] wrote: Hi all, I have now repackaged the xpi. I have turned my old laptop, that does not have dev-libraries, and tried it, and it

Re: [osg-users] Cmake-2.6-patch 0 optimisation problems

2008-12-04 Thread Michael
Hi, I also have -O3 -DNDEBUG for CMAKE_CXX_FLAGS_RELEASE Debian testing/unstable cmake version 2.6.2 installed from official debian package cmake 2.6.2-2 Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] aa

2008-12-03 Thread Michael Bosse'
On Wed, Dec 3, 2008 at 4:37 AM, Ümit Uzun [EMAIL PROTECTED] wrote: I have though to send bbb before Robert but then think it might be seen foolish :) But Robert seems braver :) Congratulations! And it's my turn :) ccc 2008/12/3 Robert Osfield [EMAIL PROTECTED] On Wed, Dec 3, 2008

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-01 Thread Michael Bosse'
You could use a callback on the transform from the hand to update the transform on the other node. The other way is to position the other node under the hand in the hierarchy. The transforms of the other node then become relative to the hand. You'd need to convert local to world in order to do

[osg-users] osgGA::AnimationPathManipulator and a camera

2008-11-29 Thread Michael Bosse'
I have an osgGA::AnimationPathManipulator in my application that I am using to do camera animations. It appears that although I routinely set a new camera animation path (in response to gui click events from another thread) the camera continues on the original path as if it was ignoring my

Re: [osg-users] Dual screen support on Linux using TwinView

2008-11-29 Thread Michael
Hi Robert Thanks a lot for your help. This will do exactly what I need. Cheers Michael On Wed, Nov 26, 2008 at 7:58 PM, Robert Osfield [EMAIL PROTECTED]wrote: Hi Michael, On Wed, Nov 26, 2008 at 12:57 AM, Michael [EMAIL PROTECTED] wrote: Thanks for the clarrification. After reading

Re: [osg-users] Effects of locale setting

2008-11-28 Thread Michael
(without wxWidgets it's always 2.1). Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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