Hi all -- I'm pleased to announce two new open source OSG-based
projects, osgWorks and osgBullet, licensed under LGPL. These are active
projects with discussion groups, source downloads, wiki, and issue
tracking. They are actively used by the open source VE-Suite
application. They were funded b
Paul Martz wrote:
> osgBullet is a set of software tools for applications that use both OSG
> and the Bullet physics library. It features utilities to create Bullet
> collision shapes from OSG data and vice versa, run the physics
> simulation in a separate host thread, debug utilities to display
On 9/11/09 10:23 PM, Jan Ciger wrote:
Paul Martz wrote:
osgBullet is a set of software tools for applications that use both OSG
and the Bullet physics library. It features utilities to create Bullet
collision shapes from OSG data and vice versa, run the physics
simulation in a separate host th
Ulrich Hertlein wrote:
> But I was wondering: wasn't there some sort of osgPhysics effort that was
> aiming to provide an independent physics layer?
Yes, there is osgPhysics, but it is using the PAL abstraction layer which
doesn't work with gcc properly due to the way it is loading the physics
Jan Ciger wrote:
Yes, there is osgPhysics, but it is using the PAL abstraction layer which
doesn't work with gcc properly due to the way it is loading the physics
engines on the fly. Even with static build I have never managed to get the
examples to work.
My client and I considered and dismis
Hi Paul,
Lovely work! I assume that for now, independent threading for the
physics is handled only by the multi-threaded Bullet library, is this
correct? I couldn't find in the source any place using the
PhysicsThreading class, are you going to use it in the future?
I couldn't be able to compile
You might want to check svn because I filed a bug about the lack of
BulletMultiThreaded on x86_64 causing a few build errors in various places
in the source code several months ago and recently they closed the report
saying BulletMultiThreaded now builds on x86_64.
On Wed, Nov 11, 2009 at 6:49 AM,
Hi Philip,
what build system are you using? The most recent svn version of Bullet
says in src/CMakeLists.txt:
$ head CMakeLists.txt
if (CMAKE_SIZEOF_VOID_P MATCHES "8")
SUBDIRS( BulletSoftBody BulletCollision BulletDynamics LinearMath )
else (CMAKE_SIZEOF_VOID_P MATCHES "8")
SUBDIRS( BulletMultiT
Was using the CMake build but am not tracking svn at the moment. Perhaps
this thread will help?
bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=4238
On Nov 11, 2009 8:36 AM, "Alberto Luaces" wrote:
Hi Philip,
what build system are you using? The most recent svn version of Bullet
says in src/
Definitely there is no support for BulletMultiThreaded in 64 bits at the
moment. From the last post in the forum thread you gave to me:
"BulletMultiThreaded, MultiThreadedDemo, Gpu2dDemo, Gpu3dDemo are not supported
on 64bit platforms.
It was accidently enabled in a previous revision, but now it
The response to my bug report must have been completely wrong then... Guess
I should check the source before I post. Like I said, am not tracking svn
bullet at the moment.
http://tiny.cc/Eoa3l
On Nov 11, 2009 10:00 AM, "Alberto Luaces" wrote:
Definitely there is no support for BulletMultiThre
Alberto Luaces wrote:
Hi Paul,
Lovely work! I assume that for now, independent threading for the
physics is handled only by the multi-threaded Bullet library, is this
correct? I couldn't find in the source any place using the
PhysicsThreading class, are you going to use it in the future?
I coul
Alberto Luaces wrote:
I couldn't be able to compile the library since Bullet disables the
building of the BulletMultiThreaded library on 64 bit environments,
being it a requirement for osgBullet.
This should be fixed in svn head. Thanks for reporting it.
-Paul
___
Paul Martz writes:
> Alberto Luaces wrote:
>> I couldn't be able to compile the library since Bullet disables the
>> building of the BulletMultiThreaded library on 64 bit environments,
>> being it a requirement for osgBullet.
>
> This should be fixed in svn head. Thanks for reporting it.
Thank yo
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