...@lists.openscenegraph.org] On Behalf Of deniz diktas
Sent: 26 November 2013 19:15
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] C++11 with OSG
Hi Judson,
Thanks for the feedback. Well I thought it is always best to stick to the
oldest compiler supporting basic C+11 features, which is vs2010. Even
Hi Olaf,
Thanks for the feedback. I did not know that C++11 features in VS2010 were
buggy. My main concern is to use the most convenient features of C++11 (mainly:
auto, range-based for-loops, lambdas, smart-pointers, unordered-maps) to ease
coding. It is so easy to use auto, sometimes I loose
Hi deniz,
I am not sure how you came to that conclusion. I suggest upgrading to
VS2013 as soon as possible, and test your application with it. You can
set policy to support older, non-c++11 compliant compilers if you wish,
but that decision should not prevent you from moving to new compilers
Hi Judson,
Thanks for the feedback. Well I thought it is always best to stick to the
oldest compiler supporting basic C+11 features, which is vs2010. Even if I am
able to support older compilers, the code should be compiled in those older
ones, which means I cannot use say range-based
Hi Sebastian,
Yes, I have to admit that my question was not clear enough. Actually I meant
using C++11 in osg-based apps. The reason I asked is that I would like to write
a high-level rendering engine based on osg (to be distributed to many users)
and I was not sure if I should directly use
Am 22.11.2013 10:23, schrieb deniz diktas:
Hi Sebastian,
Yes, I have to admit that my question was not clear enough. Actually I meant
using C++11 in osg-based apps. The reason I asked is that I would like to write
a high-level rendering engine based on osg (to be distributed to many users)
-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of deniz diktas
Sent: 22 November 2013 09:23
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] C++11 with OSG
Hi Sebastian,
Yes, I have to admit that my question
Thank you guys,
This is helpful, I can see it is best to stick to vs2010 and use boost for
missing c++11 features, which I have been doing in my regular work anyway. Good
to see we are on the same page here.
Any other opinions or suggestions are welcome.
-deniz
--
Read this
Deniz,
What do you mean?
I've been using Visual Studio 2010, which has some major parts for C++11
integrated with OSG.
Lambdas, move etc. are just working fine.
I would not recommend to move the OSG core to c++11 too soon, as right
now there is a great variety of compiler targets for OSG. And
Hi,
Just wondering how many of you use C++11 with OSG and what you think about it.
Thank you!
Cheers,
deniz
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=57376#57376
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