I want to build an app which should have one camera (or two identical, meaning
that they are at the same position, facing the same direction, if that is more
convenient) and multiple screens. The screens will be aligned in a 90 degree
angle towards each other. So they are perpendicular:
top view
On 14/12/10 10:23 , Bart Jan Schuit wrote:
> I want to build an app which should have one camera (or two identical,
> meaning that
> they are at the same position, facing the same direction, if that is more
> convenient) and
> multiple screens. The screens will be aligned in a 90 degree angle tow
Thank you for your quick response. I still have some questions though, sorry
;).
Ulrich Hertlein wrote:
> On 14/12/10 10:23 , Bart Jan Schuit wrote:
>
> As I understand it, they're setting up two cameras, located in the eye point
> '0'.
> Camera 1 is projecting onto the vertical screen, and c
I've made some progress, but not the one I want. I'm trying to figure out how I
set the cameras properly. I figure that the shearing is actually the easiest
step, once you know how to set the cameras and the projections/views. But my
question is: how should I set both cameras? And their projecti
Hi Bart,
On 15/12/10 21:27 , Bart Jan Schuit wrote:
> But my question is: how should I
> set both cameras? And their projection matrix and view matrix? I've made two
> views,
> both with their own camera of course. But I think I cannot easily add a
> CameraManipulator like the TrackBall manipulat
Hi Ulrich,
Thank you for your quick response.
Well when I delete my CameraManipulator (Trackball), the screen goes blank
(just blue or black background, depending on which model I load). So I assumed
a Manipulator was needed.
And I think I need two of them, so I can manipulate each camera inde
Hi Bart,
On 15/12/10 22:53 , Bart Jan Schuit wrote:
> Thank you for your quick response. Well when I delete my CameraManipulator
> (Trackball),
> the screen goes blank (just blue or black background, depending on which
> model I load).
> So I assumed a Manipulator was needed.
You see nothing be
Hi Ulrich,
Thank you again for your patience and insight.
Your code makes absolute sense. But I still get the same result. If I have no
trackball manipulator for either view, I get a black screen. When I have set it
up for one view, only that view gets an image. My code:
Code:
osg::Gro
Hello Bart,
I must be missing something obvious I guess, but for me it isn't obvious (yet).
Not quite obvious, I would say, but something you could have found out
by using the debugger or looking at the OSG code for the functions
you're calling. Both are tools you should learn to use when yo
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