[osg-users] Collada

2008-04-29 Thread Garrett Potts
Hello All: I sent to the old list by mistake. Like to add to this. It looks like it is tacking on the path from the directory>/../images/ .. instead of going relative from the dae file directory being loaded. Take care all Garrett On Apr 29, 2008, at 1:06 PM, Garrett Potts wr

[osg-users] collada

2009-02-05 Thread Matt Fair
I am trying to get collada compiled into OSG and am having some trouble. It looks like collada-dom comes with boost and statically links to it, I have another version of boost on my system also, but how the make files are setup it is using the provided copy. When I compile OSG I get: Li

[osg-users] Collada

2011-04-21 Thread Linda Lee
Hi, I am using OSG 2.8.3. Just wonder if I could load a collada file with this version? If so, how do I load them? Or if I need to download additional files? Thank you! Cheers, Linda -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38697#38697

[osg-users] Collada plugin

2008-04-01 Thread HUTTERER ARIEL
Hi: I try to support collada files but I not success. I was installed collada DOM In Cmake I put COLLADA_STATIC option in OFF so produce DDOM_DYNAMIC be defined. All was correctly compiled but.. When I try to run osgviewer file.dae I receive message : "unsupported effect profile profile_GLSL" In ot

Re: [osg-users] Collada

2008-04-29 Thread Garrett Potts
Hello All: Looks like I have it fixed now. Needed to add uriToNative conversion on the path and file concatination. The textures are now loading. Take care Garrett On Apr 29, 2008, at 1:19 PM, Garrett Potts wrote: Hello All: I sent to the old list by mistake. Like to add to this.

[osg-users] Collada Animation

2008-05-01 Thread Kim C Bale
I've been using the Feeling Software ColladaMax exporter for 3DSMax to export models so that I may use them in OSG. Now plain models work a treat. However, I have been given a file that contains an animation, and the animations don't appear to show when I load them into osgViewer. I had a feeli

[osg-users] collada animation?

2007-09-29 Thread Abe Stephens
Hi, Does the OSG collada1.4 plugin support animation? I'm attempting to bring simple pre-baked animations from a tool (blender/maya) into the OSG runtime. I've also tried using a .osg exporter from blender with mixed results. Is there another tool chain into OSG I should try? Thanks- Abe

Re: [osg-users] collada

2009-02-06 Thread Valery A. Bickov
Hello. Are you building for Windows? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] collada

2009-02-06 Thread alessandro terenzi
Roger, are there also some changes that we should make to build collada plugin on Mac? I'm experiencing some problem when building collada plugin on Mac OS X (10.5). I'm quite new to Mac's developinng environment (as well as Unix and Linux), so maybe it is my fault and I apologize if I make silly

Re: [osg-users] collada

2009-02-06 Thread Roger James
Matt Fair wrote: I am trying to get collada compiled into OSG and am having some trouble.  It looks like collada-dom comes with boost and statically links to it, I have another version of boost on my system also, but how the make files are setup it is using the provided copy.  When I compile OS

Re: [osg-users] collada

2009-02-06 Thread Roger James
alessandro terenzi wrote: Roger, are there also some changes that we should make to build collada plugin on Mac?   I'm experiencing some problem when building collada plugin on Mac OS X (10.5). I'm quite new to Mac's developinng environment (as well as Unix and Linux), so maybe it is m

Re: [osg-users] collada

2009-02-09 Thread Matt Fair
Roger, Thanks for your help, I was able to get it to link correctly under the MAC. Here is what I did: Index: src/osgPlugins/dae/CMakeLists.txt === --- src/osgPlugins/dae/CMakeLists.txt (revision 9676) +++ src/osgPlugins/dae/CMa

Re: [osg-users] collada

2009-02-09 Thread Roland Smeenk
Matt could you send these changes to the osg submissions list? The CMakeLists file still needs to be changed for Windows and Collada DOM 2.2. These libraries are currently in the CMakeLists file for win32: Code: libxml2.lib libcollada14dom21.lib pcrecpp.lib pcre-lib These libraries still ne

Re: [osg-users] collada

2009-02-09 Thread Robert Osfield
Hi Matt, Rodger, Roland et. al, I have Matt's submission of the src/osgPlugins/dae/CMakeLists.txt which is based on 2.7.0's version of the file. This file has moved on a bit, but still doesn't have the boost entry. I don't know which version of the Collada DOM that Matt is linking too. Is it 2.

Re: [osg-users] collada

2009-02-09 Thread Matt Fair
Robert, Yes I was using collada-dom 2.2, and the older version also uses boost. This is really a pain to have to link to like this and I agree a better way needs to be devised. Matt On Feb 9, 2009, at 1:52 PM, Robert Osfield wrote: Hi Matt, Rodger, Roland et. al, I have Matt's submission

Re: [osg-users] collada

2009-02-09 Thread Roland Smeenk
Just like Roger I don't really feel comfortable with CMake and for the time being I just added the extra libraries in Visual Studio manually. DOM 2.2 indeed adds extra dependencies. Building against DOM 2.1 should go OK, though even for 2.1 I believe that the CMake file isn't really complete yet.

Re: [osg-users] collada

2009-02-09 Thread Robert Osfield
Hi Roland, Thanks for the extra info. I'm afraid the clarification doesn't make the path forward much clearer. The ballooning sets of dependencies of Collada really doesn't feel good, Collada DOM we need is only for support of reading/writing the Collada .dae files yet feels like it growing well

Re: [osg-users] collada

2009-02-09 Thread Robert Osfield
Hi Guys, Just to be clear, if you want me to consider any further patches to the dae plugins CMakeLists.txt for the OSG-2.8 then I need the full CmakeLists.txt changes based on the current OSG-2.8 branch. Instructions for me to go add stuff is not sufficient, I'm not the expert on this particular

Re: [osg-users] collada

2009-02-09 Thread Roland Smeenk
Robert, I also feel this plugin is a little heavy on dependencies. (don't you just love OSS ;) ) However I believe that a Collada plugin that supports reading and writing is a valuable asset. I have planned (and partially implemented) further enhancements that will make it even more valuable.

Re: [osg-users] collada

2009-02-09 Thread Robert Osfield
Hi Roland, On Mon, Feb 9, 2009 at 9:41 PM, Roland Smeenk wrote: > I also feel this plugin is a little heavy on dependencies. (don't you just > love OSS ;) ) However I believe that a Collada plugin that supports reading > and writing is a valuable asset. I have planned (and partially implement

Re: [osg-users] collada

2009-02-09 Thread Roland Smeenk
Well, there's FCollada that is more or less abandoned when Feeling Software pulled it's hands off it. This used to be the preferred alternative, but I believe the DOM is becoming a better option since it is still in development and follows the latest updates when a new version of Collada is rele

Re: [osg-users] collada

2009-02-10 Thread Roger James
Roland Smeenk wrote: Well, there's FCollada that is more or less abandoned when Feeling Software pulled it's hands off it. This used to be the preferred alternative, but I believe the DOM is becoming a better option since it is still in development and follows the latest updates when a new v

Re: [osg-users] Collada

2011-04-21 Thread Chris 'Xenon' Hanson
On 4/21/2011 8:58 AM, Linda Lee wrote: > Hi, > I am using OSG 2.8.3. Just wonder if I could load a collada file with this > version? If so, how do I load them? Or if I need to download additional > files? 2.8.3 has a COLLADA DAE loader, but it is older then the one in trunk. It may not loa

Re: [osg-users] Collada

2011-04-22 Thread Linda Lee
Hi, I try loading a dae file using the following line Group* terrain = (osg::Group*) osgDB::readNodeFile("model.dae"); But I have an error msg saying "Warning: Could not find plugin to read objects from file "model.dae". Any advice why? Thank you! Cheers, Linda -- Read this t

Re: [osg-users] Collada

2011-04-22 Thread Tomlinson, Gordon
...@lists.openscenegraph.org] On Behalf Of Linda Lee Sent: Friday, April 22, 2011 5:01 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Collada Hi, I try loading a dae file using the following line Group* terrain = (osg::Group*) osgDB::readNodeFile("model.dae"); But I have an

Re: [osg-users] Collada

2011-04-23 Thread Linda Lee
Hi, I don't think I have the DAE plugin built. Could anyone advise how do I build and include the DAE plugin? Thank you! Cheers, Linda -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38755#38755 _

Re: [osg-users] Collada

2011-04-24 Thread Gordon Tomlinson
As per my previous reply See www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Collada __ Gordon Tomlinson www.photographybyGordon.com www.vis-sim.com __

Re: [osg-users] Collada

2011-04-27 Thread Linda Lee
Hi, I tried following the steps from the link. However, I have difficulty getting rid of the "Could NOT find LibXml2 (missing: LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR) " msg from CMake. Any advise how to solve this? Thank you! Cheers, Linda -- Read this topic online here: h

Re: [osg-users] Collada

2011-04-27 Thread fiorentino
Citando Linda Lee : I can suggest to compile collada using the precompiled libraries you can find in the osg site( igot the vs 2008 ). They have a bunch of useful libraries packed together(boost, freetype, etc..etc..). Be aware anyway that (happened to me ) you must make sure you are compil

Re: [osg-users] Collada

2011-04-29 Thread Linda Lee
Hi, I managed to get the plugin dae folder to appear in the OSG solution workspace. However, I still have problem loading dae files. Nevertheless, I decide to have a workaround solution by converting the dae file to osg and load the osg file instead. However, I realized that while converti

Re: [osg-users] Collada

2011-04-29 Thread Chris 'Xenon' Hanson
On 4/29/2011 11:12 PM, Linda Lee wrote: > I managed to get the plugin dae folder to appear in the OSG solution > workspace. However, I still have problem loading dae files. Nevertheless, I > decide to have a workaround solution by converting the dae file to osg and > load the osg file instead.

Re: [osg-users] Collada

2011-04-29 Thread Linda Lee
Hi, Am I suppose to see the jpeg plugin folder in the OSG solution? If yes, then I must have done something wrong while setting up the solution or downloaded the older third party files. I am using OSG 2.8.3. Could you point me to the third party download you have? Don't we need to compile

Re: [osg-users] Collada

2011-04-29 Thread Linda Lee
Hi, Forgot to indicate that I could not find the jpeg plugin folder in my OSG file. In addition while doing the configuration at CMAKE, I have this msg "Could NOT find JPEG (missing: JPEG_LIBRARY JPEG_INCLUDE_DIR)". Any advise how to solve this? Thank you! Cheers, Linda --

Re: [osg-users] Collada

2011-04-29 Thread Linda Lee
Hi, I managed to load the jpg files after changing some paramenters in the CMAKE file. Thanks. Thank you! Cheers, Linda -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38907#38907 ___ osg-users ma

[osg-users] Collada importer

2011-06-21 Thread Bolstad, Mark
I think there may be a bug in the collada importer, or at least it doesn't behave the way I expect. I'm importing a cube from blender through collada. The definition in the file comes out with a point list of 24 items (which makes sense, 8 points of 3 elements each). After import, I wind up wi

Re: [osg-users] Collada Animation

2008-05-01 Thread Jeremy Moles
On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote: > I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to > export models so that I may use them in OSG. Now plain models work a > treat. However, I have been given a file that contains an animation, > and the animations don’t app

Re: [osg-users] Collada Animation

2008-05-01 Thread John F. Richardson
ssage- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Moles Sent: Thursday, May 01, 2008 12:31 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Collada Animation On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote: > I've been using the Feeling Software Collad

Re: [osg-users] Collada Animation

2008-05-01 Thread Mike Weiblen
TED] On Behalf Of Jeremy > Moles > Sent: Thursday, May 01, 2008 12:31 PM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Collada Animation > > > On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote: > > I've been using the Feeling Software ColladaMax exporter fo

Re: [osg-users] Collada Animation

2008-05-01 Thread Jason Daly
Kim C Bale wrote: > > I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to > export models so that I may use them in OSG. Now plain models work a > treat. However, I have been given a file that contains an animation, > and the animations don’t appear to show when I load them in

Re: [osg-users] Collada Animation

2008-05-02 Thread Kim C Bale
2 May 2008 01:27 To: OpenSceneGraph Users Subject: Re: [osg-users] Collada Animation Kim C Bale wrote: > > I've been using the Feeling Software ColladaMax exporter for 3DSMax to > export models so that I may use them in OSG. Now plain models work a > treat. However, I have

Re: [osg-users] Collada Animation

2008-05-06 Thread Robert Osfield
On Fri, May 2, 2008 at 12:27 AM, Mike Weiblen <[EMAIL PROTECTED]> wrote: > On Thu, May 1, 2008 at 4:06 PM, John F. Richardson > <[EMAIL PROTECTED]> wrote: > ... > > > So, OSG powers that be, > ... > > heh, we have seen the Powers That Be, and They is Us! > :-) I concur with Mike's reply, ther

[osg-users] Collada (DAE) Plugin

2008-10-06 Thread Kim C Bale
I've just started to make the move to OSG2.6 from 2.4 and I'm having issues compiling the collada plugin. Am I right to understand that OSG2.6 uses DOM 2.1? I've downloaded and compiled the new version of the collada DOM and added the relevant paths to CMake (seen below) but I still get c

[osg-users] COLLADA on Linux

2008-11-03 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I am sorry if this was asked before, but I didn't find it in the archives. While trying to build the COLLADA DOM 2.1, I am getting this compilation error right away: $ make Compiling src/dae/daeAtomicType.cpp to build/linux-1.4/obj/daeAtomicTy

Re: [osg-users] collada animation?

2007-09-30 Thread Robert Osfield
Hi Abe, Could you be more specific what you mean by animation. Different plugins support different classes of animation. Robert. On 9/29/07, Abe Stephens <[EMAIL PROTECTED]> wrote: > Hi, > > Does the OSG collada1.4 plugin support animation? > > I'm attempting to bring simple pre-baked animation

Re: [osg-users] collada animation?

2007-10-01 Thread Abe Stephens
--- > > Message: 2 > Date: Sun, 30 Sep 2007 09:55:33 +0100 > From: "Robert Osfield" <[EMAIL PROTECTED]> > Subject: Re: [osg-users] collada animation? > To: "OpenSceneGraph Users" > Message-ID: > <[EMAIL PROTECTED]> > Content

Re: [osg-users] collada animation?

2007-10-01 Thread Gerrick Bivins
l > chain ending in OSG would be. > > Thanks- > Abe > > On Sep 30, 2007, at 2:34 PM, osg-users- > [EMAIL PROTECTED] wrote: > > > -- > > > > Message: 2 > > Date: Sun, 30 Sep 2007 09:55:33 +0100 > > From: "

[osg-users] Collada build again

2007-11-16 Thread Anders Backman
Hi all. I have a slight problem with the build of the collada plugin under windows. The first is that its forced to be static, this I have reported earlier, so there is a simple solution for that (the CMakeLIsts.txt is submitted to Robert/osg-list/submission-list). The other is that one have to

[osg-users] Collada dae plugin

2007-11-18 Thread Andreas Goebel
Hello, I have built the dae-plugin on Windows with vc express as described in the wiki (i.e. changed cmakelists.txt), though I didn´t build collada myself. When I now run a program (with OSG_NOTIFY_LEVEL=debug), i see that it fails to load the plugin. I guess that I am missing some dlls or so

[osg-users] Collada: Coordinate System

2010-02-09 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, I build the collada 1.4 from SVN trunk and also osg svn. It seems to work greate, but unfort. the collada up vector (y-axis) and openscenegraphs is (z-axis). it is this right, would it be not more "correct" to rotate the collada? Similar problem with wavefront obj. I guess it would be more

[osg-users] Collada and instances

2010-03-26 Thread Jean-Sébastien Guay
Hi all, I've been using Softimage XSI to create Collada files which I'm reading with the OSG dae plugin, and I've hit an interesting case I'd like to discuss to see what the behavior should be. My XSI scene has an instanced node, that is to say the same object is used in one place and then u

[osg-users] Collada loader crashing

2010-06-25 Thread Farshid Lashkari
Hello, I've found a reliable crash in my application which seems to be caused by the collada loader. It seems like the collada loader can only be called in one thread. Attempting to load a model in second thread will immediately crash my application. I looked into this and it seems to be a fundam

[osg-users] Collada and OSG

2017-01-03 Thread Uma Devi Selvaraj
Hi, I would like to know which version of collada need to be integrate with OSG. I have installed collada 2.4.4. I tried to integrate osg and collada. I am getting linking issue. I have provided necessary cmake option. I am using vs2015. daeReader.obj : error LNK2019: unresolved external

[osg-users] COLLADA DOM version requirements

2008-05-21 Thread Paul Martz
I dug through the archives and found a post from January saying OSG worked with COLLADA 1.4.1 DOM 1.3; is this no longer the case? Because I'm getting several compile errors with the current SVN head of OSG. Assuming I need to upgrade the COLLADA DOM, can anyone point me to prebuilt Windows binar

[osg-users] collada fetures in osg

2008-06-06 Thread Carlos Sanches
Hello guys ! This is my first post and I m Brazilian then execuse me any errors in my english. I want to know what are the features that can I load with a collada file ? I generated some collada files with FXComposer 2 and RenderMonkey in windows but when I load these files with osgviewer on Linux

Re: [osg-users] Collada (DAE) Plugin

2008-10-06 Thread Roger James
Kim C Bale wrote: I’ve just started to make the move to OSG2.6 from 2.4 and I’m having issues compiling the collada plugin.   Am I right to understand that OSG2.6 uses DOM 2.1?   I’ve downloaded and compiled the new version of the collada DOM and added the relevant pat

Re: [osg-users] Collada (DAE) Plugin

2008-10-06 Thread Gordon Tomlinson
w.gordontomlinson.com/> www.gordontomlinson.com __ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kim C Bale Sent: Monday, October 06, 2008 5:34 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Collada (DAE) Plugin I

Re: [osg-users] COLLADA on Linux

2008-11-03 Thread Jeremy Moles
On Mon, 2008-11-03 at 22:02 +0100, Jan Ciger wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > Hello, > > I am sorry if this was asked before, but I didn't find it in the > archives. While trying to build the COLLADA DOM 2.1, I am getting this > compilation error right away: > > $ mak

Re: [osg-users] COLLADA on Linux

2008-11-03 Thread Oleg Dedkow
, 3. November 2008 22:03 An: OpenSceneGraph Users Betreff: [osg-users] COLLADA on Linux -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hello, I am sorry if this was asked before, but I didn't find it in the archives. While trying to build the COLLADA DOM 2.1, I am getting this compilation

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Alberto Luaces
sprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Jan > Ciger Gesendet: Montag, 3. November 2008 22:03 > An: OpenSceneGraph Users > Betreff: [osg-users] COLLADA on Linux > > Hello, > > I am sorry if this was asked before, but I didn

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Oleg Dedkow wrote: > Hello Jan, > > you just have to include header file in dae.h. After adding this > line of code I was able to compile the actual COLLADA version under Xubuntu. > > Regards, > > Oleg Ah, cool! Thanks Oleg, I will give this a sho

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeremy Moles wrote: > >> I'm using gcc 4.3.0 on Fedora 9 and got SVN trunk to compile properly, >> but I didn't try the 2.1 tag. OK, I can try SVN version. I was using the official release from May. > >> On a different note: do you happen to know w

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Alberto Luaces
he Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Jan > > Ciger Gesendet: Montag, 3. November 2008 22:03 > > An: OpenSceneGraph Users > > Betreff: [osg-users] COLLADA on Linux > > > > Hello, > > >

Re: [osg-users] COLLADA on Linux

2008-11-04 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Alberto Luaces wrote: > Nevermind, I realized that Jan was using the version of the "downloads" > section. The error is already fixed in Collada SVN. Right, that's correct - I have got the official release from May. Good to know that it is fixed (per

[osg-users] Collada plugin DAE flaws

2007-11-13 Thread Christoph Ehrler
Hi @ all, I'm working on an project for importing the COLLADA models out of a KML file into OSG. Reading of needed attributes and coordinate transformation works fine with GDAL/OGR library and invoking the OSG plugin for importing COLLADA .dae files works almost perfect too... I'm using OSG 2.1.7

Re: [osg-users] Collada build again

2007-11-16 Thread steven_thomas
emove the cmake files from the collada plugin directory. > > > > But I can just about live with it. > > > > Roger > > > > > > *From:* [EMAIL PROTECTED] > [mailto:[EMAIL PROTECT

Re: [osg-users] Collada build again

2007-11-16 Thread Roger James
_ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: 16 November 2007 17:46 To: OpenSceneGraph Users Subject: [osg-users] Collada build again Hi all. I have a slight problem with the build of the collada plugin under windows. The first is that its forced to be

Re: [osg-users] Collada build again

2007-11-16 Thread Anders Backman
ry. > > > > But I can just about live with it. > > > > Roger > > > -- > > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Anders Backman > *Sent:* 16 November 2007 17:46 > *To:* OpenSceneGraph Users > *Subj

Re: [osg-users] Collada dae plugin

2007-11-18 Thread Andreas Goebel
[mailto:[EMAIL PROTECTED] On Behalf Of Andreas > Goebel > Sent: Sunday, November 18, 2007 9:15 AM > To: OpenSceneGraph Users > Subject: [osg-users] Collada dae plugin > > Hello, > > I have built the dae-plugin on Windows with vc express as described in the > wiki (i.e. ch

Re: [osg-users] Collada dae plugin

2007-11-18 Thread Gordon Tomlinson
stinct for survival" -Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Goebel Sent: Sunday, November 18, 2007 9:15 AM To: OpenSceneGraph Users Subject: [osg-users] Collada dae plugin Hello, I have built the dae-plugin on

[osg-users] COLLADA Blender reading problem

2009-06-10 Thread Marco Cosentino
Hi, I have a problem (maybe a bug?) in loading a .dae file made with Blender collada exporter. I'm writing a robot simulation software that uses collada to load both 3d and physics. The error I get is an exception : "Unhandled exception at 0x0049fb10 (msvcr80d.dll) in RobotSimulator.exe: 0xC

[osg-users] Collada 1.5 or 1.4.1 ?

2010-02-08 Thread Adrian Egli OpenSceneGraph (3D)
Hello all, What version of collada is supported in the osg svn core? /adrian -- Adrian Egli ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-use

Re: [osg-users] Collada: Coordinate System

2010-02-10 Thread Roland Smeenk
The latest Collada plugin submission includes exactly what you are describing. -- Roland -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23895#23895 ___ osg-users mailing list osg-users@lists.openscen

Re: [osg-users] Collada: Coordinate System

2010-02-10 Thread Paul Martz
Adrian Egli OpenSceneGraph (3D) wrote: Hi all, I build the collada 1.4 from SVN trunk and also osg svn. It seems to work greate, but unfort. the collada up vector (y-axis) and openscenegraphs is (z-axis). it is this right, would it be not more "correct" to rotate the collada? Similar problem

Re: [osg-users] Collada and instances

2010-03-26 Thread Jean-Sébastien Guay
Hi all, Along the same lines, is there a freely downloadable reference viewer for Collada files? I've found a viewer which, while I couldn't say it's a "reference viewer", at least gives me another opinion on the issue I'm looking at. http://www.pinecoast.com/p3d/index.php?option=com_conten

[osg-users] Collada Reader - name import

2010-05-01 Thread Matthias Gabriel
Hi, i want to import a 3d model from a collada file. This works fine, but all the names of the Nodes in my scenegraph are set to some IDs like "ID1057". So i looked to the .dae file and found something like this: obviously the osg collada importer sets the name of the osg::Nodes to the IDs

[osg-users] Collada files reading bug

2013-03-19 Thread Rodrigo Benenson
Dear OpenSceneGraph community, I see in http://www.openscenegraph.org/projects/osg/report that bugs should be reported on this list. So here it goes. Here attached are two small collada files. They both represent the same scene (a rectangle moving in one axis), and were exported respectivelly fro

Re: [osg-users] Collada and OSG

2017-01-05 Thread Robert Osfield
Hi Uma, I am testing with collada-dom-2.4.0 on my linux dev system. This is with OSG's git master version right now, I have recently built against 3.4 and 3.2 branches without problems, but haven't tested the actual stable releases recently. It could be that a fix checked into 3.2, 3.4 branches a

Re: [osg-users] Collada and OSG

2017-01-06 Thread Uma Devi Selvaraj
Hi, I am using OSG 3.4.0 in windows 10 (VS2015). ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69895#69895 ___ osg-users mailing list osg-users@lists.openscenegrap

Re: [osg-users] Collada and OSG

2017-01-06 Thread Robert Osfield
On 6 January 2017 at 08:25, Uma Devi Selvaraj wrote: > I am using OSG 3.4.0 in windows 10 (VS2015). I haven't test 3.4.0 against COLLADA DOM 2.4.0 so can't say for sure whether one should expect it to work, my guess is that OSG-3.4.0 came before DOM 2.4.0 so wasn't tested against it. You can

Re: [osg-users] Collada and OSG

2017-01-09 Thread Voerman, L.
Hi Uma I'm using collada_dom-2.3.1-src.tgz with boost 1.5.8 on windows 10 with VS2015 wget --no-check-certificate http://downloads.sourceforge.net/project/collada-dom/Collada%20DOM/Collada%20DOM%202.3/collada_dom-2.3.1-src.tgz wget wget http://downloads.sourceforge.net/project/boost/boost/1.58.0/

[osg-users] Collada Importer with Blender

2017-12-01 Thread Florian GOLESTIN
Hello everyone, I've built OSG 3.5.7 with the Collada Plugin, however when I try to import a .dae file exported by Blender it fails with the following message: Code: $ bin/osgconvd ~/Téléchargements/BLEND/Player2.dae Player2.osgt I/O error : Is a directory Error: Extra content at the end of th

Re: [osg-users] COLLADA DOM version requirements

2008-05-21 Thread steven_thomas
Yeah, OSG uses DOM 2.1 now. There are no pre-built binaries for the DOM anymore. You'll need to build it yourself, which is fairly simple as long as you have a recent version of Visual Studio (2005 or 2008). Instructions are available on the DOM wiki: http://collada.org/mediawiki/index.php/DOM_guid

Re: [osg-users] COLLADA DOM version requirements

2008-05-21 Thread Paul Martz
Thanks, Steve -- Yep, building from DOM v2.1 source turned out to be trivial and I've now successfully built the OSG plugin. The DOM's VS8 proj/sln files place debug and release libs in two different places, but I only saw one OSG CMAKE variable for the COLLADA library, so I must choose one or the

Re: [osg-users] COLLADA DOM version requirements

2008-05-21 Thread Gordon Tomlinson
Mixing release\debug libs is BAD on windoze Paul. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Wednesday, May 21, 2008 5:52 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] COLLADA DOM version requirements Tha

Re: [osg-users] COLLADA DOM version requirements

2008-05-21 Thread steven_thomas
Yeah, I had the same problem. I don't think the Collada plugin's CMake setup is very good right now unfortunately. The big problem here is that linking the release version of the DOM into the debug version of OSG won't work. Not on Windows anyway. Same goes for trying to link the debug DOM into the

Re: [osg-users] COLLADA DOM version requirements

2008-05-21 Thread Paul Martz
gt; To: OpenSceneGraph Users > Subject: Re: [osg-users] COLLADA DOM version requirements > > Yeah, I had the same problem. I don't think the Collada > plugin's CMake setup is very good right now unfortunately. > The big problem here is that linking the release version of &g

Re: [osg-users] COLLADA DOM version requirements

2008-05-21 Thread Paul Martz
> Mixing release\debug libs is BAD on windoze Paul. Yeah. I know it's possible to do if certain conditions are met, such as avoiding STL in the API, and not mixing debug and release heap modifications. Not being familiar with the DOM API, I thought I'd ask... But I'm not surprised at the an

Re: [osg-users] collada fetures in osg

2008-06-07 Thread Robert Osfield
Hi Carlos, The OSG's Collada plugin doesn't map all of Collada features, hopefully others with a bit more expertise in this area will be able to clarify. W.r.t RenderMonkey -> Collada -> OSG, perhaps ATI's demo app they put together that combining RenderMonkey/Collada and OSG. They extended the

Re: [osg-users] collada fetures in osg

2008-06-07 Thread Paul Martz
EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Carlos Sanches Sent: Friday, June 06, 2008 8:12 PM To: osg-users@lists.openscenegraph.org Subject: [osg-users] collada fetures in osg Hello guys ! This is my first post and I m Brazilian then execuse me any errors in my english. I want to know what ar

Re: [osg-users] collada fetures in osg

2008-06-09 Thread Steven Thomas
There's a Sourceforge project written by Heinrich Fink which adds some support for ColladaFX to OSG's Collada plugin. http://sourceforge.net/projects/collada-cg2glsl/ The code is in the osgdae_patch folder. I've never used the code and I don't know if it'll need to be modified to get it working w

[osg-users] Collada Plugin DAE build errors

2007-10-21 Thread kbeal
I have this same problem. I tried removing LIBXML_STATIC from the preprocessor defines in LIBXMLPlugin.vcproj and rebuilt and still get the same error. Adrian Egli wrote: > hi > > (1) i downloaded the collada prebuild library from > http://sourceforge.net/projects/collada-dom > (2) installed th

Re: [osg-users] Collada plugin DAE flaws

2007-11-13 Thread Robert Osfield
On Nov 13, 2007 10:15 AM, Christoph Ehrler <[EMAIL PROTECTED]> wrote: > Are there updates in the COLLADA plugin from OSG 2.1.7 to 2.2.0 ?? > Of course I would like to "never change a running system" :) I don't recall any bug fixes for these issue you are reporting. Moving to 2.2.0 should fix a few

Re: [osg-users] Collada plugin DAE flaws

2007-11-17 Thread Gordon Tomlinson
-Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, November 13, 2007 6:59 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Collada plugin DAE flaws On Nov 13, 2007 10:15 AM, Christoph Ehrler <[EMAIL

Re: [osg-users] Collada plugin DAE flaws

2007-11-18 Thread Gordon Tomlinson
rouse one's instinct for survival" -Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Saturday, November 17, 2007 10:11 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE

Re: [osg-users] Collada plugin DAE flaws

2007-11-18 Thread Roger James
on > Sent: 18 November 2007 15:45 > To: [EMAIL PROTECTED]; 'OpenSceneGraph Users' > Subject: Re: [osg-users] Collada plugin DAE flaws > > Answering my own question on unc looks like > > \\SomeMachine\somedir\somefile.dae needs to be > > /SomeMachin

Re: [osg-users] Collada plugin DAE flaws

2007-11-18 Thread Gordon Tomlinson
#x27;OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws Gordon, You beat me to it I have been doing a lot debugging of the collada stuff over the last few days and knew I had seen that reference somewhere. Robert, Andy and others, the general syntax for plugins is to acce

Re: [osg-users] Collada plugin DAE flaws

2007-11-18 Thread Roger James
> -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > Sent: 18 November 2007 19:17 > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] Collada plugin DAE flaws > > Hi Roger > > I

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Robert Osfield
andle. Robert. On Nov 18, 2007 7:56 PM, Roger James <[EMAIL PROTECTED]> wrote: > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:osg-users- > > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > > Sent: 18 November 2007 19:17 > > To: &#x

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
[mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, November 19, 2007 5:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Collada plugin DAE flaws Hi Roger, The Dae plugin needn't call findDataFiles() at all if the Collada DOM will do this for you, alternatively you could

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Roger James
> -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > Sent: 19 November 2007 13:35 > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] Collada plugin DAE flaws > > I have a fix that a

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