[osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
Hi everybody!! in my lab they want to re-use an old system composed by a Cyviz Stereo 3D Converter (xpo.2). It basically consists on a splitter which needs a frame-sequencial stereo source, and the output is two videos for two projectors (so passive stereo using polarized projectors & glasses)

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Robert Osfield
Hi Jaime, The way I would do passive stereo with two projectors is to attach the projectors directly to the two outputs from the graphics card, and then use horizontal split stereo to drive them. The OSG supports this set up out of the box. Using this setup will avoid any need to use quad buffer

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
ct: Re: [osg-users] question about passive 3D stereo using polarized > projectors and openscenegraph > > Hi Jaime, > > The way I would do passive stereo with two projectors is to attach the > projectors directly to the two outputs from the graphics card, and > then use hori

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Robert Osfield
Hi Lucas, On Thu, Nov 20, 2008 at 1:17 PM, lucas Grijander <[EMAIL PROTECTED]> wrote: > the problem is that the video card I have has only one DVI output and an > S-Video output, so I think they cannot work as two different outputs. Wow. What card is it? You could try the using quad buffer ster

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Vincent Bourdier
card! it's a new laptop Dell XPS M1730 with a > nvidia Geforce 8700 GT, I think it's normal that there is no two outputs... > isn't it? > > Jaime. > > > > > Date: Thu, 20 Nov 2008 13:43:42 + > > From: [EMAIL PROTECTED] > > To: osg-users@l

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Robert Osfield
Hi Lucas, On Thu, Nov 20, 2008 at 1:55 PM, lucas Grijander <[EMAIL PROTECTED]> wrote: > hehe, it's not an old card! it's a new laptop Dell XPS M1730 with a nvidia > Geforce 8700 GT, I think it's normal that there is no two outputs... isn't > it? Stereo and laptops aren't something that normally

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
only one projector? but how do you create the 3D effect? Jaime. Date: Thu, 20 Nov 2008 14:59:37 +0100 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph Can't you us

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Vincent Bourdier
quipment. Vincent > > > -- > Date: Thu, 20 Nov 2008 14:59:37 +0100 > From: [EMAIL PROTECTED] > > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] question about passive 3D stereo using polarized > projectors and openscenegraph >

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
rs and synchronized glasses to have the 3D effect. This needs special equipment. Vincent Date: Thu, 20 Nov 2008 14:59:37 +0100 From: [EMAIL PROTECTED] To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] question about passive 3D stereo using polarized projectors and openscen

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Paul Melis
lucas Grijander wrote: you are right, but I have polarized glasses that go together with the polarized lenses of the projectors. I think we can have much better quality like that. You might be surprised. Depending on the polarization type and filter quality there can be a lot of ghosting in the

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Paul Melis
lucas Grijander wrote: Hi everybody!! in my lab they want to re-use an old system composed by a Cyviz Stereo 3D Converter (xpo.2). I just checked the manufacturer's page: those things are still sold at a whopping 10,000 pounds. Better put them to use ;) Paul It basically consists on a split

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Vincent Bourdier
2008/11/20 Paul Melis <[EMAIL PROTECTED]> > lucas Grijander wrote: > >> you are right, but I have polarized glasses that go together with the >> polarized lenses of the projectors. I think we can have much better quality >> like that. >> > You might be surprised. Depending on the polarization type

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
graph.org > Subject: Re: [osg-users] question about passive 3D stereo using polarized > projectors and openscenegraph > > Hi Lucas, > > On Thu, Nov 20, 2008 at 1:17 PM, lucas Grijander > <[EMAIL PROTECTED]> wrote: > > the problem is that the video card I have has

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Paul Melis
Vincent Bourdier wrote: 2008/11/20 Paul Melis <[EMAIL PROTECTED] > lucas Grijander wrote: you are right, but I have polarized glasses that go together with the polarized lenses of the projectors. I think we can have much better quality lik

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Vincent Bourdier
2008/11/20 Paul Melis <[EMAIL PROTECTED]> > Vincent Bourdier wrote: > >> >> >> 2008/11/20 Paul Melis <[EMAIL PROTECTED] > >> >>lucas Grijander wrote: >> >>you are right, but I have polarized glasses that go together >>with the polarized lenses of the p

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread lucas Grijander
ust use it!! Jaime. > Date: Thu, 20 Nov 2008 15:31:34 +0100 > From: [EMAIL PROTECTED] > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] question about passive 3D stereo using polarized > projectors and openscenegraph > > Vincent Bourdier wrote: > >

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Paul Melis
PROTECTED] > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph > > Vincent Bourdier wrote: > > > > > > 2008/11/20 Paul Melis <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>&g

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Tomlinson, Gordon
EMAIL PROTECTED] On Behalf Of lucas Grijander Sent: Thursday, November 20, 2008 9:49 AM To: OpenSceneGraph Users Subject: Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph I'm trying to find if my geforce 8700M GT in my laptops accepts quad-buffe

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Jean-Christophe Lombardo
Bonjour Vincent, Vincent Bourdier wrote: Off topic question but : Where did you find theses glasses ? very difficult to find it in France, as free of course... We've recently bought a lot of anaglyphic glasses from http://www.buy3dglasses.fr/hapack.php and they are just fine. jcl -- Jean-Chri

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Vincent Bourdier
Thanks a lot :-) I'm just curious and interested. Regards, Vincent. 2008/11/20 Jean-Christophe Lombardo < [EMAIL PROTECTED]> > Bonjour Vincent, > > Vincent Bourdier wrote: > >> Off topic question but : Where did you find theses glasses ? very >> difficult to find it in France, as free of course.

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Robert Osfield
Hi Jaime, On Thu, Nov 20, 2008 at 2:48 PM, lucas Grijander <[EMAIL PROTECTED]> wrote: > I also agree with you, maybe it's better to find a computer with double > output. Another possible solution you could explore is to buy a Matrox DualHead2Go box that takes a single input and generates two sepa

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Jan Ciger
> Hi Jaime, > > The way I would do passive stereo with two projectors is to attach the > projectors directly to the two outputs from the graphics card, and > then use horizontal split stereo to drive them. The OSG supports this > set up out of the box. Using this setup will avoid any need to use

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-11-20 Thread Jan Ciger
Hi Jaime, > Hi everybody!! > > in my lab they want to re-use an old system composed by a Cyviz Stereo 3D > Converter (xpo.2). It basically consists on a splitter which needs a > frame-sequencial stereo source, and the output is two videos for two > projectors (so passive stereo using polarized pro

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-12-01 Thread lucas Grijander
e. Is there any example/code to have a look? just to have an idea on how to start. thanks!! regards, Jaime. > From: [EMAIL PROTECTED] > To: osg-users@lists.openscenegraph.org > Date: Thu, 20 Nov 2008 22:35:24 +0100 > Subject: Re: [osg-users] question about passive 3D stere

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-12-01 Thread Robert Osfield
; Jaime. > > >> From: [EMAIL PROTECTED] >> To: osg-users@lists.openscenegraph.org >> Date: Thu, 20 Nov 2008 22:35:24 +0100 >> Subject: Re: [osg-users] question about passive 3D stereo using polarized >> projectors and openscenegraph >> >> Hi Jaime, >&