hi all, always trying to pass to OSGViewer,
I try to use computeIntersections (as with osg::Producer)
in Producer I made that
osgUtil::IntersectVisitor::HitList hlist;
if (
CGeneral::instance().viewer.computeIntersections(ea.getX(), ea.getY(),
hlist))
Hello,
El Martes, 27 de Febrero de 2007 00:05, christian hresko escribió:
Has
osgViewer been removed, but people are still using it (I've seen posts
from this year and last year where osgViewer is being used)?
osgViewer is a new class currently only found in the SVN repository of OSG.
You
El Lunes, 26 de Febrero de 2007 19:52, stuart rigby escribió:
Hello,
Im a beginner having a hard time compiling the COLLADA dae plugin with my
osg project using Visual Studio. Im getting LNK4098 and LNK 2001 errors. Im
not sure which lib directories to add. Can someone explain what steps need
HI Brad,
On 2/26/07, Brad Colbert [EMAIL PROTECTED] wrote:
Hi folks,
Has anyone implemented a way to have the pager work such that it only
pages in the areas that the camera is looking at instead of where the
camera is located?
I apologize if this has been covered in previous threads.
The
Hi Brian,
On 2/26/07, Brian Keener [EMAIL PROTECTED] wrote:
As a general note, I am not familiar with Windows Remote Terminal, and
don't know whether one should expect it to work or not. I'd recommend
trying other OpenGL apps through it and see what happens.
I wasn't sure myself if it
HI Raymond,
There is the osgUtil::GLObjectsVisitor that you can use to precompile
the scene graphs GL objects. This is run by default by the various
viewers on start up, but it not after, so if you add to the scene
graph later then you'll need to run the GLObjectVisitor on the new
subgraphs.
HI Elekis,
The difference is simply in the data structure used to store the
intersection hits. The osgViewer is based on the new
IntersectionVisitor rather than the old IntersectVistor. For the new
viewer you'll just need to use the LinerIntersector::Intersections
structure. Have a look at
Hi Neil,
Thanks for the files. I just tried them under Linux with SVN version
of the OSG and they both work fine, but then the tri stripping has
been disabled in the SVN version to avoid these problems.
I have just enabled the Tri stripping code in the 3DS plugin and it
still works fine on
Hi osg-users,
I have a little problem with osg::Text::setText function. I don't succeed to
draw a sentence with accentuated char (a french one ;-) ). I've tried to
convert my sentence (std::string) in UTF-8 and then pass it to setText like
:
std::string convertMultiByte2utf8(const std::string
HI Alex,
osgText supports non ascii strings. See the osgText::String class -
its uses a full int per character to ensure that it can map all
characters in a font.
Robert.
On 2/27/07, amalric alexandre [EMAIL PROTECTED] wrote:
Hi osg-users,
I have a little problem with osg::Text::setText
Hi Robert,
thanks for trying. I'll scratch head for a bit and see if I can get a better
handle on what's happening. It may be a problem in my 3DS loader code as I have
changed it to work with streams. However, when this has had a problem in the
past, it bombs before getting anywhere near this
Hi Robert,
Thank you for the tips, finally it works if a font like arial is set.
2007/2/27, Robert Osfield [EMAIL PROTECTED]:
HI Alex,
osgText supports non ascii strings. See the osgText::String class -
its uses a full int per character to ensure that it can map all
characters in a font.
thanks, I found something.
but I raised a other trouble(it's not my month, all that for a teacher :-(
),
with QT, I can't use osgViewer , I have to use osgSimpleViewer . if I use
osgViewer -- core dumped (see code below) . (I duno if it's normal)
but in osgSimpleViewer I haven't
Hi Elekis,
class SimpleViewerQT : public osgViewer::Viewer, public GraphicsWindowQT
osgViewer::Viewer isn't meant to be used like these, one attaches
GraphicsWindow's to the Camera's that the Viewer maintains. See the
osgcamera example if you want to know how.
Robert.
On 2/27/07, elekis
Seems to me you are trying to go through a lot of trouble to
get the static geometry drawn. The goal is to restore the frame
buffer and the depth buffer to the same state every
frame and then draw your dynamic objects. I would think that the
best performance would come from rendering this state
hi
sorry but,
...
I m totally lost,
What I trying to do is is using QT with OSG.
like I said before, I try to get the geode that I ve just clicked (x, y).
like you said, I m now using Intersections. like that I suppose
osgUtil::LineSegmentIntersector::Intersections inter;
Hi All,
Over the last couple of days Jose Luis Hidalgo has been helping me set
up SVN and Tracs for the new osgProducer project, and this morning I
got the new repository compiling separately from the core OSG:
To check out the osgProducer SVN:
svn checkout
Hi Elekis,
osgViewer::SimpleViewer does not have the computeIntersection method,
so far I've tried to keep the API simple. We potentially can add one
along the lines of the one now added to osgViewer::View/Viewer.
osgViewer::Viewer does have a computeIntersections method albiet with
slightly
Hello,
Is the frame rate shown with OSG1.2 an average of the last 10 frames?
I ask because sometimes I'll see 43Hz when I'm running 60Hz vsynced.
Thanks.
Zach
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Is the intent that osgProducer should be checked out as a sibling directory
to OpenThreads, OpenSceneGraph, and Producer? This will affect the include
and lib paths in the VS project files.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Hi Miguel,
Thanks for the answers. I'm fairly sure that this is not a new bug and
that this functionality has not worked previously.
Currently osgIntrospection::Value treats reference types the same way as
value types. I'm looking into either treating them like pointer types
or adding
I would like to adatp CMake to the new layout of all the sets:
In order to do it is important to have idea of the suggested checkout
layout, preferred dll names under different platforms and preferred
installation paths.
It can be assumed that the common checkout layout is the following?
Hi Robert,
if CVS is deprecated, could you be a big
README_IMPORTANT_THIS_REPO_IS_CLOSED.txt at the top of the old repo, so its
visible at http://openscenegraph.org/viewcvs/, with info on how to get to the
new repo?
Could you fix the URLS on the
Hi Robert,
per http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/SVN (with fixed
urls) I can check out OSG and OP, but OT fails w/:
glow 1 17$ svn checkout http://openscenegraph.com/svn/osg/OpenThreads/trunk
OpenThreads
svn: PROPFIND request failed on '/svn/osg/OpenThreads/trunk'
Hi Zach,
On 2/27/07, Zach Deedler [EMAIL PROTECTED] wrote:
Is the frame rate shown with OSG1.2 an average of the last 10 frames?
I ask because sometimes I'll see 43Hz when I'm running 60Hz vsynced.
Yes its averaged, so a frame drop will pull the frame rate down.
Robert.
Hi Paul,
On 2/27/07, Paul Martz [EMAIL PROTECTED] wrote:
Is the intent that osgProducer should be checked out as a sibling directory
to OpenThreads, OpenSceneGraph, and Producer? This will affect the include
and lib paths in the VS project files.
Yes I'd expect osgProducer to be checked
Hello,
Im a beginner having a hard time compiling the COLLADA dae plugin with my
osg project using Visual Studio. Im getting LNK4098 and LNK 2001 errors.
Im
not sure which lib directories to add. Can someone explain what steps need
to be taken to get started?
thanks
Stuart,
I recommend
Hi Mike,
On 2/27/07, Mike Weiblen [EMAIL PROTECTED] wrote:
Hi Robert,
per http://www.openscenegraph.com/osgwiki/pmwiki.php/Downloads/SVN (with fixed
urls) I can check out OSG and OP, but OT fails w/:
I've now fix the URL, thanks for mentioning this.
glow 1 17$ svn checkout
Hi Neil,
I don't recall any additions to detect degenerate triangles. Its been
over a year since 1.0 though, so perhaps one of the the many hundreds
of submissions did add something.
Perhaps more likely is that is a memory error that my linux build gets
away with while your build doesn't.
One
Hi Robert,
Is it only paging in the area of regard (and some small surrounding
area) or is the entire area near the camera paged in? I ask this
because it looks like I'm running out of memory and I'm trying to narrow
the culprit.
For this application, I'm not concerned about real-time
I have VC6 project files ready and will post them to osg-submissions in a
minute.
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Robert Osfield
Sent: Tuesday, February 27, 2007 10:11 AM
To: osg users
Subject: Re: [osg-users]
HI Robert,
On 2/27/07, Robert Osfield [EMAIL PROTECTED] wrote:
openscenegraph.com still points to the original server. Not quite
sure why it hasn't redirected to the new server yet...
Now it automatically redirects to www.openscenegraph.com... it was my fault.
Cheers,
Jose L.
--
Jose
Is it really necessary to remove osgProducer from the repository
completely? It seems it might be easier to just remove it as a
built-by-default component (like osgTerrain or the Qt based examples).
But if the user has Producer installed, they can explicitly opt-in.
-Eric
-- Forwarded message --
From: Robert Osfield [EMAIL PROTECTED]
Date: Feb 27, 2007 7:32 PM
Subject: Re: [osg-users] View dependant database paging
To: Brad Colbert [EMAIL PROTECTED]
On 2/27/07, Brad Colbert [EMAIL PROTECTED] wrote:
Hi Robert,
Is it only paging in the area of
Hi Eric,
On 2/27/07, E. Wing [EMAIL PROTECTED] wrote:
Is it really necessary to remove osgProducer from the repository
completely? It seems it might be easier to just remove it as a
built-by-default component (like osgTerrain or the Qt based examples).
But if the user has Producer installed,
Warning (applies at least to Windows users and maybe others): You'll
probably want to do a recursive find and delete in your OpenSceneGraph tree
for any files or folders with osgProducer in their name.
Otherwise, executables that use osgProducer and don't have their Makefile /
project files
Hi Brad,
I had a problem where tiles were not paging out. I was loading them after
realize. If you look at osgProducer::Viewer::realize or wherever realize is
now you will see these calls:
osgDB::DatabasePager* databasePager =
osgDB::Registry::instance()-getOrCreateDatabasePager();
Hi,
On Tuesday 27 February 2007, Robert Osfield wrote:
Hi Eric,
On 2/27/07, E. Wing [EMAIL PROTECTED] wrote:
Is it really necessary to remove osgProducer from the repository
completely? It seems it might be easier to just remove it as a
built-by-default component (like osgTerrain or the
Hi All,
Again Jose and myself have been busy setting up SVN and Tracs for the
new project that is growing out from osgTerrain/osgdem. After coming
up with a short list for names VirtualPlanetBuilder was picked.
The Tracs website can be found at:
Hi Jan,
On 2/27/07, Jan Ciger [EMAIL PROTECTED] wrote:
Now that osgProducer is gone from the core OSG, could somebody tell me whether
and how the osgViewer supports stereo? I am specifically talking about the
following env. variables which work with Producer but do not seem to do
anything with
It isn't possible to do any hierachial modification to fix this, because
your tree can be viewed from different directions.
This is how I do it:
1. Modify the alpha so it doesn't contain any gray pixels. Only pure
black or pure white pixels.
2. Don't mipmap the alpha. Because mipmaping
Hi Robert,
On 2/27/07, Robert Osfield [EMAIL PROTECTED] wrote:
Later on I plan to provide better stereo support, and do so at a high
level directly within osgViewer rather than relying upon SceneView.
The high level support will be done through setting up slave
osg::Camera in pairs, or with
Hi, I am one of osg user...
At the moment, I have problem with osg so i would like to ask a question.
I am using osg in CAVE environment and model loading works well, stereo vision works well and shutter glasses works well too.
Now i am planning to work on asvf, which have to calculate view
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